Deadeye - Power DPS Rifle
Overview
A power DPS Deadeye raid build. This build is effective against single targets at range thanks to rifle, but is very immobile. This somewhat restricts the encounters where it can realistically be used, but it is excellent for kiting.
This build relies heavily on allies to provide boons and conditions for and .
Skill Bar
Skill Variants
Pylon Kiter Variant
- or - Shadow Flare is slightly higher damage
- Alternatively, you could bring some extra utility such as CC
Template Code
Specializations
Trait Variants
Outside of kiting, there aren't many reasons to vary the traits:
- provides you with a small amount of healing. This is the smallest DPS loss option that still provides additional sustain, but if something goes wrong you may struggle to recover.
- offers more substantial healing, but at a more significant DPS loss.
- allows you to stay on rifle for much longer without running out of stealth skills. It is still a DPS increase to swap to daggers below 50% health though.
Equipment
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x11
x7
- If you do not have stat infusions, switch one accessory to
Assassin stats. - If you regularly swap between using or not, a much simpler gear setup involves using full
Berserker stats gear (and full Mighty infusions) and an
Assassin stats Amulet. Swap it to
Berserker stats if taking .
- Otherwise, you want to aim for ~2008 precision if not using .
- If you are struggling to maintain the buff while kiting, could be used as your sustain option instead of , though it is slightly less healing and slightly worse damage.
Consumables
Food
- or ascended versions
Utility
- /
Usage
Rotation
The goal of the rotation is to maximize your casts at max malice to maximize DPS. In order to do this you need to carefully line up your skills that grant access to stealth to ensure their cooldowns aren't wasted. Ideally you will always be in mode during the fight, not being in Kneel is a significant DPS loss.
Opener
- x3
- +
- x3
- Stolen Skill (F2)
- x2
- x2
Loop
The general idea of the rotation is that you use 3 times and fill downtime with auto-attacks until you are at 7 Malice before stealthing and casting .
- x3
- Stealth Skill
Use whichever stealth skills are available at Step 2, with the following priority
- Stolen Skill (F2)
Mark & Mercy Burst
When you are out of stealth options, or is about to reach two charges:
- x3
- x3
- Stolen Skill (F2)
You will eventually run out of stealth skills. While you wait for to recharge, fill the time with auto-attacks and use whenever you're nearly at full initiative.
Dagger Section
If your loop goes on long enough you will eventually run out of stealth skills, or once the target is below 50% health, you can switch to Daggers.
The logic on daggers is very similar to rifle:
- x4
- Stealth Skill (don't use while on dagger)
- When is about to reach two charges, use it and immediately follow up with . Use as many times as needed to get back to full malice.
When no stealth skills are available, instead do:
- x2 (above 50% health, replace these with instead)
- ⇒ ⇒
Video example using a Dagger loop
Dagger-only rotation
If you don't benefit from the range of Rifle, you can stay on Daggers above 50% too. This is actually slightly higher DPS.
Opener
- (optional) - if you aren't using Rifle, you don't need the stealth from , so you can use this to pre-cast the buff.
- If not using, cast an extra at step three and use instead of Cloak and Dagger at step four.
- x2
- x2
- ⇒ ⇒
- Stolen Skill
- x2
- ⇒
- ⇒ ⇒
Rest of the rotation
Above 50% health, Daggers require a bit more thought than Rifle. You want to use three initiative skills ( or ) to trigger , then consume that initiative with , all while ensuring that enough time has passed for
Revealed to expire and spacing out your Cantrips to maintain the buff. Your initiative skills are much faster then Rifle though, so you have to spend some time autoattacking.
The general structure is:
- x2
- ⇒ ⇒
But you need to consider the following:
- You can use for slightly more damage if you cast it just before . As long as you're fast, the buff should last long enough to cover a second too.
- Cast off cooldown.
- You want to use ⇒ off cooldown, so to maximise uptime, you ideally don't want to use another cantrip on the loop either side of it.
- Where you have a Stolen Skill or available, you can use it for stealth instead of , and cast an extra instead.
- If you do not have enough initiative to use three s in a row, you can just do this on the next loop instead.
- removes
Revealed, so you can skip the autoattacks in this case.
- is the lowest priority cantrip, so you can use just as the buff is about to expire, and you have no other cantrips. Immediately follow up with and make sure to use three initiative skills before .
- Try not to use while you still have a Stolen Skill available, as it will be lost.
- If using any extra skills with a cast time, you can skip the at step three.
Once your target goes below 50%, swap to the dagger rotation as described in the main Rifle section.
General tips
- When is off cooldown, use it in combination with your next , provided that you will have another stealth skill available for the next loop as well (as this allows you to hit twice while the buff is active).
- Delay casting until just before hits, to give yourself the maximum time to get the second in.
- Take great care not to break stealth with anything other than or your DPS will be significantly reduced.
- If the boss is about to die or phase, you can maximise your damage by activating and burning all your initiative on or . You should still try to get in one last stealth attack if you can.
- If you are not confident in your rotation, you can retain a charge of to allow for a reset if needed.
- Make sure to have already used your current Stolen Skill before using .
Ratings
Comments
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