Difference between revisions of "Druid - Alacrity Support Condi DPS"
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==Overview== | ==Overview== | ||
− | Condi Druid is a variant of [[Build:Druid - Boon Support Healer]] which sacrifices healing for personal DPS. Like its healing counterpart, it provides multiple damage buffs to 10 players including {{Skill|Frost Spirit}}, {{Skill|Sun Spirit}}, and 25 stacks of {{tooltip|Might}} with {{Trait|Grace of the Land}}. It also provides CC | + | Condi Druid is a variant of [[Build:Druid - Boon Support Healer]] which sacrifices healing for personal DPS. Like its healing counterpart, it provides multiple damage buffs to 10 players including {{Skill|Frost Spirit}}, {{Skill|Sun Spirit}}, and 25 stacks of {{tooltip|Might}} with {{Trait|Grace of the Land}}. It also provides CC, {{Trait|Spotter}}, and tons of utility from various pets and utility skills. |
− | + | This build is best used if the squad already has a dedicated healer, or you're in an expert group that can avoid almost all damage and maintain their {{Rune|the Scholar}} bonus. If this is not the case [[Build:Druid - Boon Support Healer]] will usually perform better. This guide assumes you are already an experienced Healing Druid player. | |
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==Skill Bar== | ==Skill Bar== | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
− | :You can swap out Axe/Torch for other weapons if needed | + | :You can swap out Axe/Torch for other weapons if needed. |
* '''Double Shortbow''' can be useful if the boss is frequently moving out of {{Skill|Bonfire}}. | * '''Double Shortbow''' can be useful if the boss is frequently moving out of {{Skill|Bonfire}}. | ||
* '''Longbow''' provides {{Skill|Point Blank Shot}} for CC or pushing. | * '''Longbow''' provides {{Skill|Point Blank Shot}} for CC or pushing. | ||
* '''Staff''' is a huge DPS loss but provides mobility, projectile destruction, a water field, and a blast finisher. | * '''Staff''' is a huge DPS loss but provides mobility, projectile destruction, a water field, and a blast finisher. | ||
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===Pet Variants=== | ===Pet Variants=== | ||
+ | * {{tooltip|Fanged Iboga}} is the highest DPS pet, which also inflicts good CC with its pet skill {{Skill|Fang Grapple}}. This is the pet you will have out most of the time. | ||
+ | * {{tooltip|Electric Wyvern}} and {{tooltip|Rock Gazelle}} deal mediocre DPS but provides very strong CC from their pet skills, {{Skill|Lightning Assault}} and {{Skill|Head Toss}}. You should have one of these as your secondary pet and swap to it if CC is needed. | ||
+ | * {{tooltip|Jacaranda}} is the second highest DPS pet and the pet with the highest cleave damage. It also has an immobilize in {{Skill|Jacaranda's Embrace}}, useful if more soft CC is needed. | ||
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− | + | In certain situations, you might also find these pets useful: | |
+ | * {{tooltip|Red Moa}} provides {{tooltip|Fury}} with its pet skill {{Skill|Furious Screech}}, useful if you're struggling with fury uptime. | ||
+ | * {{tooltip|Jungle Stalker}} provides {{tooltip|Might}} with its pet skill {{Skill|Mighty Roar}}, useful if you're struggling with might uptime. | ||
+ | * {{tooltip|Wolf}} provides AoE fear, useful if your group is having trouble with adds (e.g. on Escort towers). | ||
+ | * {{tooltip|Brown Bear}} provides {{Skill|Shake It Off}} for extremely condition-heavy fights. | ||
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===Skill Variants=== | ===Skill Variants=== | ||
If there's another Ranger in the squad, you should coordinate spirits with them before the fight so that you cover all spirits between the two of you. See [[Build:Druid - Boon Support Healer]] for more information on spirits. | If there's another Ranger in the squad, you should coordinate spirits with them before the fight so that you cover all spirits between the two of you. See [[Build:Druid - Boon Support Healer]] for more information on spirits. | ||
− | + | '''Healing Skills''' | |
* {{Skill|Healing Spring}} is a good alternative to {{Skill|Water Spirit}} on condition-heavy fights (e.g. Slothasor). If you take this run {{Trait|Trapper's Expertise}}. | * {{Skill|Healing Spring}} is a good alternative to {{Skill|Water Spirit}} on condition-heavy fights (e.g. Slothasor). If you take this run {{Trait|Trapper's Expertise}}. | ||
* {{Skill|Glyph of Rejuvenation}} if {{Skill|Water Spirit}} is already covered. | * {{Skill|Glyph of Rejuvenation}} if {{Skill|Water Spirit}} is already covered. | ||
− | + | ||
+ | '''Utility Skills''' | ||
+ | * {{Skill|Sharpening Stone}} - As you're likely to only run Condi Druid if damage is more important than healing, you can probably swap {{Skill|Stone Spirit}} out for this. | ||
+ | * {{Skill|Storm Spirit}} if the group lacks {{tooltip|Vulnerability}}. | ||
* {{Skill|Glyph of the Tides}} provides a short cooldown AoE knockback and is the cornerstone of many raid boss strategies. | * {{Skill|Glyph of the Tides}} provides a short cooldown AoE knockback and is the cornerstone of many raid boss strategies. | ||
* {{Skill|"Protect Me!"}} provides an AoE stun break, useful for saving your subgroup on bosses like Slothasor. | * {{Skill|"Protect Me!"}} provides an AoE stun break, useful for saving your subgroup on bosses like Slothasor. | ||
* {{Skill|"Search and Rescue!"}} is a strong safety net for inexperienced groups. | * {{Skill|"Search and Rescue!"}} is a strong safety net for inexperienced groups. | ||
− | * | + | * {{Skill|Glyph of Equality}} for extra CC. |
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− | + | '''Elite Skills''' | |
* {{Skill|Entangle}} on fights where the immobilize is needed. | * {{Skill|Entangle}} on fights where the immobilize is needed. | ||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
code = [&DQQeJRkZBRYlDwAAvAAAAL0AAAC5AAAAlwEAAAAAAAAAAAAAAAAAAAAAAAA=] | code = [&DQQeJRkZBRYlDwAAvAAAAL0AAAC5AAAAlwEAAAAAAAAAAAAAAAAAAAAAAAA=] | ||
}} | }} | ||
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==Specializations== | ==Specializations== | ||
{{Specialization|Skirmishing|top|top|mid}} | {{Specialization|Skirmishing|top|top|mid}} | ||
{{Specialization|Nature Magic|top|mid|top}} | {{Specialization|Nature Magic|top|mid|top}} | ||
− | {{Specialization|Druid| | + | {{Specialization|Druid|bot|top|top}} |
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===Specialization Variants=== | ===Specialization Variants=== | ||
* {{Trait|Hidden Barbs}} over {{Trait|Spotter}} if your subgroup has only condition DPS classes. | * {{Trait|Hidden Barbs}} over {{Trait|Spotter}} if your subgroup has only condition DPS classes. | ||
− | * {{Trait| | + | * {{Trait|Cultivated Synergy}} if you are using any heal other than {{Skill|Water Spirit}} and don't need the extra CC (the {{tooltip|Daze}} triggers when entering Celestial Avater}. |
− | + | * {{Trait|Verdant Etching}} if you're running a glyph. | |
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==Equipment== | ==Equipment== | ||
{{PvE equipment | {{PvE equipment | ||
− | | stats = | + | | stats = Celestial |
| weight = Medium | | weight = Medium | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Krait |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Shortbow | | weapon1 = Shortbow | ||
| weapon2 = | | weapon2 = | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Bursting |
| sigil2 = Superior Sigil of Earth | | sigil2 = Superior Sigil of Earth | ||
| weapon3 = Axe | | weapon3 = Axe | ||
| weapon4 = Torch | | weapon4 = Torch | ||
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Bursting |
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Earth |
− | | infusion1 = | + | | infusion1 = Malign +9 Agony Infusion |
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
<!-- Custom stats --> | <!-- Custom stats --> | ||
− | | head = | + | | head = |
− | | shoulders = | + | | shoulders = |
− | | chest = | + | | chest = |
− | | hands = | + | | hands = |
− | | legs = | + | | legs = |
− | | feet = | + | | feet = |
| backpiece = | | backpiece = | ||
| accessory1 = | | accessory1 = | ||
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| ring2 = | | ring2 = | ||
}} | }} | ||
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===Equipment Variants=== | ===Equipment Variants=== | ||
− | * If extra might generation is required, {{rune|Superior Rune of the | + | * If extra might generation is required, {{rune|Superior Rune of the Krait}} can be replaced with {{rune|Superior Rune of the Aristocracy}}. This is a good choice when playing the only druid, as without perfect alacrity uptime or if any players are not in a {{skill|Rejuvenating Tides}} cast, might will drop. |
+ | * {{tooltip|Celestial stats}} will give you +639 toughness, which may be enough to make you the tank. If you need to lower your toughness, you can swap pieces out for {{tooltip|Seraph stats}} to retain your healing power and boon duration, or {{tooltip|Viper stats}} to focus on damage. | ||
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==Consumables== | ==Consumables== | ||
'''Food:''' | '''Food:''' | ||
− | * {{ | + | * {{Food|Cilantro and Cured Meat Flatbread}} - the lifesteal is very helpful for quickly charging Astral Force. |
− | + | ||
'''Utility:''' | '''Utility:''' | ||
− | + | * {{utility|Tuning Icicle}} or {{utility|Potent Master Tuning Crystal}} | |
− | + | ||
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==Usage== | ==Usage== | ||
− | + | If possible, use {{Skill|Quick Shot}} and double dodge right at the start of phases to gain the buff from {{Trait|Light on your Feet}} | |
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− | # Enter | + | '''Opener''' |
+ | # Start on Axe/Torch and Jacaranda, and summon spirits | ||
+ | # Swap pets (to Iboga) to trigger {{Trait|Spirited Arrival}} | ||
+ | # {{Skill|Cold Snap}} | ||
+ | # Enter {{Skill|Celestial Avatar}} | ||
+ | # {{Skill|Seed of Life}} | ||
# {{Skill|Rejuvenating Tides}} | # {{Skill|Rejuvenating Tides}} | ||
# {{Skill|Seed of Life}} | # {{Skill|Seed of Life}} | ||
− | # | + | # {{Skill|Natural Convergence}} |
− | # {{Skill| | + | # {{Skill|Seed of Life}} |
− | # {{Skill| | + | # Exit {{Skill|Celestial Avatar}} (assuming you are at 25 might stacks) |
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# {{Skill|Winter's Bite}} | # {{Skill|Winter's Bite}} | ||
# {{Skill|Bonfire}} | # {{Skill|Bonfire}} | ||
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# {{Skill|Throw Torch}} | # {{Skill|Throw Torch}} | ||
# {{Skill|Splitblade}} | # {{Skill|Splitblade}} | ||
# {{tooltip|Weapon swap}} | # {{tooltip|Weapon swap}} | ||
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− | # | + | '''Loop''' |
− | # {{Skill| | + | # {{Skill|Poison Volley}} |
− | # {{Skill| | + | # {{Skill|Crippling Shot}} |
− | # | + | # Autoattack until {{Skill|Poison Volley}} is available |
+ | # {{Skill|Poison Volley}} | ||
+ | # Autoattack until {{Skill|Crippling Shot}} | ||
# {{Skill|Crippling Shot}} | # {{Skill|Crippling Shot}} | ||
+ | # Autoattack until {{Skill|Poison Volley}} is available | ||
# {{Skill|Poison Volley}} | # {{Skill|Poison Volley}} | ||
# {{tooltip|Weapon swap}} | # {{tooltip|Weapon swap}} | ||
# {{Skill|Throw Torch}} | # {{Skill|Throw Torch}} | ||
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# {{Skill|Winter's Bite}} | # {{Skill|Winter's Bite}} | ||
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# {{Skill|Splitblade}} | # {{Skill|Splitblade}} | ||
# Enter {{Skill|Celestial Avatar}} | # Enter {{Skill|Celestial Avatar}} | ||
− | # | + | # Spam CA skills until you're at 25 might |
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# Exit {{Skill|Celestial Avatar}} | # Exit {{Skill|Celestial Avatar}} | ||
− | # {{Skill| | + | # {{Skill|Bonfire}} |
− | # | + | # {{Skill|Splitblade}} |
# {{Skill|Winter's Bite}} | # {{Skill|Winter's Bite}} | ||
# {{Skill|Throw Torch}} | # {{Skill|Throw Torch}} | ||
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# {{tooltip|Weapon swap}} | # {{tooltip|Weapon swap}} | ||
− | # | + | # Return to start of loop |
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===General=== | ===General=== | ||
+ | * Use spirit active skills whenever they come off cooldown | ||
+ | * You are free to enter {{Skill|Celestial Avatar}} at any time during your rotation and/or stay in it for longer when heals are needed. Try to do so when you would otherwise be autoattacking though. | ||
+ | |||
− | + | See [[Build:Druid - Boon Support Healer]] for general Druid tips. | |
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===CC=== | ===CC=== | ||
− | |||
* {{Skill|Lunar Impact}} | * {{Skill|Lunar Impact}} | ||
* {{Skill|Fang Grapple}} or {{Skill|Lightning Assault}} or {{Skill|Head Toss}} | * {{Skill|Fang Grapple}} or {{Skill|Lightning Assault}} or {{Skill|Head Toss}} |
Revision as of 23:32, 13 February 2022
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage, Healing and Boon support
Designed for: Raids
Overview
Condi Druid is a variant of Build:Druid - Boon Support Healer which sacrifices healing for personal DPS. Like its healing counterpart, it provides multiple damage buffs to 10 players including , , and 25 stacks of Might with . It also provides CC, , and tons of utility from various pets and utility skills.
This build is best used if the squad already has a dedicated healer, or you're in an expert group that can avoid almost all damage and maintain their Build:Druid - Boon Support Healer will usually perform better. This guide assumes you are already an experienced Healing Druid player.
bonus. If this is not the case
Skill Bar
Weapon Variants
- You can swap out Axe/Torch for other weapons if needed.
- Double Shortbow can be useful if the boss is frequently moving out of .
- Longbow provides for CC or pushing.
- Staff is a huge DPS loss but provides mobility, projectile destruction, a water field, and a blast finisher.
Pet Variants
- Fanged Iboga is the highest DPS pet, which also inflicts good CC with its pet skill . This is the pet you will have out most of the time.
- Electric Wyvern and Rock Gazelle deal mediocre DPS but provides very strong CC from their pet skills, and . You should have one of these as your secondary pet and swap to it if CC is needed.
- Jacaranda is the second highest DPS pet and the pet with the highest cleave damage. It also has an immobilize in , useful if more soft CC is needed.
In certain situations, you might also find these pets useful:
- Red Moa provides Fury with its pet skill , useful if you're struggling with fury uptime.
- Jungle Stalker provides Might with its pet skill , useful if you're struggling with might uptime.
- Wolf provides AoE fear, useful if your group is having trouble with adds (e.g. on Escort towers).
- Brown Bear provides for extremely condition-heavy fights.
Skill Variants
If there's another Ranger in the squad, you should coordinate spirits with them before the fight so that you cover all spirits between the two of you. See Build:Druid - Boon Support Healer for more information on spirits.
Healing Skills
- is a good alternative to on condition-heavy fights (e.g. Slothasor). If you take this run .
- if is already covered.
Utility Skills
- - As you're likely to only run Condi Druid if damage is more important than healing, you can probably swap out for this.
- Vulnerability. if the group lacks
- provides a short cooldown AoE knockback and is the cornerstone of many raid boss strategies.
- provides an AoE stun break, useful for saving your subgroup on bosses like Slothasor.
- is a strong safety net for inexperienced groups.
- for extra CC.
Elite Skills
- on fights where the immobilize is needed.
Template Code
Specializations
Specialization Variants
- over if your subgroup has only condition DPS classes.
- Daze triggers when entering Celestial Avater}. if you are using any heal other than and don't need the extra CC (the
- if you're running a glyph.
Equipment
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
x6
x18
Equipment Variants
- If extra might generation is required, can be replaced with . This is a good choice when playing the only druid, as without perfect alacrity uptime or if any players are not in a cast, might will drop.
- Celestial stats will give you +639 toughness, which may be enough to make you the tank. If you need to lower your toughness, you can swap pieces out for Seraph stats to retain your healing power and boon duration, or Viper stats to focus on damage.
Consumables
Food:
- - the lifesteal is very helpful for quickly charging Astral Force.
Utility:
- or
Usage
If possible, use
and double dodge right at the start of phases to gain the buff fromOpener
- Start on Axe/Torch and Jacaranda, and summon spirits
- Swap pets (to Iboga) to trigger
- Enter
- Exit (assuming you are at 25 might stacks)
- Weapon swap
Loop
- Autoattack until is available
- Autoattack until
- Autoattack until is available
- Weapon swap
- Enter
- Spam CA skills until you're at 25 might
- Exit
- Weapon swap
- Return to start of loop
General
- Use spirit active skills whenever they come off cooldown
- You are free to enter at any time during your rotation and/or stay in it for longer when heals are needed. Try to do so when you would otherwise be autoattacking though.
See Build:Druid - Boon Support Healer for general Druid tips.
CC
- or or
- ->
- Swapping to staff or with traited
- (not recommended as you generally need this skill for other mechanics)
Ratings
Comments
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