Difference between revisions of "Willbender - Support Alacbender"

 
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| specialization = Willbender
 
| specialization = Willbender
 
| designed for = wvw zerg
 
| designed for = wvw zerg
| focus = Cleansing, Boon Support, Healing, Crowd Control
+
| focus = Condition Cleanse, Boon Support, Healing, Crowd Control
| rating = test
+
| rating = good
| xpac = eod
+
| xpac = hot, eod
 +
| difficulty = 3
 
}}
 
}}
 
  
 
==Overview==
 
==Overview==
A support Willbender build for WvW. Provides a large amount of {{tooltip|Alacrity}}, cleansing, healing and boon support.
+
A support Willbender build for WvW. Provides a large amount of {{tooltip|Alacrity}} as well as cleansing, healing and boon support. Sustained healing is lower than other secondary supports, but in a large squad with at least 3 primary healers per alacbender it can provide significant offensive boons ({{tooltip|Alacrity}}, {{tooltip|Might}}) for a subgroup with pure DPS.
  
  
Line 20: Line 20:
 
| weapon2 =  
 
| weapon2 =  
 
| weapon3 = scepter
 
| weapon3 = scepter
| weapon4 = shield
+
| weapon4 = torch
| healing = "Receive the light!"
+
| healing = "Receive the Light!"
| utility1 = "Stand Your Ground!"
+
| utility1 = "Advance!"
| utility2 = Hallowed Ground
+
| utility2 = Purging Flames
| elite = Mantra of Liberation
+
| utility3 = "Save Yourselves!"
 +
| elite = Signet of Courage
 
}}
 
}}
  
  
 
;Weapon Variants
 
;Weapon Variants
* '''Axe''' provides excellent CC but at a short range
+
* '''Shield''' provides projectile hate, crowd control and protection uptime.
** Recommended for smaller numbers
+
* '''Axe''' provides crowd control and fury uptime. Scepter isn't mandatory to upkeep alac since F2 changes.
  
 
;Skill Variants
 
;Skill Variants
* {{Skill|Mantra of Lore}} for large numbers or if rez is unneeded
+
* {{Skill|"Stand Your Ground!"}} if more stability is needed
* {{Skill|Signet of Mercy}} for smaller numbers
+
* {{Skill|"Feel My Wrath!"}} good fury uptime + 2 condition removal but lose the burst heal from signet
 +
* {{Skill|Signet of Mercy}} if you want res utility
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQExGS4rPjpLFwAANgEAAEsBAAAyAQAAGBYAAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQEuKzEVQRd/AAAALQEAAEwBAACKAAAAcRIAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Honor|top|mid|top}}
+
{{Specialization|Honor|top|top|top}}
 +
;Variants
 +
* {{Trait|Pure of Heart}} if running shield can improve healing
 
{{Specialization|Virtues|bot|mid|mid}}
 
{{Specialization|Virtues|bot|mid|mid}}
{{Specialization|Firebrand|mid|mid|bot}}
+
{{Specialization|Willbender|bot|mid|top}}
;Variants
 
* {{Trait|Weighty Terms}} can be useful for lower {{Skill|Mantra of Liberation}} cooldown, especially if {{Tooltip|Quickness}} is already covered
 
  
  
Line 55: Line 57:
 
| weight = Heavy
 
| weight = Heavy
 
| stats = Minstrel
 
| stats = Minstrel
| rune = Superior Rune of Durability
+
| rune = Superior Rune of the Water
 
| rune-qt = 6
 
| rune-qt = 6
 +
| relic = Relic of the Trooper
 
| weapon1 = Staff
 
| weapon1 = Staff
 
| weapon2 =  
 
| weapon2 =  
| sigil1 = Superior Sigil of Transference
+
| sigil1 = Superior Sigil of Bounty
 
| sigil2 = Superior Sigil of Energy
 
| sigil2 = Superior Sigil of Energy
| weapon3 = Mace
+
| weapon3 = Scepter
| weapon4 = Shield
+
| weapon4 = Torch
| sigil3 = Superior Sigil of Transference
+
| sigil3 = Superior Sigil of Concentration
 
| sigil4 = Superior Sigil of Energy
 
| sigil4 = Superior Sigil of Energy
| infusion1 = Concentration WvW Infusion
+
| infusion1 = Healing WvW Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
 
}}
 
}}
Line 71: Line 74:
  
 
===Equipment Variants===
 
===Equipment Variants===
;Stats
 
* '''Healing''' infusions are also a viable choice
 
 
;Sigils
 
;Sigils
* {{Sigil|Superior Sigil of Concentration}} for higher {{Tooltip|Stability}} uptime
+
* {{Sigil|Superior Sigil of Transference}} for increased healing
;Runes
+
* {{Sigil|Superior Sigil of Benevolence}} Stacking healing sigil
* {{Rune|Superior Rune of the Monk}} better healing but less boons, boon uptime and survivability
 
 
 
  
 
===Consumables===
 
===Consumables===
 
* {{Food|Bowl of Fruit Salad with Mint Garnish}}
 
* {{Food|Bowl of Fruit Salad with Mint Garnish}}
 
** {{Food|Delicious Rice Ball}} personal food option
 
** {{Food|Delicious Rice Ball}} personal food option
* {{Utility|Bountiful Maintenance Oil}}
+
* {{Utility|Magnanimous Maintenance Oil}}
  
  
 
==Usage==
 
==Usage==
 
===General===
 
===General===
* Focus on using your pages for your highest value skills: {{Tooltip|Epilogue Eternal Oasis}}, '''Chapter 4 Stalwart Stand''', and {{Tooltip|Epilogue Unbroken Lines}}
+
* Focus on using your skills to cleanse allies
** {{Tooltip|Chapter 3 Heated Rebuke}} and {{Tooltip|Chapter 2 Daring Challenge}} can sometimes be worth the pages
+
* Make sure to have the active effect from {{Skill|Flowing Resolve}} as often as possible
 +
* Use your burst heal to help during high pressure moments
  
  
===Priorities===
+
===Overall Priorities===
 
;High
 
;High
* {{Tooltip|Stability}}
+
* Condition Removal
* Stunbreaking aliies
+
* {{Tooltip|Alacrity}}
* {{Skill|Signet of Mercy}} - if applicable
 
 
 
 
;Moderate
 
;Moderate
* Condition clear
+
* Other Boon application {{tooltip|Might}} {{tooltip|Aegis}} {{tooltip|Regeneration}} {{tooltip|Protection}}
* CC
 
 
* Healing
 
* Healing
* Primary boon support
 
 
 
;Low
 
;Low
* Cover boon support
+
* Crowd Control
  
  
 
====Surviving====
 
====Surviving====
 
* This build has high passive defense
 
* This build has high passive defense
* This build has no mobility skill access
+
* This build has high mobility skill access
* This builds has high active defense
+
** Make sure to drop target when using {{Skill|Rushing Justice}} for mobility
 +
* This build has high active defense
 
** While your active defenses are strong, they are ideally saved for your group and not used selfishly
 
** While your active defenses are strong, they are ideally saved for your group and not used selfishly
** {{Skill|"Stand Your Ground!"}} can be prioritized over {{Skill|Mantra of Liberation}}, but only if your entire party is in range and not stunned (or not in range of {{Skill|Mantra of Liberation}})
 
  
{{Collapsible
+
{{Collapse start|Active defense priority}}
|width=85
+
* {{Skill|"Save Yourselves!"}} - stunbreaking
|;Active defense priority
+
* {{Skill|Flowing Resolve}} - for {{Tooltip|Immobilize}}
|
+
* {{Tooltip|Dodge}}
* {{Skill|Mantra of Liberation}} - for stunbreaking
+
* {{Skill|Crashing Courage}} - 600 range shadowstep + personal stability and aegis
* {{Skill|"Stand Your Ground!"}} - for stunbreaking
+
* {{Skill|Rushing Justice}}
* {{Skill|Tome of Resolve}} - for {{Tooltip|Immobilize}}
+
* {{Skill|Flowing Resolve}} - 3 Conditions cleansed + 3/4s Evade
** {{Tooltip|Epilogue Eternal Oasis}}
+
* {{Skill|"Advance!"}} - {{Tooltip|Aegis}} + 2 Conditions cleansed
** {{Tooltip|Chapter 2 Radiant Recovery}}
+
* {{Skill|"Receive the Light!"}}
* {{Skill|Tome of Courage}} + '''Chapter 4 Stalwart Stand''' - for {{Tooltip|Immobilize}}
+
{{Collapse end}}
* '''Dodge'''
 
* {{Skill|Empower}} - if you have time to finish cast
 
* {{Skill|Holy Strike}}
 
* {{Skill|Shield of Absorption}} - only if the knockback isn’t disruptive
 
* {{Tooltip|Aegis}}
 
** {{Skill|Protector's Strike}}
 
** {{Skill|Shield of Judgment}}
 
** {{Skill|Mantra of Solace}}
 
}}
 
  
  
 
===Detailed Explanations===
 
===Detailed Explanations===
====Stability====
+
====Condition Removal====
* Apply {{Tooltip|Stability}} before allies get caught by enemy CC
+
* Use shouts to cleanse your allies with {{Trait|Pure of Voice}} and {{Rune|Superior Rune of the Trooper}}
* When using {{Skill|"Stand Your Ground!"}} cover the application by applying other boons immediately after the cast
+
** Use {{Skill|"Advance!"}} frequently to cleanse small amounts of conditions
** {{Skill|Mantra of Solace}} is ideal for this
+
** Use {{Skill|"Save Yourselves!"}} to pull large amounts of conditions
* Avoid overlapping multiple {{Tooltip|Stability}} sources on your party, both your own and other players
+
*** You'll need to cleanse yourself after casting {{Skill|"Save Yourselves!"}}, make sure {{Skill|"Advance!"}} or {{Skill|Flowing Resolve}} are ready to follow up
* Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs.
+
** Ideally save {{Skill|"Receive the Light!"}} for healing, but if needed it can be a last resort cleanse
 +
* Use {{Skill|Flowing Resolve}} to cleanse allies with {{Trait|Absolute Resolve}}
 +
** Be careful not to double tap the skill if not intended
 +
* Use {{Skill|Purging Flames}} to cleanse in static situation (stairs / choke point) or against enemy well bombs
 +
* Blasting symbols or Light Fields with {{Skill|Holy Strike}} will remove 1 condition on 5 targets
 +
* Use {{Skill|Cleansing Flame}} while shouts/{{Skill|Flowing Resolve}} aren't available and against pulsing condition application
 +
** {{Skill|Cleansing Flame}} is a great tool to help allies cross wells/{{Skill|Winds of Disenchantment}}
  
{{Collapsible
+
{{Collapse start|Condition Removal priorities}}
|width=85
+
* {{Skill|"Advance!"}} - {{Trait|Pure of Voice}}
|;{{Tooltip|Stability}} priority
+
* {{Skill|Flowing Resolve}} - {{Trait|Absolute Resolve}}
|
+
* {{Skill|"Save Yourselves!"}}
* {{Skill|"Stand Your Ground!"}}
+
* {{Skill|Purging Flames}}
* {{Skill|Tome of Courage}} + {{Tooltip|Epilogue Unbroken Lines}}
+
* {{Skill|Cleansing Flame}}
* {{Skill|Hallowed Ground}}
+
* {{Skill|"Receive the Light!"}} - {{Trait|Pure of Voice}}
* {{Skill|Mantra of Liberation}}
+
{{Collapse end}}
}}
 
  
  
====Stunbreaking====
+
====Alacrity====
* {{Skill|Mantra of Liberation}} is your group stunbreak, use its charges very carefully - the cooldown is too long to waste them
+
* Use {{Skill|Flowing Resolve}} before casting your Symbol skills {{Skill|Symbol of Punishment}} {{Skill|Symbol of Swiftness}} on ennemies
* Allies are most likely to be CCed at the same times they need {{Tooltip|Stability}} or while they are the focus target.  
+
** {{tooltip|Alacrity}} is shared because {{Trait|Battle Presence}} interacts with {{Trait|Phoenix Protocol}}
* Turn your camera, make use of a “Look Behind” keybind and listen to voice communications to pay attention to caught allies.  
+
** You need to hit targets to gain {{Tooltip|Alacrity}} while Flowing Resolve is active. Now {{Skill|Flowing Resolve}} also applies alacrity on activation and not only on hits.
* Give them additional support after stunbreaking as needed
 
  
  
====Signet of Mercy====
+
====Boon Application====
* Watch for low allied health bars to enable precasting (Using the skill before an ally is downed so that it finishes casting on them as soon as they do go down)
+
* Defensive boons like {{Tooltip|Protection}} or {{Tooltip|Aegis}} should be prioritized when your group is on the defensive
* Give yourself quickness with {{Skill|Mantra of Solace}} before beginning the cast
+
** Apply {{tooltip|Aegis}} for enemy ranged spikes
* Cover the cast with {{Tooltip|Stability}} ({{Skill|"Stand Your Ground!"}} or {{Skill|Mantra of Liberation}} only - the others are too slow)
+
* Offensive boons like {{Tooltip|Might}} should be prioritized when your group is on the offensive
* Make sure to communicate over voice comms. Broadcast that you are beginning, casting and finishing the rez, include the name of the person being rezzed if possible.
 
* If another player with a higher priority calls they are rezzing at the same time, cancel the rez (“Stow Weapon” keybind or Escape button while in a Tome skill) and communicate the fact you are cancelling.
 
  
 +
{{Collapse start|Boon sources}}
 +
* {{tooltip|Might}}
 +
** {{Trait|Holy Reckoning}} gives might when virtues are triggered like Alac with F2
 +
** {{Skill|Empower}}
 +
** {{Skill|Rushing Justice}} with {{Trait|Inspired Virtue}}
 +
** {{Skill|Symbol of Punishment}} (if squad push inside of it)
  
====Condition clear====
+
* {{tooltip|Aegis}}
* You have limited condition clear compared to other supports, focus on using yours when allies have {{Tooltip|Immobilize}}
+
** {{Skill|Shield of Judgment}} (if applicable)
** Allies are very likely to get {{Tooltip|Immobilize}} at the same times they need {{Tooltip|Stability}}
+
** {{Skill|"Advance!"}}
 +
* {{tooltip|Protection}}
 +
** {{Skill|Shield of Judgment}} (if applicable)
 +
** {{Skill|Crashing Courage}} with {{Trait|Inspired Virtue}}
 +
* {{tooltip|Regeneration}}
 +
** {{Skill|Flowing Resolve}} with {{Trait|Inspired Virtue}}
 +
{{Collapse end}}
  
{{Collapsible
+
 
|width=85
+
====Healing====
|;Condition clear priority
+
* Be careful when healing others, {{Skill|Empower}}, {{Skill|Signet of Courage}} and {{Trait|Selfless Daring}} are powerful heals but can easily leave you out of position if misused
|
+
** Understanding when to use {{Skill|Signet of Courage}} can be hard but it can really carries the party in difficult moments
* {{Skill|Mantra of Lore}} (if applicable)
+
 
* {{Skill|Tome of Courage}} + '''Chapter 4 Stalwart Stand'''
+
{{Collapse start|Healing priority}}
* {{Skill|Tome of Resolve}} (to proc {{Trait|Absolute Resolve}})
+
* {{Skill|Empower}} (if you have time to finish cast)
* {{Tooltip|Epilogue Eternal Oasis}}
+
* {{Skill|Holy Strike}}
* {{Skill|Symbol of Swiftness}} {{to}} {{Skill|Holy Strike}} (Blast finisher)
+
* {{Skill|Shield of Absorption}} (also projectile-hate, you may want to keep it a bit)
* {{Tooltip|Chapter 2 Radiant Recovery}}
+
* '''Dodge''' ({{Trait|Selfless Daring}})
}}
+
* {{Tooltip|Aegis}} if {{Trait|Pure of Heart}} is taken
 +
** {{Skill|"Advance!"}}
 +
** {{Skill|Shield of Judgment}}
 +
* {{Tooltip|Regeneration}}
 +
** {{Skill|Flowing Resolve}}
 +
* {{Skill|"Receive the Light!"}} (Can almost full heal someone if aimed correctly)
 +
* {{Skill|Signet of Courage}} (Huge Burst heal pulsing Protection and Resolution while channeling)
 +
{{Collapse end}}
  
  
====CC====
+
====Crowd Control====
 +
* Use {{Skill|Chains of Light}} to {{Tooltip|Immobilize}} enemies at the tail of an enemy group moving away from or through yours
 
* Use your CC when:
 
* Use your CC when:
** Your group calls a spike:
+
** Your group calls a spike or bomb:
 
*** Winds - {{Skill|Winds of Disenchantment}}
 
*** Winds - {{Skill|Winds of Disenchantment}}
 
*** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}}
 
*** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}}
Line 196: Line 204:
 
** Enemy groups moving defensively while your group is pushing
 
** Enemy groups moving defensively while your group is pushing
  
{{Collapsible
+
{{Collapse start|CC Priority}}
|width=85
 
|;CC Priority
 
|
 
* {{Skill|Blazing Edge}} (if applicable)
 
 
* {{Skill|Line of Warding}}
 
* {{Skill|Line of Warding}}
* {{Tooltip|Chapter 3 Heated Rebuke}}
+
* {{Skill|Chains of Light}} (Weapon choice)
* {{Tooltip|Chapter 2 Daring Challenge}}
+
* {{Skill|Shield of Absorption}} (Weapon choice)
}}
+
* {{Skill|Blazing Edge}} (Weapon choice)
 +
{{Collapse end}}
  
 +
===Settings===
 +
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support.
 +
* Also under '''General Options / User Interface''' turn on '''Thick party health bars'''
 +
** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers
 +
* Under '''Squad Options''' uncheck '''View as a grid'''. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
  
====Healing====
 
* Be careful when healing others, {{Skill|Empower}} and {{Trait|Selfless Daring}} are powerful heals but can easily leave you out of position if misused
 
* Give yourself quickness with {{Skill|Mantra of Solace}} before casting {{Skill|Empower}}
 
 
{{Collapsible
 
|width=85
 
|;Healing priority
 
|
 
* {{Skill|Empower}} (if you have time to finish cast)
 
* {{Skill|Holy Strike}}
 
* {{Skill|Shield of Absorption}} (only if the knockback isn’t disruptive)
 
* '''Dodge''' ({{Trait|Selfless Daring}})
 
* {{Tooltip|Aegis}}
 
** {{Skill|Protector's Strike}}
 
** {{Skill|Shield of Judgment}}
 
* {{Tooltip|Regeneration}}
 
** {{Skill|Symbol of Faith}}
 
}}
 
 
 
====Primary boons====
 
* Defensive boons like {{Tooltip|Protection}} or {{Tooltip|Aegis}} should be prioritized when your group is on the defensive
 
* Offensive boons like {{Tooltip|Might}} and {{Tooltip|Quickness}} should be prioritized when your group is on the offensive
 
** Especially as your group spikes, try to always use a charge of {{Skill|Mantra of Solace}}
 
 
{{Collapsible
 
|width=85
 
|;Primary boon priority
 
|
 
* {{Skill|Mantra of Solace}} -  {{Tooltip|Aegis}} + {{Tooltip|Quickness}}
 
* {{Skill|Empower}} - {{Tooltip|Might}}
 
* {{Skill|Protector's Strike}} -  {{Tooltip|Protection}} + {{Tooltip|Aegis}}
 
* {{Skill|Shield of Judgment}} - {{Tooltip|Protection}} + {{Tooltip|Aegis}}
 
}}
 
  
 +
===Tips & Tricks===
 +
* {{Skill|Rushing Justice}} and {{Skill|Crashing Courage}}
 +
** They are mobility skills you can use them to go support someone really fast to save them with {{Skill|"Receive the Light!"}} (or to come back to squad)
 +
*** F1 will follow a targeted enemy or go straight in the direction your character is facing while F2 and F3 will follow your cursor
 +
* Mesmer with {{Trait|Seize the Moment}} works well in a alacbender party.
  
====Cover boons====
 
* Cover boons are low value boons applied to soak strips instead of critical boons like {{Tooltip|Stability}}
 
* While most boon rips randomly choose from the boons on a target, boon corrupts always work on a first in, last out priority.
 
** This means that cover boons should be applied ''after'' primary boons when possible
 
  
{{Collapsible
+
===Gameplay Videos===
|width=85
+
* [https://www.youtube.com/watch?v=kmHUpnvz04M Youtube video Inhouse format (20+ vs 20+) / Shield Variant]
|;Cover boon priority
+
* [https://www.youtube.com/watch?v=Av0r0C_FG3U Youtube video Zerg format borderland 40~50 / Torch Variant]
|
+
* [https://youtu.be/vu-1zAAF9VU Youtube video OS 30v30 / Torch Variant]
* {{Skill|Symbol of Swiftness}} - {{Tooltip|Swiftness}}
+
* [https://youtu.be/KQ-pIHYL5c8 Youtube video Zerg format on EBG by Dr Octawius]
* {{Skill|Symbol of Vengeance}} - {{Tooltip|Fury}} (if applicable)
 
* {{Skill|Symbol of Faith}} - {{Tooltip|Regeneration}}
 
}}
 

Latest revision as of 15:09, 20 January 2024

The community gave this build a rating, making it second-tier: Good

Focused on: Condition cleanseBoon supportHealing and Crowd control

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsEnd of Dragons builds

Difficulty:
Hard
This build was last updated on January 20, 2024 and is up to date for the April 16, 2024 patch.

Overview

A support Willbender build for WvW. Provides a large amount of Alacrity Alacrity as well as cleansing, healing and boon support. Sustained healing is lower than other secondary supports, but in a large squad with at least 3 primary healers per alacbender it can provide significant offensive boons (Alacrity Alacrity, Might Might) for a subgroup with pure DPS.


Skill Bar

Staff
Scepter/Torch
Utility


Weapon Variants
  • Shield provides projectile hate, crowd control and protection uptime.
  • Axe provides crowd control and fury uptime. Scepter isn't mandatory to upkeep alac since F2 changes.
Skill Variants
  • "Stand Your Ground!" if more stability is needed
  • "Feel My Wrath!" good fury uptime + 2 condition removal but lose the burst heal from signet
  • Signet of Mercy if you want res utility


Template Code

[&DQEuKzEVQRd/AAAALQEAAEwBAACKAAAAcRIAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants
  • Pure of Heart if running shield can improve healing


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Scepter
Minstrel
Torch
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Sigils
  • Sigil of Superior Sigil of Transference for increased healing
  • Sigil of Superior Sigil of Benevolence Stacking healing sigil

Consumables

    • personal food option


Usage

General

  • Focus on using your skills to cleanse allies
  • Make sure to have the active effect from Flowing Resolve as often as possible
  • Use your burst heal to help during high pressure moments


Overall Priorities

High
Moderate
Low
  • Crowd Control


Surviving

  • This build has high passive defense
  • This build has high mobility skill access
    • Make sure to drop target when using Rushing Justice for mobility
  • This build has high active defense
    • While your active defenses are strong, they are ideally saved for your group and not used selfishly
Active defense priority Toggle
  • "Save Yourselves!" - stunbreaking
  • Flowing Resolve - for Immobilize Immobilize
  • Dodge Dodge
  • Crashing Courage - 600 range shadowstep + personal stability and aegis
  • Rushing Justice
  • Flowing Resolve - 3 Conditions cleansed + 3/4s Evade
  • "Advance!" - Aegis Aegis + 2 Conditions cleansed
  • "Receive the Light!"


Detailed Explanations

Condition Removal

  • Use shouts to cleanse your allies with Pure of Voice and Rune of Superior Rune of the Trooper
    • Use "Advance!" frequently to cleanse small amounts of conditions
    • Use "Save Yourselves!" to pull large amounts of conditions
      • You'll need to cleanse yourself after casting "Save Yourselves!", make sure "Advance!" or Flowing Resolve are ready to follow up
    • Ideally save "Receive the Light!" for healing, but if needed it can be a last resort cleanse
  • Use Flowing Resolve to cleanse allies with Absolute Resolve
    • Be careful not to double tap the skill if not intended
  • Use Purging Flames to cleanse in static situation (stairs / choke point) or against enemy well bombs
  • Blasting symbols or Light Fields with Holy Strike will remove 1 condition on 5 targets
  • Use Cleansing Flame while shouts/Flowing Resolve aren't available and against pulsing condition application
    • Cleansing Flame is a great tool to help allies cross wells/Winds of Disenchantment
Condition Removal priorities Toggle
  • "Advance!" - Pure of Voice
  • Flowing Resolve - Absolute Resolve
  • "Save Yourselves!"
  • Purging Flames
  • Cleansing Flame
  • "Receive the Light!" - Pure of Voice


Alacrity

  • Use Flowing Resolve before casting your Symbol skills Symbol of Punishment Symbol of Swiftness on ennemies
    • Alacrity Alacrity is shared because Battle Presence interacts with Phoenix Protocol
    • You need to hit targets to gain Alacrity Alacrity while Flowing Resolve is active. Now Flowing Resolve also applies alacrity on activation and not only on hits.


Boon Application

  • Defensive boons like Protection Protection or Aegis Aegis should be prioritized when your group is on the defensive
    • Apply Aegis Aegis for enemy ranged spikes
  • Offensive boons like Might Might should be prioritized when your group is on the offensive
Boon sources Toggle
  • Might Might
    • Holy Reckoning gives might when virtues are triggered like Alac with F2
    • Empower
    • Rushing Justice with Inspired Virtue
    • Symbol of Punishment (if squad push inside of it)
  • Aegis Aegis
    • Shield of Judgment (if applicable)
    • "Advance!"
  • Protection Protection
    • Shield of Judgment (if applicable)
    • Crashing Courage with Inspired Virtue
  • Regeneration Regeneration
    • Flowing Resolve with Inspired Virtue


Healing

  • Be careful when healing others, Empower, Signet of Courage and Selfless Daring are powerful heals but can easily leave you out of position if misused
    • Understanding when to use Signet of Courage can be hard but it can really carries the party in difficult moments
Healing priority Toggle
  • Empower (if you have time to finish cast)
  • Holy Strike
  • Shield of Absorption (also projectile-hate, you may want to keep it a bit)
  • Dodge (Selfless Daring)
  • Aegis Aegis if Pure of Heart is taken
    • "Advance!"
    • Shield of Judgment
  • Regeneration Regeneration
    • Flowing Resolve
  • "Receive the Light!" (Can almost full heal someone if aimed correctly)
  • Signet of Courage (Huge Burst heal pulsing Protection and Resolution while channeling)


Crowd Control

  • Use Chains of Light to Immobilize Immobilize enemies at the tail of an enemy group moving away from or through yours
  • Use your CC when:
    • Your group calls a spike or bomb:
      • Winds - Winds of Disenchantment
      • Wells - Well of Corruption+Well of Suffering
      • Shades - Desert Shroud
      • Traps - Procession of Blades+Test of Faith
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing
CC Priority Toggle
  • Line of Warding
  • Chains of Light (Weapon choice)
  • Shield of Absorption (Weapon choice)
  • Blazing Edge (Weapon choice)

Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


Tips & Tricks

  • Rushing Justice and Crashing Courage
    • They are mobility skills you can use them to go support someone really fast to save them with "Receive the Light!" (or to come back to squad)
      • F1 will follow a targeted enemy or go straight in the direction your character is facing while F2 and F3 will follow your cursor
  • Mesmer with Seize the Moment works well in a alacbender party.


Gameplay Videos


Ratings

This build has a rating of 4 stars based on 4 votes.
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5 stars
Peliagudest gave this build 5 stars • August 2023
Same cleanses than druid or ele, good burst healing with some passive heal, a lot of alac and some boons. Really good 2nd supp with different option if you need go more deffensive, stabs, signet, etc. The only thing is has low CC
4 stars
Lyco gave this build 4 stars • February 2023
- Fairly easy to use (No hidden CD compared to Tempest/Scrapper nor the need to do field finishers) but still rewarded for reading the situation well with Purging Flames / Signet of Courage, using your mobility skill to help people stuck and using the CC that comes from guardian weapons. As of patch 14/02/22, you don't lose the active effect of virtues if you use another (so you can use f1-f3 when you wish now as you won't stop the flowing resolve effect). - I believe the closest meta build would be support tempest (Alacrity / Cleansing / Healing), Alacbender gives more alacrity (and as it pulses, even after ennemie corrupt it gets reapplied instantly), Cleansing feels similar but the Tempest really takes it in the healing deppartement (the party with the willbender will get a lot more Aegis compared to other subs tho, helping mitigating damages) while having the best res-utility with Glyph of Renewal. - It really improves the capability of pure damage dealers with perma alacrity and high might uptime due to Empower having low CD from playing Willbender (IE : Revenant hammer skill 3 goes down to 9s, which makes it sync with hydro sigil procs from legend swap which makes the gameplay much more fluid). It's a nice "offensive" support but wouldn't recommend running only that as support class in a squad, it's an exotic Build with niche applications, that can be strong, but is by no means a staple in comps.
3 stars
Dolan gave this build 3 stars • December 2022
Pros: Very fun to play, very good cleanse, good alac reapplication \\ Cons: limited usefulness, lacking lots of necessities \\ Overall: Has no place in a squad in the current iteration. Cannot be the healer/off-support role because close to no healing (and no, signet of courage is not a potent heal), cannot replace chrono for strips (as it does not strip), cannot replace fb as there's literally no stab or group resistance. It's just an awkward cleanse/alac bot. I've really enjoyed playing it (albeit with a bit of a different build) but it just doesn't really fit anywhere in current squads. \\ Note: signet of courage also does NOT apply stability in wvw
5 stars
Fowin49396 gave this build 5 stars • December 2022
Still a solid meta build. An insane amount of relentless a.o.e. cleanses to employee, and just so you don't get bored, you can always play that wonderful little game of drifting, simply the most fun you can have with your clothes on.

Comments

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