Difference between revisions of "Cyto"

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Line 4: Line 4:
 
| rating = test
 
| rating = test
 
| focus = Support, Healing, Bunker
 
| focus = Support, Healing, Bunker
| xpac = soto
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| xpac = pof
| difficulty = 3
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| difficulty = 2
 
}}
 
}}
  
  
 
==Overview==
 
==Overview==
Core Heal Bunker is a Defence based team fighter. It can sustain team fights for great lengths using it's double blocks, varity of CC and team healing. One of THE HIGHEST healing builds in the game currently.  This build is very Fast & Complicated good use can make or break a team.
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Torben's Stability Scrapper
  
  
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{{Skill bar
 
{{Skill bar
 
| profession = Engineer
 
| profession = Engineer
| weapon1 = Mace
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| specialization = scrapper
| weapon2 = Shield
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| weapon1 = Hammer
| healing = Healing Turret
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| weapon2 =  
| utility1 = Elixir Gun
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| healing = Elixir H
| utility2 = Thumper Turret
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| utility1 = Elixir B
| utility3 = Tool Kit
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| utility2 = Elixir Gun
| elite = Supply Crate
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| utility3 = Bulwark Gyro
 +
| elite = Elite Mortar Kit
 
}}
 
}}
 
{{Skill bar aux|Elixir Gun}}
 
{{Skill bar aux|Elixir Gun}}
{{Skill bar aux|Tool Kit}}
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{{Skill bar aux|Elite Mortar Kit}}
 
 
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQMdJi82FRYoAQAAlQEAACQBAACKAQAAiQEAAAAAAAAAAAAAAAAAAAAAAAACNQBXAAA=]
+
code = [&DQMdGRUmKycUAQAAlQEAAAEBAAAOEwAA+RIAAAAAAAAAAAAAAAAAAAAAAAABMwAA]
 
}}
 
}}
  
 
==Specializations==
 
==Specializations==
{{Specialization|Alchemy|Mid|Top|Mid}}
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{{Specialization|Alchemy|Top|Mid|Top}}
{{Specialization|Inventions|Mid|Top|Bot}}
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{{Specialization|Tools|Mid|Top|Mid}}
{{Specialization|Tools|Mid|Top|Top}}
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{{Specialization|Scrapper|Bot|Top|Mid}}
  
 
===Trait Variants===
 
===Trait Variants===
* {{Trait|HGH}} For team might over boon convert.
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* {{Trait|Iron Blooded}} - Improve sustain in trade for might uptime.
* {{Trait|Health Insurance}} For increased SELF healing.
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* {{Trait|Adaptive Armor}} - Double Stability
* {{Trait|Power Wrench}} Allows for more Supply Crate plays
 
 
 
  
 
==Equipment==
 
==Equipment==
 
{{PvP equipment
 
{{PvP equipment
| weapon1 = Mace
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| weapon1 = Hammer
| weapon2 = Shield
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| weapon2 =  
| sigil1 = Transference
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| sigil1 = Escape
 
| sigil2 = Cleansing
 
| sigil2 = Cleansing
 
| rune = Dolyak
 
| rune = Dolyak
| amulet = Avatar
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| amulet = Demolisher
| relic = Relic of Karakosa
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| relic = Relic of Leadership
 
}}
 
}}
  
  
 
===Equipment Variants===
 
===Equipment Variants===
Switching off Karakosa greatly reduces team healing ablities.
+
This build is naturally weak to conditions but there are alternative relics:
* {{Relic|Relic of the Midnight King}} - Consistant team fury supply .
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*{{Relic|Relic of Antitoxin}}  
* {{Relic|Relic of Nayos}} - Improves self healing.
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*{{Relic|Relic of the Centaur}}  
* {{Relic|Relic of Resistance}} - Improves Supply Crate as a "Get-Off-Me" option.
+
 
  
 
------
 
------
  
 
==Usage==
 
==Usage==
* This build is for Healing and Bunker.  
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* This build is for Bunker, Team Support and Resurecting. This build is made to fight on node opponents with it's multiple AOEs, soft CCs and high stability uptime.
 +
 
 +
====Burst====
 +
*This builds primary burst is: {{Skill|Thunderclap}} -> {{Skill|Drop Gunk}} -> {{Skill|Acid Bomb}} -> {{Skill|Rocket Charge}}/{{Skill|Electro-whirl}}
  
 
====Defence====
 
====Defence====
* Blocks: {{Skill|Gear Shield}} - {{Skill|Static Shield}}
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* Stability Sources: {{Skill|Toss Elixir B}} - {{Skill|Defense Field}} - {{Skill|Function Gyro}}
* Projectile Blocks: Shield 4 - {{Skill|Healing Turret}} - {{Skill|Thumper Turret}} - {{Skill|Supply Crate}}
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* Healing Sources: {{Skill|Elixir S}} - {{Trait|Rapid Regeneration}} - {{Trait|Compounding Chemicals}} - {{Skill|Super Elixir}} - {{Skill|Elixir Shell}}
* Heals (Ordered): {{Skill|Healing Turret}} - {{Trait| Medical Dispersion Field}} - {{Skill|Med Pack Drop}} - {{Relic|Relic of Karakosa}} - {{Skill|Supply Crate}} -{{Skill|Regenerating Mist}} - {{Skill|Super Elixir}}
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* Barrier Sources: {{Skill|Bulwark Gyro}} - {{Trait|Impact Savant}} - {{Trait|Self-Regulating Defenses}}
 
 
 
 
====Healing====
 
 
 
* {{Relic|Relic of Karakosa}} is intgral to optimising team healing with this build. Using {{Relic|Relic of Karakosa}} with {{Skill|Detonate Healing Turret}}, {{Skill|Detonate Supply Crate Turrets}}, {{Skill|Detonate Thumper Turret}}, {{Skill|Magnetic Inversion}}, {{Skill|Acid Bomb}}, {{Skill|Thump}}, {{Skill|Rumble}} & {{Skill|Supply Crate}}.
 
 
 
* {{Skill|Med Pack Drop}} as early as possible, save it for burst cleanse VS condi damage opponents. {{Skill|Med Pack Drop}} will act as your faster regen so use it often so you can save your {{Skill|Healing Turret}} for allies.
 
 
 
* Use {{Skill|Thumper Turret}} to cover revivals if you have to.
 
 
 
====Crowd Control====
 
 
 
* {{Skill|Rocket Fist Prototype}}
 
* {{Skill|Magnetic Inversion}}
 
* {{Skill|Static Shield}} > {{Skill|Throw Shield}}
 
* {{Skill|Magnet}}
 
* {{Skill|Thumper Turret}} > {{Skill|Thump}}
 
* {{Skill|Supply Crate}} > {{Skill|Electrified Net}}
 
 
 
====Mobility====
 
* Cover your tracks with {{Skill|Box of Nails}} so enemies can't catch you as easily.
 

Revision as of 01:49, 5 February 2024

This is a test build. You may comment and rate it.

Focused on: SupportHealing and Bunker

Designed for: PvP Conquest

Expansions required: Path of Fire Builds

Difficulty:
Normal


Overview

Torben's Stability Scrapper


Skill Bar

Hammer
Utility
Elixir Gun
Elite Mortar Kit

Template Code

[&DQMdGRUmKycUAQAAlQEAAAEBAAAOEwAA+RIAAAAAAAAAAAAAAAAAAAAAAAABMwAA]
Copy Template Code

Specializations

Trait Variants

  • Iron Blooded - Improve sustain in trade for might uptime.
  • Adaptive Armor - Double Stability

Equipment

Hammer
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

This build is naturally weak to conditions but there are alternative relics:

  • Relic of Antitoxin
  • Relic of the Centaur



Usage

  • This build is for Bunker, Team Support and Resurecting. This build is made to fight on node opponents with it's multiple AOEs, soft CCs and high stability uptime.

Burst

  • This builds primary burst is: Thunderclap -> Drop Gunk -> Acid Bomb -> Rocket Charge/Electro-whirl

Defence

  • Stability Sources: Toss Elixir B - Defense Field - Function Gyro
  • Healing Sources: Elixir S - Rapid Regeneration - Compounding Chemicals - Super Elixir - Elixir Shell
  • Barrier Sources: Bulwark Gyro - Impact Savant - Self-Regulating Defenses
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