Eradicator - Spear + Staff PvE Build
- High Burst Damage
- Great Single Target DPS
- Easy to Play
- Can have Mana Issues
- Gear Dependant
Overview
The Staff and Spear PvE build focuses on delivering fast bursts of damage to quickly eliminate mobs. Despite its speed, it also excels at AoE damage with abilities like Serial Fire Bombs, which deal significant damage to groups of enemies. For a more hands-on approach, moving in close to use Cyclonic Fury and Javelin Surge provides a highly satisfying and effective way to clear enemies.
This build is ideal for efficiently clearing open-world mob packs, making it perfect for completing contracts. It shines in the DPS role in any situation, delivering strong damage in dungeons, open-world encounters, and Dimensional Trials.
Attributes
Strength and Dexterity should be your main focus to do the most damage. Start with them early and keep adding points as you upgrade your gear. This will boost crits, heavy attacks, and give you some extra HP. Aim for 50 Strength and a lot of Dexterity. Perception and Wisdom are less important but still helpful.
Skills
With the build making heavy use of Spear skills, you should prioritize them when upgrading. Skills like Vicious Fury and Javelin Surge or Cyclonic Fury are your main DPS skills that offer incredible damage. Rising Slash is a perfect skill for finishing off targets and exploiting the Ignite debuffs.
From the Staff side of the build, your main damaging skill is Judgment Lightning and should be the first skill you upgrade alongside Serial Fire Bombs being a close second. Don't forget Chain Lightning either though as it has a low cooldown and does good damage.
The passives shouldn't be forgotten either as they provide an incredible boost to your damage, especially the combination of Retaliatory Strike and Malice Surge while Mortal Wrath is perfect to add extra damage whenever you hit a low HP target.
From the staff side of the build, the Forbidden Sanctuary offers good extra skill damage which is very important for this build, especially with how expensive it is to get skill damage increases from the gear. Flame Condensation is another key passive as well, increasing your heavy attack rate when hitting burning enemies, making all your attacks much more dangerous. Asceticism is another important skill, not only for your mana regen but also for the extra heavy attack chance if you don't move. Another important passive is the Mana Amp as it helps with the mana issues you might run into with this build.
Continuing with Staff Active skills, Judgment Lightning and Serial Fire Bombs deal good damage and also boost the damage done by Chain Lightning.
Equipment
These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.
This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.
This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.
Weapon Masteries
Melee Defense |
Mana Regen |
Mana Cost Efficiency |
Magic Hit Chance |
Melee Evasion |
Mana Regen |
Mana Regen |
Melee Defense |
Silence Resistance | ||||||||||
Mana Regen |
Damage |
Magic Hit Chance |
Magic Critical Hit Chance |
Damage |
Mana Regen |
Skill Damage Boost |
Cooldown Speed |
Bonus Damage |
Cooldown Speed | |||||||||
Mana Regen |
Weaken Chance |
Burning Damage |
Max Mana |
Magic Hit Chance |
Burning Chance |
Weaken Chance |
Wisdom |
Magic Damage Dealt |
Ranged Defense |
Magic Defense |
Shield Block Penetration Chance |
Melee Evasion |
Cooldown Speed |
Endurance |
Max Health |
Debuff Duration |
Movement Speed | ||||||||||
Damage Reduction |
Melee Critical Hit Chance |
Mana Regen |
CC Chance |
Bonus Damage |
Buff Duration |
Ignite Damage |
Damage |
Melee Hit Chance |
Skill Damage Boost | |||||||||
Melee Hit Chance |
Movement Speed |
Cooldown Speed |
Max Mana |
Damage |
Skill Damage Resistance |
Mana Cost Efficiency |
Melee Critical Hit Chance |
Added Attack Speed |
Staff: To maximize your damage output, invest 9 points into Destroy and Attribute to boost overall damage while the remaining 1 point can go into Mana for a bit of extra defense.
Spear: The 9 points should go into Face Off while 9 more go into Destroy for similar effects and another chance of increasing overall damage of the build. The remaining 1 point goes into Charge!
Rotations
- Use this rotation to kill mobs with low max HP or simply as the rotation you do before your main Melee Rotation. Prebuff with High Focus and Unyielding Sentinel to lower overall cooldowns and boost heavy attack chance before you transition to actual damaging skills.
- Begin with Serial Fire Bombs, fully charged up in order to maximize the burn stacks you land on the target. Follow up by using Judgment Lightning (two times if it procs) before using Chain Lightning to maximize damage done based on burn stacks. Finish off the rotation using Vicious Fury to stack up the Ember buff before using Javelin Surge to spend the Ember buffs. Once this rotation is complete, you can transition into the melee spear rotation.
- This rotation serves as your primary melee rotation. It is great to use it after the Ranged Rotation but you can also use it on its own to blow up mobs with low max HP.
- The rotation is rather simple with Abyssal Cleave to stun or shock the target before using Cyclonic Fury (close range so all hits connect) then use Culling Arc to deal damage and exploit the large amount of stacks you just applied. Use Rising Slash next to further use up Ignite stacks from the enemy, increasing damage further.
Asceticism: This passive helps a great deal with improving heavy attack chance and mana regen. However, keep in mind that you should remain standing in the same place to maximize its benefit. That for, you should play this build in melee range where you can use the whole kit without having to move too much.
Useful Information
- You can also choose Lady Knight Kamarshea as your alternative guardian; it provides essential protection with its shield, capable of absorbing damage equal to 50% of your mana. This not only aids in mitigating damage but also increases your cooldown speed in order to let you heal more often.
Comments
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