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Scourge - Blood Bunker Scourge

Part of the current metagame

Part of the current tournament metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Condition damageSupport and Sustain

Designed for: PvP Conquest

Expansions required: Path of Fire Builds

Difficulty:
Easy
This build was last updated on August 08, 2025 and is up to date for the July 18, 2025 patch.

Overview

A high sustain condition PvP bunker Scourge build that's valued for its tankiness and versatility. It can do anything from stalling 1v1s, decapping with Fear chains, or supporting teamfights.


Skill Bar

Scourge-skillbar-bg.png
Staff
Dagger/Warhorn
Utility


Skill Variants

Utility

  • Well of Corruption - mainly an offensive option, but boon corruption always has inherent defensive value too (for example corrupting Might into Weakness).
  • Corrupt Boon - burst CD that works great against other bunker builds.
  • Summon Flesh Wurm - mobility, escape tool, and minor source of Life Force gain.
  • Spectral Walk - stunbreak and great tool for kiting enemies. Also provides some mobility and cleansing.


Template Code

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Specializations


Equipment

Staff
Sigil
Sigil
Dagger
Warhorn
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Amulets

  • - equally viable option.

Sigils

  • Sigil of Transference - could replace one of the sigils on Dagger/Warhorn for improved group healing, but most of your healing is tied to Staff so it's not mandatory.

Relics

  • Relic of Geysers
  • Relic of Nayos
  • Relic of Cerus


Usage

Elite specialization basics

  • Death Shroud is replaced by shade skills, but shroud related traits still work. Life force (LF) is no longer drained passively or upon taking damage, but instead serves as a resource used by F2-5 skills (F1, which places the shade, is free).
  • Manifest Sand Shade adds a bit of range to the build and acts as a somewhat spammable source of barrier/cleansing/Vigor Vigor that doesn't cost anything.
  • F2-5 skills go off around both the caster and active shades.


General

  • Role: your role is rather flexible. The build can do anything from stalling capture points in 1v1s and decapping over time with Fear Fear to supporting allies in teamfights and softening up enemy bunkers with boon removal.
  • Do not spam your staff marks on the ground while out of combat, as a single dodge can undo them all. Placing Mark of Blood on chokes to detect enemies crossing in stealth is fine however, as it's a rather short CD and weak one.
  • Using Manifest Sand Shade near the start of every fight and aiming to maintain at least 1 active shade is highly recommended. Having an active shade gives you damage reduction and allows you to cover a larger area with your shade skills.
  • Necromancer mobility is rather bad, so try to make use of the terrain with proper positioning. Make it hard for enemies to reach you especially ranged ones - pillars are your friend.
  • Consider using Trail of Anguish before your heal for the Stability Stability while under heavy pressure.
  • Ghastly Breach is a rather powerful skill, but also easily avoidable. Don't just drop it randomly at the start of the fight, wait for the right moment - look for a situation where you can make your opponent overcommit. Place it on enemies trying to revive their downed teammate, or under yourself on low HP to scare them off.
  • If taken Corrupt Boon is not only a great spike skill, but also a defensive one - thanks to the low cast time CB can be used to counterpressure targets. Someone's chasing you with Stability Stability and Might Might stacks? Turn their boons against them, right into Fear Fear and Weakness Weakness! It's also unblockable.


Support

  • Your two specialities are barrier stacking and condition cleansing.
  • Applying a barrier cleanses conditions and grants Vigor Vigor.
  • Manifest Sand Shade, Sand Cascade, Sandstorm Shroud and Sand Flare are your main sources of barrier sharing.
  • Transfusion adds a support element to all of your Staff marks. Allies can now trigger the marks, and each mark has a unique positive effect on top of some healing.
    • Transfusion's effects also apply to trait procs, like the Mark of Blood you create after dodging.
    • To get the most out of the marks, aim to hit both friend and foe with the same skill.
    • There's a minor downside to this trait: you can no longer place marks beneath your feet preemptively! For example on other builds you could place a Reaper's Mark under yourself right before a Revenant or Thief would jump you with a teleport, interrupting their burst attempts. With Transfusion however the mark would be triggered by you the moment it's placed, leaving you open to attacks.
  • Sandstorm Shroud pulses barrier and Protection Protection to nearby allies for a couple of seconds, followed by a detonation that applies a larger amount of barrier while also corrupting boons on enemies. This skill only goes off around yourself and shades that were placed before the activation of this skill, so try to set up multiple shades in advance in order to cover a larger area. It's one of the strongest skills in the build both for defensive and offensive purposes so try to hit as many targets as possible, both friendly and hostile.
    • Try to share as many pulses with allies as possible, but enemies only really need to be in range of this skill for the final detonation.
    • Dark Pact is an excellent tool for rooting an enemy into the final explosion.
  • Nefarious Favor adds yet another group cleanse to the build.


Life Force management

  • As your shade skills cost LF, being efficient at managing this resource will be crucial for both your damage and sustain. We're going to list all the sources and provide a few tips for getting the most out of them.
  • All staff skills generate life force:
    • Necrotic Grasp is a rather weak skill and there's no way you'll be able to use it much under any pressure. It does however generate 4% LF per target hit, and you should use it for the occasional ranged poking. Alternatively, right after you won a fight (and no enemies are nearby who could rez their downed allies) you can use the downed bodies as batteries and just spam staff autos on them for a substantial amount of free Life Force while bleeding out the enemy.
    • Marks are unblockable and generate 3% LF each. Mark of Blood and Chilblains can be used freely for just pressure and LF building, while Putrid Mark and Reaper's Mark are more powerful and should be kept for the proper occasion (Putrid for mass cleansing and Reaper's for interrupting).
  • Eternal Life passively stacks LF for you up to the 10% threshold except for when Sandstorm Shroud is active.


Related Builds

  • Scourge - Blood Sage - slightly more offensive version, focusing more on condi damage rather than sustain and group utility.


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
Thumpen gave this build 5 stars • August 2025
super easy and fun! overall it’s broken build!! so have fun with it until nerf.
5 stars
Auroraborealis gave this build 5 stars • August 2025
The closest you can get to playing the game with hacks and not being banned. Enough sustain to barrier a nuclear blast, will probably outlive roaches. Bunker Scourge is an absolute menace that takes practically 0 skill or practice to pilot. Reminiscent of a bygone era of Defense Staff Spellbreaker, but with a load of area spam and condition clearing for all of humanity. Do not waste your time trying to 1v1 this, as its akin to punching a hot steel wall with a stick of dilapidated butter. 5 stars is not enough to rate this build, nor is all the stars in the known universe.
5 stars
Hanz gave this build 5 stars • August 2025
Updated version of the tried and tested Scourge formula that surged in popularity after the Transfusion rework. Insane sustain and group utility with passable damage.

Comments

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