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Infiltrator - Longbow + Dagger PvE Build

Overview
Weapons: Longbow and Dagger
Designed for: PvE
Focused on: DPS and Ranged
Difficulty:
Easy
Strengths
  • High Single Target DPS
  • Easy to Play
Weaknesses
  • Squishy
  • No AOE Damage
This build is up to date for the September 23, 2025 patch.

Overview

This Longbow and Dagger PvE build is perfect for players looking to deal high damage with short cooldowns. It performs exceptionally well in PvE events, Field Bosses, Dungeons and general Open World PvE. The build is very straightforward and easy to pickup by both beginners and veteran players due to its easy to memorize rotations.


Attributes

PRIMARY
Dexterity Dexterity
+
Strength Strength
SECONDARY
Wisdom Wisdom
+
Perception Perception
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.

In order to maximizing your damage potential, invest most points into Dexterity and Perception, aiming to push them first as they offer much needed hit rate and critical hit rate. You should also improve your Strength in order to improve your survivability, 30 is a good breakpoint to reach if it doesn't take too much. Meanwhile, Wisdom can be left as the lowest priority.


Skills

Zephyr's NockUsed frame.webp
Zephyr's Nock
Zephyr's Nock - Damage ▲
Ensnaring ArrowUsed frame.webp
Ensnaring Arrow
Decisive SnipingUsed frame.webp
Decisive Sniping
Decisive Sniping - Charging Time ▲
Decisive Sniping - Damage ▲
Decisive Sniping - Charging Time ▼
StrafingUsed frame.webp
Strafing
Strafing - Gale
Strafing - Consecutive Use
Nature's BlessingUsed frame.webp
Nature's Blessing
Nature's Blessing - Whirlpool
Brutal ArrowUsed frame.webp
Brutal Arrow
Brutal Arrow - Gale Area
Deadly MarkerUsed frame.webp
Deadly Marker
Deadly Marker - Bullseye
BlitzUsed frame.webp
Blitz
Shadow StrikeUsed frame.webp
Shadow Strike
Shadow Strike - Shadowy Escape
Cleaving MoonlightUsed frame.webp
Cleaving Moonlight
Cleaving Moonlight - Consecutive Use
Cleaving Moonlight - Additional Damage
Brutal IncisionUsed frame.webp
Brutal Incision
Brutal Incision - Thundering Bomb
Inject VenomUsed frame.webp
Inject Venom
Inject Venom - Lightning Infusion
Inject Venom - Cooldown ▼
Passives
Rapidfire StanceActive frame.webp
Destructive FangActive frame.webp
Sniper's SenseActive frame.webp
Steady AimActive frame.webp
Devoted ShieldActive frame.webp
Wrathful EdgeActive frame.webp
Assassin's StepActive frame.webp
Assassin's InstinctsActive frame.webp
Defense
Block BladeUsed frame.webp
Guardian
Shade Revenant Stheno Guardian
Food
Quality Vegetable Stir-fry
Quality Wild Game Steak
Purification Stone
Precious Purification Vigor Stone
Depending on which Dungeon/Dimensional Trial you might run, consider using Rare Roaring SteakRare Roaring Steak, Rare Thrilling PapilloteRare Thrilling Papillote, and even Rare Scorpion Tail FrittersRare Scorpion Tail Fritters to make it easier and also deal a lot more damage.

Your main burst ranged damage is provided by StrafingUsed frame.webpStrafing, Zephyr's NockUsed frame.webpZephyr's Nock and Decisive SnipingUsed frame.webpDecisive Sniping, these are the first skills you should level alongside Brutal ArrowUsed frame.webpBrutal Arrow. Nature's BlessingUsed frame.webpNature's Blessing is your main utility skill that regenerates your mana and health but can also be used with Inner PeaceUsed frame.webpInner Peace by staff players in your party to quickly regain all mana.

Your melee skills shouldn't be forgotten though as Cleaving MoonlightUsed frame.webpCleaving Moonlight and Brutal IncisionUsed frame.webpBrutal Incision have high damage, especially when attacking targets debuffed by your Inject VenomUsed frame.webpInject Venom. Shadow StrikeUsed frame.webpShadow Strike is your main mobility skill and is perfect for setting up your melee rotation while also allowing you to return to the initial spot.

Wrathful EdgeActive frame.webpWrathful Edge, Assassin's InstinctsActive frame.webpAssassin's Instincts and Destructive FangActive frame.webpDestructive Fang are your main damage increasing passives as they increase crit rate and crit damage. Remember to remain standing to make use of Rapidfire StanceActive frame.webpRapidfire Stance while Assassin's StepActive frame.webpAssassin's Step triggers whenever you use kill a target, helping a great deal with maintaining your mana reserves.

Devoted ShieldUsed frame.webpDevoted Shield is an incredible ability for PVE as it places a 6.5k shield on you whenever you go down to under 30% HP, making it very difficult to die even during mechanics.


Equipment

Bercant's Steelstring Bow
Bercant's Steelstring Bow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Resonance Effect: Cooldown Speed
Attack
Support
Defense
Primary
Razorthorn Shredders
Razorthorn Shredders
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Resonance Effect: Cooldown Speed
Attack
Support
Defense
Crowned Skull of Victory
Crowned Skull of Victory
Max Health
Magic Evasion
Mana Cost Efficiency
Resonance Effect: Max Mana
Starlight Fur Cloak
Starlight Fur Cloak
Mana Regen
Debuff Duration
Skill Damage Resistance
Resonance Effect: Max Mana
Spectral Overseer's Tunic
Spectral Overseer's Tunic
Debuff Duration
Magic Evasion
Mana Regen
Resonance Effect: Max Mana
Devious Hellfire Grips
Devious Hellfire Grips
Hit Chance
Ranged Evasion
Range
Resonance Effect: Max Mana
Feral Prophet's Pants
Feral Prophet's Pants
Magic Evasion
Mana Regen
Buff Duration
Resonance Effect: Max Mana
Spectral Overseer's Boots
Spectral Overseer's Boots
Ranged Evasion
Magic Evasion
Movement Speed
Resonance Effect: Max Mana
Earrings of Forlorn Elegance
Earrings of Forlorn Elegance
Front Heavy Attack Chance
Side Heavy Attack Chance
Side Critical Hit
Resonance Effect: Max Mana
Support
Attack
Defense
Pendant of Frozen Tears
Pendant of Frozen Tears
Skill Damage Boost
Mana Regen
Buff Duration
Resonance Effect: Mana Regen
Attack
Defense
Support
Barbed Cuffs of the Tormentor
Barbed Cuffs of the Tormentor
Max Health
Skill Damage Resistance
Debuff Duration
Resonance Effect: Mana Regen
Attack
Attack
Attack
Ring of Spirited Desire
Ring of Spirited Desire
Skill Damage Boost
Mana Regen
Buff Duration
Resonance Effect: Mana Regen
Support
Attack
Defense
Runed Band of the Black Anvil
Runed Band of the Black Anvil
Skill Damage Boost
Buff Duration
Max Health
Resonance Effect: Mana Regen
Support
Attack
Defense
Belt of Claimed Trophies
Belt of Claimed Trophies
Max Health
Debuff Duration
Skill Damage Resistance
Resonance Effect: Mana Regen
Attack
Attack
Attack
Info
Equipment is being updated, if tier 3 items are in the tier 3 tab, it means the equipment on this build was updated.
Calanthia's Loom of Entropy
Calanthia's Loom of Entropy
Hit Chance
Heavy Attack Chance
Critical Hit Chance
Attack
Support
Defense
Primary
Kowazan's Daggers of the Blood Moon
Kowazan's Daggers of the Blood Moon
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Resonance Effect: Heavy Attack Chance
Attack
Defense
Support
Blood Hunter Hood
Blood Hunter Hood
Magic Evasion
Cooldown Speed
Mana Cost Efficiceny
Resonance Effect: Max Health
Calanthia's Confession
Calanthia's Confession
Max Mana
Skill Damage Resistance
Debuff Duration
Resonance Effect: Max Health
Blood Hunter Garb
Blood Hunter Garb
Max Health
Buff Duration
Debuff Duration
Resonance Effect: Max Health
Blood Hunter Hand Guards
Blood Hunter Hand Guards
Max Health
Hit Chance
Range
Resonance Effect: Max Health
Blood Hunter Leg Guards
Blood Hunter Leg Guards
Max Health
Magic Evasion
Ranged Evasion
Resonance Effect: Max Health
Imperial Seeker's Boots
Imperial Seeker's Boots
Max Stamina
Magic Evasion
Movement Speed
Resonance Effect: Max Health
Teardrops of Fortunate Omens
Teardrops of Fortunate Omens
Back Hit Chance
Back Heavy Attack Chance
Side Heavy Attack Chance
Resonance Effect: Max Health
Support
Defense
Attack
Collar of the New Moon
Collar of the New Moon
Skill Damage Boost
Max Mana
Buff Duration
Resonance Effect: Max Health
Support
Defense
Attack
Bracelet of Infernal Loops
Bracelet of Infernal Loops
Max Health
Skill Damage Resistance
Weaken Resistance
Resonance Effect: Max Health
Support
Defense
Attack
Coil of Seething Venom
Coil of Seething Venom
Skill Damage Boost
Heavy Attack Damage Resistance
Buff Duration
Resonance Effect: Max Health
Defense
Attack
Support
Eternal Promise
Eternal Promise
Skill Damage Boost
Buff Duration
Max Health
Defense
Attack
Support
Belt of the Dying Spark
Belt of the Dying Spark
Max Mana
Skill Damage Resistance
Debuff Duration
Resonance Effect: Max Health
Support
Attack
Defense


Weapon Masteries

Bow_Hero_Tactic_04
Bow_Hero_Defense_03
Bow_Hero_Util_02
Bow_Hero_Attack_01
Bow_Rare_Tac_Skill
Bow_Rare_Def_Skill
Bow_Rare_Util_Skill
Bow_Rare_Attack_Skill
Bow_Rare_TacticAttack_12
Bow_Rare_Tactic_11
Bow_Rare_Tactic_10
Bow_Rare_DefenseTactic_09
Bow_Rare_Defense_07
Bow_Rare_Defense_08
Bow_Rare_UtilDefense_06
Bow_Rare_Util_05
Bow_Rare_Util_04
Bow_Rare_AttackUtil_03
Bow_Rare_Attack_01
Bow_Rare_Attack_02
Bow_High_Tac_Skill
Bow_High_Def_Skill
Bow_High_Util_Skill
Bow_High_Attack_Skill
Bow_High_TacticAttack_12
Bow_High_Tactic_11
Bow_High_Tactic_10
Bow_High_DefenseTactic_09
Bow_High_Defense_07
Bow_High_Defense_08
Bow_High_UtilDefense_06
Bow_High_Util_05
Bow_High_Util_04
Bow_High_AttackUtil_03
Bow_High_Attack_01
Bow_High_Attack_02
Bow_Normal_Tac_Skill
Bow_Normal_Def_Skill
Bow_Normal_Util_Skill
Bow_Normal_Attack_Skill
Bow_Normal_TacticAttack_12
Bow_Normal_Tactic_11
Bow_Normal_Tactic_10
Bow_Normal_DefenseTactic_09
Bow_Normal_Defense_07
Bow_Normal_Defense_08
Bow_Normal_UtilDefense_06
Bow_Normal_Util_05
Bow_Normal_Util_04
Bow_Normal_AttackUtil_03
Bow_Normal_Attack_01
Bow_Normal_Attack_02
Attack
Tactic
Defense
Utility
Longbow
Overcome CrisisUsed frame.webp
Destruction SpearUsed frame.webp
Dragon AscentUsed frame.webp
Falling FlowerUsed frame.webp
Dagger_Hero_Tactic_04
Dagger_Hero_Defense_03
Dagger_Hero_Util_02
Dagger_Hero_Attack_01
Dagger_Rare_Tac_Skill
Dagger_Rare_Def_Skill
Dagger_Rare_Util_Skill
Dagger_Rare_Attack_Skill
Dagger_Rare_TacticAttack_12
Dagger_Rare_Tactic_10
Dagger_Rare_Tactic_11
Dagger_Rare_DefenseTactic_09
Dagger_Rare_Defense_07
Dagger_Rare_Defense_08
Dagger_Rare_UtilDefense_06
Dagger_Rare_Util_04
Dagger_Rare_Util_05
Dagger_Rare_AttackUtil_03
Dagger_Rare_Attack_01
Dagger_Rare_Attack_02
Dagger_High_Tac_Skill
Dagger_High_Def_Skill
Dagger_High_Util_Skill
Dagger_High_Attack_Skill
Dagger_High_TacticAttack_12
Dagger_High_Tactic_10
Dagger_High_Tactic_11
Dagger_High_DefenseTactic_09
Dagger_High_Defense_07
Dagger_High_Defense_08
Dagger_High_UtilDefense_06
Dagger_High_Util_04
Dagger_High_Util_05
Dagger_High_AttackUtil_03
Dagger_High_Attack_01
Dagger_High_Attack_02
Dagger_Normal_Tac_Skill
Dagger_Normal_Def_Skill
Dagger_Normal_Util_Skill
Dagger_Normal_Attack_Skill
Dagger_Normal_TacticAttack_12
Dagger_Normal_Tactic_10
Dagger_Normal_Tactic_11
Dagger_Normal_DefenseTactic_09
Dagger_Normal_Defense_07
Dagger_Normal_Defense_08
Dagger_Normal_UtilDefense_06
Dagger_Normal_Util_04
Dagger_Normal_Util_05
Dagger_Normal_AttackUtil_03
Dagger_Normal_Attack_01
Dagger_Normal_Attack_02
Attack
Tactic
Defense
Utility
Dagger
Overcome CrisisUsed frame.webp
Destruction SpearUsed frame.webp
Dragon AscentUsed frame.webp
Falling FlowerUsed frame.webp
You should be aiming to reach and unlock masteries (the corner nodes) as soon as possible as they usually make the largest impact in the build. While minor nodes shouldn't be forgotten, make sure to unlock masteries as fast as possible before spreading out and spending into less important nodes.


Artifacts

Chaos Harbinger Talistone I
Damage: 9
Heavy Attack Chance
Ranged Critical Hit Chance
Ranged Heavy Attack Chance
Chaos Harbinger Solarstone
Weaken Chance
Silence Chance
Weaken Chance
CC Chance
Chaos Harbinger Talistone III
Max Health: 1600
Max Mana
Mana Regen
CC Resistance
Chaos Harbinger Talistone I
Chaos Harbinger Solarstone
Chaos Harbinger Talistone III
Chaos Harbinger Talistone I
Chaos Harbinger Talistone II
Chaos Harbinger Talistone III
Chaos Harbinger Talistone IV
Chaos Harbinger Talistone II
Chaos Harbinger Lunarstone
Chaos Harbinger Talistone IV
Chaos Harbinger Talistone II
Defense: 160
Ranged Endurance
Endurance
Heavy Attack Evasion
Chaos Harbinger Lunarstone
Weaken Resistance
Collision Resistance
Weaken Resistance
CC Resistances
Chaos Harbinger Talistone IV
Max Health: 1600
Critical Hit Chance
Ranged Heavy Attack Chance
Ranged Critical Hit Chance


Rotations

Ranged Rotation ↴
Inject VenomUsed frame.webp
Arrow right.webp
Nature's BlessingUsed frame.webp
Arrow right.webp
Ensnaring ArrowUsed frame.webp
Arrow right.webp
Decisive SnipingUsed frame.webp
Arrow right.webp
Brutal ArrowUsed frame.webp
Arrow right.webp
Deadly MarkerUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
Zephyr's NockUsed frame.webp
Arrow right.webp
StrafingUsed frame.webp
Arrow right.webp
Zephyr's NockUsed frame.webp
  • This is your main Ranged DPS rotation and can be paired with the melee rotation below. Being by buffing yourself with the Inject VenomUsed frame.webpInject Venom and Nature's BlessingUsed frame.webpNature's Blessing to make your Decisive SnipingUsed frame.webpDecisive Sniping channel faster. Use Ensnaring ArrowUsed frame.webpEnsnaring Arrow to apply the oppressed debuff and make use of Steady AimActive frame.webpSteady Aim before using Decisive SnipingUsed frame.webpDecisive Sniping to deal high damage while also increasing your critical hit rate.
  • Continue by putting down Brutal ArrowUsed frame.webpBrutal Arrow on top of the boss/enemy you are fighting to start applying the Gale debuff. Follow up by applying Deadly MarkerUsed frame.webpDeadly Marker which will increase critical rate for your entire party but also double the stacks of Target you apply with StrafingUsed frame.webpStrafing. Using StrafingUsed frame.webpStrafing two times will apply enough Target debuff to use Zephyr's NockUsed frame.webpZephyr's Nock and lower its cooldown before using StrafingUsed frame.webpStrafing again to apply the debuff again so your next Zephyr's NockUsed frame.webpZephyr's Nock gets its cooldown lowered once more.
Melee Rotation ↴
Inject VenomUsed frame.webp
Arrow right.webp
Shadow StrikeUsed frame.webp
Arrow right.webp
Cleaving MoonlightUsed frame.webp
Arrow right.webp
Cleaving MoonlightUsed frame.webp
Arrow right.webp
Brutal IncisionUsed frame.webp
Arrow right.webp
Shadow StrikeUsed frame.webp
  • While this rotation isn't as powerful as the Ranged Rotation, you want to follow up with this rotation after you've done the ranged one and you need extra damage on the target. You can still use this rotation on its own as its still very potent at dealing with low HP mobs.
  • Make sure that you have Inject VenomUsed frame.webpInject Venom active first. Start by using Shadow StrikeUsed frame.webpShadow Strike to get in melee range before following up with Cleaving MoonlightUsed frame.webpCleaving Moonlight two times and using Brutal IncisionUsed frame.webpBrutal Incision to deal high damage. Use Shadow StrikeUsed frame.webpShadow Strike again to teleport back to the original location from where you can transition back into your Ranged Rotation.


Other Infiltrator Builds


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