Weaver - Freshweaver

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Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Direct damageMobility.

Designed for:


A PvP Weaver take on Fresh Air with a steep learning curve, focusing on burst damage.



Slot Changes

Healing skill options:

  • - a low cooldown burst heal which can also be used at the start of the game to stack additional swiftness on yourself.
  • - an additional condition removal and high healing at the cost of downtime on your damage and a greater possibility of being interrupted.
  • - for constant healing.

Optional utility slot:

  • - overall the strongest defensive pick.
  • - weaker than Twist of Fate, but the blocks can be used to keep your pressure up a little bit longer or to shield your healing skill.



  • can be taken if you wish to sacrifice some healing for a more evasive setup.


Superior Sigil of Exploitation
Superior Sigil of Exploitation.pngSuperior Sigil of Exploitation
Deal 5% extra damage to targets below 50% health.
Superior Sigil of Courage
Superior Sigil of Courage.pngSuperior Sigil of Courage
On hit gain might for 10 seconds. (Cooldown: 2s)
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity



  • for a more evasive setup.
  • for more condition removal.


  • for a more consistent damage boost.
  • if you're having trouble utilizing Scholar but want more Precision than what Strength offers.



  • At the beggining of the match, start with any non-air attunement combination. When the doors open, switch to air to get Swiftness Swiftness, then attune to Air again when you can. After that, keep rotating between Fire and Air to maintain swiftness. If running
    you should cast this during air when the match first starts for additional swiftness. You can also substitute
    for one rotation when moving between points in order to cast
  • Recharging Air: to take adventage of
    you need to score a critical hit. The fastest way to do it on attunements with longer cast times is to start channeling the air autoattack
    just before leaving
    . Swapping attunements doesn't break skill casting and Arc Lightning is almost guaranteed to critically hit at least once. This is also how we gain rapid access to our most important defensive weapon skills; namely
    . Simply Start a cast of
    then immediately cast
    followed by
  • should usually be used while in
    for the Immobilize Immobilize, which makes it harder to avoid your burst. Alternatively, cast
    while still in
    then switch over to Earth before the projectile hits - this will root the target and you can get back into Air without skipping a beat as Arcane Blast is always a critical hit. With 1.5k range this is also your best ranged option.
  • is mainly for cleaving downed bodies but can be used for mobility in emergencies. The enormous 180 second cooldown should be considered when using it simply as an escape however.
    is especially useful for cleaving people who are downed against walls or other objects where you can spin in place on them - doing so often hit for 10,000 damage or more. Generally speaking,
    should be ignored as it only scales with condition damage and is unreliable against people who are not downed or CC'd.
  • Your main burst combination is starting in
    on skills 1 and 2 while having
    on skills 4 and 5. From here, you use
    followed by
    , a second
    (as this procs
    twice followed by
    . You can also use
    at any point during this burst for added damage if you can spare the ammunition.
  • Another burst combination that deals more damage than the above combination but is significantly easier to evade and requires less convenient starting attunements. You should start in
    across all skills then use
    at the same time as using
    . You should then use
    followed by
    , a second
    and finally
  • and
    are both projectile reflects, aside from the regular uses, these can also be used to secure stomps against Warriors and Engineers as
    are both projectiles.


  • Generally switch back to Air as soon as you can. Air Fire Air is correct, but Air Fire Earth Air is not.
  • Much of this build's damage comes from swapping to
    , as this triggers
    and grants access to
  • is the only element you should frequently double attune to, in order to get
    and to proc Electric Discarge yet again. Occasionally it is worth double attuning to
    in order to gain access to
  • is your second most important attunement as it has a very powerful burst skill:
    . Try to use Plasma Beam while the
    buff is still active.
  • also has its uses.
    's projectiles can add to your burst,
    is a rather useful CC, and skills #4-5 are excellent defensive tools.
  • should be avoided most of the time, as it doesn't offer much. It can however be dipped in and out of by casting
    followed by two casts of
    for some extra procs of


  • Heavy burst builds.
  • Stun-lock builds.
Build rating: 78%
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9 Ratings
Silver Medal - Good
Baescons said this build was good February 2018

one of the higher damage specs atm. looks playable

Silver Medal - Good
Utrex said this build was good December 2017

Permanent superspeed when engaging, no need to face target (unless using Plasma Beam or Arc Lightning) simply splendid burst when in the hands of a master. Less sustain than core FA but because you have a good kiting kit you're able to use mobility to your advantage. A very difficult build but it's a high reward for its risk. (Used Arcane burst variant)

However, when it comes to Bunkers this build isn't that effective. The damage, even when slotting for extreme glass, still can't outdamage a bunker. If the bunker kites it's useless.

Overall I feel like the kit sacrifices a bit too much sustain for an uptick in damage, and while it's a neat kit with cool ideas, the fact that Water is integral to Elementalist simply makes this too glassy and, I daresay, clunky.

Silver Medal - Good
Hanz said this build was good December 2017

Has some pros and cons.

What I like:

1) FA weaver makes better use of Focus than any other weaver build because it can rotate the primary attunement to secondary in no time, so it has better access to Earth 4-5.

2) Higher burst than core FA.

What I don't like:

1) You're locked to a single attunement for way too long once you're in air. Not being able to swap around reactively is going to cause a lot of problems. I said it can rotate attunements better than other weaver builds, but still much worse than core ele or even tempest. In air this is a free kill, utilities can only buy so much time.

2) Very minimal sustain, even for a burst build.

3) Feels clunky and handicapped, I think weaver was made with sword in mind and anything else is going to be okay-ish at best.

6 More Ratings
Bronze Medal - Basic
Forgotmypasswordlulz said this build was basic December 2017

Doesn't offer anything to the team, has bad cleave, and no damage between bursts. Sustain's nowhere to be found.

Gold Medal - Great
McBKboy said this build was great December 2017

Very strong. Water into fire into lightning will demolish anything, asumming you have good positioning.

Gold Medal - Great
Auser said this build was great December 2017

One of the best dps ranged burst builds atm, can carry teamfightd if you can position well due to being able to wipe scourges and others out easy

Silver Medal - Good
Nathanel said this build was good December 2017

marvelous burst, and incredibly nice condi cleanse better then core fresh air. definately one of the succesfull non Firebrand,Scourge,Mirage and Spellbreaker builds out there.

Gold Medal - Great
Karas said this build was great December 2017

Insane burst build it is the perfect counter against avatar Sw/D weaver build.

it gets raped by other ranged burst build though. But really this and avatar are the 2 best usage you can make with weaver in PvP

Silver Medal - Good
Swagnacious said this build was good November 2017

I personally run with scholar rune, get rid of water traits, run arcane 2,3,2. Run lighting flash, arcane shield, and arcane blast. Taken a liking to glyph of harmony as well. You'll definitely see a massive damage spike when you 2x swap to air, then go in for an air/fire 3 (plasma beam) and 2x swap to air before the channel finishes, all while dumping air 2 and arcane blast. The damage is destructive. The draw back to this build is that you can't handle condi pressure, you also have to per-determine what weapon skills you might need and set yourself up for them just in case. So always keep in mind, your needing a defensive cd (ex: earth 5) your gonna need to force it open with FA in most cases. This build is one I highly recommend to veteran FA players.

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