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Druid - Condi DPS

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Raids and Fractals

Expansions required: Heart of Thorns buildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on July 06, 2025 and is up to date for the June 24, 2025 patch.

Overview

Condi Druid is a bleed-focussed build that spams AoE Immobilize Immobilize. As a Druid, it provides a small amount of healing to its subgroup, and though it shouldn't be relied on as a primary (or even secondary) healer in a squad, it can be quite beneficial to have in the second subgroup of a squad that is only running a single healer.

It also has access to a range of useful utilities.


Skill Bar

Jacaranda
Carrion Devourer
Axe/Dagger
Dagger/Torch
Utility


Weapon Variants

Shortbow is the best option to replace Dagger/Torch for players that don't own Secrets of the Obscure.


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Specializations


Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Axe
Viper
Dagger
Viper
Sigil
Sigil
Dagger
Viper
Torch
Viper
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • On-swap sigils are used because they can be triggered twice on each weapon thanks to Celestial Avatar, this makes them very powerful but it doesn't matter which set each of them is on.
  • Relic of Thorns will be better damage on long encounters where you can regularly take damage from the boss (you need to average ~7 stacks to equalise). It is also the best relic for players that don't own Secrets of the Obscure.


Consumables

Food

  • - ascended food isn't essential, but the lifesteal effect will trigger Celestial Being, increasing Astral Force gain.


Utility

  • or alternatives


Usage

Astral Force

Access to Celestial Avatar is gated by a resource called Astral Force. The Natural Mender trait gives a small amount of passive Astral Force generation, but you mainly gain it by dealing damage and by healing allies.

Thanks to Eclipse, hitting targets generates more Astral Force than heal druid builds so you should always have enough to go into Celestial Avatar off cooldown, but in fights with significant downtime, you may wish to bring a skill that provides group healing when outside of Celestial Avatar. You have three healing skills that could do this job: Water Spirit, Healing Spring and Glyph of Rejuvenation.

If there is no dedicated healer in your group, Healing Spring is a great choice as each tick of Regeneration Regeneration will provide you with Astral Force. If there is a dedicated healer though, their Regeneration Regeneration will overpower yours and make the skill rather useless.


Rotation Fundamentals

The most important trait in this build is Blood Moon. This applies bleeding to targets every time you CC or Immobilize Immobilize them (the cooldown only applies to the Daze Daze from entering Celestial Avatar). Jacaranda's Embrace, Entangle and Natural Convergence all pulse Immobilize Immobilize on their targets, making them very potent skills.

Otherwise, the rotation is very similar to Soulbeast - Condi DPS, with the additional factor that you wish to enter Celestial Avatar as often as you can to gain access to the skills from Eclipse and maintain the buff from Natural Balance.


Beginner Rotation Toggle

For a simplified build that camps Shortbow, see below. As that build involves the use of Celestial Avatar and depends somewhat on being able to heal your allies, you may prefer an even simpler build.

Soulbeast is ideal for this, as it operates on the same principles but only has to deal with using some merged skills off cooldown rather than an alternate skill bar. The most effective build is Soulbeast - Condi Shortbow DPS, but you could also play the standard Soulbeast - Condi DPS build and camp Shortbow as the difference between the two is minor.

Simplified Rotation (by Masel) Toggle

Condi Druid can be simplified by camping the Dagger/Torch set, which reduces the rotation to using skills off cooldown and entering Celestial Avatar when available.

If you don't want to deal with making sure to only cast Glyph of Alignment outside of Celestial Avatar, you can use Spike Trap or Sun Spirit instead. Sun Spirit is lower damage, but has the advantage of being ranged and providing a small amount of Might Might to your group.


Opener
You can precast Sharpening Stone.

  1. Viper's Nest
  2. Entangle
  3. Bonfire
  4. Throw Torch
  5. Instinctive Engage
  6. Double Arc
  7. Glyph of Alignment
  8. Celestial Avatar


Rest of the Rotation

  • You want to enter Celestial Avatar whenever it is available and follow the rotation as written in the main rotation below.
  • Use all Dagger/Torch skills off cooldown.
  • Use all your utility skills and elite off cooldown.
  • You can swap to the Axe/Dagger set if you ever need ranged damage.


Video guide


Rotation

You can precast Sharpening Stone and dodge twice to stack up Light on your Feet.

In fractals, Natural Balance can be precast by entering and exiting Celestial Avatar before taking the Mistlock.


The general structure outside the opener is:

  1. Weapon swap Weapon swap
  2. Double Arc or Splitblade
  3. Other available skills
  4. Double Arc or Splitblade
  5. Celestial Avatar section
  6. Release Celestial Avatar and use all available weapon skills
  7. Repeat from the start

Your utility and elite skills should be used off cooldown, but weapon skills are higher priority.


Opener

  1. Viper's Nest
  2. Instinctive Engage
  3. Bonfire
  4. Throw Torch
  5. Double Arc
  6. Weapon swap Weapon swap
  7. Sun Spirit
  8. Winter's Bite
  9. Crippling Talon
  10. Stalker's Strike
  11. Splitblade
  12. Celestial Avatar
  13. Entangle
  14. Natural Convergence
  15. Seed of Life - this is instant cast, so you can use it during Natural Convergence
  16. Lunar Impact
  17. Dodge Dodge
  18. Seed of Life
  19. Release Celestial Avatar
  20. Crippling Talon
  21. Splitblade
  22. Ricochet - if you're fast, you have time for 1 auto here, but it's not important
  23. Stalker's Strike
  24. Winter's Bite
  25. Weapon Swap Weapon Swap


Dagger/Torch Loop

  1. Double Arc
  2. Throw Torch
  3. Instinctive Engage
  4. Autoattack and use Throw Torch and Bonfire as they come off cooldown.
  5. Double Arc
  6. Celestial Avatar
  7. Instinctive Engage
  8. Double Arc
  9. Throw Torch
  10. Weapon Swap Weapon Swap


Axe/Dagger Loop

  1. Splitblade
  2. Stalker's Strike
  3. Winter's Bite
  4. Crippling Talon
  5. Autoattack and use Crippling Talon as it comes off cooldown. If you have no utilities to use, you can Dodge Dodge once or twice to stack up Light on your Feet when you would otherwise be autoattacking.
  6. Splitblade
  7. Celestial Avatar
  8. Stalker's Strike
  9. Winter's Bite
  10. Splitblade
  11. Weapon Swap Weapon Swap


Celestial Avatar

You want to use Celestial Avatar whenever you would just be autoattacking on a weapon. As explained above, the timing for this may vary in real encounters, but the rotation is the same each time. There is a small gap after Lunar Impact before Seed of Life is available again, so if you have any utility cooldowns ready, you can use them here. Otherwise, dodge once. The aftercast on Natural Convergence will prevent immediately dodging afterwards, so do it after Lunar Impact.

  1. Celestial Avatar
  2. Natural Convergence
  3. Seed of Life - this is instant cast, so you can use it during Natural Convergence
  4. Lunar Impact
  5. Seed of Life
  6. Release Celestial Avatar


Video example


Shortbow Rotation

Click to view Toggle

If possible, you can dodge twice and use Quick Shot before a phase to stack up the buff from Light on your Feet for a minor DPS gain. You can also precast Sharpening Stone.

In fractals, Natural Balance can be precast by entering and exiting Celestial Avatar before taking the Mistlock.


On Shortbow, you want to weapon swap after the third use of Poison Volley (i.e. if you use Poison Volley and Weapon Swap is available, Weapon Swap).

On Axe/Dagger, you ideally want to use Splitblade three times, and Winter's Bite twice (weapon swapping after the third Splitblade). However, if Celestial Avatar is not available after the second Splitblade, it may be better to skip the third one and Weapon Swap after the second uses of Winter's Bite and Stalker's Strike (step 7 in the Axe loop) in order to prevent spending too much time autoattacking on axe, as they are very weak.


Your healing, utility and elite skills should be used off cooldown, but weapon skills are higher priority.


Opener

  1. Viper's Nest
  2. Entangle
  3. Crippling Shot
  4. Poison Volley
  5. Weapon Swap Weapon Swap
  6. Splitblade
  7. Winter's Bite
  8. Stalker's Strike
  9. Crippling Talon
  10. Glyph of Alignment
  11. Celestial Avatar
  12. Natural Convergence
  13. Seed of Life - this is instant cast, so you can use it during Natural Convergence
  14. Lunar Impact
  15. Seed of Life
  16. Release Celestial Avatar
  17. Splitblade
  18. Crippling Talon
  19. Ricochet - if you're fast, you have time for 1 auto here, but it's not important
  20. Stalker's Strike
  21. Winter's Bite
  22. Weapon Swap Weapon Swap


Shortbow Loop

  1. Poison Volley
  2. Crippling Shot
  3. Concussion Shot
  4. Autoattack and use Poison Volley and Crippling Shot as they come off cooldown.
  5. Poison Volley - after the third use of this, Weapon Swap should be available
  6. Weapon Swap Weapon Swap


Axe/Dagger Loop

  1. Splitblade
  2. Winter's Bite
  3. Stalker's Strike
  4. Crippling Talon
  5. Autoattack and use Splitblade and Crippling Talon as they come off cooldown.
  6. Winter's Bite
  7. Stalker's Strike
  8. Splitblade
  9. Crippling Talon (if available)
  10. Weapon Swap Weapon Swap


Celestial Avatar

You want to use Celestial Avatar whenever you would just be autoattacking on a weapon. As explained above, the timing for this may vary in real encounters, but the rotation is the same each time. There is a small gap after Lunar Impact before Seed of Life is available again, so if you have any utility cooldowns ready, you can use them here.

  1. Celestial Avatar
  2. Natural Convergence
  3. Seed of Life - this is instant cast, so you can use it during Natural Convergence
  4. Lunar Impact
  5. Seed of Life
  6. Release Celestial Avatar


Rotation example

Rotation example (using mainhand dagger)


General Tips

  • Be aware that entering Celestial Avatar can cancel skill casts, so timing is key.
  • Utility skills remain available while in Celestial Avatar so you can freely use them mid-rotation.


Ratings

This build has a rating of 4 stars based on 2 votes.
Log in or register to rate this build.
3 stars
OfficerAndyGentleman gave this build 3 stars • February 2025
High potential DPS and as a druid it can provide a surprising amount of utility if needed. It loses damage if it cannot heal its subgroup a little, making it less potent in groups that run multiple healers. An unwarranted stealth nerf has left the build floundering a bit in real encounters, compared to its benchmark.
5 stars
MagicAndrej gave this build 5 stars • June 2024
Super fun build. I have used this build and tiny variations of it across spans of content. In like over 50 strikes probably with this build I haven't ever really felt like I've got major downtime on Astral Force generation especially when using Healing Spring + Life Leech Food. I just found the Regeneration from Healing Spring just a tad more viable then flat heals. I tend to mix it up between using Shortbow and the recommended weapons and found pretty much the same level of success.

Comments

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