Starlitjupiter/Power DH
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Strike damage
Designed for: [[|]]
Draft Builds
This is a draft build.
Overview
This is my personal build for power dragonhunter these days. I run this build alongside [Condition Core Guardian] for most of my open world farming.
Skill Bar
Weapons
My default weapons include **Longbow** and **Greatsword** but I frequently use **Sword/Focus** in place of either of those sets. In very rare circumstances, I will use **Mace/Shield** for the plethora of blocks it provides. Generally, this is only used against extremely strong, single enemies that attack fast, like the Balthazar hero point.
- Greatsword ⇒ Sword/Focus: This provides a considerable boost to defense but at a significant cost to DPS due to the lack of Template:Boon on Sword. If taking this, it's honestly advisable to use the **Virtues** spec instead.
Skills
The skills listed are generally the skills I default to, however there is a clear flex slot here where
would be. I generally default this slot to as I prefer the more active playstyle it provides when compared to Bane Signet, however it can be used for a wide variety of options.- For extra defense, slot , , or
- For CC, use or
I will also use
and/or when using teleport skips. Keep in mind your Merciful Intervention can teleport to Sword of Justice.
Specializations
- Resolution uptime if needed - improved
- Resolution - less reliance on
- - use if running in a zerg
- , - lowers DPS for defense
Honor
Honor can be taken for more defense at the cost of damage. This should typically replace Radiance.
- - extreme condition cleanse
- - extra might uptime
Equipment
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear that is very similar to Build:Dragonhunter_-_Power_DPS, making it excellent for general PVE.
- Note: running full Berserker stats is totally fine.
Dragon
Berserker
Dragon
Berserker
Dragon
Berserker
Dragon
Dragon
Berserker
Dragon
Dragon
Dragon
Berserker
Berserker
Berserker
x6
Variant Equipment
Gear
- Berserker stats - Minor DPS (and HP) loss over Dragon stats, but much easier to obtain
- Marauder - trades -10% damage for +60% effective health; luxury set
- Knight - use some trinkets to provide extra Defense
Runes
- , - budget dps
- , - defense
Sigils
- - higher dps than but less versatile; generally not used in other modes
- - strong defense
- - budget DPS
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - DPS
Usage
Damage
General Advice
- Note that to play this build optimally you must turn off "Melee Attack Assist" in your Options menu. This is so you can stand inside of boss hitboxes.
- Your main damage skills are
- Never interrupt your Greatsword or Sword autoattack chains as all the damage is loaded in the last hit.
, , , , , , and . Swap between your weapons using these skills whenever possible, and fill with autoattacks. You should attempt to use and right before you use .
- Resolution is a massive damage boost so you should try to have it up as much as possible. Your main Resolution sources are , , and . If using the Virtues variant, will provide an enormous boost to your Resolution uptime as well as significant damage.
- If using Virtues, resets off every kill thanks to . You should use it whenever possible.
- In long fights you should bring Resolution uptime. instead of for increased
- If running Zeal, fight enemies in your symbols to get the damage buff from .
- You should wait until procs before activating
Generic Opener
While this opener may not apply in every situation, it is a good general-use rotation to start with. Open on Sword/Focus.
- /
- Weapon Swap
- Auto-attack until , , and are back up
- Weapon Swap
From there, your goal is to load your big damage skills into the window provided by
while auto-attacking and using off cooldown.
Defense
- You have a ton of Resolution uptime which helps you against conditions.
- is a powerful defensive skill. If you stand on top of an ally while this is active it can block attacks for them as well.
- , , and blind enemies.
- and can be used against projectiles.
- is a block that also gives aegis, protection, Resolution, stability, and a stun break.
- You can run for more active defense. You can also run but this comes at the cost of one of your best burst damage skills.
- Remember to always dodge and sidestep attacks if possible. Don't get hit by anything you can move out of.
Sustain
- This build doesn't have much sustained healing unless you have , so avoiding damage is extremely important in long fights. You can run healing food, such as in these situations to relieve some pressure.
- is a powerful heal and condition cleanse. You can also use in the light field from your symbols to cleanse conditions.
Zerging
- When zerging, use your , , and to tag mobs. Try to make sure your procs on groups so you get credit for all of them.
- Against bosses or static groups of mobs (while the zerg isn't moving much), use your higher-damage weapon set such as Greatsword or Sword/Focus.
Crowd Control
- (as a last resort)
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