Willbender - Radiant Swordbender Roamer

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage and Mobility

Designed for: WvW Roaming

This build was last updated on April 09, 2024 and is up to date for the March 19, 2024 patch.


A Power Willbender build for WvW Roaming with excellent burst damage. Radiance Willbenders use their damage to overwhelm targets before their CDs run out and their lack of sustain becomes a problem. They also heavily rely on their top tier mobility to get out of fights and reset if they're starting to lose, much like a Thief.

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  • Resolute Subconscious can be considered if you're having trouble utilizing Unscathed Contender and want to squeeze out a bit more sustain or Resolution Resolution from the build.



Equipment Variants


  • Relic of Speed - offers even better mobility at the expense of damage.


  • Rune of Superior Rune of Fireworks - better boon duration without sacrificng too much damage.
  • Rune of Superior Rune of Durability - more tanky option.
  • Rune of Superior Rune of Strength - good offensive stats and better Might Might stacking.


  • On the current set you should have ~87% crit chance with Resolution Resolution (assuming full Ascended quality gear). You gain another 10% against Burn Burning targets via traits, but that's not going to be active all the time. Our goal was to achieve consistency without overcapping crit chance in most situations while leaving some room for other buffs, but you might still overcap occasionally when we factor in things like Borderlands Bloodlust and other WvW buffs. Since you can't have permanent uptime on Burning or Fury Fury and WvW buffs are largely out of your control we believe that a higher crit chance like this is better, but replacing a few Marauder Marauder pieces with Dragon stats Dragon stats for lower crit chance (80% or so) and slightly higher Ferocity is also a viable option.



  • - strong mix of sustain and damage.
  • - cheaper defensive option.
  • - active damage mitigation via more access to dodging.
    • is a cheaper version of Orrian Truffle and Meat Stew and sufficient enough in most cases.
  • - non-ascended offensive option.
  • - cheap crit chance boost (brings you up to 90%) with armor ignoring damage procs that also heal you.


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  • Resolution Resolution increases your critical strike chance by 25% via Righteous Instincts.
    • Every Virtue and shadowstep (teleport) grants Resolution Resolution from the traits Vanguard Tactics and Virtue of Resolution. Most of the time these skills are part of your burst combos so you don't have to worry too much about maintaining this boon.
  • Every Virtue skill is a mobility skill on Willbender. Besides their base functionality they are great for sticking to targets or escaping damage.
  • Rushing Justice is refreshed after each kill so make sure you always have it on cooldown right before a kill. Using it also applies AoE Blind Blind which can be useful for stomping or making high priority skills miss. It's also one of the hardest hitting skills in the build.
  • Try to burn through all of your virtues before resorting to Renewed Focus. RF is a great skill to use if you're being focues by the enemy team and you don't have any CDs left. Just keep in mind that this skill makes you lose capture point contribution for its duration.
  • Whirling Light is as much of a defensive skill as it is offensive, offering AoE Weakness Weakness application on top of great damage.
  • One of Willbender's greatest strengths is its mobility:
    • Every virtue skill is a mobility skill.
    • Both weapon sets have either teleports or leaps. Most of the teleports require a target, but you can get creative with that by doing things like selecting a far away enemy target and spamming teleports to get across the map faster, or selecting objects such as a Trebuchet on Battle of Kyhlo to leave enemies behind.
    • Advancing Strike is a good mobility skill even without a target as it makes you dash forward.
  • Blind Blinds are important even when bursting targets as Blind spam prevents them from counterpressuring you. Symbol of Blades, Leap of Faith and Rushing Justice all apply this condition on top of doing great damage.


  • The main source of burst damage here comes from the the offhand skills:
    • Advancing Strike deals good damage and sets up your next attack perfectly with Immobilize Immobilize and Resolution Resolution (it's a shadowstep).
    • Executioner's Calling is the hardest hitting skill on this set and combos well with Advancing Strike.
  • Zealot's Defense is both defensive and offensive, deals solid damage while destroying enemy projectiles. Note that the damage of this skill can be very unreliable in anything but melee range.
  • Symbol of Blades has many uses: vertical mobility via teleportation, symbol for cleaving, Blind Blind to make an important skill miss, or a combo field which can be used for AoE cleansing by executing a blast finisher in it.


  • Whirling Wrath is the main burst skill in the build, make sure it lands - do an unexpected ranged burst with Judge's Intervention, or use it after pulling targets in with Binding Blade.
  • Sigil of Superior Sigil of Hydromancy and Sigil of Superior Sigil of Rage are there to help you secure Whirling Wrath by snaring enemies and speeding up the skill. Whirling Light is a great followup with Quickness Quickness too.
  • When in combat, always try to combo Leap of Faith in a Light field such as Symbol of Wrath for Light Aura Light Aura. Few things to note when using this for mobility:
    • If you're OOC (out of combat), swap weapons just before the leap finishes in order to cancel the final part of the skill which would otherwise bring you to a halt.
    • In combat this can be used for jumping away from the fight to avoid damage. To do that simply just detarget (click anywhere on your screen that's not an enemy player) before using the skill, and make sure that auto-targetting is disabled.
  • Binding Blade is useful even when the target has Stability Stability and thus cannot be pulled. The damage over time part of this skill is decent, and you could time it in a way that the target's stability runs out before Binding Blade does, allowing you to pull them in later. Note: the skill itself can be dodged, but once the blades are attached, you can pull targets out of any kind of evade frame! Last but not least, the blades seek out enemies even if they are Stealth Stealthed.

Ranged burst combo example

  1. If possible, have an active Aegis Aegis to gain the damage bonus fromUnscathed Contender.
  2. Weapon Swap to GS if you're not already on it (in combat this also procs your sigils).
  3. Whirling Wrath - start casting it from range.
  4. Judge's Intervention to teleport to the target right before WW starts doing damage.


  • Flowing Resolve is an excellent reactive skill which cleanses several conditions and even has an evade frame in case you need to dodge something but don't have the endurance.
  • Contemplation of Purity is a purely defensive stun break and your best answer against an overwhelming amount of conditions. Usually a last resort for when you're heavily pressured and other options don't cut it anymore.
  • Crashing Courage is an excellent and versatile defensive skill. Short CD, breaks stuns, grants boons, it's also a ground targeted ranged teleport which adds a lot of vertical mobility to the build. Leaving attackers behind while teleporting to the highground can save your life. As with most Willbender skills, it's not purely defensive - the AoE it leaves behind upon landing is a good source of cleave damage too, so you could sacrifice this skill to chase or pressure targets if you're fine with giving up a defensive CD.
  • Judge's Intervention is also a stun break but most of the time it'll be used to execute burst combos from range. Worth holding onto for defensive purposes when every other stun break is on CD though.
  • As long as you have Renewed Focus you're somewhat safe. It's an incredibly powerful defensive skill which grants you immunity to incoming damage and CC (other than fall damage) when under heavy pressure, and refreshes all of your Virtues which could either help you stay alive longer or run away.

Related Builds


This build has a rating of 5 stars based on 3 votes.
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5 stars
Hanz gave this build 5 stars • January 2024
Insanely high burst damage and absolutely top tier mobility, but suffers from the same lack of sustain as most other Power Guardian roamers. It has all the tools to win in seconds but if the fight drags on for too long then the odds start turning against it. Doesn't work well in outnumbered situations either. I don't want to sound too negative because the build really shines in many areas and is widely considered to be one of the best roamers, but getting used to the low sustain can take some practice and a particular playstyle that isn't for everyone. Still, the burst is amazing and the build can be scary in the right hands (and it's fun). 2024 update: still going strong.
5 stars
Tao1013 gave this build 5 stars • May 2023
Well finally, a roaming Willbender build that really feels and plays like a thief, all be it with heavy armour in favour of stealth. It has rejuvenated my passion for the game. I tried the Mediation version, which is good and possibly better for getting used to roaming with a WB, but the glassier Radiant version is way more fun if you have the skill level for it, (or if you are used to playing D/P thief). Great roamer but if you like to live life on the edge, run with a zerg, teleport into the enemy zerg, burst to the max and shadow step out again, huge dopamine rush! Personally I really like the use of runes of speed, they really helped me stick that bit better to the target but if you don't have that issue, then there are plenty of other useful options to suit your play style.
5 stars
Threather gave this build 5 stars • April 2023
Best roaming build with ton of burst and mobility , I think speed runes aren't necessary and dura/pack is just better. I wouldn't recommend running GM trait on willbender traitline either as you sacrifice 2s lethal tempo duration for maximum of 8.7% of damage leading to total damage loss.


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