Difference between revisions of "Weaver - Condi Weaver"
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Revision as of 21:19, 28 June 2023
Overview
A very powerful condition-based weaver build for open world. This build offers very high DPS and defense with an active, skill-based playstyle. Condition Weaver can be very difficult to master, but is one of the strongest options for solo play.
Template Code
Skill Bar
Weapon Variants
This build can work with all of the weapons available to Weaver with a similar damage rotation for each. Note that
and require you to be in close range to deal damage.- Sword: Strong melee burst and more defensive options for solo play, good for brawling against tougher enemies when sustain and evasion are needed.
- Main-hand Dagger: Melee option with the highest potential damage and heavy cleave but more challenging damage rotation and you will be constantly dashing around.
- Off-hand Dagger: Less defensive utility and single target damage than focus but good cleave and mobility, best paired with main-hand dagger for a mobile AoE build.
- Staff: Long range cleave weapon with very high damage potential but can be somewhat awkward to use, especially at close range.
Skill Variants
Healing
- - burst healing
Utility
Glyph of Elemental Power can be replaced by:
- - stability and huge barrier.
- - stunbreak with 2 charges and extra evasion.
- - AoE burst damage from or pulsing blind with and a replacement for if playing purely at range.
- - summons multiple weak elementals. Can be awkward to use due to setup delay and the summons disappearing upon mounting up or entering water. Fire elemental deals good burning damage, while Water and Earth are moderately tanky.
- - mobility.
- - low CD stunbreak that also passively improves movement speed.
Elite
- - sacrifices the very large burst damage increase from Weave Self in exchange for a pet. The Flame elemental provides high DPS (be sure to use the command skill on CD where possible) while Water and Earth give you a reliable front line.
Specializations
Trait Variants
- - extra might generation when solo (although some of this might is lost when you leave fire).
- and/or - more barrier but less damage.
Arcane
- The Arcane specialisation can be taken when soloing instead of Earth to improve sustain and self sufficiency
- Generally, Earth performs better in groups and arcane is stronger when solo.
- Be aware that signets no longer retain their passives when using this specialisation to replace Earth.
Equipment
- Ascended gear is not required for Open world, Exotic is fine
- The Open World equipment loadouts listed are more like guidelines, feel free to experiment with different combinations
Default DPS
This option uses gear similar to that of Build:Weaver_-_Condi_DPS. This makes it a great option for general PVE. |
Head
Viper Shoulders
Viper Chest
Viper Hands
Viper Legs
Viper Feet
Viper Backpiece
Viper Accessory
Viper Accessory
Viper Amulet
Viper Ring
Viper Ring
Viper Scepter
Viper Focus
Viper Sigil
Sigil
Rune
x6
|
Solo Luxury
A more defensive option for open world play providing a good mix of offensive stats, improved defense, sustain and boon uptime |
Head
Celestial Shoulders
Celestial Chest
Celestial Hands
Celestial Legs
Celestial Feet
Celestial Backpiece
Celestial Accessory
Celestial Accessory
Celestial Amulet
Celestial Ring
Celestial Ring
Celestial Scepter
Celestial Focus
Celestial Sigil
Sigil
Rune
x6
|
Budget
A cost effective defensive set suitable for almost all open world play |
Head
Dire Shoulders
Dire Chest
Dire Hands
Dire Legs
Dire Feet
Dire Backpiece
Dire Accessory
Dire Accessory
Dire Amulet
Dire Ring
Dire Ring
Dire Scepter
Dire Focus
Dire Sigil
Sigil
Rune
x6
|
Other Gear Variants
Stats
- Trailblazer gear is an alternative luxury dps set which trades about 15-20% DPS for +300% effective HP through vitality and toughness for a massive boost to your survivality.
Runes
- Trailblazer or Celestial. - Good mix of defence and damage on toughness stats like
- - Damage rune for gear sets without expertise.
Sigils
- - more condition cleanse.
- - extra dodges, great Synergy with and .
- Might generation for longer fights. - improved
Consumables
Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- - DPS
- - defense
Utility
- (and variants) - farming
- , - dps
- - dps if using gear with high toughness
Usage
This build primarily relies on
and . It is not particularly difficult to play, but has a lot of options to respond to different situations and requires a bit of game knowledge to take advantage of.Damage
General DPS
- Spam all of your fire and earth skills.
- You can combine , , and with for a large burst of damage while you are invulnerable.
- If you start an auto attack chain in Fire Attunement, try to finish it. With all the skills at your disposal with frequent attunement swapping, you won't be auto attacking much either way.
Skill Priority
This build follows a generic skill priority depending on your current attunements. Fill any empty space with auto-attacks, only delaying attunement swaps for Fire autos.
Fire/Fire
- Might - use only against single targets; against groups it is better to keep fire aura unless you need
Fire/Earth
- (to blast might)
Earth/Fire
- (if not used in F/E)
- Might - use only against single targets; against groups it is better to keep fire aura unless you need
Earth/Earth
- Get out of earth/earth as fast as possible. It is sometimes even better to skip this if Earthen Vortex is already on cooldown before you would swap.
Air/Fire
- Might - use only against single targets; against groups it is better to keep fire aura unless you need
- inside or for Fire Aura
Utilities
Primordial Stance and Glyph of Elemental Power change drastically depending on your current attunement, and its important to consider what attunement is best to use them in
- Bleeding damage, or in Air for Vulnerability. considers the element on your mainhand and the element on your offhand to determine what condition to pulse, and updates every second. As such, for the highest damage, use it right before double attuning to Earth for high
- Vulnerability or in Fire for high Burning damage. changes its effect depending on your mainhand attunement, and is best used in Air for
- is your highest damage skill, spam it off cooldown, even when not using .
Defense
Mitigation
- , - projectile hate.
- - invulnerability.
- Using a Dual Attack gives Vigor, and dodging gives barrier, thanks to .
- and both make you evade for 1 second.
Sustain
- heals you for every single skill you cast.
- creates a water field where you can use your combo finishers to heal, such as , , , .
Crowd Control
- ⇒
Video Examples
- Video guide by renowned elementalist player Roul: Gw2: Elementalist Build Guide for Open World, Fractals and Dungeons
The following examples were provided courtesy of Hardcore Casual on Youtube. Videos are listed with permission.
- Fire Weaver vs Champion Forged Lieutenant Bounty
- This is a great example of how powerful can be, and demonstrates the full kit of condi weaver. Note how often comes into play here.
- Fire Weaver vs Champion Avatar of Balthazar
- This is one of the hardest hero points in the game due to the insane incoming damage and one-shot mechanic. In this video, they use a variant similar to the heal variant listed above along with to reach 100% burn duration.
- Fire Weaver Positioning
- A good example of how to abuse weaver's many evades and positioning for proper blast and field usage.
- Fire Weaver vs VB Boss Trio
- Super impressive clip that demonstrates how much of a difference a few trait and skill swaps can make. This variant uses the power of weaver stances to avoid damage and CC.
- Condi Weaver vs Champion Avatar of Balthazer 2: No dodges!
- This is a super impressive example of the type of DPS that condi weaver can output.
- Bounty Solo: Cele Weaver vs Forged Maverick
Ratings
Comments
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