Difference between revisions of "Herald - Hand Kiter"
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==Overview== | ==Overview== | ||
A specialized variant of the [[Build:Renegade_-_Boon_Support_Healer]] build designed to be self-sufficient while kiting the Soul Feast mechanic at Deimos. Should only be used in the Deimos encounter, for other encounters see [[Build:Renegade_-_Boon_Support_Healer]] | A specialized variant of the [[Build:Renegade_-_Boon_Support_Healer]] build designed to be self-sufficient while kiting the Soul Feast mechanic at Deimos. Should only be used in the Deimos encounter, for other encounters see [[Build:Renegade_-_Boon_Support_Healer]] | ||
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==Skill Bar== | ==Skill Bar== | ||
{{Skill bar | {{Skill bar | ||
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}} | }} | ||
===Weapon Variants=== | ===Weapon Variants=== | ||
− | Your mainhand weapon on the x/shield set doesn't really matter as you don't need to use any of the skills from it | + | Your mainhand weapon on the x/shield set doesn't really matter as you don't need to use any of the skills from it. If you are confident in your ability to survive, you can swap either weapon set for '''Hammer''' in order to get some ranged damage in. |
+ | |||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQkOKQwZNC3cEQAABhIAACsSAADUEQAAyhEAAAEGAQMrEgYS1BEAAAAAAAA=] |
}} | }} | ||
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==Specializations== | ==Specializations== | ||
+ | {{Specialization|Corruption|top|mid|mid}} | ||
{{Specialization|Salvation|top|mid|top}} | {{Specialization|Salvation|top|mid|top}} | ||
− | |||
{{Specialization|Herald|top|bot|mid}} | {{Specialization|Herald|top|bot|mid}} | ||
− | === | + | |
− | {{Trait| | + | '''Trait Variants''' |
+ | * {{Trait|Unyielding Devotion}} offers similar survivability to {{Trait|Generous Abundance}} if you are able to reliably hit other allies with your tablet, and less reliance on {{Skill|Natural Harmony}} for healing can give you more energy for blocks. You should also run {{Trait|Unyielding Devotion}} if you use '''Jalis''' instead of '''Ventari'''. | ||
+ | |||
+ | |||
+ | Revenant has a great variety of options for hand kiting, so feel free to experiment and go with the option that fits you best. | ||
+ | |||
+ | |||
+ | ===Retribution Variant=== | ||
+ | {{Specialization|Retribution|mid|mid|bot|variant=y}} | ||
+ | Salvation can be swapped for '''Retribution''' for a greater focus on damage reduction over healing. This makes it easier to deal with hands, but harder to deal with the ticking damage after ''Mind Crush'' as it cannot be reduced. You should always run '''Jalis''' instead of '''Ventari''' when using '''Retribution'''. | ||
+ | |||
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+ | '''Variants''' | ||
+ | * As this variant lacks {{Trait|Resilient Spirit}}, boon uptime is much less important and you should take {{Trait|Elevated Compassion}} instead of {{Trait|Draconic Echo}} in '''Herald'''. | ||
+ | * If you are not confident, you could use {{Trait|Versed in Stone}} as a safety net. Note that you are giving up a significant amount of healing by doing so, which can make this something of a false economy. | ||
+ | |||
+ | |||
+ | ===Devastation Variant=== | ||
+ | The biggest drawback of Herald as a hand kiter is that they cannot offer any team utility. To fix this, '''Devastation''' can be taken in place of '''Salvation''' to provide {{Trait|Assassin's Presence}} to your team in return of significantly reduced survivability. If you use Devastation you should also take a '''Hammer''' in order to use {{Skill|Phase Smash}} to get in range of the main group to share {{Trait|Assassin's Presence}}. If you do this, make sure you are in a subgroup that doesn't already have {{Trait|Assassin's Presence}}. | ||
+ | {{Specialization|Devastation|mid|top|top|variant=y}} | ||
+ | |||
− | |||
− | |||
==Equipment== | ==Equipment== | ||
{{PvE equipment | {{PvE equipment | ||
− | | stats = | + | | stats = Harrier |
| weight = Heavy | | weight = Heavy | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Rebirth |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Mace | | weapon1 = Mace | ||
| weapon2 = Shield | | weapon2 = Shield | ||
| sigil1 = Superior Sigil of Renewal | | sigil1 = Superior Sigil of Renewal | ||
− | | sigil2 = | + | | sigil2 = Superior Sigil of Concentration |
| weapon3 = Staff | | weapon3 = Staff | ||
| weapon4 = | | weapon4 = | ||
| sigil3 = Superior Sigil of Renewal | | sigil3 = Superior Sigil of Renewal | ||
− | | sigil4 = | + | | sigil4 = Superior Sigil of Concentration |
− | | infusion1 = | + | | infusion1 = Healing +9 Agony Infusion |
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
<!-- Custom stats --> | <!-- Custom stats --> | ||
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| ring2 = | | ring2 = | ||
}} | }} | ||
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===Equipment Variants=== | ===Equipment Variants=== | ||
'''Stats''' | '''Stats''' | ||
− | + | The exact gear doesn't really matter, but ideally you should aim to cap boon duration to ensure permanent {{tooltip|Resistance}} uptime for {{Trait|Demonic Resistance}} and {{Trait|Fiendish Tenacity}}. You can just use the gear from [[Build:Renegade_-_Boon_Support_Healer]], even though the bonuses from {{Sigil|Transference}} and {{Rune|Superior Rune of the Monk}} don't affect you. This setup also avoid extra toughness (which can interfere with tanking) and vitality (which can be a double-edged sword as the ticking damage from ''Mind Crush'' is %-based). | |
'''Sigils''' | '''Sigils''' | ||
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− | |||
− | |||
There are numerous viable sigil options and which option is selected makes little difference to the build's performance | There are numerous viable sigil options and which option is selected makes little difference to the build's performance | ||
− | * {{Sigil|Superior Sigil of | + | * {{Sigil|Superior Sigil of Energy}} - Useful if you find yourself using lots of dodges in your hand kiting. This synergises especially well if you're running '''Retribution'''. |
− | * {{Sigil|Superior Sigil of | + | * {{Sigil|Superior Sigil of Water}} - If you're using a hammer, this can give you a small amount of extra survivability. |
− | * {{Sigil|Superior Sigil of | + | * If you really want to try and do as much damage as possible, you could run self-buffing sigils on your hammer such as: |
+ | ** {{Sigil|Superior Sigil of Battle}} | ||
+ | ** {{Sigil|Superior Sigil of Celerity}} | ||
+ | ** {{Sigil|Superior Sigil of Strength}} | ||
+ | ** {{Sigil|Superior Sigil of Vision}} | ||
'''Runes''' | '''Runes''' | ||
− | There are numerous viable rune options | + | There are numerous viable rune options, though {{Rune|Superior Rune of the Rebirth}} is especially good as it offers high healing, boon duration, and a save in case you fail to block ''Mind Crush''. |
− | |||
* {{Rune|Superior Rune of the Monk}} | * {{Rune|Superior Rune of the Monk}} | ||
* {{Rune|Superior Rune of the Water}} | * {{Rune|Superior Rune of the Water}} | ||
− | * {{Rune|Superior Rune of | + | * {{Rune|Superior Rune of the Defender}} |
+ | |||
+ | |||
==Consumables== | ==Consumables== | ||
'''Food''' | '''Food''' | ||
− | + | *{{Food|Bowl of Spiced Fruit Salad}} is ideal as it offers damage reduction, healing power and boon duration. | |
− | * {{Food| | + | ** Otherwise, any damage reduction food such as {{Food|Oysters with Pesto Sauce}} will do. |
− | * {{Food|Mango Pie}} can be used at almost no cost in exchange for a minor loss of survivability compared to a damage reduction food. | + | ** {{Food|Tropical Peppermint Cake}} or {{Food|Mango Pie}} can be used at almost no cost in exchange for a minor loss of survivability compared to a damage reduction food. |
'''Utility''' | '''Utility''' | ||
− | * {{Utility|Master Maintenance Oil}} | + | * {{Utility|Master Maintenance Oil}} or {{Utility|Peppermint Oil}}. |
+ | |||
+ | |||
==Usage== | ==Usage== | ||
+ | * Legend swap off cooldown to maintain {{tooltip|Resistance}} from {{Trait|Fiendish Tenacity}}. | ||
+ | * Try to maintain {{Skill|Facet of Nature}} at all times. | ||
* Use {{Skill|Warding Rift}} to block every second set of hand spawns. | * Use {{Skill|Warding Rift}} to block every second set of hand spawns. | ||
− | * Heal through the other set of hands. Your skill priority is (in descending order): {{Skill|Envoy of Exuberance}}, {{Skill| | + | * Heal through the other set of hands. Your skill priority is (in descending order): {{Skill|Envoy of Exuberance}}, {{Skill|Ventari's Will}}, {{Skill|Natural Harmony}}, {{Skill|Mender's Rebuke}}, {{Skill|Renewing Wave}}. |
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− | |||
* Use {{Skill|Crystal Hibernation}} or {{Skill|Infuse Light}} to survive Mind Crush. | * Use {{Skill|Crystal Hibernation}} or {{Skill|Infuse Light}} to survive Mind Crush. | ||
− | * {{Skill|Facet of Light}} | + | * {{Skill chain|Facet of Light}} can be activated prior to {{Skill|Crystal Hibernation}} to prevent damage from any hands that spawn while channeling the block, or if you are not confident with the timing of Mind Crush. |
'''While on Ventari''' | '''While on Ventari''' | ||
− | * | + | * Bounce {{Skill|Ventari's Will}} to allies and back to yourself to trigger the extended duration on {{Trait|Unyielding Devotion}} (if using). |
+ | * Use {{Skill|Natural Harmony}} on yourself (or your allies if they need it), leaving enough energy for {{Skill|Warding Rift}} or {{Skill|Envoy of Exuberance}}. | ||
+ | * Be sure to pick up the healing orbs that are dropped after dodging or using Ventari skills. | ||
+ | |||
+ | |||
+ | '''While on Jalis''' | ||
+ | * Activate {{Skill|Vengeful Hammers}} and leave them running. | ||
+ | * Dodge over hands to give yourself {{tooltip|Vigor}} and activate {{Trait|Determined Resolution}}. | ||
+ | * Try to keep {{Skill|Soothing Stone}} for emergency healing. | ||
'''While on Glint''' | '''While on Glint''' | ||
* Activate {{Skill|Facet of Light}} and {{Skill|Facet of Chaos}}. Leave them active. | * Activate {{Skill|Facet of Light}} and {{Skill|Facet of Chaos}}. Leave them active. | ||
− | * Activate and immediately consume your other facets | + | * Activate and immediately consume your other facets off cooldown to provide multiple boons. |
− | [https://youtu.be/Pj4z4_8axC8 Video Example] | + | [https://youtu.be/Pj4z4_8axC8 Video Example (outdated)] |
Revision as of 19:09, 12 February 2022
The community gave this build a rating, making it top-tier: Great
Designed for: Raids
Overview
A specialized variant of the Build:Renegade_-_Boon_Support_Healer build designed to be self-sufficient while kiting the Soul Feast mechanic at Deimos. Should only be used in the Deimos encounter, for other encounters see Build:Renegade_-_Boon_Support_Healer
Skill Bar
Weapon Variants
Your mainhand weapon on the x/shield set doesn't really matter as you don't need to use any of the skills from it. If you are confident in your ability to survive, you can swap either weapon set for Hammer in order to get some ranged damage in.
Template Code
Specializations
Trait Variants
- offers similar survivability to if you are able to reliably hit other allies with your tablet, and less reliance on for healing can give you more energy for blocks. You should also run if you use Jalis instead of Ventari.
Revenant has a great variety of options for hand kiting, so feel free to experiment and go with the option that fits you best.
Retribution Variant
Salvation can be swapped for Retribution for a greater focus on damage reduction over healing. This makes it easier to deal with hands, but harder to deal with the ticking damage after Mind Crush as it cannot be reduced. You should always run Jalis instead of Ventari when using Retribution.
Variants
- As this variant lacks , boon uptime is much less important and you should take instead of in Herald.
- If you are not confident, you could use as a safety net. Note that you are giving up a significant amount of healing by doing so, which can make this something of a false economy.
Devastation Variant
The biggest drawback of Herald as a hand kiter is that they cannot offer any team utility. To fix this, Devastation can be taken in place of Salvation to provide
to your team in return of significantly reduced survivability. If you use Devastation you should also take a Hammer in order to use to get in range of the main group to share . If you do this, make sure you are in a subgroup that doesn't already have .
Equipment
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
x6
x18
Equipment Variants
Stats
The exact gear doesn't really matter, but ideally you should aim to cap boon duration to ensure permanent Resistance uptime for and . You can just use the gear from Build:Renegade_-_Boon_Support_Healer, even though the bonuses from and don't affect you. This setup also avoid extra toughness (which can interfere with tanking) and vitality (which can be a double-edged sword as the ticking damage from Mind Crush is %-based).
Sigils
There are numerous viable sigil options and which option is selected makes little difference to the build's performance
- - Useful if you find yourself using lots of dodges in your hand kiting. This synergises especially well if you're running Retribution.
- - If you're using a hammer, this can give you a small amount of extra survivability.
- If you really want to try and do as much damage as possible, you could run self-buffing sigils on your hammer such as:
Runes
There are numerous viable rune options, though
is especially good as it offers high healing, boon duration, and a save in case you fail to block Mind Crush.
Consumables
Food
- is ideal as it offers damage reduction, healing power and boon duration.
- Otherwise, any damage reduction food such as will do.
- or can be used at almost no cost in exchange for a minor loss of survivability compared to a damage reduction food.
Utility
- or .
Usage
- Legend swap off cooldown to maintain Resistance from .
- Try to maintain at all times.
- Use to block every second set of hand spawns.
- Heal through the other set of hands. Your skill priority is (in descending order): , , , , .
- Use or to survive Mind Crush.
- can be activated prior to to prevent damage from any hands that spawn while channeling the block, or if you are not confident with the timing of Mind Crush.
While on Ventari
- Bounce to allies and back to yourself to trigger the extended duration on (if using).
- Use on yourself (or your allies if they need it), leaving enough energy for or .
- Be sure to pick up the healing orbs that are dropped after dodging or using Ventari skills.
While on Jalis
- Activate and leave them running.
- Dodge over hands to give yourself Vigor and activate .
- Try to keep for emergency healing.
While on Glint
- Activate and . Leave them active.
- Activate and immediately consume your other facets off cooldown to provide multiple boons.
Ratings
Comments
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