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Disciple - Staff + Sword PvE Tank Build

Overview
Class: Disciple
Weapons: Staff and Sword
Designed for: PvE
Focused on: Ranged and Tank
Difficulty:
Easy
Strengths
  • Easy to Play
  • Tanky
Weaknesses
  • Group Reliant
  • Low Movement
  • Off-meta
This build is up to date for the December 5, 2024 patch.

Overview

This Disciple Staff and Sword build combination for PVE is perfect for newer players that want an alternative from Sword + Greatsword while remaining a good choice for tanking in dungeons or any other PVE content in Throne and Liberty. This build has the potential to also deal good damage and play at range. This build brings a lot of damage potential even outside dungeons, allowing you to clear open world mobs and contracts much easier even though its considered an off-meta choice by most players.


Attributes

PRIMARY
Strength Strength
+
Dexterity Dexterity
SECONDARY
Wisdom Wisdom
+
Perception Perception
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.

With this build, your primary attribute focus should be strength and dexterity, as they provide high max HP and boost your defensive stats, improving your resistance to ranged, magic, and melee attacks, along with enhancing health regeneration. Your secondary focus should be on wisdom and perception, which increase your cooldown speed and damage output.


Skills

Counter BarrierUsed frame.webp
Counter Barrier
Counter Barrier - Cooldown ▼
Provoking RoarUsed frame.webp
Provoking Roar
Provoking Roar - Effect Duration ▲
Provoking Roar - Cooldown ▼
Stalwart BastionUsed frame.webp
Stalwart Bastion
Stalwart Bastion - Great Fury
Stalwart Bastion - Hastened Arc
Frost SmokescreenUsed frame.webp
Frost Smokescreen
Frost Smokescreen - Burning Smokescreen
Frost Smokescreen - Apply Designated Ground Targeting
Judgment LightningUsed frame.webp
Judgment Lightning
Judgment Lightning - Consecutive Use
Judgment Lightning - Damage Transfer (1)
Judgment Lightning - Damage Transfer (2)
Shield StrikeUsed frame.webp
Shield Strike
Shield Strike - Piercing Strike
Chain LightningUsed frame.webp
Chain Lightning
Chain Lightning - Chain Lightning
High FocusUsed frame.webp
High Focus
High Focus - Victorious Energy
A Shot at VictoryUsed frame.webp
A Shot at Victory
A Shot at Victory - Annihilation Blade
Salvation ChainUsed frame.webp
Salvation Chain
Salvation Chain - Redemptive Barrier
Salvation Chain - Hastened Arc
Immortal PrideUsed frame.webp
Immortal Pride
Shield ThrowUsed frame.webp
Shield Throw
Shield Throw - Aggro Increased
Shield Throw - Consecutive Use
Passives
Skillful EvasionActive frame.webp
Flame CondensationActive frame.webp
Aegis ShieldActive frame.webp
Forbidden SanctuaryActive frame.webp
Resilient MindActive frame.webp
ImpenetrableActive frame.webp
AsceticismActive frame.webp
Mana AmpActive frame.webp
Defense
Shield Survival TechniqueUsed frame.webp
Guardian
Lady Knight Kamarshea Guardian
Food
Quality Vegetable Stir-fry
Quality Laslan-Style Fish Stew

For Staff offensive skills, you have Frost SmokescreenUsed frame.webpFrost Smokescreen for high AOE DPS while Judgment LightningUsed frame.webpJudgment Lightning is a fantastic skill to deal high damage while also spreading to multiple nearby enemies in a similar way to Chain LightningUsed frame.webpChain Lightning, making the build more than capable of dealing with multiple enemies at the same time.

The Staff also provides some defensive skills that shouldn't be ignored like High FocusUsed frame.webpHigh Focus greatly increasing your evasion while Salvation ChainUsed frame.webpSalvation Chain is the perfect panic button to use if you see your HP slipping or need an extra cooldown to use in a pinch.

The Counter BarrierUsed frame.webpCounter Barrier Sword & Shield ability is your most essential defensive tool, making it a priority to upgrade first. It allows you to effectively counter both ranged and magical attacks, significantly boosting your survivability. In addition, Shield StrikeUsed frame.webpShield Strike is invaluable for maintaining aggro on the enemies you pull, and it works seamlessly with Provoking RoarUsed frame.webpProvoking Roar when you need to control multiple mobs at once, ensuring they stay focused on you.

Shield ThrowUsed frame.webpShield Throw is your bread and butter to help with keeping AOE mob aggro as it can be used two times and hits multiple enemies based on how you position it.

Regarding passives, this build incorporates great sword defensive passives which makes it much easier you to stay alive. The primary aim is to enhance this passive defense with passives such as Aegis ShieldActive frame.webpAegis Shield which increases your defenses based on your shield block chance and is the reason why you should always aim to acquire swords with high shield block chance. Skillful EvasionActive frame.webpSkillful Evasion and ImpenetrableActive frame.webpImpenetrable increases your defense based on the amount of mobs stacked around you.

The Staff comes into play with some defensive skills too while also helping you sustain mana as Mana AmpActive frame.webpMana Amp and AsceticismActive frame.webpAsceticism coupled with Resilient MindActive frame.webpResilient Mind makes it very difficult for you to run out of mana while using this build. The main damage improvement comes from Forbidden SanctuaryActive frame.webpForbidden Sanctuary and Flame CondensationActive frame.webpFlame Condensation though!


Equipment

Blade of the Resistance
Blade of the Resistance
Heavy Attack Chance
Max Health
Hit Chance
Primary
Staff of the Resistance
Staff of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Duskblood Mask
Duskblood Mask
Magic Endurance
Ranged Endurance
Cooldown Speed
Warlord's Shroud
Warlord's Shroud
Max Health
Skill Damage Resistance
Debuff Duration
Plate Armor of the Resistance
Plate Armor of the Resistance
Max Health
Melee Endurance
Ranged Endurance
Feathered Drakeskin Gloves
Feathered Drakeskin Gloves
Added Attack Speed
Magic Endurance
Ranged Endurance
Trousers of the Resistance
Trousers of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Feathered Drakeskin Boots
Feathered Drakeskin Boots
Ranged Evasion
Magic Endurance
Ranged Endurance
Necklace of Clarity
Necklace of Clarity
Skill Damage Boost
Buff Duration
Bracelet of Conquest
Bracelet of Conquest
Max Health
Skill Damage Resistance
Sophia's Ring of Strength
Sophia's Ring of Strength
Ring of Precision
Ring of Precision
Max Health
Skill Damage Boost
Belt of Deftness
Belt of Deftness
Skill Damage Resistance
Max Health

These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.

Karnix's Netherblade
Karnix's Netherblade
Heavy Attack Chance
Max Health
Hit Chance
Primary
Staff of the Umbramancer
Staff of the Umbramancer
Heavy Attack Chance
Max Health
Hit Chance
Visage of the Executioner
Visage of the Executioner
Magic Endurance
Ranged Endurance
Mana Regen
Blessed Templar Cloak
Blessed Templar Cloak
Collision Resistance
Max Health
Skill Damage Resistance
Plate Armor of the Resistance
Plate Armor of the Resistance
Max Health
Melee Endurance
Ranged Endurance
Resolute Crusader Gauntlets
Resolute Crusader Gauntlets
Max Health
Ranged Endurance
Melee Endurance
Trousers of the Resistance
Trousers of the Resistance
Magic Endurance
Ranged Endurance
Max Health
Heroic Shoes of the Resistance
Heroic Shoes of the Resistance
Max Health
Magic Endurance
Melee Endurance
Guardian Torque
Guardian Torque
Skill Damage Boost
Mana Regen
Buff Duration
Ruby Bangle
Ruby Bangle
Max Health
Skill Damage Resistance
Debuff Duration
Sapphire Dimensional Band
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Imperial Ring
Imperial Ring
Skill Damage Boost
Max Health
Buff Duration
Flamewrought Bindings
Flamewrought Bindings
Max Health
Debuff Duration
Skill Damage Resistance

This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.

Nirma's Sword of Echoes
Nirma's Sword of Echoes
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Attack
Defense
Support
Primary
Staff of the Umbramancer
Staff of the Umbramancer
Heavy Attack Chance
Max Health
Hit Chance
Attack
Defense
Support
Shock Commander Visor
Shock Commander Visor
Mana Regen
Ranged Endurance
Melee Endurance
Blessed Templar Cloak
Blessed Templar Cloak
Collision Resistance
Max Health
Skill Damage Resistance
Shock Commander Plate Armor
Shock Commander Plate Armor
Max Health
Melee Endurance
Ranged Endurance
Shock Commander Gauntlets
Shock Commander Gauntlets
Added Attack Speed
Melee Endurance
Ranged Endurance
Phantom Wolf Breeches
Phantom Wolf Breeches
Max Health
Magic Endurance
Ranged Endurance
Shock Commander Sabatons
Shock Commander Sabatons
Max Health
Ranged Endurance
Melee Endurance
Thunderstorm Necklace
Thunderstorm Necklace
Skill Damage Boost
Buff Duration
Mana Regen
Attack
Support
Defense
Bracers of Unrelenting
Bracers of Unrelenting
Max Health
Skill Damage Resistance
Collision Resistance
Support
Defense
Attack
Sapphire Dimensional Band
Sapphire Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Attack
Support
Defense
Etched Alabaster Band
Etched Alabaster Band
Skill Damage Boost
Max Health
Buff Duration
Attack
Support
Defense
Flamewrought Bindings
Flamewrought Bindings
Max Health
Collision Resistance
Skill Damage Resistance
Attack
Support
Defense

This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of FuryTevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.

Rune Information Attack runeDefense runeSupport rune
While runes can be applied to different types of gear, you should make sure that you invest into the gear pieces that you plan on using for a long time. However, if the build you are using uses the same items between Mid Game and End Game, you can invest into adding runes to them as early as you get the items.


Weapon Masteries

Melee Defense
Health Regen
Weaken Chance
Max Health
Melee Evasion
Shield
Block Chance
Buff Duration
Damage Reduction
Stun Resistance
Shield
Block Chance
Melee Hit
Chance
Damage
Boss Endurance
Max Health
Stun Resistance
Boss Damage
Reduction
Mana Cost
Efficiency
Melee Hit
Chance
Bonus Boss
Damage
Max Health
Melee
Hit Chance
Collision Chance
Damage Reduction
Weaken Chance
Collision Resistance
Damage
Melee Defense
Cooldown Speed
Melee Defense
Mana Regen
Mana Cost
Efficiency
Magic Hit
Chance
Melee Evasion
Mana Regen
Mana Regen
Melee Defense
Silence Resistance
Mana Regen
Damage
Magic Hit
Chance
Magic Critical
Hit Chance
Damage
Mana Regen
Skill Damage
Boost
Cooldown Speed
Bonus Damage
Cooldown Speed
Mana Regen
Weaken Chance
Burning Damage
Max Mana
Magic Hit
Chance
Burning Chance
Weaken Chance
Wisdom
Magic Damage
Dealt

Sword: Investing 9 points into Boss as it is a great choice as it provides you with extra PVE defenses for fighting bosses, along with some additional health. The nex 9 points will be allocated to Provoke & Counter for extra block chance with the last point in Collision.

Staff: Allocate 9 points into Destroy to increase cooldown speed and overall damage as it helps a great deal with this build while the remaining points should go into Attribute. One last point can be invested into Mana.


Rotations

Boss Aggro + DPS Rotation ↴
Stalwart BastionUsed frame.webp
Arrow right.webp
A Shot at VictoryUsed frame.webp
Arrow right.webp
Shield StrikeUsed frame.webp
Arrow right.webp
Chain LightningUsed frame.webp
Arrow right.webp
Judgment LightningUsed frame.webp
Arrow right.webp
Judgment LightningUsed frame.webp
Arrow right.webp
Frost SmokescreenUsed frame.webp
Arrow right.webp
Frost SmokescreenUsed frame.webp
Arrow right.webp
Chain LightningUsed frame.webp
Arrow right.webp
Provoking RoarUsed frame.webp
  • Start by buffing yourself and your party with Stalwart BastionUsed frame.webpStalwart Bastion before continuing with A Shot at VictoryUsed frame.webpA Shot at Victory to boost your Shield StrikeUsed frame.webpShield Strike damage.
  • Follow up with your Staff rotation: Chain LightningUsed frame.webpChain Lightning, Judgment LightningUsed frame.webpJudgment Lightning two times and Frost SmokescreenUsed frame.webpFrost Smokescreen two times as well until your Chain LightningUsed frame.webpChain Lightning cooldown is up and you can use it again. Use Provoking RoarUsed frame.webpProvoking Roar in the end to finish off the rotation and make sure you maintain aggro.
AOE DPS Rotation ↴
Provoking RoarUsed frame.webp
Arrow right.webp
Frost SmokescreenUsed frame.webp
Arrow right.webp
Chain LightningUsed frame.webp
Arrow right.webp
Frost SmokescreenUsed frame.webp
Arrow right.webp
Judgment LightningUsed frame.webp
Arrow right.webp
Judgment LightningUsed frame.webp
Arrow right.webp
Shield ThrowUsed frame.webp
  • This rotation is intended for use in open world dungeons or when AOE grinding mobs. Begin by pulling the mobs close, rounding them up before using Provoking RoarUsed frame.webpProvoking Roar to force aggro onto yourself and continuing with Frost SmokescreenUsed frame.webpFrost Smokescreen to deal AOE burn damage, coupling up with Chain LightningUsed frame.webpChain Lightning before using Frost SmokescreenUsed frame.webpFrost Smokescreen and transitioning to Judgment LightningUsed frame.webpJudgment Lightning before finishing up the mobs with Shield ThrowUsed frame.webpShield Throw.

Counter BarrierUsed frame.webpCounter Barrier: Use this skill when you expect heavy damage, but it can also be used during the beginning of a boss fight.

High FocusUsed frame.webpHigh Focus: Use this in the same manner as Counter BarrierUsed frame.webpCounter Barrier as it increases your evasion and makes it so you can evade mob hits.

Immortal PrideUsed frame.webpImmortal Pride: This ability is a powerful buff for both you and your party, temporarily boosting max HP and offering survivability during difficult boss fights. It’s especially useful for enduring mechanics that could otherwise wipe the group. Make sure to activate it when you notice a party member's health dropping dangerously low or preemptively before large AoE attacks that deal high damage, ensuring your team has the extra durability needed to survive.


Comments

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