Deadeye - Power DPS Rifle
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- A power DPS Deadeye build. This build deals massive damage against single targets with , however it is very immobile with a complex rotation that sacrifices dodge rolls for DPS. This restricts the encounters where it can realistically be used.
- Like its cousin Deadeye - Power DPS D/D, this build relies heavily on allies to provide boons and conditions for and.
- A simplified rotation that doesn't use dodge rolls can be used at a small potential damage loss. This is described below under the "No-Dodge Variant" sections.
Replace your utilities with
Use Assassin's stats on your rifle.
- The goal of the rotation is to maximize your casts at max malice to maximize DPS. In order to do this you need to carefully line up your skills that grant access to stealth to ensure their cooldowns aren't wasted. Ideally you will always be inmode during the fight, not being in Kneel is a significant DPS loss.
- Your opener consists of:
- Stolen Skill (f2)
- Following this opening burst, you then use 2-3 times and fill downtime with autoattacks until you are at 7 Malice before stealthing and casting. The order in which you should use your stealth access skills is as follows:
- ⇒ Stolen Skill (F2) - this first one is already covered in the opener section
- Dodge roll
- After this, you should use each source of stealth as it comes off cooldown. If no skills are available you should use a dodge roll to enter stealth - you may have to use up to 3 dodge rolls in a row while waiting for skill cooldowns. Using a dodge roll outside of your DPS rotation will cause a significant DPS loss.
- ,andshould be used whenever available.
- should also be used whenever available, but make sure you have the boss marked before casting it to ensure maximum bonus damage.
- Take great care not to break stealth with anything other than or your DPS will be significantly reduced.
- This version of the rotation is greatly simplified due to the wider range of tools that you have to enter stealth and cast . The general idea of the rotation is the same as the standard one, in that you use2-3 times and fill downtime with autoattacks until you are at 7 Malice before stealthing and casting.
- The difference for this rotation is that there isn't a set order in which you need to use your stealth tools. Simply use a charge of as your first stealth skill so that it is on recharge, then pick from any of the options that you have available:
- ⇒ Stolen Skill (f2)
- The only rule to follow is to make sure that you don't sit on two charges of for too long.