Mechanist - LI Flamethrower

The community gave this build a rating, making it second-tier: Good

Focused on: Defense and Low intensity

Designed for: Open World and Open World LI

Expansions required: End of Dragons builds

This build was last updated on August 23, 2022 and is up to date for the June 30, 2022 game patch.

Overview

Low-Intensity Flamethrower is one of the easiest builds to play in the game, which features permanent Stability Stability granting near immunity to CC passively


What Is LI?

LI stands for "Low-Intensity". LI builds are a class of builds that work to slow the game down drastically by using passive defense and builds that require very low input to function. These builds are designed primarily for players that have disabilities that may prevent them from playing higher intensity builds, though they are here for any player who wishes to play them.

LI builds function quite well on their own and are created to be equivalent to our General or Roaming build section. They typically do not output especially high DPS and focus on gear with passive defense


Skill Bar

Pistol/Pistol
Utility


Template Code

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Specializations

Core

If using Core Engineer, replace Mechanist with Inventions and take two turrets.


Tier 2

If comfortable with the above, consider swapping Alchemy for Explosives.

  • Note that with Explosives traited, you generate an Explosion on your next attack after each dodge roll. If you are uncomfortable with dodging, this trait line is not recommended.


Equipment

Ascended gear and stat infusions are not required; exotic gear with the same stats is fine.
Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Pistol
Celestial
Pistol
Celestial
Sigil
Sigil
Pistol
Celestial
Shield
Celestial
Sigil
Sigil
Rune
x6


  • For budget prefixes, consider Rabid Rabid, Carrion Carrion, or even Soldier Soldier. The damage of this build does not scale off of Condition Damage nor Power very efficiently - what matters the most will be Quickness Quickness uptime alongside some sort of damaging stats and defensive stats.
  • can be used to provide extremely high sustain in certain situations.


Consumables

You should consider consumables that increase your defense, such as , or use consumables that increase your damage, such as and . When farming for profit, use and . In general, you should always use Ascended Food over non-ascended consumables when it is available.


Usage

This build features tiers of usage in ascending complexity. Find a comfortable tier.


Tier 1

  • Auto-attack with Flamethrower


Tier 2

In addition to previous tiers:

  • Use off cooldown
  • Use to proc


Tier 3

In addition to previous tiers:

  • Use off cooldown


Tier 4

In addition to previous tiers:

  • Use F-Skills off cooldown.

Tier 5

If comfortable with previous tiers, consider Build:Engineer_-_Basic_Engineer, Build:Scrapper_-_Power_Scrapper, or Build:Holosmith_-_Sword_Holo


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Arquillius gave this build 5 stars • March 2022
Very good. I just sit there with a flame thrower, robot does most of the work, keeps the agro against field mobs and I just flame them automatically. Good for someone who only has one had to use due to injury, or problems focusing and remembering combos, like me.

Comments

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