Difference between revisions of "Necromancer - Core Power"
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We take {{Skill|Well of Darkness}} and {{Skill|Well of Suffering}} because they provide the highest damage of any of our skills by far. {{Skill|Spectral Armor}} is taken for defense and a stunbreak. Ideally, replace {{Skill|Well of Darkness}} first. | We take {{Skill|Well of Darkness}} and {{Skill|Well of Suffering}} because they provide the highest damage of any of our skills by far. {{Skill|Spectral Armor}} is taken for defense and a stunbreak. Ideally, replace {{Skill|Well of Darkness}} first. | ||
* {{Skill|Spectral Grasp}} - pull enemies to you | * {{Skill|Spectral Grasp}} - pull enemies to you | ||
− | * {{Skill|Flesh Wurm}} - use for teleporting to places you normally can't reach | + | * {{Skill|Summon Flesh Wurm}} - use for teleporting to places you normally can't reach |
* {{Skill|Signet of Spite}} - alternative, passive DPS option | * {{Skill|Signet of Spite}} - alternative, passive DPS option | ||
− | * {{Skill|Summon Shadow | + | * {{Skill|Summon Shadow Fiend}} - a friend with low damage and decent HP. |
* {{Skill|Corrosive Poison Cloud}} - projectile hate | * {{Skill|Corrosive Poison Cloud}} - projectile hate | ||
Revision as of 11:32, 25 August 2023
The community gave this build a rating, making it second-tier: Good
Focused on: Power damage
Designed for: Open World, Open World General and Open World Core
Overview
Core Power Necromancer is a basic build for Necro that does not feature an elite specialization. This build leads very nicely into Power Reaper builds, such as Build:Reaper_-_Power_DPS and Build:Reaper_-_Power_Greatsword.
Template Code
- Power version
Skill Bar
Weapon Variants
- Staff - good AoE and long range, but lower DPS than Axe. Works well in large farm squads.
- Mainhand Dagger - replaces Greatsword for Free-to-play players.
- Focus - can replace Warhorn as a much higher-damage option, though it lacks CC.
Skill Variant
We take
and because they provide the highest damage of any of our skills by far. is taken for defense and a stunbreak. Ideally, replace first.- - pull enemies to you
- - use for teleporting to places you normally can't reach
- - alternative, passive DPS option
- - a friend with low damage and decent HP.
- - projectile hate
Specializations
- If levelling up, unlock the specializations in this order: Spite, {Tooltip|Soul Reaping}}, and Curses.
Equipment
- Ascended gear and stat infusions are not required
Standard Equipment
This build uses gear similar to Build:Reaper_-_Power_DPS, making it ideal for general PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Free-to-play Equipment
This build uses equipment accessible by Free-to-play players.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Alternative Equipment
Defense
- A Jade Core provides a large increase to health. Use the highest tier you can afford.
- Knight's Trinkets - a few Knight's trinkets can provide a large increase to defense, but at a substantial DPS loss.
- - increased evasion
Budget
The gear listed is already very cheap. For armor, feel free to purchase Zhed's from the Trading Post and replace the runes it provides.
- - budget replacement for
Usage
Damage
- On Greatsword, prioritize , , , then . Be sure to use your and inside your or to trigger Leeching Bolts. The goal on Greatsword is to auto-attack as little as possible.
- If the enemy is below 50% health, you can spam rather than using auto-attacks.
- Use Axe/Warhorn for range. Warhorn is mostly there for CC from , which has a somewhat short range, so you may need to close in to use it.
- Your highest damage skills on Axe are Vulnerability that the enemy has and , which triggers an additional strike against enemies below 50% health. , which deals extra damage for each stack of
- Go in and out of shroud periodically to trigger and . Though, ideally, you would only stay out of shroud to use your high damage skills and regain some life force, before going back into shroud, as Shroud has a stronger autoattack.
- Your biggest sourcess of life force is . Nearby deaths also provide life force, but finish off enemies outside of shroud, since you don't gain life force from nearby deaths while inside shroud.
- Use Swiftness. Its damage is extremely low but can be okayish when fighting a group of enemies in melee range, while providing a little life force. for
- If you don't need crowd control, you can use and for more damage.
Defense
The best defense in Guild Wars 2 is evading attacks. To this end, be sure you are positioning and dodging correctly, and practice doing so consistently. Sometimes, extra defense may be needed. For this purpose:
- CC enemies to stop them from attacking
- - AoE blind
- Protection - stunbreak +
- Vulnerability to yoursel for 4 seconds on use, making you take +5% increased damage for a brief period of time. - condition cleanse; be careful as this applys 5 stacks of
- Weakness to enemies; this is a massive damage reduction on non-defiant enemies. - allows you to apply consistent
Crowd Control
- - fear ticks Defiance Break much more quickly than other conditions.
Ratings
Comments
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