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Renegade - Celestial Renegade Roamer

This is a test build. You may comment and rate it.

Focused on: Hybrid damage and Sustain

Designed for: WvW Roaming

Expansions required: Path of Fire BuildsJanthir Wilds builds

Difficulty:
Normal
This build was last updated on February 22, 2025.

Overview

A Cele Renegade build with heavy AoE burst damage and great survivability, made for WvW Roaming.


Skill Bar

Spear
Staff
Utility
Utility


Skill Variants

Weapons

  • Shortbow over Spear - more burst, low sustain version that focuses more on single target pressure. It's seen as a worse yet still viable option. Still works fine and could be played if you don't have access to the Janthir Wilds expansion, which is required for using Spear in WvW.


Template Code

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Specializations

Variants

  • Righteous Rebel can be considered if you're having trouble dealing with conditions, but it's going to cost you some healing so the tradeoff isn't always worth it.


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Spear
Celestial
Sigil
Sigil
Staff
Celestial
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Relics

  • Relic of the Water - better condition cleansing.
  • Relic of Isgarren - if you can afford to sacrifice sustain for more damage.


Runes

  • Rune of Superior Rune of the Herald - keeps the boon duration but trades damage for sustain.


Consumables

Food

  • - great all around stat boost and damage mitigation.
    • and other similar Oyster consumables are fairly cheap on the Trading post if you don't have ascended cooking.
  • - better endurance regen, more access to dodging (and thus better condition cleansing too with Salvation).
    • Budget version:
  • - slightly worse endurance regen than that of the Orrian Truffle food, but the constant healing ensures effortless Unyielding Devotion uptime when playing with Salvation.
  • or - cheap precision bump and armor ignoring damage procs that also heal you.


Utility

  • - optimal.
    • - budget option.


Usage

General

  • Invoking a legend resets energy to 50 (ideally 75, more on that later), removes 1 condition, and could even trigger the sigils of your active weapon set (if they are not on CD) among other things. Swapping legends is basically the main resource management tool in the build - swap whenever you're out of CDs, low on energy, or need to cleanse.
  • Because of Charged Mists you should always aim to deplete your energy before switching legends in order to start at 75 energy instead of 50.
  • Renegade comes with its own 3 specialization skills:
    • Heroic Command is an important source of Might Might stacking, try to spare some energy for it whenever you can. It could also be used for pushing your energy below 10 before switching legends.
    • Citadel Bombardment could be a strong burst skill if you need to cleave and the targets are either stunned or immobile (for example when they are rezing a downed) but it's hard to land on moving targets.
    • Orders from Above doesn't really do anything. The build already has permanent Resolution Resolution uptime, this just adds more things we don't need. The only real use for this is energy depletion - if for some reason you have between 20 and 30 energy left but you want to swap legends, this can instantly get your energy below 10 so you can proc Charged Mists. Other than that, don't use it, it's a waste of energy.
  • Rapid Flow allows for permanent Swiftness Swiftness uptime. The easiest way to trigger this is to turn either Impossible Odds (if you chose Shiro) or Vengeful Hammers (if you chose Jalis) on/off every 5 seconds.
  • Dodging removes 1 condition via Eluding Nullification. This is your primary line of defense against conditions.
  • Unyielding Devotion provides damage mitigation for a short while after you're healed. Ideally you should have permanent uptime, which isn't hard to achieve as Wrought-Iron Will and regular dodging should do the trick. Rapid Flow and the Holo cake consumables could also help.


Shiro

  • Enchanted Daggers is a skill with life steal, which means the damage it deals bypasses any damage mitigation including Protection Protection or even Endure Pain. That being said it still can't go through evasion or invulnerabilities such as Distortion.
  • Impossible Odds can augment any skill and increase your damage output significantly while active. It's quite expensive though, so don't maintain it for more than a few seconds at a time, use it only for bursts. Note that it's only single target damage, doesn't cleave.
    • Always stop maintaining this skill if you're about to hit 0 energy - turning it off sends it on a 1 second CD while running out of energy results in a 4 second CD.
    • With Steadfast Rejuvenation this skill could also boost your sustain, making it that much more of a versatile tool.
  • Phase Traversal is great for initiating fights from range and immediately starting off with Quickness Quickness coupled with unblockable attacks. Quickness can be used to do burst damage or cleave downed targets better through auto attacking, while the unblockable attacks could seal the fate of enemies relying on blocking as their last resource option for sustain. Either follow up with hard hitting attacks or a Surge of the Mists / Scorchrazor if you wish to interrupt them (and to cancel their blocking skill).
  • Jade Winds won't be used often because it exhausts most of your energy pool, leaving you defenseless and with barely anything to capitalize on the CC. This should only be used to set up kills for your teammates, or to interrupt very important channels like a rez or a stomp.


Staff

  • Staff is the defensive weapon in the build.
  • The 3 main defensive skills include a block, a condition cleanse, and an evade frame. These skills are not only strong but also cheaper than Jalis skills in case you need to survive but you're running low on energy.
  • Renewing Wave other than being a much needed condition cleanse is also a Blast Finisher - your combo fields are not that great, but you could combo this with whatever fields your allies are using for stronger benefits like Stealth Stealth.
  • Surge of the Mists is an instant evade frame which already makes it valuable. Perhaps the best thing about this skill though is the fact that it CC's multiple times in a row, which makes it great at burning through Stability Stability stacks of your opponent and interrupting casts they thought were safe.


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Ratings

This build has a rating of 4 stars based on 1 votes.
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4 stars
Hanz gave this build 4 stars • February 2025
Tbh this is just me attempting to find a reason for us to have a Renegade build. The Alac is gone, so is the Might stacking. Everyone can use shortbow now, but nobody really wants to. The only real reason to pick up Renegade now is Kalla, and Kalla isn't even that good. The damage and sustain are fine, but other Revenant specs just do it better. The AoE is outstanding though and the condi burst can be really good when you spam all the things on Kalla + Spear. Kinda fun, but overall Rene's the weakest of the Rev elite specs.

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