Renegade - Celestial Renegade Roamer
This is a test build. You may comment and rate it.
Focused on: Hybrid damage and Sustain
Designed for: WvW Roaming
Difficulty:
Normal
This build was last updated on February 22, 2025.
Overview
A Cele Renegade build with heavy AoE burst damage and great survivability, made for WvW Roaming.
Skill Bar
Spear
Staff
Utility
Utility
Skill Variants
Weapons
- Shortbow over Spear - more burst, low sustain version that focuses more on single target pressure. It's seen as a worse yet still viable option. Still works fine and could be played if you don't have access to the Janthir Wilds expansion, which is required for using Spear in WvW.
Template Code
[&DQkMKwMpPx/cEdwRBhIGEisSKxLUEdQRyhHKEQIFAgPUESsSBhIGEisS1BECCQFZAAA=]
Specializations
Variants
- can be considered if you're having trouble dealing with conditions, but it's going to cost you some healing so the tradeoff isn't always worth it.
Equipment
Head
Celestial
Celestial
Shoulders
Celestial
Celestial
Chest
Celestial
Celestial
Hands
Celestial
Celestial
Legs
Celestial
Celestial
Feet
Celestial
Celestial
Backpiece
Celestial
Celestial
Accessory
Celestial
Celestial
Accessory
Celestial
Celestial
Amulet
Celestial
Celestial
Ring
Celestial
Celestial
Ring
Celestial
Celestial
Spear
Celestial
Celestial
Sigil
Sigil
Staff
Celestial
Celestial
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
Relics
- - better condition cleansing.
- - if you can afford to sacrifice sustain for more damage.
Runes
- - keeps the boon duration but trades damage for sustain.
Consumables
Food
- - great all around stat boost and damage mitigation.
- and other similar Oyster consumables are fairly cheap on the Trading post if you don't have ascended cooking.
- - better endurance regen, more access to dodging (and thus better condition cleansing too with Salvation).
- Budget version:
- - slightly worse endurance regen than that of the Orrian Truffle food, but the constant healing ensures effortless uptime when playing with Salvation.
- or - cheap precision bump and armor ignoring damage procs that also heal you.
Utility
- - optimal.
- - budget option.
Usage
General
- Invoking a legend resets energy to 50 (ideally 75, more on that later), removes 1 condition, and could even trigger the sigils of your active weapon set (if they are not on CD) among other things. Swapping legends is basically the main resource management tool in the build - swap whenever you're out of CDs, low on energy, or need to cleanse.
- Because of you should always aim to deplete your energy before switching legends in order to start at 75 energy instead of 50.
- Renegade comes with its own 3 specialization skills:
Might stacking, try to spare some energy for it whenever you can. It could also be used for pushing your energy below 10 before switching legends.
is an important source of - could be a strong burst skill if you need to cleave and the targets are either stunned or immobile (for example when they are rezing a downed) but it's hard to land on moving targets.
Resolution uptime, this just adds more things we don't need. The only real use for this is energy depletion - if for some reason you have between 20 and 30 energy left but you want to swap legends, this can instantly get your energy below 10 so you can proc . Other than that, don't use it, it's a waste of energy.
doesn't really do anything. The build already has permanent
Swiftness uptime. The easiest way to trigger this is to turn either (if you chose Shiro) or (if you chose Jalis) on/off every 5 seconds.
allows for permanent
- Dodging removes 1 condition via . This is your primary line of defense against conditions.
- provides damage mitigation for a short while after you're healed. Ideally you should have permanent uptime, which isn't hard to achieve as and regular dodging should do the trick. and the Holo cake consumables could also help.
Shiro
Protection or even . That being said it still can't go through evasion or invulnerabilities such as .
is a skill with life steal, which means the damage it deals bypasses any damage mitigation including
- Always stop maintaining this skill if you're about to hit 0 energy - turning it off sends it on a 1 second CD while running out of energy results in a 4 second CD.
- With this skill could also boost your sustain, making it that much more of a versatile tool.
can augment any skill and increase your damage output significantly while active. It's quite expensive though, so don't maintain it for more than a few seconds at a time, use it only for bursts. Note that it's only single target damage, doesn't cleave.
Quickness coupled with unblockable attacks. Quickness can be used to do burst damage or cleave downed targets better through auto attacking, while the unblockable attacks could seal the fate of enemies relying on blocking as their last resource option for sustain. Either follow up with hard hitting attacks or a / if you wish to interrupt them (and to cancel their blocking skill).
is great for initiating fights from range and immediately starting off with
- won't be used often because it exhausts most of your energy pool, leaving you defenseless and with barely anything to capitalize on the CC. This should only be used to set up kills for your teammates, or to interrupt very important channels like a rez or a stomp.
Staff
- Staff is the defensive weapon in the build.
- The 3 main defensive skills include a block, a condition cleanse, and an evade frame. These skills are not only strong but also cheaper than Jalis skills in case you need to survive but you're running low on energy.
Stealth.
other than being a much needed condition cleanse is also a Blast Finisher - your combo fields are not that great, but you could combo this with whatever fields your allies are using for stronger benefits like
Stability stacks of your opponent and interrupting casts they thought were safe.
is an instant evade frame which already makes it valuable. Perhaps the best thing about this skill though is the fact that it CC's multiple times in a row, which makes it great at burning through
Related Builds
- Shortbow Shiro (PvP) - Conquest PvP version.
Ratings

Tbh this is just me attempting to find a reason for us to have a Renegade build. The Alac is gone, so is the Might stacking. Everyone can use shortbow now, but nobody really wants to. The only real reason to pick up Renegade now is Kalla, and Kalla isn't even that good. The damage and sustain are fine, but other Revenant specs just do it better. The AoE is outstanding though and the condi burst can be really good when you spam all the things on Kalla + Spear. Kinda fun, but overall Rene's the weakest of the Rev elite specs.
Comments
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