Difference between revisions of "Daredevil - Condi DPS"
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{{Build | {{Build | ||
| profession = Thief | | profession = Thief | ||
| specialization = Daredevil | | specialization = Daredevil | ||
− | | designed for = raid | + | | designed for = raid, Fractal |
| rating = Great | | rating = Great | ||
| focus = Condition Damage | | focus = Condition Damage | ||
− | | meta = | + | | xpac = hot |
+ | | meta = | ||
+ | | difficulty = 1 | ||
}} | }} | ||
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Due to this build's high ramp-up time it's best used on raid bosses with no phases or adds. It performs poorly on any boss with invuln phases, or instant kill attacks that it has a chance to accidentally move into while using {{Skill|Death Blossom}}. | Due to this build's high ramp-up time it's best used on raid bosses with no phases or adds. It performs poorly on any boss with invuln phases, or instant kill attacks that it has a chance to accidentally move into while using {{Skill|Death Blossom}}. | ||
+ | |||
+ | |||
+ | |||
==Skill Bar== | ==Skill Bar== | ||
{{Skill bar | {{Skill bar | ||
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| specialization = daredevil | | specialization = daredevil | ||
| weapon1 = dagger | | weapon1 = dagger | ||
− | |||
| weapon2 = dagger | | weapon2 = dagger | ||
− | + | | utility1 = Devourer Venom | |
− | | utility1 = | ||
| utility2 = Spider Venom | | utility2 = Spider Venom | ||
| healing = Channeled Vigor | | healing = Channeled Vigor | ||
Line 30: | Line 29: | ||
| elite = Basilisk Venom | | elite = Basilisk Venom | ||
}} | }} | ||
+ | |||
+ | |||
+ | ===Weapon Variants=== | ||
+ | * Offhand '''Pistol''' can be taken in the second set to offer decent CC on demand. | ||
+ | ** If using, you should swap the {{Sigil|Superior Sigil of Doom}} for a {{Sigil|Superior Sigil of Bursting}}. | ||
+ | |||
+ | |||
===Skill Variants=== | ===Skill Variants=== | ||
− | Always keep {{Skill|Spider Venom}} as it is a significant portion of your damage. If you need to replace skills, replace {{Skill| | + | |
+ | '''Utility'''<br> | ||
+ | Always keep {{Skill|Spider Venom}} as it is a significant portion of your damage. If you need to replace skills, replace {{Skill|Devourer Venom}}. | ||
+ | * {{skill|Caltrops}} are in theory higher damage, but to gain full value the boss needs to remain in place for 10s so all ticks hit, and it will lose additional value on encounters with phases, as {{Skill|Devourer Venom}} can be precast. | ||
+ | * {{skill|Impairing Daggers}} (with {{trait|Brawler's Tenacity}}) could replace {{skill|Prepare Thousand Needles}} on encounters with high movement uptime. | ||
* {{Skill|Bandit's Defense}} for a block and stun break. | * {{Skill|Bandit's Defense}} for a block and stun break. | ||
* {{Skill|Shadowstep}} for extra mobility and stun break. | * {{Skill|Shadowstep}} for extra mobility and stun break. | ||
+ | |||
+ | '''Elite''' | ||
* Use {{Skill|Impact Strike}} for faster breakbar damage, on fights with multiple adds and on Matthias Gabrel, where {{Skill|Basilisk Venom}} has no effect on the encounter's breakbars. | * Use {{Skill|Impact Strike}} for faster breakbar damage, on fights with multiple adds and on Matthias Gabrel, where {{Skill|Basilisk Venom}} has no effect on the encounter's breakbars. | ||
* Use {{Skill|Thieves Guild}} for fights that do not have breakbars. | * Use {{Skill|Thieves Guild}} for fights that do not have breakbars. | ||
+ | |||
+ | |||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQUcGyw1BxmUEoUACwEvAS8BPgFVAVUBDgEOAQAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
+ | |||
+ | |||
+ | |||
==Specializations== | ==Specializations== | ||
{{Specialization|Deadly Arts|bot|mid|top}} | {{Specialization|Deadly Arts|bot|mid|top}} | ||
{{Specialization|Trickery|top|top|bot}} | {{Specialization|Trickery|top|top|bot}} | ||
{{Specialization|Daredevil|top|mid|top}} | {{Specialization|Daredevil|top|mid|top}} | ||
+ | |||
+ | |||
==Equipment== | ==Equipment== | ||
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| rune = Superior Rune of the Krait | | rune = Superior Rune of the Krait | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Dagger |
− | | weapon2 = | + | | weapon2 = |
− | | sigil1 = | + | | sigil1 = Superior Sigil of Doom |
− | | sigil2 = | + | | sigil2 = |
− | | weapon3 = | + | | weapon3 = |
− | | weapon4 = | + | | weapon4 = Dagger |
− | | sigil3 = | + | | sigil3 = |
− | | sigil4 = | + | | sigil4 = Superior Sigil of Earth |
| infusion1 = Malign +9 Agony Infusion | | infusion1 = Malign +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
+ | | relic = Relic of the Fractal | ||
| variant = | | variant = | ||
<!-- Custom stats --> | <!-- Custom stats --> | ||
Line 78: | Line 98: | ||
| ring2 = | | ring2 = | ||
}} | }} | ||
+ | |||
+ | |||
===Equipment Variants=== | ===Equipment Variants=== | ||
− | * {{Rune|Superior Rune of the Krait}} and {{Rune|Superior Rune of the | + | * {{Rune|Superior Rune of the Krait}} and {{Rune|Superior Rune of the Trapper}} deal almost identical damage, so feel free to use whichever is most convenient. |
+ | ** You should use {{food|Plate of Kimchi Pancakes}} with {{Rune|Superior Rune of the Trapper}}. | ||
+ | * If you wish to benefit from ascended food effects, then use {{Rune|Superior Rune of the Krait}} along with {{utility|Tuning Icicle}} and {{food|Peppered Cured Meat Flatbread}} (or equivalents). | ||
* Equip your main hand dagger in your first weapon set and your second dagger in your second weapon set. This lets you weapon swap for {{Sigil|Superior Sigil of Doom}} without having to obtain 4 daggers. | * Equip your main hand dagger in your first weapon set and your second dagger in your second weapon set. This lets you weapon swap for {{Sigil|Superior Sigil of Doom}} without having to obtain 4 daggers. | ||
+ | |||
+ | |||
+ | ===Non-SotO Relics=== | ||
+ | There aren't any reliable core damage relics for condi daredevil, though there are a few options that might be good: | ||
+ | * {{relic|Relic of the Mirage}} - depending on the boss, you might be able to trigger this a lot, and it is theoretically stronger than the recommended relic. | ||
+ | * {{relic|Relic of the Adventurer}} - If your {{tooltip|Vigor}} uptime is bad, then more endurance is valuable. | ||
+ | |||
+ | |||
==Consumables== | ==Consumables== | ||
− | |||
− | |||
− | |||
− | '''Utility | + | '''Food''' |
+ | * {{food|Bowl of Kimchi Tofu Stew}} | ||
+ | |||
+ | |||
+ | '''Utility''' | ||
* {{utility|Toxic Focusing Crystal}} | * {{utility|Toxic Focusing Crystal}} | ||
** {{utility|Tuning Icicle}} or {{utility| Potent Master Tuning Crystal}} for a cheaper alternative | ** {{utility|Tuning Icicle}} or {{utility| Potent Master Tuning Crystal}} for a cheaper alternative | ||
+ | |||
==Usage== | ==Usage== | ||
Your goal is to maintain {{Trait|Lotus Training}} and 15 stacks of {{Trait|Lead Attacks}} while using your high-damage utility skills. | Your goal is to maintain {{Trait|Lotus Training}} and 15 stacks of {{Trait|Lead Attacks}} while using your high-damage utility skills. | ||
+ | |||
===Rotation=== | ===Rotation=== | ||
# {{Skill|Needle Trap}} | # {{Skill|Needle Trap}} | ||
− | # {{Skill| | + | # {{Skill|Steal}} during the cast of {{Skill|Needle Trap}} |
# {{Skill|Thousand Needles}} | # {{Skill|Thousand Needles}} | ||
# Dodge | # Dodge | ||
Line 103: | Line 138: | ||
# {{Skill|Death Blossom}} x3 | # {{Skill|Death Blossom}} x3 | ||
# Dodge | # Dodge | ||
+ | # {{Skill|Death Blossom}} | ||
# Auto-attack chain once | # Auto-attack chain once | ||
# Dodge | # Dodge | ||
# {{Skill|Death Blossom}} | # {{Skill|Death Blossom}} | ||
− | # Repeat from step | + | # Repeat from step 9 |
− | * Use {{tooltip|Weapon swap}}, venoms, {{Skill|Needle Trap}} and {{Skill| | + | * Use {{tooltip|Weapon swap}}, venoms, {{Skill|Needle Trap}} and {{Skill|Steal}} when they are off cooldown. |
* Use {{Skill|Channeled Vigor}} before or after any auto-attack chain when you are out of endurance. | * Use {{Skill|Channeled Vigor}} before or after any auto-attack chain when you are out of endurance. | ||
+ | |||
+ | |||
+ | [https://youtu.be/pmvDmG0Gtrk Video example] | ||
+ | |||
+ | [https://youtu.be/TWU3jaBYNJY Video example (caltrops)] | ||
+ | |||
===Notes=== | ===Notes=== | ||
+ | * During the main loop, you may find it easier to swap the order of {{skill|Impaling Lotus}} and {{skill|Death Blossom}}, instead jumping into your target with {{skill|Death Blossom}} then dodging back out with {{skill|Impaling Lotus}}. | ||
* If you are inside the boss's hitbox and there are other enemies nearby, {{Skill|Impaling Lotus}} will deal up to triple damage to the boss. | * If you are inside the boss's hitbox and there are other enemies nearby, {{Skill|Impaling Lotus}} will deal up to triple damage to the boss. | ||
* Be careful not to cancel the auto attack chain as {{Skill|Lotus Strike}} deals more damage than {{Skill|Double Strike}} and {{Skill|Wild Strike}} combined. | * Be careful not to cancel the auto attack chain as {{Skill|Lotus Strike}} deals more damage than {{Skill|Double Strike}} and {{Skill|Wild Strike}} combined. | ||
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* You should try to use {{Skill|Channeled Vigor}} while you do not have full endurance. | * You should try to use {{Skill|Channeled Vigor}} while you do not have full endurance. | ||
* You should only use venoms while four other allies are in range (This includes Mesmer clones, Necromancer minions, and Ranger pets). | * You should only use venoms while four other allies are in range (This includes Mesmer clones, Necromancer minions, and Ranger pets). | ||
+ | |||
===Breakbar=== | ===Breakbar=== | ||
* {{Skill|Basilisk Venom}} | * {{Skill|Basilisk Venom}} | ||
+ | |||
+ | |||
+ | |||
+ | ==Encounter Specific Tips== | ||
+ | |||
+ | ===Spirit Vale=== | ||
+ | {{Collapse start|Vale Guardian}} | ||
+ | * The stolen skill from this boss is {{tooltip|Unstable Artifact}}, which can be used to save downs or recover from getting ported by blue circles. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_1_-_Spirit_Vale#Vale_Guardian|Vale Guardian Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Ghost events}} | ||
+ | The ghost events are mostly movement based. | ||
+ | * Consider equipping a Short bow, and/or using {{Skill|Shadowstep}}. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_1_-_Spirit_Vale#Spirit_Woods|Spirit Woods Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Gorseval the Multifarious}} | ||
+ | * The stolen skill from this boss is {{tooltip|Unstable Artifact}}, which can be used to shadowstep between adds during the split phase. | ||
+ | * During the split phases, you can use {{skill|Dancing Dagger}} to cripple spirits from 900 range. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_1_-_Spirit_Vale#Gorseval_the_Multifarious|Gorseval Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Sabetha the Saboteur }} | ||
+ | * The stolen skill from this boss is {{tooltip|Unstable Artifact}}, which can be used to move downed players out of the way of the flamewall. | ||
+ | * Be very careful not to leap over the boss using {{skill|Death Blossom}} or {{skill|Impaling Lotus}} while Flame Wall is active. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_1_-_Spirit_Vale#Sabetha_the_Saboteur|Sabetha Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Salvation Pass=== | ||
+ | {{Collapse start|Slothasor}} | ||
+ | * The stolen skill from this boss is {{tooltip|Soul Stone Venom}}, which can be used to cleanse Slothasor's fear or if people get a lot of condis from the shake. | ||
+ | * If running {{skill|Needle Trap}}, be careful not to hit a friendly Slubling with it. | ||
+ | * When fixated try not to jump over the boss with {{skill|Death Blossom}} or {{skill|Impaling Lotus}}. | ||
+ | * You have no way of blocking Slothasor's fear so either rely on others to break/cleanse it for you or equip {{skill|Bandit's Defense}} or {{skill|Shadowstep}}. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_2_-_Salvation_Pass#Slothasor|Slothasor Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Bandit Trio}} | ||
+ | * The stolen skill from the champions is {{tooltip|Throw Magnetic Bomb}}, which can be used to do mortars and group up enemies. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_2_-_Salvation_Pass#Bandit_Trio|Bandit Trio Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Matthias Gabrel}} | ||
+ | * The stolen skill from this boss is {{tooltip|Detonate Plasma}}, which can be used to supplement boons and provide {{tooltip|Stability}} during the Ice phase or prevent the {{tooltip|Fear}} at the 40% phase transition. | ||
+ | * Use {{skill|Heartseeker}} for mobility around the room. | ||
+ | * Bring {{skill|Impact Strike}} for the breakbar. | ||
+ | * You can bring {{skill|Bandit's Defense}} to block timed bombs, stunbreak the rain phase knockdown, and block some damage while running poison/plasma. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_2_-_Salvation_Pass#Matthias_Gabrel|Bandit Trio Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Stronghold of the Faithful=== | ||
+ | {{Collapse start|Escort}} | ||
+ | * The stolen skill from McLeod is {{tooltip|Detonate Plasma}}, which can be used to supplement boons. | ||
+ | * Be very careful when using {{skill|Death Blossom}} and {{skill|Impaling Lotus}} near mines. | ||
+ | * You can use {{skill|Needle Trap}} to immobilize the wargs. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_3_-_Stronghold_of_the_Faithful|Siege the Stronghold Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Keep Construct}} | ||
+ | * The stolen skill from Keep Construct is {{tooltip|Unstable Artifact}}, which can be used for mobility when you get bombs. The stolen skill from the phantasms is {{tooltip|Detonate Plasma}}. The latter can be used to provide your squad boons at the beginning of each burst phase. | ||
+ | * You can pre-cast {{skill|Needle Trap}} before the burn phase starts to increase your damage. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_3_-_Stronghold_of_the_Faithful#Keep_Construct|Keep Construct Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Twisted Castle}} | ||
+ | * Consider equipping a Short bow, and/or using {{skill|Shadowstep}}. | ||
+ | * Consider equipping a {{skill|Bandit's Defense}} as a low-cooldown stunbreak. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_3_-_Stronghold_of_the_Faithful#Twisted_Castle|Twisted Castle Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Xera}} | ||
+ | * The stolen skill from this boss is {{tooltip|Soul Stone Venom}}, which can be used as an emergency cleanse. | ||
+ | * Be very careful not to leap off the edge using {{skill|Death Blossom}} and {{skill|Impaling Lotus}}. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_3_-_Stronghold_of_the_Faithful#Xera|Xera Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Bastion of the Penitent=== | ||
+ | {{Collapse start|Cairn the Indomitable}} | ||
+ | * The stolen skill from this boss is {{tooltip|Unstable Artifact}}, which can be used to shadowstep downed allies towards you, recover from being teleported, or move into greens at the last moment so you can maintain DPS for longer. | ||
+ | * Stacks of Unseen Burden will change the behavior of {{skill|Death Blossom}}, make sure to adjust your rotation to account for this. | ||
+ | * This fight has no breakbar, bring {{skill|Thieves Guild}}. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_4_-_Bastion_of_the_Penitent#Cairn_the_Indomitable|Cairn Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Mursaat Overseer}} | ||
+ | * The stolen skill from this boss is {{tooltip|Detonate Plasma}}, which can be used to provide your squad with boons. | ||
+ | * Be very careful not to leap onto spikes or unclaimed tiles using {{skill|Death Blossom}} and {{skill|Impaling Lotus}}. | ||
+ | * This fight has no breakbar, bring {{skill|Thieves Guild}}. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_4_-_Bastion_of_the_Penitent#Mursaat_Overseer|Mursaat Overseer Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Samarog}} | ||
+ | * The stolen skill from Samarog and Guldhem is {{tooltip|Throw Magnetic Bomb}}. This can be used to help break the frequent breakbars. | ||
+ | ** Rigom provides {{tooltip|Unstable Artifact}}, which is far less useful but can be used to keep him immobilised inside Samarog. | ||
+ | * You can use {{skill|Needle Trap}} for extra immobilizes during the split phases. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_4_-_Bastion_of_the_Penitent#Samarog|Samarog Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Deimos}} | ||
+ | * The stolen skill from Deimos is {{tooltip|Unstable Artifact}}, which can be used to help immobilize prides. The stolen skill from the Sauls is {{tooltip|Throw Magnetic Bomb}}, which can be used to help with their breakbars or cleave prides and greeds. | ||
+ | * Be very careful not to jump into the Rapid Decay fields by using {{skill|Death Blossom}} and {{skill|Impaling Lotus}} | ||
+ | * The breakbar in this fight is too fast and too small to for {{skill|Basilisk Venom}}, bring {{skill|Impact Strike}} instead. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_4_-_Bastion_of_the_Penitent#Deimos|Deimos Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Hall of Chains=== | ||
+ | {{Collapse start|Soulless Horror}} | ||
+ | * The stolen skill from this boss is {{tooltip|Soul Stone Venom}}, which can be used to recover from the extreme boon corruption from scythes or tormented dead AoEs. | ||
+ | * Be very careful not to dodge into danger if your tank insists on keeping the boss near the platform edge or near a tormented dead AoE. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_5_-_Hall_of_Chains#Soulless_Horror|Soulless Horror Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Dhuum}} | ||
+ | * The stolen skill from this boss is {{tooltip|Unstable Artifact}}, which can be a lifesaver by porting downed players to yourself, or used for mobility, e.g. during Soul Split or to get to a green if you need to do them. | ||
+ | * If you take {{skill|Dagger Storm}}, you can maintain DPS during the Greater Death Mark by chaining dodges and {{skill|Death Blossom}} followed by {{skill|Dagger Storm}} and then back to dodges and {{skill|Death Blossom}}. This should allow you to survive inside the damaging AoE underneath Dhuum. | ||
+ | ** This is very dangerous, and if you mess it up you'll likely die. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_5_-_Hall_of_Chains#Dhuum|Dhuum Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Mythwright Gambit=== | ||
+ | {{Collapse start|Conjured Amalgamate}} | ||
+ | * Conjured Amalgamate itself does not have a stolen skill, however its adds do. Conjured Swords give {{tooltip|Unstable Artifact}} and Conjured Shields give {{tooltip|Throw Magnetic Bomb}}. The latter in particular is extremely useful for CCing and cleaving down Conjured Shields. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_6_-_Mythwright_Gambit#Conjured_Amalgamate|Conjured Amalgamate Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Twin Largos}} | ||
+ | * The stolen skill from Nikare is {{tooltip|Soul Stone Venom}}, and the stolen skill from Kenut is {{tooltip|Detonate Plasma}}. | ||
+ | ** Save {{tooltip|Soul Stone Venom}} for after the charge, to quickly clear {{tooltip|Chilled}} and {{tooltip|Slow}} from people. | ||
+ | * A CC elite will be useful as the bosses cannot be damaged until they are broken. Closing to melee for {{skill|Impact Strike}} might be dangerous though. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_6_-_Mythwright_Gambit#Largos_Assassins|Largos Assassins Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Qadim}} | ||
+ | * The stolen skill from the Pyres, Ancient Invoked Hydra, and Wyvern Matriarch is {{tooltip|Detonate Plasma}}. The stolen skill from Qadim, Apocalypse Bringer, and Wyvern Patriarch is {{tooltip|Throw Magnetic Bomb}}. | ||
+ | * Steal from the pyres before every DPS phase to give your squad boons immediately with {{tooltip|Detonate Plasma}}. | ||
+ | * Use {{tooltip|Throw Magnetic Bomb}} to cleave the Lava Elementals and help break the frequent breakbars. At the 100%-66% DPS phase, save at least one cast to help CC the Apocalypse Bringer. Once it appears, use it once, and if steal is off cooldown, steal again and it use to help break the three Reapers of Flesh that spawn. | ||
+ | * You can precast Basilisk Venom before the Apocalypse Bringer appears. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_6_-_Mythwright_Gambit#Qadim|Qadim Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===The Key of Ahdashim=== | ||
+ | {{Collapse start|Cardinal Sabir}} | ||
+ | * The stolen skill from the boss is {{tooltip|Detonate Plasma}}, which can be used to teleport over the shockwave without losing the damage buff. | ||
+ | ** In CM, it can also be used to teleport downed players to more convenient locations, as ressing takes a lot longer. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_7_-_The_Key_of_Ahdashim#Cardinal_Sabir|Cardinal Sabir Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Cardinal Adina}} | ||
+ | * The stolen skill from the boss is {{tooltip|Detonate Plasma}}, which can be used to supplement boons and provide extra {{tooltip|Stability}} to defend against the hands in the split phase. | ||
+ | * You can use {{skill|Steal}} to quickly get back to the boss from pillars. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_7_-_The_Key_of_Ahdashim#Cardinal_Adina|Cardinal Adina Guide]]. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Qadim the Peerless}} | ||
+ | * The stolen skill from the boss is {{tooltip|Unstable Artifact}}, which can be used to save yourself if you get knocked back, or to save allies who get downed in magma. | ||
+ | |||
+ | For more information, see our [[Guide:Raid_Wing_7_-_The_Key_of_Ahdashim#Qadim_the_Peerless|Qadim the Peerless Guide]]. | ||
+ | {{Collapse end}} |
Latest revision as of 23:37, 14 December 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Raids and Fractals
Overview
The standard condition DPS build for Daredevil. This build spams venoms and Bleeding and Poison. Due to evading for most of its rotation, it can easily avoid boss attacks. It also provides high utility to its squad with raid boss stolen skills.
on bosses to inflict heavyDue to this build's high ramp-up time it's best used on raid bosses with no phases or adds. It performs poorly on any boss with invuln phases, or instant kill attacks that it has a chance to accidentally move into while using
.
Skill Bar
Weapon Variants
- Offhand Pistol can be taken in the second set to offer decent CC on demand.
- If using, you should swap the for a .
Skill Variants
Utility
Always keep as it is a significant portion of your damage. If you need to replace skills, replace .
- are in theory higher damage, but to gain full value the boss needs to remain in place for 10s so all ticks hit, and it will lose additional value on encounters with phases, as can be precast.
- (with ) could replace on encounters with high movement uptime.
- for a block and stun break.
- for extra mobility and stun break.
Elite
- Use for faster breakbar damage, on fights with multiple adds and on Matthias Gabrel, where has no effect on the encounter's breakbars.
- Use for fights that do not have breakbars.
Template Code
Specializations
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x18
Equipment Variants
- You should use with .
and deal almost identical damage, so feel free to use whichever is most convenient.
- If you wish to benefit from ascended food effects, then use along with and (or equivalents).
- Equip your main hand dagger in your first weapon set and your second dagger in your second weapon set. This lets you weapon swap for without having to obtain 4 daggers.
Non-SotO Relics
There aren't any reliable core damage relics for condi daredevil, though there are a few options that might be good:
- - depending on the boss, you might be able to trigger this a lot, and it is theoretically stronger than the recommended relic.
- Vigor uptime is bad, then more endurance is valuable. - If your
Consumables
Food
Utility
-
- or for a cheaper alternative
Usage
Your goal is to maintain
and 15 stacks of while using your high-damage utility skills.
Rotation
- during the cast of
- Dodge
- Use venoms during the dodge animation
- x3
- Dodge
- Auto-attack chain once
- Dodge
- Repeat from step 9
- Use Weapon swap, venoms, and when they are off cooldown.
- Use before or after any auto-attack chain when you are out of endurance.
Notes
- During the main loop, you may find it easier to swap the order of and , instead jumping into your target with then dodging back out with .
- If you are inside the boss's hitbox and there are other enemies nearby, will deal up to triple damage to the boss.
- Be careful not to cancel the auto attack chain as deals more damage than and combined.
- You should try to use while you do not have full initiative in order to benefit from and .
- You should try to use while you do not have full endurance.
- You should only use venoms while four other allies are in range (This includes Mesmer clones, Necromancer minions, and Ranger pets).
Breakbar
Encounter Specific Tips
Spirit Vale
- The stolen skill from this boss is Unstable Artifact, which can be used to save downs or recover from getting ported by blue circles.
For more information, see our Vale Guardian Guide.
The ghost events are mostly movement based.
- Consider equipping a Short bow, and/or using .
For more information, see our Spirit Woods Guide.
- The stolen skill from this boss is Unstable Artifact, which can be used to shadowstep between adds during the split phase.
- During the split phases, you can use to cripple spirits from 900 range.
For more information, see our Gorseval Guide.
- The stolen skill from this boss is Unstable Artifact, which can be used to move downed players out of the way of the flamewall.
- Be very careful not to leap over the boss using or while Flame Wall is active.
For more information, see our Sabetha Guide.
Salvation Pass
- The stolen skill from this boss is Soul Stone Venom, which can be used to cleanse Slothasor's fear or if people get a lot of condis from the shake.
- If running , be careful not to hit a friendly Slubling with it.
- When fixated try not to jump over the boss with or .
- You have no way of blocking Slothasor's fear so either rely on others to break/cleanse it for you or equip or .
For more information, see our Slothasor Guide.
- The stolen skill from the champions is Throw Magnetic Bomb, which can be used to do mortars and group up enemies.
For more information, see our Bandit Trio Guide.
- The stolen skill from this boss is Detonate Plasma, which can be used to supplement boons and provide Stability during the Ice phase or prevent the Fear at the 40% phase transition.
- Use for mobility around the room.
- Bring for the breakbar.
- You can bring to block timed bombs, stunbreak the rain phase knockdown, and block some damage while running poison/plasma.
For more information, see our Bandit Trio Guide.
Stronghold of the Faithful
- The stolen skill from McLeod is Detonate Plasma, which can be used to supplement boons.
- Be very careful when using and near mines.
- You can use to immobilize the wargs.
For more information, see our Siege the Stronghold Guide.
- The stolen skill from Keep Construct is Unstable Artifact, which can be used for mobility when you get bombs. The stolen skill from the phantasms is Detonate Plasma. The latter can be used to provide your squad boons at the beginning of each burst phase.
- You can pre-cast before the burn phase starts to increase your damage.
For more information, see our Keep Construct Guide.
- Consider equipping a Short bow, and/or using .
- Consider equipping a as a low-cooldown stunbreak.
For more information, see our Twisted Castle Guide.
- The stolen skill from this boss is Soul Stone Venom, which can be used as an emergency cleanse.
- Be very careful not to leap off the edge using and .
For more information, see our Xera Guide.
Bastion of the Penitent
- The stolen skill from this boss is Unstable Artifact, which can be used to shadowstep downed allies towards you, recover from being teleported, or move into greens at the last moment so you can maintain DPS for longer.
- Stacks of Unseen Burden will change the behavior of , make sure to adjust your rotation to account for this.
- This fight has no breakbar, bring .
For more information, see our Cairn Guide.
- The stolen skill from this boss is Detonate Plasma, which can be used to provide your squad with boons.
- Be very careful not to leap onto spikes or unclaimed tiles using and .
- This fight has no breakbar, bring .
For more information, see our Mursaat Overseer Guide.
- The stolen skill from Samarog and Guldhem is Throw Magnetic Bomb. This can be used to help break the frequent breakbars.
- Rigom provides Unstable Artifact, which is far less useful but can be used to keep him immobilised inside Samarog.
- You can use for extra immobilizes during the split phases.
For more information, see our Samarog Guide.
- The stolen skill from Deimos is Unstable Artifact, which can be used to help immobilize prides. The stolen skill from the Sauls is Throw Magnetic Bomb, which can be used to help with their breakbars or cleave prides and greeds.
- Be very careful not to jump into the Rapid Decay fields by using and
- The breakbar in this fight is too fast and too small to for , bring instead.
For more information, see our Deimos Guide.
Hall of Chains
- The stolen skill from this boss is Soul Stone Venom, which can be used to recover from the extreme boon corruption from scythes or tormented dead AoEs.
- Be very careful not to dodge into danger if your tank insists on keeping the boss near the platform edge or near a tormented dead AoE.
For more information, see our Soulless Horror Guide.
- The stolen skill from this boss is Unstable Artifact, which can be a lifesaver by porting downed players to yourself, or used for mobility, e.g. during Soul Split or to get to a green if you need to do them.
- If you take
- This is very dangerous, and if you mess it up you'll likely die.
, you can maintain DPS during the Greater Death Mark by chaining dodges and followed by and then back to dodges and . This should allow you to survive inside the damaging AoE underneath Dhuum.
For more information, see our Dhuum Guide.
Mythwright Gambit
- Conjured Amalgamate itself does not have a stolen skill, however its adds do. Conjured Swords give Unstable Artifact and Conjured Shields give Throw Magnetic Bomb. The latter in particular is extremely useful for CCing and cleaving down Conjured Shields.
For more information, see our Conjured Amalgamate Guide.
- The stolen skill from Nikare is Soul Stone Venom, and the stolen skill from Kenut is Detonate Plasma.
- Save Soul Stone Venom for after the charge, to quickly clear Chilled and Slow from people.
- A CC elite will be useful as the bosses cannot be damaged until they are broken. Closing to melee for might be dangerous though.
For more information, see our Largos Assassins Guide.
- The stolen skill from the Pyres, Ancient Invoked Hydra, and Wyvern Matriarch is Detonate Plasma. The stolen skill from Qadim, Apocalypse Bringer, and Wyvern Patriarch is Throw Magnetic Bomb.
- Steal from the pyres before every DPS phase to give your squad boons immediately with Detonate Plasma.
- Use Throw Magnetic Bomb to cleave the Lava Elementals and help break the frequent breakbars. At the 100%-66% DPS phase, save at least one cast to help CC the Apocalypse Bringer. Once it appears, use it once, and if steal is off cooldown, steal again and it use to help break the three Reapers of Flesh that spawn.
- You can precast Basilisk Venom before the Apocalypse Bringer appears.
For more information, see our Qadim Guide.
The Key of Ahdashim
- The stolen skill from the boss is Detonate Plasma, which can be used to teleport over the shockwave without losing the damage buff.
- In CM, it can also be used to teleport downed players to more convenient locations, as ressing takes a lot longer.
For more information, see our Cardinal Sabir Guide.
- The stolen skill from the boss is Detonate Plasma, which can be used to supplement boons and provide extra Stability to defend against the hands in the split phase.
- You can use to quickly get back to the boss from pillars.
For more information, see our Cardinal Adina Guide.
- The stolen skill from the boss is Unstable Artifact, which can be used to save yourself if you get knocked back, or to save allies who get downed in magma.
For more information, see our Qadim the Peerless Guide.
Ratings
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