Untamed - Staff/Dagger Untamed Duelist

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage and Sustain

Designed for: PvP Conquest

Expansions required: Heart of Thorns buildsPath of Fire BuildsEnd of Dragons buildsSecrets of the Obscure builds

This build was last updated on June 19, 2024 and is up to date for the May 21, 2024 patch.


A high-sustain PvP condition Untamed build made to win or stall smaller fights while also bringing some group healing and utility to the table.

This build's made possible by SotO's weaponmaster training which allows Rangers to use any elite spec weapon.

Skill Bar


Skill Variants


  • Signet of Renewal over Signet of Stone - passive healing plus a stunbreak and mass cleanse instead of defense against strike damage.


Spinegazer Spinegazer can be replaced by:

  • Sky-Chak Striker Sky-Chak Striker - mainly an offensive option with CC and damage but also drops a field for Swiftness Swiftness stacking with Blast finishers or Daze Daze spamming with Leap finishers.
  • Jacaranda Jacaranda - offensive option with AoE damage and some CC.

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  • Corrupting Vines makes you better at fighting boon-based bunker builds if you can give up some defense against conditions.



Equipment Variants


  • Relic of Nayos - higher healing.


Elite specialization basics

  • Untamed Untamed Rangers have more control over their pets than regular Rangers, allowing them to manually control their pet's 3 special attacks.
  • Unleash is the central mechanic of Untamed. At any given time either you or your pet is in the Unleashed state, and you get to flip back and forth on a 1s CD.
  • When you're unleashed, your first autoattack is empowered. Staff's turns into Solar Brilliance while Dagger's becomes Neurotoxin Burst. Unleashing yourself makes you deal more damage.
  • Unleashing the pet grants you damage reduction while their pet skills flip over to new ones:
    • F1 becomes Venomous Outburst
    • F2 becomes Rending Vines
    • F3 becomes Enveloping Haze


  • Dodge rolling is the most important part of your survivability and not only for obvious reasons. From traits you get Protection Protection (which also heals you every second) and remove 1 condition whenever you dodge, turning this mechanic into a great way of recovering from taking damage if you failed to prevent it.
  • Cleansing Unleash makes your Unleash ability remove 2 conditions every 10 seconds.
  • Use Ancestral Grace for mobility when moving between capture points. In fights however always try landing on an ally or your pet, as healing someone else reduces the CD of this skill.
  • Mutate Conditions is for emergencies in case condition damage is starting to overwhelm you. Consider disengaging/repositioning right after or following up with Stealth Stealth so you have some time to recover. It's also a stun break.
  • "Protect Me!" is both a stun break and an excellent skill for damage mitigation. Hold onto it in case you get stunned if Mutate Conditions is on CD, otherwise you get to use it a bit more freely.
  • Forest's Fortification is one of your best survival tools but also one that has good synergy with your more offensive abilities because of the CD reduction part. Skills like Solar Brilliance that can strike several enemies multiple times in just a few seconds can drastically reduce the CD of the elite.
  • Venomous Outburst is great for repositioning your pet and making sure they can't be kited.
  • Rending Vines applies Slow Slow but only if the target is CC'd. It's still useful for preventing them from counterpressuring you after the CC.
  • Enveloping Haze destroys projectiles while the Chill Chill makes it easy for you to kite enemies caught in it.
  • Perilous Gift heals more the lower your HP is, so it's worth holding onto until you get really low. As the skill negates incoming damage after being used you don't have to worry about using it on low HP, but you do have to worry about CC - if you greed and try to use it on 2-3k HP but get interrupted then you're probably going to die. Taking risks can pay off with this skill but always consider the situation you're in and what other CDs are available, Signet of Stone for instance could bail you out against Power-based specs if you eat a stun at low HP so you're allowed to be more greedy when SoS is up.

Stealth stacking

  • You can stack Stealth Stealth for your team by dropping Smokescale's F2 ability Smoke Cloud and using Blast/Leap finishers.
  • Both sets have a combo tool for this field:
    • Ancestral Grace on Staff is a Blast finisher, resulting in AoE stealth.
    • Instinctive Engage on Dagger is a Leap finisher, applying stealth only to you.
    • There's also Rending Vines (unleashed pet F2), another Blast finisher for AoE stealth.
  • Stealth is useful in many situations from hiding your team before an engagement and ambushing the enemy to moving around the map undetected. With Smoke Cloud Rending Vines you even get to stealth yourself while stunned, using only your pet.


  • Dagger/Dagger is your more dangerous set, Staff is mostly defensive by nature.
  • Neurotoxin Burst is the strongest skill on this set, it's a ranged gapcloser with decent damage and good condition variety. Always unleash yourself when you swap weapons because Let Loose lets you use the ambush attacks right away.
  • Instinctive Engage is good at setting up other skills like Double Arc because of the Quickness Quickness.
  • Stalker's Strike is best used after Crippling Talon because it deals extra damage to movement-impaired enemies.
  • On Staff the skills deal almost negligible damage, Solar Brilliance combined with the auto spam is the best you can do.
  • Spinegazer's abilities can augment your damage quit a bit.

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This build has a rating of 5 stars based on 4 votes.
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5 stars
Karmawin gave this build 5 stars • March 2024
Really an excellent spec! Not the easiest to play, but extremely powerful. Not the most damage, but very good survival
5 stars
Hanz gave this build 5 stars • January 2024
Still holding up in the duelist role, even if it's no longer meta. The damage is rather low but that doesn't really matter much, it has the sustain to outlast just about any build in a 1v1. It's also very easy to play, so it's a good build to pick up if someone wants to get into Untamed which is seen as a harder spec to play.
5 stars
Deloitte34 gave this build 5 stars • October 2023
I give this build....2x months worth of life before it gets nerfed behind average usage, it's a bunker spec...and it's a ranger bunker spec, anet won't let it fly like with the rest
5 stars
Eddieknj gave this build 5 stars • October 2023
The build could be a bit different, but the central idea of the build is very strong. This is a nightmare to play against. Strong sustain, projectile denial, damage, stealth, mobility - it's got it all.


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