Difference between revisions of "Scourge - Support Healer"
(Created page with "{{#seo: |title=Scourge - Support Healer |description=A Scourge build that brings heavy support in raids and fractals. }} {{Build | profession = Necromancer | specialization =...") |
(Current implementation of alacrity renders a hybrid DPS build irrelevant. Archiving this build in case they adjust later.) |
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{{Build | {{Build | ||
| profession = Necromancer | | profession = Necromancer | ||
| specialization = Scourge | | specialization = Scourge | ||
| designed for = Raid, Fractal | | designed for = Raid, Fractal | ||
− | | rating = | + | | rating = archived |
− | | focus = Healing | + | | focus = Condition Damage, Healing, Utility |
+ | | xpac = pof | ||
| meta = | | meta = | ||
}} | }} | ||
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==Overview== | ==Overview== | ||
A Scourge build that brings heavy support in raids and fractals. This build provides sustained healing and extreme resurrecting ability. In addition, it can provide some {{tooltip|Might}} to its subgroup, or deal respectable damage if using the Hybrid DPS variant. | A Scourge build that brings heavy support in raids and fractals. This build provides sustained healing and extreme resurrecting ability. In addition, it can provide some {{tooltip|Might}} to its subgroup, or deal respectable damage if using the Hybrid DPS variant. | ||
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+ | It should be noted that most of the healing is in the form of '''barrier''', which isn't reduced by {{tooltip|Agony}} (in fractals) and makes it easier to maintain {{Rune|Superior Rune of the Scholar}} uptime. This makes it an excellent healer in a fractal group that already has {{tooltip|Fury}} covered by a [[Build:Firebrand_-_Quickness_Support_Condi_DPS|Firebrand]], or in a raid squad that already has a [[Build:Druid - Boon Support Healer|Druid]]. | ||
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==Skill Bar== | ==Skill Bar== | ||
{{Skill bar | {{Skill bar | ||
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| elite = Summon Flesh Golem | | elite = Summon Flesh Golem | ||
}} | }} | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
{{trait|Fear of Death}} generates enough life force to use any mainhand weapon: | {{trait|Fear of Death}} generates enough life force to use any mainhand weapon: | ||
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* Use Dagger for extra survivability from {{skill|Life Siphon}}. | * Use Dagger for extra survivability from {{skill|Life Siphon}}. | ||
* Use Warhorn if you find yourself starved for life force. | * Use Warhorn if you find yourself starved for life force. | ||
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===Skill Variants=== | ===Skill Variants=== | ||
− | '''Healing | + | |
+ | '''Healing''' | ||
* {{Skill|Well of Blood}} - if sustained healing or additional res power is more important than barrier. | * {{Skill|Well of Blood}} - if sustained healing or additional res power is more important than barrier. | ||
− | '''Utility | + | '''Utility''' |
NEVER replace {{skill|Signet of Undeath}}. If running the '''Hybrid DPS''' variant, never replace {{Skill|Blood Is Power}} either. | NEVER replace {{skill|Signet of Undeath}}. If running the '''Hybrid DPS''' variant, never replace {{Skill|Blood Is Power}} either. | ||
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− | '''Elite | + | '''Elite''' |
* {{Skill|Ghastly Breach}} - if heavy AoE boonstrip is needed or for a little more {{tooltip|Might}}. | * {{Skill|Ghastly Breach}} - if heavy AoE boonstrip is needed or for a little more {{tooltip|Might}}. | ||
* {{Skill|Lich Form}} - for soloing Thaumanova heat room with your massive health pool. | * {{Skill|Lich Form}} - for soloing Thaumanova heat room with your massive health pool. | ||
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'''Hybrid DPS only''' | '''Hybrid DPS only''' | ||
* {{Skill|Plaguelands}} - more damage if none of the other options are needed. | * {{Skill|Plaguelands}} - more damage if none of the other options are needed. | ||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
code = [&DQgTPTI+PB1+Fn4WgACAACQXJBdvAW8BlQCVAAAAAAAAAAAAAAAAAAAAAAA=] | code = [&DQgTPTI+PB1+Fn4WgACAACQXJBdvAW8BlQCVAAAAAAAAAAAAAAAAAAAAAAA=] | ||
}} | }} | ||
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==Specializations== | ==Specializations== | ||
{{Specialization|Blood Magic|top|bot|bot}} | {{Specialization|Blood Magic|top|bot|bot}} | ||
{{Specialization|Soul Reaping|mid|bot|bot}} | {{Specialization|Soul Reaping|mid|bot|bot}} | ||
{{Specialization|Scourge|top|bot|top}} | {{Specialization|Scourge|top|bot|top}} | ||
− | === | + | |
+ | |||
+ | ===Trait Variants=== | ||
* {{Trait|Life from Death}} - delayed burst heal. | * {{Trait|Life from Death}} - delayed burst heal. | ||
* {{Trait|Unyielding Blast}} - if not running staff. | * {{Trait|Unyielding Blast}} - if not running staff. | ||
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− | === | + | ===Specialiation Variants=== |
− | Run Curses instead of Soul Reaping for more damage and reduced cooldown on {{Skill|Corrosive Poison Cloud}}, {{skill|Corrupt Boon}}, or {{Skill|Epidemic}}. Be aware that you may lack sufficient life force depending on the encounter. | + | Run '''Curses''' instead of '''Soul Reaping''' for more damage and reduced cooldown on {{Skill|Corrosive Poison Cloud}}, {{skill|Corrupt Boon}}, or {{Skill|Epidemic}}. Be aware that you may lack sufficient life force depending on the encounter. |
{{Specialization|Curses|mid|top|bot|variant=y}} | {{Specialization|Curses|mid|top|bot|variant=y}} | ||
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* When running Curses with {{Trait|Abrasive Grit}}, the conditions from {{Skill|Blood Is Power}} may be cleansed before they are transferred with {{Trait|Plague Sending}}. To avoid this, use {{Skill|Harbinger Shroud}} before {{Skill|Blood Is Power}}. | * When running Curses with {{Trait|Abrasive Grit}}, the conditions from {{Skill|Blood Is Power}} may be cleansed before they are transferred with {{Trait|Plague Sending}}. To avoid this, use {{Skill|Harbinger Shroud}} before {{Skill|Blood Is Power}}. | ||
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==Equipment== | ==Equipment== | ||
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===Magi Variant (Heal Bot)=== | ===Magi Variant (Heal Bot)=== | ||
Use this for maximum healing and life force. | Use this for maximum healing and life force. | ||
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| infusion1-qt = 18 | | infusion1-qt = 18 | ||
}} | }} | ||
− | + | ||
* {{Rune|Superior Rune of Mercy}} if you find yourself often reviving - it will proc off {{Trait|Ritual of Life}} and {{Trait|Transfusion}}. | * {{Rune|Superior Rune of Mercy}} if you find yourself often reviving - it will proc off {{Trait|Ritual of Life}} and {{Trait|Transfusion}}. | ||
* {{Rune|Superior Rune of the Rebirth}} can allow you to survive otherwise lethal mechanics and revive your entire squad, saving them from a wipe. | * {{Rune|Superior Rune of the Rebirth}} can allow you to survive otherwise lethal mechanics and revive your entire squad, saving them from a wipe. | ||
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===Marshal/Shaman Variant (Hybrid DPS)=== | ===Marshal/Shaman Variant (Hybrid DPS)=== | ||
This setup provides 10-12k DPS while only sacrificing about 15% of your effective healing. Swapping one accessory and the backpiece to Shaman stats will provide sufficient vitality to run Curses without any additional sources of life force. | This setup provides 10-12k DPS while only sacrificing about 15% of your effective healing. Swapping one accessory and the backpiece to Shaman stats will provide sufficient vitality to run Curses without any additional sources of life force. | ||
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| legs = | | legs = | ||
| feet = Shaman | | feet = Shaman | ||
− | | backpiece = | + | | backpiece = Plaguedoctor |
− | | accessory1 = | + | | accessory1 = Plaguedoctor |
− | | accessory2 = | + | | accessory2 = Plaguedoctor |
− | | amulet = | + | | amulet = |
− | | ring1 = | + | | ring1 = Plaguedoctor |
| ring2 = | | ring2 = | ||
}} | }} | ||
− | ''' | + | |
+ | |||
+ | ===Equipment Variants=== | ||
+ | The above gear is only one possibility. {{tooltip|Marshal stats}}, {{tooltip|Plaguedoctor stats}} and {{tooltip|Shaman stats}} can be mixed and matched to suit you, though you should keep the following guidelines in mind: | ||
+ | * 842 is about the minimum viable healing power. With ~1318 being recommended. | ||
+ | * You should try to keep your vitality above 1510 as this allows you to comfortably run '''Curses'''. If you will only ever be running '''Soul Reaping''' you can drop down to ~1300 without too much trouble. | ||
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+ | '''Sigils''' | ||
* {{Sigil|Superior Sigil of Water}} and {{Sigil|Superior Sigil of Transference}} only provide around 100 healing per second each, so you could replace them with {{Sigil|Superior Sigil of Earth}} and {{Sigil|Superior Sigil of Malice}} for more damage. {{Sigil|Superior Sigil of Agony}} may be used as a budget replacement for {{Sigil|Superior Sigil of Malice}} in this case. | * {{Sigil|Superior Sigil of Water}} and {{Sigil|Superior Sigil of Transference}} only provide around 100 healing per second each, so you could replace them with {{Sigil|Superior Sigil of Earth}} and {{Sigil|Superior Sigil of Malice}} for more damage. {{Sigil|Superior Sigil of Agony}} may be used as a budget replacement for {{Sigil|Superior Sigil of Malice}} in this case. | ||
** Note that {{Sigil|Superior Sigil of Transference}} increases your revive speed from {{Trait|Transfusion}} and {{Trait|Ritual of Life}}, so it has value beyond raw healing. | ** Note that {{Sigil|Superior Sigil of Transference}} increases your revive speed from {{Trait|Transfusion}} and {{Trait|Ritual of Life}}, so it has value beyond raw healing. | ||
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==Consumables== | ==Consumables== | ||
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'''Food''' | '''Food''' | ||
* {{food|Delicious Rice Ball}} | * {{food|Delicious Rice Ball}} | ||
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* {{utility|Bountiful Maintenance Oil}} | * {{utility|Bountiful Maintenance Oil}} | ||
* {{utility|Sharpening Skull}} can be used if you find yourself often reviving. Note that this does grant 75 toughness, which may interfere with boss aggro in rare cases - eat different food if this is going to be an issue. | * {{utility|Sharpening Skull}} can be used if you find yourself often reviving. Note that this does grant 75 toughness, which may interfere with boss aggro in rare cases - eat different food if this is going to be an issue. | ||
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==Usage== | ==Usage== | ||
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===Healing=== | ===Healing=== | ||
* Your healing is divided between refreshing barriers on your allies and slow healing over time. | * Your healing is divided between refreshing barriers on your allies and slow healing over time. | ||
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− | ===General=== | + | ===General Tips=== |
* Try to place your shade on one side of the group, and stand on the other side - this will help spread barrier more evenly. | * Try to place your shade on one side of the group, and stand on the other side - this will help spread barrier more evenly. | ||
* If running the '''Hybrid DPS''' variant, feel free to use {{Skill|Nefarious Favor}} for DPS whenever you have the life force to do so. | * If running the '''Hybrid DPS''' variant, feel free to use {{Skill|Nefarious Favor}} for DPS whenever you have the life force to do so. | ||
* If lots of boonstrip is needed, remember that {{Skill|Dark Pact}} and {{Skill|Unholy Feast}} strip boons as well. | * If lots of boonstrip is needed, remember that {{Skill|Dark Pact}} and {{Skill|Unholy Feast}} strip boons as well. | ||
* {{Skill|Necrotic Grasp}} pierces; if there are multiple enemies, hit as many targets as possible to keep your life force up. | * {{Skill|Necrotic Grasp}} pierces; if there are multiple enemies, hit as many targets as possible to keep your life force up. |
Latest revision as of 23:53, 27 June 2023
Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
Focused on: Condition damage, Healing and Utility
Designed for: Raids and Fractals
Overview
A Scourge build that brings heavy support in raids and fractals. This build provides sustained healing and extreme resurrecting ability. In addition, it can provide some Might to its subgroup, or deal respectable damage if using the Hybrid DPS variant.
It should be noted that most of the healing is in the form of barrier, which isn't reduced by Agony (in fractals) and makes it easier to maintain uptime. This makes it an excellent healer in a fractal group that already has Fury covered by a Firebrand, or in a raid squad that already has a Druid.
Skill Bar
Weapon Variants
generates enough life force to use any mainhand weapon:
- Use Axe if vulnerability is lacking.
- Use Dagger for extra survivability from .
- Use Warhorn if you find yourself starved for life force.
Skill Variants
Healing
- - if sustained healing or additional res power is more important than barrier.
Utility
NEVER replace
. If running the Hybrid DPS variant, never replace either.- - destroys projectiles.
- - for extra boon rip if is not enough.
- - 900 range portal, useful for mobility and skips.
- - 1200 range teleport. Can also bodyblock certain projectiles (e.g. Old Tom's poison whirl).
- - AoE swiftness and stability.
- - if stability and condition cleanse are needed.
- - excellent cleave damage if using the Hybrid DPS variant, and can be useful even in magi gear.
- - AoE pull.
Elite
- Might. - if heavy AoE boonstrip is needed or for a little more
- - for soloing Thaumanova heat room with your massive health pool.
Hybrid DPS only
- - more damage if none of the other options are needed.
Template Code
Specializations
Trait Variants
- - delayed burst heal.
- - if not running staff.
- - if you need more personal survivability.
- - could be used to try and get the most out of .
- - better barrier uptime for parties of 5 people, or when barrier needs to be applied more quickly (Note that the tooltip is incorrect, and this only applies barrier to five targets with ).
Hybrid DPS only
- Might and condition cleanse are covered. - more damage if
Specialiation Variants
Run Curses instead of Soul Reaping for more damage and reduced cooldown on
, , or . Be aware that you may lack sufficient life force depending on the encounter.- When running Curses with , the conditions from may be cleansed before they are transferred with . To avoid this, use before .
Equipment
Magi Variant (Heal Bot)
Use this for maximum healing and life force.
Magi
Magi
Magi
Magi
Magi
Magi
Magi
Magi
Magi
Magi
Magi
Magi
Magi
Magi
Magi
x6
x18
- if you find yourself often reviving - it will proc off and .
- can allow you to survive otherwise lethal mechanics and revive your entire squad, saving them from a wipe.
Marshal/Shaman Variant (Hybrid DPS)
This setup provides 10-12k DPS while only sacrificing about 15% of your effective healing. Swapping one accessory and the backpiece to Shaman stats will provide sufficient vitality to run Curses without any additional sources of life force.
Marshal
Shaman
Marshal
Shaman
Marshal
Shaman
Plaguedoctor
Plaguedoctor
Plaguedoctor
Marshal
Plaguedoctor
Marshal
Marshal
Marshal
Marshal
Marshal
x6
x18
Equipment Variants
The above gear is only one possibility. Marshal stats, Plaguedoctor stats and Shaman stats can be mixed and matched to suit you, though you should keep the following guidelines in mind:
- 842 is about the minimum viable healing power. With ~1318 being recommended.
- You should try to keep your vitality above 1510 as this allows you to comfortably run Curses. If you will only ever be running Soul Reaping you can drop down to ~1300 without too much trouble.
Sigils
- Note that increases your revive speed from and , so it has value beyond raw healing.
and only provide around 100 healing per second each, so you could replace them with and for more damage. may be used as a budget replacement for in this case.
Consumables
Food
Utility
- can be used if you find yourself often reviving. Note that this does grant 75 toughness, which may interfere with boss aggro in rare cases - eat different food if this is going to be an issue.
Usage
Healing
- Your healing is divided between refreshing barriers on your allies and slow healing over time.
- Switch to staff whenever Regeneration runs out and use three times before swapping back. You can also dodge to trigger .
- You can stack multiple barriers to preempt heavy damage, but keep in mind that barriers are capped at 50% of your ally's maximum health.
- Use off cooldown for AoE pulsing heals. Delay it if you anticipate that you might need to vacuum up downed allies.
Might
- Use , , , , and off cooldown to provide might as required.
- Always have your Sand Shade up to get the 225 bonus concentration from .
CC
- - note that this is also your primary sustained heal
General Tips
- Try to place your shade on one side of the group, and stand on the other side - this will help spread barrier more evenly.
- If running the Hybrid DPS variant, feel free to use for DPS whenever you have the life force to do so.
- If lots of boonstrip is needed, remember that and strip boons as well.
- pierces; if there are multiple enemies, hit as many targets as possible to keep your life force up.
Ratings
Comments
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