Difference between revisions of "Askii"

 
(18 intermediate revisions by the same user not shown)
Line 15: Line 15:
 
| profession = Mesmer
 
| profession = Mesmer
 
| specialization = Mirage
 
| specialization = Mirage
| weapon1 = Sword
+
| weapon1 = Dagger
 
| weapon2 = Pistol
 
| weapon2 = Pistol
| weapon3 = Dagger
+
| weapon3 = Sword
 
| weapon4 = Torch
 
| weapon4 = Torch
| healing = Signet of the Ether
+
| healing = False Oasis
 
| utility1 = Arcane Thievery
 
| utility1 = Arcane Thievery
 
| utility2 = Illusionary Ambush
 
| utility2 = Illusionary Ambush
Line 29: Line 29:
 
===Variants===
 
===Variants===
 
;Utility
 
;Utility
*{{Skill|Arcane Thievery}} can be replaced with {{Skill|Mantra of Resolve}} if the build struggles with condition cleanse.
+
*{{Skill|Arcane Thievery}} can be replaced with {{Skill|Mantra of Resolve}} if you struggle with condition cleanse.
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQcBNxgtOxojDyMPGAGDAYoWZgFlAWQBRheaAQAAAAAAAAAAAAAAAAAAAAAEWgA2AC8AZgAA]
+
code = [&DQcBNwo/OxbuFSMPGAGDAYoWZgFlAWQBRheaAQAAAAAAAAAAAAAAAAAAAAADLwBmADEAAA==]
 
}}
 
}}
  
Line 40: Line 40:
 
==Specializations==
 
==Specializations==
 
{{Specialization|Dueling|bot|top|bot}}
 
{{Specialization|Dueling|bot|top|bot}}
{{Specialization|Illusions|top|bot|mid}}
+
{{Specialization|Domination|bot|bot|bot}}
{{Specialization|Mirage|mid|mid|top}}
+
{{Specialization|Mirage|mid|top|top}}
 
;Variants
 
;Variants
*{{Trait|Mirage Mantle}} can be replaced with {{Trait|Desert Distortion}} for more sustain and additional ambush attacks.
+
*{{Trait|Desert Distortion}} can be replaced with {{Trait|Mirage Mantle}} for boon strip on {{Skill|Mirage Thrust}}.
  
  
Line 55: Line 55:
 
| infusion1 = Malign WvW Infusion
 
| infusion1 = Malign WvW Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
| weapon1 = Sword
+
| weapon1 = Dagger
 
| weapon2 = Pistol
 
| weapon2 = Pistol
| weapon3 = Dagger
+
| weapon3 = Sword
 
| weapon4 = Torch
 
| weapon4 = Torch
 
| sigil1 = Superior Sigil of Cleansing
 
| sigil1 = Superior Sigil of Cleansing
Line 63: Line 63:
 
| sigil3 = Superior Sigil of Cleansing
 
| sigil3 = Superior Sigil of Cleansing
 
| sigil4 = Superior Sigil of Energy
 
| sigil4 = Superior Sigil of Energy
| relic = Relic of the Mirage
+
| relic = Relic of Evasion
 
}}
 
}}
  
Line 69: Line 69:
 
===Equipment Variants===
 
===Equipment Variants===
 
;Relics
 
;Relics
The following Relics are good alternatives, depending on the situation and prefered playstlye:
+
The following Relics are good alternatives, depending on the situation and prefered playstyle:
* {{Relic|Relic of Evasion}} - higher {{Tooltip|Vigor}} uptime which is the most important boon in the build.
+
* {{Relic|Relic of the Mirage}} - additional {{Tooltip|Torment}} for more Damage.
 
* {{Relic|Relic of Akeem}} - higher burst than {{Relic|Relic of the Mirage}} but less consistent condition application.
 
* {{Relic|Relic of Akeem}} - higher burst than {{Relic|Relic of the Mirage}} but less consistent condition application.
 
* {{Relic|Relic of the Nightmare}} - adds a CC to {{Skill|Jaunt}}.
 
* {{Relic|Relic of the Nightmare}} - adds a CC to {{Skill|Jaunt}}.
Line 84: Line 84:
  
 
'''General'''
 
'''General'''
*The playstyle of this build changes significantly depending on the weapon set you are in.
+
*With this build you want to keep your clones alive to take advantage of {{Trait|Infinite Horizon}}. Your offensive weapon set is Dagger/Pistol, if possible you want to use {{Skill|Illusionary Ambush}} while in this weapon set and with three clones active. You also want to prefere dodging over {{Skill|Illusionary Ambush}} whenever possible, since it is a pseudo stunbreak. When using Sword/Torch you want to take a more defensive stance, using {{Skill|Mirage Thrust}} as a mobility tool. It is up to you to judge if your opponent is weak enough to finish him off or if you should play defensively until you switch back to dagger.
**When using Sword/Pistol most of your damage comes from rappidly generating and then shattering clones. Since both dodging and {{Skill|Mirage Thrust}} each generate a clone, you essentially get two clones per dodge. To maximize shatter damage you want to follow either {{Skill|Phantasmal Duelist}} or {{Skill|Illusionary Leap}} with a dodge + {{Skill|Mirage Thrust}} to get a total of three clones.
 
**When using Dagger/Torch you want to keep your clones alive to take advantage of {{Trait|Infinite Horizon}}. If possible you want to use {{Skill|Illusionary Ambush}} while in this weapon set and with three clones active.
 
  
  
Line 92: Line 90:
  
 
*Between {{Skill|Mirage Thrust}}, {{Skill|Jaunt}} and {{Skill|Blink}} this build is highly mobile and should be able to keep up with any opponent. {{Skill|Illusionary Ambush}} and {{Skill|Swap}} can be used as additional mobility tools if necessary.
 
*Between {{Skill|Mirage Thrust}}, {{Skill|Jaunt}} and {{Skill|Blink}} this build is highly mobile and should be able to keep up with any opponent. {{Skill|Illusionary Ambush}} and {{Skill|Swap}} can be used as additional mobility tools if necessary.
 +
 +
 +
'''Surviving'''
 +
* The ability of Mirage to be offensive while dodging is already an excellent survivability tool as such. You most likely will be able to put your opponent on the defensive simply by going full speed ahead, without having to worry about your own health. Just be sure not to waste your dodges. Ideally you want to actually dodge something, rather than using it to just get your ambush skills.
 +
 +
* Remember that getting away to fight another day is better than to die trying. You have the mobility to disengage from bad fights, use it.
 +
 +
* Keep {{Skill|Arcane Thievery}} until you really need it. While this skill could be used offensively to rip boons, against a condition based opponent you want to hold it back until you actually need the cleanse.
  
  
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*{{Skill|Cry of Frustration}} is your primary damage shatter skill, followed by {{Skill|Mind Wrack}}.
 
*{{Skill|Cry of Frustration}} is your primary damage shatter skill, followed by {{Skill|Mind Wrack}}.
  
*The build offers a surprising amount of sustained pressure through constant shatters and ambush attacks. Since ambush attacks in both weapon sets also {{Tooltip|Daze}} it becomes very difficult for the enemy to get any counter measures through.
+
*While the burst combos below include shatters for maximum damage, often times you want to keep your clones alive if you can't finish your opponent. This alows for more damage in the long run because of {{Trait|Infinite Horizon}}.
  
  
''Combo examples''
+
''Burst Combo examples''
  
Sword/Pistol:
+
Dagger/Pistol:
 
:# {{Skill|Phantasmal Duelist}}
 
:# {{Skill|Phantasmal Duelist}}
 
:# {{Skill|Magic Bullet}}
 
:# {{Skill|Magic Bullet}}
 +
:# {{Skill|Bladecall}}
 
:# Dodge
 
:# Dodge
:# {{Skill|Mirage Thrust}}
+
:# {{Skill|Phantom Razor}} (Phantom Razor)
 +
:# {{Skill|Jaunt}}
 
:# {{Skill|Cry of Frustration}}
 
:# {{Skill|Cry of Frustration}}
:# {{Skill|Illusionary Leap}}
 
:# Dodge
 
:# {{Skill|Swap}} for {{Tooltip|Immobile}}
 
:# {{Skill|Mirage Thrust}}
 
:# {{Skill|Mind Wrack}}
 
 
  
Dagger/Torch:
+
Sword/Torch:
 
:# {{Skill|The Prestige}}
 
:# {{Skill|The Prestige}}
 
:# {{Skill|Phantasmal Mage}}
 
:# {{Skill|Phantasmal Mage}}
 +
:# {{Skill|Illusionary Leap}}
 
:# Dodge
 
:# Dodge
:# {{Skill|Phantom Razor}} (Phantom Razor)
+
:# {{Skill|Swap}}
:# {{Skill|Bladecall}}
+
:# {{Skill|Mirage Thrust}}
:# Dodge
+
:# {{Skill|Jaunt}}
:# {{Skill|Phantom Razor}} (Phantom Razor)
 
:# {{Skill|Illusionary Ambush}}
 
 
:# {{Skill|Cry of Frustration}}
 
:# {{Skill|Cry of Frustration}}

Latest revision as of 19:49, 13 September 2023

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: MobilityHybrid damage and Interrupts

Designed for: WvW Roaming

Difficulty:
TBD

Overview

A WvW celestial Mirage roaming build dealing both power and condition damage, focusing on constant pressure and interrupts.


Skillbar

Dagger/Pistol
Sword/Torch
Utility


Variants

Utility
  • Arcane Thievery can be replaced with Mantra of Resolve if you struggle with condition cleanse.


Template Code

[&DQcBNwo/OxbuFSMPGAGDAYoWZgFlAWQBRheaAQAAAAAAAAAAAAAAAAAAAAADLwBmADEAAA==]
Copy Template Code


Specializations

Variants
  • Desert Distortion can be replaced with Mirage Mantle for boon strip on Mirage Thrust.


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Dagger
Celestial
Pistol
Celestial
Sigil
Sigil
Sword
Celestial
Torch
Celestial
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Relics

The following Relics are good alternatives, depending on the situation and prefered playstyle:

  • Relic of the Mirage - additional Torment Torment for more Damage.
  • Relic of Akeem - higher burst than Relic of the Mirage but less consistent condition application.
  • Relic of the Nightmare - adds a CC to Jaunt.


Usage

Elite specialization basics

  • Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks over its duration: Phantom Razor for Dagger and Mirage Thrust for Sword. Ambush skills replace the autoattack of the weapons for 1.5 seconds.
  • You can dodge while casting skills and performing actions such as rezing or stomping, but NOT while CC'd.


General

  • With this build you want to keep your clones alive to take advantage of Infinite Horizon. Your offensive weapon set is Dagger/Pistol, if possible you want to use Illusionary Ambush while in this weapon set and with three clones active. You also want to prefere dodging over Illusionary Ambush whenever possible, since it is a pseudo stunbreak. When using Sword/Torch you want to take a more defensive stance, using Mirage Thrust as a mobility tool. It is up to you to judge if your opponent is weak enough to finish him off or if you should play defensively until you switch back to dagger.


Mobility

  • Between Mirage Thrust, Jaunt and Blink this build is highly mobile and should be able to keep up with any opponent. Illusionary Ambush and Swap can be used as additional mobility tools if necessary.


Surviving

  • The ability of Mirage to be offensive while dodging is already an excellent survivability tool as such. You most likely will be able to put your opponent on the defensive simply by going full speed ahead, without having to worry about your own health. Just be sure not to waste your dodges. Ideally you want to actually dodge something, rather than using it to just get your ambush skills.
  • Remember that getting away to fight another day is better than to die trying. You have the mobility to disengage from bad fights, use it.
  • Keep Arcane Thievery until you really need it. While this skill could be used offensively to rip boons, against a condition based opponent you want to hold it back until you actually need the cleanse.


Damage

  • Cry of Frustration is your primary damage shatter skill, followed by Mind Wrack.
  • While the burst combos below include shatters for maximum damage, often times you want to keep your clones alive if you can't finish your opponent. This alows for more damage in the long run because of Infinite Horizon.


Burst Combo examples

Dagger/Pistol:

  1. Phantasmal Duelist
  2. Magic Bullet
  3. Bladecall
  4. Dodge
  5. Phantom Razor (Phantom Razor)
  6. Jaunt
  7. Cry of Frustration

Sword/Torch:

  1. The Prestige
  2. Phantasmal Mage
  3. Illusionary Leap
  4. Dodge
  5. Swap
  6. Mirage Thrust
  7. Jaunt
  8. Cry of Frustration
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