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Firebrand - Celestial Firebrand

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Focused on: Condition damageSupportDefense and Sustain

Designed for: Open World and Open World General

Expansions required: Path of Fire Builds

Difficulty:
Normal

Archived

This build is archived and will not continue to be updated. For a more typical celestial firebrand build for open world, see our Build:Firebrand_-_Condi_ Firebrand

Overview

A powerful, hyper-versatile condition-based build for open world Firebrand Firebrand which offers one of the only Jack-of-All-Trades playstyles in the game. This build maintains permanent Quickness Quickness, Might Might, and Fury Fury on itself and allies while also providing very high uptime on Regeneration Regeneration, Stability Stability, Aegis Aegis, Protection Protection, and Vigor Vigor. It works very well both in groups and solo play and is one of the only builds capable of very high healing and boon support while also having very high DPS.

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Skill Bar

As mentioned above, this build has many variants. These variants all use the same armor and trinkets, but use weapons, traits, and skills as levers to control which variant is being played. The intention of this guide is for you to flexibly play all of the variant options below. See weapon variants for a detailed breakdown of exactly what weapons and sigils are needed for this. The Bruiser-DPS variant is considered the "default" for this build and is intended for playing solo. Play the Boon DPS or Healer variants with allies.

Bruiser-DPS

The Bruiser DPS variant is the best option for solo play. It lacks some of the boons and healing of other variants but maximizes personal DPS and defense.

Axe/Torch
Scepter/X
Utility



Boon DPS

Click to expand Toggle

The Boon DPS variant can be used to provide very high boon uptime to yourself and allies while maintaining very high DPS.

Axe/Torch
Scepter/X
Utility



Healer

Click to expand Toggle

The Healer variant can be used in groups to provide very high boon uptimes and moderate healing while maintain decent DPS.

Staff
Axe/Shield
Utility



Weapon Variants

This build makes use of several different weapon sets as a lever to flex the chosen role. It is recommended to carry each of the weapons and their respective sigils below. This is further detailed in the Build:Firebrand_-_Celestial_Firebrand#Equipment section below.

DPS

For the DPS variants, the following weapons are recommended:

Healer

For the Healer variant, the following weapons are recommended:

Skill Variants

A major aspect of mastering Guardian Guardian, especially Firebrand Firebrand, is making use of our incredible flexibility. This is one of the class's primary strengths; ignoring this will put you at a significant disadvantage compared to most classes.

DPS

Never replace

.

CC

Defiance Break is absolutely critical for some encounters. Typically, utilizing United Legion Waystations is enough, however if more CC is needed, the skills below can be used.

  • - absolutely massive CC for boss encounters, though it's very bad for trash mobs.
  • - decent CC that works on both bosses and trash
Support

Firebrand Firebrand has access to a large number of support abilities. Especially when playing the Healer build, being familiar with these abilities and staying flexible in what you choose to use is essential.

Specializations

Bruiser DPS

This option should be used with the other Bruiser DPS options within the build. It focuses on maximizing personal DPS and defense when solo.

Virtues

While in groups where Vulnerability Vulnerability and Might Might are already being handled, replace Zeal with Virtues for higher personal DPS.

Boon DPS

Click to Expand Toggle

The Boon DPS variant should be played with allies, so its default build includes Virtues over Zeal.

Healer

Click to Expand Toggle

The Healer variant should only be played with allies. It is by far the most flexible variant, however, and Honor can be traded out with any of the options listed above for an increase to DPS.

Equipment

All variants of this build utilize the same armor, runes, and trinkets. This means only weapons and sigils change between the variants; to play this build to its full potential, carry one axe, one torch, one sword, one scepter, one staff, one greatsword, one mace, and one shield on you, referencing the sigils below. A secondary torch may come in handy for more comfortable boon uptime.

Bruiser DPS

This variant is used with the Bruiser DPS traits and skills above. It is a selfish build that maximizes personal damage and defense, however due to the nature of Firebrand it still retains relatively high potential party support through tomes.

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Axe
Celestial
Torch
Celestial
Sigil
Sigil
Scepter
Celestial
x
Celestial
Sigil
Sigil
Rune
x6



Boon DPS

Click to Expand Toggle

This equipment should be used with the Boon DPS variant above. Note that a

can help keep more comfortable boon uptime but comes at the cost of DPS.

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Axe
Celestial
Torch
Celestial
Sigil
Sigil
Scepter
Celestial
x
Celestial
Sigil
Sigil
Rune
x6



Healer

Click to Expand Toggle

This equipment should be used with the Healer variants above. A mace or scepter can replace the axe, depending on what's needed.

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Axe
Celestial
Shield
Celestial
Sigil
Sigil
Staff
Celestial
x
Celestial
Sigil
Sigil
Rune
x6



Consumables

Budget consumables are acceptable for use in open world.

DPS

Defense

Farming



Usage

  • Editor's Note: This usage section works well but needs some expanding. Expect a more detailed version of this sometime in the near future.

Tome Breakdown

Firebrand has three tomes. Each is dedicated to a different specialty.

  1. - Damage via Burning Burning
  2. - healing and condition cleanse
  3. - defensive boons and projectile hate

In each of these tomes, you can often just spam skills to great effect, but it is strongly advised you sit down and learn what the skills in each tome do. Some big ones to memorize:

    1. Chapter 3 Heated Rebuke Chapter 3 Heated Rebuke - circular pull that can group enemies
    2. Epilogue Ashes of the Just Epilogue Ashes of the Just - provides a very powerful buff to nearby allies
    1. Epilogue Eternal Oasis Epilogue Eternal Oasis - increases all healing allies (including you) receive
    2. Chapter 4 Shining River Chapter 4 Shining River - a large waterfield that heals
    3. Chapter 1 Desert Bloom Chapter 1 Desert Bloom - a powerful heal
    1. Chapter 1 Unflinching Charge Chapter 1 Unflinching Charge - Provides stability, which grants quickness
    2. Chapter 3 Valiant Bulwark Chapter 3 Valiant Bulwark - a projectile-hate bubble
    3. Epilogue Unbroken Lines Epilogue Unbroken Lines - provides extreme defense to nearby allies for 5 seconds, also triggers

Damage

  1. /
  • Use whenever available.
  • If everything you have is on cooldown, fill with axe skills.


Boons


Defense


Crowd Control


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Starlitjupiter gave this build 5 stars • July 2023
With the changes to page mechanics in the June 27-July 18 balance cycle, this build is back to performing very well for solo play and remains an incredibly powerful pick across all of open world.

Comments

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