Deadeye - Power DPS Rifle

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Raids

Expansions required: Path of Fire Builds

This build was last updated on August 31, 2022 and is up to date for the August 23, 2022 game patch.

Overview

A power DPS Deadeye raid build. This build deals massive damage against single targets with but is very immobile. This restricts the encounters where it can realistically be used. However, it is the optimal build for pylon duty on Qadim the Peerless.

Like its cousin Deadeye - Power DPS D/D, this build relies heavily on allies to provide boons and conditions for and .

For similar builds using other weapons see Deadeye - Power DPS D/D and Deadeye - Power DPS P/P.


Skill Bar

Rifle
Dagger/Dagger
Utility


Skill Variants

  • will be higher damage than if you actively use daggers in your rotation. This rotation is significantly more challenging. See the Usage section for details.


Pylon Kiter Variant

  • or - Shadow Flare is slightly higher damage, but also makes the rotation more difficult as the pulsing damage can reveal you if your timing is off
    • Alternatively, you could bring some extra utility such as CC


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Specializations


Trait Variants

  • is worth it instead of in some encounters where high amounts of boons cannot be maintained and you need the extra precision, such as pylon kiting on Qadim The Peerless.
    • Also run while kiting Qadim the Peerless.


Equipment

Head
Berserker
Shoulders
Assassin
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Rifle
Berserker
Sigil
Sigil
Dagger
Berserker
Dagger
Berserker
Sigil
Sigil
Rune
x6
Infusion
x11
Infusion
x7
  • If you do not have stat infusions, switch one accessory to Assassin stats Assassin stats.


Consumables

Food


Utility

  • /


Usage

Rotation

The goal of the rotation is to maximize your casts at max malice to maximize DPS. In order to do this you need to carefully line up your skills that grant access to stealth to ensure their cooldowns aren't wasted. Ideally you will always be in mode during the fight, not being in Kneel is a significant DPS loss.


Opener

  1. x3
  2. +
  3. x3
  4. Stolen Skill (F2)
  5. x2
  6. x2


Loop

The general idea of the rotation is that you use 3 times and fill downtime with auto-attacks until you are at 7 Malice before stealthing and casting .

  1. x3
  2. Stealth Skill


Use whichever stealth skills are available at Step 2, with the following priority

  • Stolen Skill (F2)


You will eventually run out of stealth skills. While you wait for to recharge, fill the time with auto-attacks and use whenever you're nearly at full initiative.


Mark & Mercy Burst

When is ready again, perform the following burst:

  1. Stolen Skill
  2. x2
  3. x2

If you are following the priority list for stealth skills you should always have ready. If not, use one of your other stealth skills instead.

After this burst, return to the loop section.


Video example


Dagger Section

There are a variety of reasons you may switch to your Dagger set: It is higher damage to incorporate it in your loop if using ; if your loop goes on long enough you will eventually run out of stealth skills; and once the target is below 25% health, the extra damage on Heartseeker makes it higher DPS than rifle.

The basic loop on dagger is:

  1. x2


Video example using a Dagger loop


Notes

  • When is off cooldown, use it in combination with your next , provided that you will have another stealth skill available for the next loop as well (as this allows you to hit twice while the buff is active).
  • Delay casting until just before hits, to give yourself the maximum time to get the second in.
  • Take great care not to break stealth with anything other than or your DPS will be significantly reduced.
  • If the boss is about to die or phase, you can maximise your damage by burning all your initiative on or . You should still try to get in one last stealth attack if you can.
  • After ~100 seconds, there will be a period of ~10 seconds where you won't have any stealth skills available. If the boss will phase within 10 seconds, you could switch to Dagger/Dagger or Pistol/Pistol on your second weapon set to squeeze in some extra damage.


Ratings

This build has a rating of 4 stars based on 4 votes.
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4 stars
Burnlit gave this build 4 stars • June 2020
Still very good and fun build to just destroy your target from a far. Great for mass zergs in the open world or dispatching a powerful enemy quickly. Once you can get use to the rotation and kneeling up and down, you can deal tons of single target damage with this build. Consider using Rune of the Ogre when soling because of the dog; you can burn down your targets while your dog tanks. Its true though, this is not good at fights with a lot of moving around (which is most of the boss fights). However, if you can get good at well timed dodges and preemptively standing up out of danger then you can survive.
3 stars
Troupe gave this build 3 stars • September 2018
Deals really high damage but has a really impractical rotation to achieve that, probably not worth playing on most of the game's encounters
5 stars
Yetran gave this build 5 stars • September 2018
In my opinion this is great build. I can do really great dps on raids and even on WvW. Good job m8
3 stars
Chinkeeyong gave this build 3 stars • September 2018
This build is objectively strong but very very impractical in real raids. While it does have a niche on ranged Deimos (and is one of the best builds if you use that strategy) it's difficult to justify using it anywhere else.

Comments

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