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Difference between revisions of "Druid - Alacrity Support Condi DPS"

(Created page with "{{#seo: |title=Druid - Boon Support Condi DPS |description=Condi Druid is a variant of Druid - Boon Support Healer which sacrifices healing for personal DPS. }} {{Build | pro...")
 
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==Overview==
 
==Overview==
Condi Druid is a variant of [[Build:Druid - Boon Support Healer]] which sacrifices healing for personal DPS. Like its healing counterpart, it provides multiple damage buffs to 10 players including {{Skill|Frost Spirit}}, {{Skill|Sun Spirit}}, and 25 stacks of {{tooltip|Might}} with {{Trait|Grace of the Land}}. It also provides CC, {{Skill|Glyph of Empowerment}}, {{Trait|Spotter}}, and tons of utility from various pets and utility skills.
+
Condi Druid is a variant of [[Build:Druid - Boon Support Healer]] which sacrifices healing for personal DPS. Like its healing counterpart, it provides multiple damage buffs to 10 players including {{Skill|Frost Spirit}}, {{Skill|Sun Spirit}}, and 25 stacks of {{tooltip|Might}} with {{Trait|Grace of the Land}}. It also provides CC, {{Trait|Spotter}}, and tons of utility from various pets and utility skills.
  
:This build is best used if the squad already has a dedicated healer, or you're in an expert group that can avoid almost all damage and maintain their {{Rune|Superior Rune of the Scholar}} bonus. If this is not the case [[Build:Druid - Boon Support Healer]] will usually perform better. This guide assumes you are already an experienced Healing Druid player.
+
This build is best used if the squad already has a dedicated healer, or you're in an expert group that can avoid almost all damage and maintain their {{Rune|the Scholar}} bonus. If this is not the case [[Build:Druid - Boon Support Healer]] will usually perform better. This guide assumes you are already an experienced Healing Druid player.
  
:For a more CC and burst damage focused variant, see [[Build:Druid - Boon Support Power DPS]].
 
  
:This guide is focused on raids. For the fractal version see [[Build:Druid - Boon Support Condi DPS (Fractal)]].
 
  
 
==Skill Bar==
 
==Skill Bar==
Line 38: Line 36:
 
}}
 
}}
 
===Weapon Variants===
 
===Weapon Variants===
:You can swap out Axe/Torch for other weapons if needed. If you do this and are running Wilderness Survival replace {{Trait|Ambidexterity}} with {{Trait|Refined Toxins}}.
+
:You can swap out Axe/Torch for other weapons if needed.  
 
* '''Double Shortbow''' can be useful if the boss is frequently moving out of {{Skill|Bonfire}}.  
 
* '''Double Shortbow''' can be useful if the boss is frequently moving out of {{Skill|Bonfire}}.  
 
* '''Longbow''' provides {{Skill|Point Blank Shot}} for CC or pushing.
 
* '''Longbow''' provides {{Skill|Point Blank Shot}} for CC or pushing.
 
* '''Staff''' is a huge DPS loss but provides mobility, projectile destruction, a water field, and a blast finisher.
 
* '''Staff''' is a huge DPS loss but provides mobility, projectile destruction, a water field, and a blast finisher.
 +
 +
 
===Pet Variants===
 
===Pet Variants===
 +
* {{tooltip|Fanged Iboga}} is the highest DPS pet, which also inflicts good CC with its pet skill {{Skill|Fang Grapple}}. This is the pet you will have out most of the time.
 +
* {{tooltip|Electric Wyvern}} and {{tooltip|Rock Gazelle}} deal mediocre DPS but provides very strong CC from their pet skills, {{Skill|Lightning Assault}} and {{Skill|Head Toss}}. You should have one of these as your secondary pet and swap to it if CC is needed.
 +
* {{tooltip|Jacaranda}} is the second highest DPS pet and the pet with the highest cleave damage. It also has an immobilize in {{Skill|Jacaranda's Embrace}}, useful if more soft CC is needed.
  
* {{tooltip|Juvenile Fanged Iboga}} is the highest DPS pet, which also inflicts good CC with its pet skill {{Skill|Fang Grapple}}. This is the pet you will have out most of the time.
 
* {{tooltip|Juvenile Electric Wyvern}} and {{tooltip|Juvenile Rock Gazelle}} deal mediocre DPS but provides very strong CC from their pet skills, {{Skill|Lightning Assault}} and {{Skill|Head Toss}}. You should have one of these as your secondary pet and swap to it if CC is needed.
 
* {{tooltip|Juvenile Jacaranda}} is the second highest DPS pet and the pet with the highest cleave damage. It also has an immobilize in {{tooltip|Jacaranda's Embrace}}, useful if more soft CC is needed.
 
  
:In certain situations, you might also find these pets useful:
+
In certain situations, you might also find these pets useful:
 +
* {{tooltip|Red Moa}} provides {{tooltip|Fury}} with its pet skill {{Skill|Furious Screech}}, useful if you're struggling with fury uptime.
 +
* {{tooltip|Jungle Stalker}} provides {{tooltip|Might}} with its pet skill {{Skill|Mighty Roar}}, useful if you're struggling with might uptime.
 +
* {{tooltip|Wolf}} provides AoE fear, useful if your group is having trouble with adds (e.g. on Escort towers).
 +
* {{tooltip|Brown Bear}} provides {{Skill|Shake It Off}} for extremely condition-heavy fights.
  
* {{tooltip|Juvenile Red Moa}} provides {{tooltip|Fury}} with its pet skill {{Skill|Furious Screech}}, useful if you're struggling with fury uptime.
 
* {{tooltip|Juvenile Jungle Stalker}} provides {{tooltip|Might}} with its pet skill {{Skill|Mighty Roar}}, useful if you're struggling with might uptime.
 
* {{tooltip|Juvenile Wolf}} provides AoE fear, useful if your group is having trouble with adds (e.g. on Escort towers).
 
* {{tooltip|Juvenile Brown Bear}} provides {{Skill|Shake It Off}} for extremely condition-heavy fights.
 
  
 
===Skill Variants===
 
===Skill Variants===
 
If there's another Ranger in the squad, you should coordinate spirits with them before the fight so that you cover all spirits between the two of you. See [[Build:Druid - Boon Support Healer]] for more information on spirits.
 
If there's another Ranger in the squad, you should coordinate spirits with them before the fight so that you cover all spirits between the two of you. See [[Build:Druid - Boon Support Healer]] for more information on spirits.
  
:'''Healing Skills'''
+
'''Healing Skills'''
 
* {{Skill|Healing Spring}} is a good alternative to {{Skill|Water Spirit}} on condition-heavy fights (e.g. Slothasor). If you take this run {{Trait|Trapper's Expertise}}.
 
* {{Skill|Healing Spring}} is a good alternative to {{Skill|Water Spirit}} on condition-heavy fights (e.g. Slothasor). If you take this run {{Trait|Trapper's Expertise}}.
 
* {{Skill|Glyph of Rejuvenation}} if {{Skill|Water Spirit}} is already covered.
 
* {{Skill|Glyph of Rejuvenation}} if {{Skill|Water Spirit}} is already covered.
  
:'''Utility Skills'''
+
 
 +
'''Utility Skills'''
 +
* {{Skill|Sharpening Stone}} - As you're likely to only run Condi Druid if damage is more important than healing, you can probably swap {{Skill|Stone Spirit}} out for this.
 +
* {{Skill|Storm Spirit}} if the group lacks {{tooltip|Vulnerability}}.
 
* {{Skill|Glyph of the Tides}} provides a short cooldown AoE knockback and is the cornerstone of many raid boss strategies.
 
* {{Skill|Glyph of the Tides}} provides a short cooldown AoE knockback and is the cornerstone of many raid boss strategies.
 
* {{Skill|"Protect Me!"}} provides an AoE stun break, useful for saving your subgroup on bosses like Slothasor.
 
* {{Skill|"Protect Me!"}} provides an AoE stun break, useful for saving your subgroup on bosses like Slothasor.
 
* {{Skill|"Search and Rescue!"}} is a strong safety net for inexperienced groups.
 
* {{Skill|"Search and Rescue!"}} is a strong safety net for inexperienced groups.
* {{Skill|Viper's Nest}} or {{Skill|Glyph of Equality}} if you don't need anything else.
+
* {{Skill|Glyph of Equality}} for extra CC.
 +
 
  
:'''Elite Skills'''
+
'''Elite Skills'''
 
* {{Skill|Entangle}} on fights where the immobilize is needed.
 
* {{Skill|Entangle}} on fights where the immobilize is needed.
 +
 +
 +
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
 
code = [&DQQeJRkZBRYlDwAAvAAAAL0AAAC5AAAAlwEAAAAAAAAAAAAAAAAAAAAAAAA=]
 
code = [&DQQeJRkZBRYlDwAAvAAAAL0AAAC5AAAAlwEAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
 +
 +
 +
 
==Specializations==
 
==Specializations==
 
{{Specialization|Skirmishing|top|top|mid}}
 
{{Specialization|Skirmishing|top|top|mid}}
 
{{Specialization|Nature Magic|top|mid|top}}
 
{{Specialization|Nature Magic|top|mid|top}}
{{Specialization|Druid|mid|top|top}}
+
{{Specialization|Druid|bot|top|top}}
 +
 
 
===Specialization Variants===
 
===Specialization Variants===
 
* {{Trait|Hidden Barbs}} over {{Trait|Spotter}} if your subgroup has only condition DPS classes.
 
* {{Trait|Hidden Barbs}} over {{Trait|Spotter}} if your subgroup has only condition DPS classes.
* {{Trait|Primal Echoes}} provides a daze on entering {{Skill|Celestial Avatar}}.
+
* {{Trait|Cultivated Synergy}} if you are using any heal other than {{Skill|Water Spirit}} and don't need the extra CC (the {{tooltip|Daze}} triggers when entering Celestial Avater}.
* {{Trait|Celestial Shadow}} or {{Trait|Natural Stride}} is technically better when not running any glyphs, but they don't provide any real advantage so you don't have to retrait if you're lazy.
+
* {{Trait|Verdant Etching}} if you're running a glyph.
 +
 
 +
 
  
===Wilderness Survival Variant===
 
:''Wilderness Survival'' can replace Nature Magic if you don't need the might and boon coverage from {{Trait|Nature's Vengeance}}, e.g. if you are a second druid.
 
{{Specialization|Wilderness Survival|bot|top|bot|variant=y}}
 
* {{Trait|Refined Toxins}} over {{Trait|Ambidexterity}} if not running a torch.
 
 
==Equipment==
 
==Equipment==
 
{{PvE equipment
 
{{PvE equipment
| stats = Seraph
+
| stats = Celestial
 
| weight = Medium
 
| weight = Medium
| rune = Superior Rune of the Lich
+
| rune = Superior Rune of the Krait
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Shortbow
 
| weapon1 = Shortbow
 
| weapon2 =  
 
| weapon2 =  
| sigil1 = Superior Sigil of Agony
+
| sigil1 = Superior Sigil of Bursting
 
| sigil2 = Superior Sigil of Earth
 
| sigil2 = Superior Sigil of Earth
 
| weapon3 = Axe
 
| weapon3 = Axe
 
| weapon4 = Torch
 
| weapon4 = Torch
| sigil3 = Superior Sigil of Concentration
+
| sigil3 = Superior Sigil of Bursting
| sigil4 = Superior Sigil of Malice
+
| sigil4 = Superior Sigil of Earth
| infusion1 = Spiteful +9 Agony Infusion
+
| infusion1 = Malign +9 Agony Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
 
<!-- Custom stats -->
 
<!-- Custom stats -->
| head = Viper
+
| head =  
| shoulders = Viper
+
| shoulders =  
| chest = Viper
+
| chest =  
| hands = Viper
+
| hands =  
| legs = Viper
+
| legs =  
| feet = Viper
+
| feet =  
 
| backpiece =
 
| backpiece =
 
| accessory1 =
 
| accessory1 =
Line 117: Line 126:
 
| ring2 =
 
| ring2 =
 
}}
 
}}
 +
 
===Equipment Variants===
 
===Equipment Variants===
* If extra might generation is required, {{rune|Superior Rune of the Lich}} can be replaced with {{rune|Superior Rune of the Traveler}}. This is a good choice when playing the only druid, as without perfect alacrity uptime or if any players are not in a {{skill|Rejuvenating Tides}} cast, might will drop.
+
* If extra might generation is required, {{rune|Superior Rune of the Krait}} can be replaced with {{rune|Superior Rune of the Aristocracy}}. This is a good choice when playing the only druid, as without perfect alacrity uptime or if any players are not in a {{skill|Rejuvenating Tides}} cast, might will drop.
 +
* {{tooltip|Celestial stats}} will give you +639 toughness, which may be enough to make you the tank. If you need to lower your toughness, you can swap pieces out for {{tooltip|Seraph stats}} to retain your healing power and boon duration, or {{tooltip|Viper stats}}  to focus on damage.
 +
 
 +
 
 +
 
 
==Consumables==
 
==Consumables==
 
'''Food:'''
 
'''Food:'''
* {{food|Prickly Pear Pie}}/{{food|Bowl of Cactus Fruit Salad}} - Lifesteal procs from the food allow you to rapidly recharge Astral Force to use {{Skill|Celestial Avatar}}.
+
* {{Food|Cilantro and Cured Meat Flatbread}} - the lifesteal is very helpful for quickly charging Astral Force.
** {{food|Koi Cake}}, {{food|Rare Veggie Pizza}} or {{food|Red-Lentil Saobosa}} - alternate foods if you haven't yet farmed geodes for the recipe or killed a W4 boss for '''Box of Raider's Sustenance'''
+
 
  
 
'''Utility:'''
 
'''Utility:'''
* {{utility|Toxic Focusing Crystal}}
+
* {{utility|Tuning Icicle}} or {{utility|Potent Master Tuning Crystal}}
** {{utility|Tuning Icicle}} or {{utility|Potent Master Tuning Crystal}} for a cheaper alternative
+
 
 +
 
 +
 
 
==Usage==
 
==Usage==
===Wilderness Survival Rotation===
+
If possible, use {{Skill|Quick Shot}} and double dodge right at the start of phases to gain the buff from {{Trait|Light on your Feet}}
:Use your glyph skills when the next skill in your rotation is still on cooldown and fill the remaining gaps with autoattacks.
 
:If possible, double dodge right before the fight starts.
 
  
# Enter {{Skill|Celestial Avatar}}
+
'''Opener'''
 +
# Start on Axe/Torch and Jacaranda, and summon spirits
 +
# Swap pets (to Iboga) to trigger {{Trait|Spirited Arrival}}
 +
# {{Skill|Cold Snap}}
 +
# Enter {{Skill|Celestial Avatar}}
 +
# {{Skill|Seed of Life}}
 
# {{Skill|Rejuvenating Tides}}
 
# {{Skill|Rejuvenating Tides}}
 
# {{Skill|Seed of Life}}
 
# {{Skill|Seed of Life}}
# Exit {{Skill|Celestial Avatar}}
+
# {{Skill|Natural Convergence}}
# {{Skill|Crippling Shot}}  
+
# {{Skill|Seed of Life}}
# {{Skill|Poison Volley}}
+
# Exit {{Skill|Celestial Avatar}} (assuming you are at 25 might stacks)
# {{tooltip|Weapon swap}}
 
# {{Skill|Splitblade}}
 
# {{Skill|Throw Torch}}
 
 
# {{Skill|Winter's Bite}}
 
# {{Skill|Winter's Bite}}
 
# {{Skill|Bonfire}}
 
# {{Skill|Bonfire}}
# {{Skill|Ricochet}} (or enter CA here)
 
# {{Skill|Splitblade}}
 
# Enter {{Skill|Celestial Avatar}}
 
# {{Skill|Rejuvenating Tides}}
 
# {{Skill|Seed of Life}}
 
# Exit {{Skill|Celestial Avatar}}
 
# {{Skill|Ricochet}}
 
# Dodge to trigger {{trait|Light on your Feet}} if you can spare the endurance
 
# {{Skill|Winter's Bite}}
 
 
# {{Skill|Throw Torch}}
 
# {{Skill|Throw Torch}}
 
# {{Skill|Splitblade}}
 
# {{Skill|Splitblade}}
 
# {{tooltip|Weapon swap}}
 
# {{tooltip|Weapon swap}}
# {{Skill|Poison Volley}}
 
# {{Skill|Crippling Shot}}
 
# Enter {{Skill|Celestial Avatar}}
 
# {{Skill|Rejuvenating Tides}}
 
# {{Skill|Seed of Life}}
 
# Exit {{Skill|Celestial Avatar}}
 
# {{Skill|Crossfire}}
 
# {{Skill|Poison Volley}}
 
# {{Skill|Crossfire}} (or enter CA here)
 
# {{Skill|Crippling Shot}}
 
# {{Skill|Crossfire}} (or enter CA here)
 
# {{Skill|Poison Volley}}
 
# Dodge to trigger {{trait|Light on your Feet}} if you can spare the endurance
 
# {{tooltip|Weapon swap}}
 
# Repeat from 8.
 
  
===Nature Magic Rotation===
 
:Use your glyph skills when the next skill in your rotation is still on cooldown and fill the remaining gaps with autoattacks.
 
:If possible, double dodge right before the fight starts.
 
  
# Enter  {{Skill|Celestial Avatar}}
+
'''Loop'''
# {{Skill|Rejuvenating Tides}}
+
# {{Skill|Poison Volley}}
# {{Skill|Seed of Life}}
+
# {{Skill|Crippling Shot}}  
# Exit {{Skill|Celestial Avatar}}
+
# Autoattack until {{Skill|Poison Volley}} is available
 +
# {{Skill|Poison Volley}}  
 +
# Autoattack until {{Skill|Crippling Shot}}  
 
# {{Skill|Crippling Shot}}  
 
# {{Skill|Crippling Shot}}  
 +
# Autoattack until {{Skill|Poison Volley}} is available
 
# {{Skill|Poison Volley}}  
 
# {{Skill|Poison Volley}}  
 
# {{tooltip|Weapon swap}}
 
# {{tooltip|Weapon swap}}
 
# {{Skill|Throw Torch}}
 
# {{Skill|Throw Torch}}
# {{Skill|Bonfire}}
 
# {{Skill|Splitblade}}
 
 
# {{Skill|Winter's Bite}}
 
# {{Skill|Winter's Bite}}
# {{Skill|Ricochet}} (or enter CA here)
 
 
# {{Skill|Splitblade}}
 
# {{Skill|Splitblade}}
 
# Enter {{Skill|Celestial Avatar}}
 
# Enter {{Skill|Celestial Avatar}}
# {{Skill|Rejuvenating Tides}}
+
# Spam CA skills until you're at 25 might
# {{Skill|Seed of Life}}
 
 
# Exit {{Skill|Celestial Avatar}}
 
# Exit {{Skill|Celestial Avatar}}
# {{Skill|Ricochet}}
+
# {{Skill|Bonfire}}
# Dodge to trigger {{trait|Light on your Feet}} if you can spare the endurance
+
# {{Skill|Splitblade}}
 
# {{Skill|Winter's Bite}}
 
# {{Skill|Winter's Bite}}
 
# {{Skill|Throw Torch}}
 
# {{Skill|Throw Torch}}
# {{Skill|Splitblade}}
 
 
# {{tooltip|Weapon swap}}
 
# {{tooltip|Weapon swap}}
# {{Skill|Poison Volley}}
+
# Return to start of loop
# {{Skill|Crippling Shot}}
+
 
# Enter {{Skill|Celestial Avatar}}
 
# {{Skill|Rejuvenating Tides}}
 
# {{Skill|Seed of Life}}
 
# Exit {{Skill|Celestial Avatar}}
 
# {{Skill|Crossfire}}
 
# {{Skill|Poison Volley}}
 
# {{Skill|Crossfire}} (or enter CA here)
 
# {{Skill|Crippling Shot}}
 
# {{Skill|Crossfire}} (or enter CA here)
 
# {{Skill|Poison Volley}}
 
# Dodge to trigger {{trait|Light on your Feet}} if you can spare the endurance
 
# {{tooltip|Weapon swap}}
 
# Repeat from 8.
 
  
 
===General===
 
===General===
 +
* Use spirit active skills whenever they come off cooldown
 +
* You are free to enter {{Skill|Celestial Avatar}} at any time during your rotation and/or stay in it for longer when heals are needed. Try to do so when you would otherwise be autoattacking though.
 +
  
* You are free to enter {{Skill|Celestial Avatar}} at any time during your rotation and/or stay in it for longer than just {{Skill|Rejuvenating Tides}}+{{Skill|Seed of Life}} when heals are needed.
+
See [[Build:Druid - Boon Support Healer]] for general Druid tips.
* Dodging to trigger {{trait|Light on your Feet}} as part of your rotation is a DPS increase during low-pressure sections of a fight, but save your dodges for mechanics when necessary. It is still a DPS increase whatever the timing.
 
  
:See [[Build:Druid - Boon Support Healer]] for general Druid tips.
 
  
 
===CC===
 
===CC===
 
 
* {{Skill|Lunar Impact}}
 
* {{Skill|Lunar Impact}}
 
* {{Skill|Fang Grapple}} or {{Skill|Lightning Assault}} or {{Skill|Head Toss}}
 
* {{Skill|Fang Grapple}} or {{Skill|Lightning Assault}} or {{Skill|Head Toss}}

Revision as of 23:32, 13 February 2022

The community gave this build a rating, making it second-tier: Good

Focused on: Condition damageHealing and Boon support

Designed for: Raids

Difficulty:
TBD
This build was last updated on February 13, 2022 and is up to date for the October 8, 2024 patch.

Overview

Condi Druid is a variant of Build:Druid - Boon Support Healer which sacrifices healing for personal DPS. Like its healing counterpart, it provides multiple damage buffs to 10 players including Frost Spirit, Sun Spirit, and 25 stacks of Might Might with Grace of the Land. It also provides CC, Spotter, and tons of utility from various pets and utility skills.

This build is best used if the squad already has a dedicated healer, or you're in an expert group that can avoid almost all damage and maintain their Rune of The Scholar bonus. If this is not the case Build:Druid - Boon Support Healer will usually perform better. This guide assumes you are already an experienced Healing Druid player.


Skill Bar

Fanged Iboga
Electric Wyvern
Shortbow
Axe/Torch
Utility

Weapon Variants

You can swap out Axe/Torch for other weapons if needed.
  • Double Shortbow can be useful if the boss is frequently moving out of Bonfire.
  • Longbow provides Point Blank Shot for CC or pushing.
  • Staff is a huge DPS loss but provides mobility, projectile destruction, a water field, and a blast finisher.


Pet Variants

  • Fanged Iboga Fanged Iboga is the highest DPS pet, which also inflicts good CC with its pet skill Fang Grapple. This is the pet you will have out most of the time.
  • Electric Wyvern Electric Wyvern and Rock Gazelle Rock Gazelle deal mediocre DPS but provides very strong CC from their pet skills, Lightning Assault and Head Toss. You should have one of these as your secondary pet and swap to it if CC is needed.
  • Jacaranda Jacaranda is the second highest DPS pet and the pet with the highest cleave damage. It also has an immobilize in Jacaranda's Embrace, useful if more soft CC is needed.


In certain situations, you might also find these pets useful:

  • Red Moa Red Moa provides Fury Fury with its pet skill Furious Screech, useful if you're struggling with fury uptime.
  • Jungle Stalker Jungle Stalker provides Might Might with its pet skill Mighty Roar, useful if you're struggling with might uptime.
  • Wolf Wolf provides AoE fear, useful if your group is having trouble with adds (e.g. on Escort towers).
  • Brown Bear Brown Bear provides Shake It Off for extremely condition-heavy fights.


Skill Variants

If there's another Ranger in the squad, you should coordinate spirits with them before the fight so that you cover all spirits between the two of you. See Build:Druid - Boon Support Healer for more information on spirits.

Healing Skills

  • Healing Spring is a good alternative to Water Spirit on condition-heavy fights (e.g. Slothasor). If you take this run Trapper's Expertise.
  • Glyph of Rejuvenation if Water Spirit is already covered.


Utility Skills

  • Sharpening Stone - As you're likely to only run Condi Druid if damage is more important than healing, you can probably swap Stone Spirit out for this.
  • Storm Spirit if the group lacks Vulnerability Vulnerability.
  • Glyph of the Tides provides a short cooldown AoE knockback and is the cornerstone of many raid boss strategies.
  • "Protect Me!" provides an AoE stun break, useful for saving your subgroup on bosses like Slothasor.
  • "Search and Rescue!" is a strong safety net for inexperienced groups.
  • Glyph of Equality for extra CC.


Elite Skills

  • Entangle on fights where the immobilize is needed.


Template Code

[&DQQeJRkZBRYlDwAAvAAAAL0AAAC5AAAAlwEAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Specialization Variants

  • Hidden Barbs over Spotter if your subgroup has only condition DPS classes.
  • Cultivated Synergy if you are using any heal other than Water Spirit and don't need the extra CC (the Daze Daze triggers when entering Celestial Avater}.
  • Verdant Etching if you're running a glyph.


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Shortbow
Celestial
Sigil
Sigil
Axe
Celestial
Torch
Celestial
Sigil
Sigil
Rune
x6
Infusion
x18

Equipment Variants

  • If extra might generation is required, Rune of Superior Rune of the Krait can be replaced with Rune of Superior Rune of the Aristocracy. This is a good choice when playing the only druid, as without perfect alacrity uptime or if any players are not in a Rejuvenating Tides cast, might will drop.
  • Celestial stats Celestial stats will give you +639 toughness, which may be enough to make you the tank. If you need to lower your toughness, you can swap pieces out for Seraph stats Seraph stats to retain your healing power and boon duration, or Viper stats Viper stats to focus on damage.


Consumables

Food:

  • - the lifesteal is very helpful for quickly charging Astral Force.


Utility:

  • or


Usage

If possible, use Quick Shot and double dodge right at the start of phases to gain the buff from Light on your Feet

Opener

  1. Start on Axe/Torch and Jacaranda, and summon spirits
  2. Swap pets (to Iboga) to trigger Spirited Arrival
  3. Cold Snap
  4. Enter Celestial Avatar
  5. Seed of Life
  6. Rejuvenating Tides
  7. Seed of Life
  8. Natural Convergence
  9. Seed of Life
  10. Exit Celestial Avatar (assuming you are at 25 might stacks)
  11. Winter's Bite
  12. Bonfire
  13. Throw Torch
  14. Splitblade
  15. Weapon swap Weapon swap


Loop

  1. Poison Volley
  2. Crippling Shot
  3. Autoattack until Poison Volley is available
  4. Poison Volley
  5. Autoattack until Crippling Shot
  6. Crippling Shot
  7. Autoattack until Poison Volley is available
  8. Poison Volley
  9. Weapon swap Weapon swap
  10. Throw Torch
  11. Winter's Bite
  12. Splitblade
  13. Enter Celestial Avatar
  14. Spam CA skills until you're at 25 might
  15. Exit Celestial Avatar
  16. Bonfire
  17. Splitblade
  18. Winter's Bite
  19. Throw Torch
  20. Weapon swap Weapon swap
  21. Return to start of loop


General

  • Use spirit active skills whenever they come off cooldown
  • You are free to enter Celestial Avatar at any time during your rotation and/or stay in it for longer when heals are needed. Try to do so when you would otherwise be autoattacking though.


See Build:Druid - Boon Support Healer for general Druid tips.


CC

  • Lunar Impact
  • Fang Grapple or Lightning Assault or Head Toss
  • Concussion Shot
  • Point Blank Shot
  • Storm Spirit -> Call Lightning (ranger)
  • Swapping to staff or Celestial Avatar with Primal Echoes traited
  • Glyph of Equality
  • Glyph of the Tides (not recommended as you generally need this skill for other mechanics)


Ratings

This build has a rating of 4 stars based on 10 votes.
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1 star
Ethan gave this build 1 star • November 2024
Doesn't function anymore because of the alactrity trait moving into the grandmaster slot which contends with the damage trait. Unless the alactrity trait moves to a different slot or back to nature magic, this build is pretty terrible
1 star
Sina gave this build 1 star • February 2024
Please don't try to use/adjust this to the 2024 meta, it's been nerfed into unusability,.
4 stars
Chinkeeyong gave this build 4 stars • September 2018
A strong "off-healer" in semi-experienced groups. This build provides a fair amount of DPS, while still providing might and Druid utility for raid mechanics.
5 stars
Gale gave this build 5 stars • August 2016
Fantastic support potential that shines in mirror or balanced compositions. It's very flexible and carries several viable build variants to augment any party - in addition to the druid support staples. The only real drawback is that it possesses less healing than power-based Druid builds and struggles if the team eats lots of spike damage.
5 stars
Paprikaspice gave this build 5 stars • March 2016
Relative to other condi classes, this brings poor personal dps but more than makes up for it with unique and amazing group buffs that dont duplicate with a second druid. Spirit buffs for 10 instead of 5, more stacks of gotl and on sab, more spotter. Also has decent healing. I dont see why you would take alignment over frost spirit though
5 stars
XDeadzX gave this build 5 stars • February 2016
A great DPS build, but seriously lacking during movement phases. Swapping to shortbow loses about 30% DPS in my testing, but it beats axe/torch at movement. Not better than a few other classes for movement (a good aiming engi, necro) Super doable for Sabetha, mostly for gors, but not great for VG. It does bring a bunch of great buffs for the party, so that's a huge plus group wide.
5 stars
Octavianrb gave this build 5 stars • February 2016
Much better than the power version of the offensive druid. Higher DPS, and more versatile. Probably not ideal for VG, but really shines on Gorseval and Sabetha. I would add a note about shortbow for purposes of kiting Sab.
5 stars
Chase gave this build 5 stars • February 2016
Much easier than engi but still high enough DPS to get the job done. Healing is a bit harder but totally do-able and the rotation becomes a lot easier with some practice and learning which skills/weapon swaps are important to do and when.
5 stars
Nike gave this build 5 stars • February 2016
Definitely a step up from Berserker druid in DPS. Should be tagged as meta.
5 stars
DEKeyz2Chaos gave this build 5 stars • February 2016
Pretty strong damage as long as your group can survive low heals. A solid raid team can get through raid wing 1 with double condi druids as healers.

Comments

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