Weaver - Freshweaver
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A PvP Weaver take on Fresh Air with a steep learning curve, focusing on burst damage.
Healing skill options:
- - A reliable burst healing on a low cooldown
- - For consistent condition removal at the risk of being interrupted
- - If you feel more comfortable with constant sustain over burst healing, note that your inability to easily to accesswill leave you without convenient burst healing
Optional Utility Skill changes:
- over- This provides significantly less reliable defense but allows you to defend yourself during channel times of abilities, stomps or revives where necessary
- can be taken if you wish to sacrifice some healing for a more evasive setup.
- - more reliable than scholar but with a noticable damage drop.
- - a reliable damage bonus at the cost of some precision.
- - can replace Energy for minor condition removal.
- Weaver changes the way you attunement swap, if you swap into then into, skills 1 and 2 will be Air, Skills 4 and 5 will be Fire and skill 3 will be a new skill that mixes Air and Fire. If we then attune to, skills 1 and 2 will be Water, skills 4 and 5 will be Air and skill 3 will be a mix of Water and Air. We will refer to the attunement that defines your 1 and 2 skills as your primary attunement and the attunement that defines your 4 and 5 skills as your secondary attunement.
- To attune to a single element in the way other Elementalists can, simply attune to that element twice in a row. This build makes significant use of this with due to the trait.
- With this build, we will rarely double attune to any element aside from and will make little use of.
- This build bursts via stacking instant cast abilities on top of an ability with a cast time. An example of this would be casting during the cast of.
- The 3 main skills you will use in bursts that have a cast time are ,and.
- The instant cast skills you will initially use in your burst are and possiblyif you have preparedand if you are in attunements to conveniently access this.
- All of your bursts will finish with casting twice (we are able to due this due to) to get 2 procs ofthen casting.
- Burst combinations that require an enemy to stay in place such as any burst using should useinto provide an immobalize due to.
These are some potential combinations you can use based on the technique outlined above to burst people down.
From Fire primary Air secondary:
- Note: in this specific case, if you already have an active buff before beginning the chain, thenshould be used after the secondin order to benefit from the Air modifiers and.
From Earth primary Air secondary:
From Earth primary Fire secondary:
- The most important aspect to staying alive on this build when kiting is ensuring you keep track of Stability on your opponents. This build has fantastic access to CC to defend yourself with but has limited mobility of its own.
- Your main CC's are ,andinto proc.
- andprovide excellent protection against enemies who use projectiles, however, these do not work against unblockable projectiles and some ranged builds, such as this one, are mostly unaffected by projectile reflects and blocks.
- ,andare your last resort defenses in situations where neither CC nor projectile counters will keep you alive, you should only use these when your other defenses will not save you as they have long cooldowns
- Swapping in and out of will stack swiftness to move between points; note that castingagain to become fully attuned to air will procbut will not proc; it will therefore grant Superspeed but not swiftness.
- The condition applied from applies is defined by your primary attunement when yourhits the enemy rather than the primary attunement you are in when you cast the skill. If you are relying oninflicting Immobilize to set up a burst then you will need to remain inuntil it lands or swap into it before it lands.
- andwill block the downed interrupt skills of both Engineers and Warriors allowing you to easily secure stomps, for most other professions a well timedwill also work.
- is this builds primary access to downed cleave, chiefly through the use ofand. Remember you can still swap attunements during this for,or.
- now grants immunity to CC and can be used to secure stomps or revives where necessary.