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Scrapper - Burst Gyro Scrapper

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damageMobility and Control

Designed for: PvP Conquest

Expansions required: Heart of Thorns builds

Difficulty:
Normal
This build was last updated on June 01, 2024 and is up to date for the October 8, 2024 patch.

Overview

A high risk, high reward PvP Scrapper burst build that's just as deadly in melee as it is in range. Scrapper relies a lot on tools like Superspeed Superspeed, CC and Stealth Stealth to avoid taking damage while pressuring targets with Grenade Kit from range and Hammer/Gyros in melee.


Skill Bar

Hammer
Utility


Skill Variants

Utility

Viable choices for the optional slot:

  • Slick Shoes - great CC and a stun break on toolbelt, it's both a defensive and offensive pick.
  • Shredder Gyro - higher burst damage and a CC on toolbelt.


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Specializations

Variants

  • Power Wrench makes you slightly worse against conditions but significantly reduces the CD of Sneak Gyro.
  • Takedown Round increases your burst damage.
  • Kinetic Battery improves Quickness Quickness and Superspeed Superspeed uptime at the expense of survivability and Explosive Entrance synergy.

Variants

  • Object in Motion trades sustain for higher damage.


Equipment

Hammer
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Sigils

  • Sigil of Cleansing over Sigil of Courage - lower damage, better defense against conditions.

Runes

  • Rune of Scrapper - a more defensive pick.
  • Rune of Scholar - more damage, lower sustain.

Relics

  • Relic of Antitoxin - improves your condition cleansing, something the build usually struggles with.
  • Relic of Fireworks - higher burst potential, could also be activated by Grenade Kit skills and Function Gyro.


Usage

General

  • Role: roam the map and +1 fights, aim to overwhelm enemies with your burst damage before moving on.
  • While Hammer is a very strong offensive option, it can be just as defensive. The build is rather squishy so CD management is very important. Try to pressure targets mostly with Grenade Kit if you want to play it safe and keep Hammer ready for situations where you'd be forced into melee or have to defend yourself.
  • If you want to get the most out of Grenade Kit set up a keybind for About Face.
    • Go to Options Control Options Movement, About Face should be at the bottom.
  • Grenades can be thrown at targets behind your character. You can kind of abuse this with About Face by quickly turning around to move away from your target while targeting them with grenade attacks:
    • Keep moving forward then hold left click briefly while pressing about face - you should now be moving in the opposite direction as long as you're holding down the movement key.
    • Hold the same movement key (W for most players) and right click once to turn back to where you were originally facing once you've built enough distance.
    • Repeat these steps to stay at the edge of 900 range while throwing grenades.
  • Function Gyro (F5) has massive utility value as a skill that can stomp enemies and revive allies from range.
    • This toolbelt Gyro grants Superspeed Superspeed like any other Gyro while also cleansing 1 condition. In desperate sitations you could use this for personal survival instead of as a group utility tool.
    • You can stealth the Function Gyro with Sneak Gyro.
  • Feel free to use Function Gyro while roaming between capture points for easy Swiftness Swiftness access.


Damage

  • Most of the damage comes from Grenade Kit and its toolbelt skill Grenade Barrage, the latter being the best burst skill in the build.
    • Shrapnel Grenade and Freeze Grenade do the most damage, followed by the autoattack Grenade which is a solid filler skill.
    • Freeze Grenade's Chill Chill is ideal for snaring enemies while pressuring them from range.
    • Poison Grenade doesn't hit very hard but the Poison Poison's good for pressuring bunkers and delaying rez attempts as it reduces healing received by enemies. It's also unblockable.
    • Flash Grenade is something of a defensive skill, low damage but the Blind Blind could enable you to keep throwing grenades at your target without getting counterpressured.
  • Using Leap and Blast finisher in combo fields is how you maintain Fury Fury from Kinetic Accelerators. Always try to use Rocket Charge inside a combo field as you can't afford to let a double Leap finisher go to waste.
    • Using Function Gyro is a quick and effective way of obtaining Fury Fury as it's both a combo field and finisher.
  • Try to make sure that your burst lands by using CC and Stealth Stealth beforehand:
    • Sneak up on your target with Sneak Gyro.
    • Stun them with Thunderclap or Blast Gyro.
    • Knock them down with Slick Shoes (if taken).
  • Blast Gyro takes a few seconds to charge up, use Superspeed Superspeed and Rocket Charge to stay on top of your target.
  • Electro-whirl and Rocket Charge on Hammer both do great damage in melee.


Sustain

  • Superspeed Superspeed is your best friend, use your superior mobility to leave enemies behind and get away from danger. Also provides a steady stream of healing via Rapid Regeneration along with Swiftness Swiftness.
  • Sneak Gyro is often a life-saver because of the AoE stealth. Rocket Charge could extend the duration of stealth but it's also a skill that does damage so be careful not to reveal yourself.
    • Blast Gyro could extend stealth duration for allies too but because of its huge radius this can't be used for that when enemies are near, otherwise you'd only break stealth by accidentally hitting someone.
  • The only stunbreaks in the build are found on toolbelt skills: Blast Gyro's Bypass Coating and Slick Shoes' Superspeed (not to be confused with the effect of the same name).
  • Both Medic Gyro and Reconstruction Field are Water fields, use Rocket Charge and Blast Gyro in these to combo extra healing whenever you can.
    • Blast Gyro is both a combo field and a finisher, it has to be used after the creation of a Water field if you want extra healing. Therefore this only works with Medic Gyro as Reconstruction Field's field doesn't last long enough to fit an entire Blast Gyro cast into it. Rocket Charge works with both fields and it's a double finisher.
  • Condition cleansing is limited only to toolbelt skills via Mechanized Deployment synergy and Medic Gyro from Reactive Lenses. Be very careful against condition specs - try to stay in range, use CC as much as possible and avoid their attacks with Hammer. Bail out with Superspeed Superspeed and Stealth Stealth at the first sign of trouble.
  • Every Hammer skill except the autoattack could be used defensively.
  • Electro-whirl does great damage in melee while reflecting projectiles, Rocket Charge has a lengthy evade frame on top of being a double combo finisher and having high damage, Thunderclap stuns enemies while leaving behind a pulsing damage field.
  • Shock Shield is the most defensive thing on Hammer, being a block skill with barrier. While the damage is mediocre it's still worth using it in melee as you gain barrier whenever the skill strikes an enemy, but even if you don't do that the block is still very useful.
  • If taken Slick Shoes is great at turning things around. The instant unblockable AoE CC could stop most burst attempts made by enemies without Stability Stability while also creating the perfect opening for counterpressuring targets. Really good at immediately punishing teleport skills like Phase Traversal or Steal too.
  • When it comes to this build the best defense is a good offense. Your survivability isn't great but your damage is, so try to keep enemies on the backfoot with constant pressure.


Stack Swiftness Swiftness for your team before the game starts!

  • Drop Function Gyro on the spawn exit gate.
  • Immediately follow up with a Blast Gyro.
  • Allies may contribute to this too by throwing their own blast finishers into the mix as well.


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Ratings

This build has a rating of 5 stars based on 7 votes.
Log in or register to rate this build.
4 stars
Melumi gave this build 4 stars • June 2024
The latest updates have created some challenges for this build. When facing opponents with strong burst negation, sustain, and control, it can be tough to compete or feel useful. In high-level play, this build is no longer competitive unless you're up against specific team compositions. Most of the time, enemies know you've got a single stun break, and you'll find yourself getting targeted and shut down often. If you do choose to swap out one of the gyros for another stun break, you'll sacrifice what feels like too much damage and sustain from the barrier gen. In today's meta, condi and control are very strong picks, which means Scrapper can struggle to keep up without sufficient self-condi cleanse. Unfortunately, losing quickness when taking Antitoxin or any other relic feels frustrating, as it limits your burst speed and damage which is arguably your biggest strength. While this build can still shine in certain situations, it may not be the best choice for ranked play atm. You might find that enemies are surviving your burst more often, and you're struggling to deal with chain CC or condition stacks due to a lack of cooldowns or innate survivability.
5 stars
Krytical.ERROR gave this build 5 stars • February 2024
I'm not sure where the "high risk" comes from in this build, because it doesn't feeel very high risk at all. In practice, this spec feels like it plays almost like a Thief. Pop out of Sneak Gyro and delete someone, do massive cleave damage via Nade Kit and free stomps with Function Gyro while you keep hitting everything in sight, warp around the map and evaporate people, laugh as you get top kills and damage for free every match. There are more buttons to press than there are with most builds, but once you get into the flow of it, this Scrapper spec will hard carry most matches, with very little counterplay potential. Feels like ANET just can't get this one adjusted quite right, as multiple tuning passes seem to have had little effect. Fun and hilarious to play - demoralizing to play against.
5 stars
Hanz gave this build 5 stars • January 2024
Still one of the most popular burst builds in 2024, even after getting nerfed several times. Sustain's relatively low but it has enough cleansing and defensive CDs plus stealth and CC to not be a complete pushover, especially in competent hands. Might take some practice to get it right but it's worth investing into.
5 stars
Vex gave this build 5 stars • May 2023
Anet keeps nerfing scrapper but the problem isn't even scrapper it's nade kit. Hardcarries the entire build, it's still a beast. But once anet finally nerfs nades they'll need to buff scrapper or it'll disappear.
5 stars
Deloitte34 gave this build 5 stars • April 2023
Very broken dmg and sustain, you will need to massively outplay in order to go anywhere while the build itself is fairly easy to use
4 stars
Ethan gave this build 4 stars • March 2023
Insane damage and escape available to it through super speed and invisibility. However with the rise in popularity of condi reaper and other powerful confdi specs you will struggle. Condi cleanse has always been a struggle for engi, and this build is no different. Also gets countered by cc because of limited stun breaks and no stab access. Still giving it a 4 despite these weaknesses because of how strong its disengage and damage is
4 stars
Goon gave this build 4 stars • February 2023
This build has a very similar place as sic em sniper. It will farm new players but against people that know how to play around scrapper it is much more middle of the road. However, the perma superspeed allows a good player to really control a match and avoid the players that know what theyre doing while farming the peepos. Fun build but nade and tools holo are better engi builds with a higher skill cap.

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