Logo Albion iconAlbion Online Deadlock iconDeadlock GW2 iconGuild Wars 2 TL iconThrone & Liberty

Difference between revisions of "Mirage - Axe Mirage"

 
(13 intermediate revisions by 2 users not shown)
Line 2: Line 2:
 
| profession = mesmer
 
| profession = mesmer
 
| specialization = mirage
 
| specialization = mirage
| designed for = open world, open world general, open world solo
+
| designed for = open world, open world general
 
| focus = condition damage
 
| focus = condition damage
| rating = great
+
| rating = archived
 
| xpac = hot
 
| xpac = hot
 +
| difficulty = 2
 
}}
 
}}
  
 
==Overview==
 
==Overview==
A condition based Mirage open world build that focuses on {{Tooltip|Confusion}} and {{Tooltip|Torment}}. This build has relatively high base DPS that can be amplified further if fighting enemies that attack quickly. It is simple to pick up but very hard to master.
+
A condition based Mirage open world build that focuses on {{Tooltip|Confusion}} and {{Tooltip|Torment}}. Although [[Build:Mirage_-_Condi_Mirage|staff-staff mirage]] is undoubtedly the best mirage build for open world, axe mirage can potentially do more damage when played in groups providing essential boons.
 +
 
 +
Axe mirage is very elusive, perhaps even disorienting, and complex, requiring a great deal of learning before it can start to shine.
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQcBOy0+Ox4jDw8BawGAAYMBZwGBAWYBRhftEgAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQcBOy0+Ox4jDw8B4BWAAYMBZwGBAWYBRhftEgAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
Line 35: Line 38:
  
 
===Weapon Variants===
 
===Weapon Variants===
* Staff - Long range kiting
 
 
* Focus - Utility offhand; allows you to group mobs.
 
* Focus - Utility offhand; allows you to group mobs.
  
Line 45: Line 47:
  
 
====Utility Skills====
 
====Utility Skills====
* {{Skill|Illusionary Ambush}} - This skill is critical when chain-farming mobs, such as at the Kourna Battlefield or Bitterfrost Frontier. Use it to prevent your clones from constantly resetting.  
+
{{Skill|Signet of Midnight}} and {{Skill|Signet of Domination}} provide the highest damage through their passive effects (you almost never activate them). But they're quite boring and other options can be considered at the expense of damage. Crystal Sands is great for damage but can also be changed if desired.
* {{Skill|Sand Through Glass}} - Strong damage option
+
* {{Skill|Illusionary Ambush}} - easier to use than Crystal Sands, but less damage overall. It also retargets your clones, although this generally isn't that useful as this build has high clone generation.
* {{Skill|Crystal Sands}} - more DPS and mirage cloaks.
+
* {{Skill|Sand Through Glass}} - defensive alternative to Crystal Sands
 
* {{Skill|Mantra of Resolve}} - if conditions are a problem.
 
* {{Skill|Mantra of Resolve}} - if conditions are a problem.
 
* {{Skill|Feedback}} - to reflect projectiles.
 
* {{Skill|Feedback}} - to reflect projectiles.
* {{Skill|Portal Entre}} - can be useful, especially when zerging.
+
* {{Skill|Portal Entre}} - can be useful with coordinated groups.
 
 
 
 
====Elite Skills====
 
* {{Skill|Time Warp}} - strong option when soloing bosses
 
  
  
Line 61: Line 59:
 
{{Specialization|Chaos|mid|bot|bot}}
 
{{Specialization|Chaos|mid|bot|bot}}
 
{{Specialization|Mirage|mid|bot|top}}
 
{{Specialization|Mirage|mid|bot|top}}
 
+
* When fighting bosses or other though enemies where you don't need to be spamming clones so often, you can change your Duelling traits to {{Trait|Blinding Dissipation}} + {{Trait|Ineptitude}} for more damage.
  
 
==Equipment==
 
==Equipment==
Line 82: Line 80:
 
| infusion2 = Malign +9 Agony Infusion
 
| infusion2 = Malign +9 Agony Infusion
 
| infusion2-qt = 5
 
| infusion2-qt = 5
 +
| relic = Relic of Akeem
 
}}
 
}}
 
* With 13 expertise infusions and condition damage food, this build reches 99,87% condition duration.  
 
* With 13 expertise infusions and condition damage food, this build reches 99,87% condition duration.  
Line 90: Line 89:
 
It is never recommended to replace either of your sigils.
 
It is never recommended to replace either of your sigils.
  
'''Weapons'''
 
* Staff/Staff - You can run two staves, both with {{Sigil|Superior Sigil of Energy}} and {{Sigil|Superior Sigil of Bursting}} for better kiting potential. For more information on this, see [[Build:Mirage_-_Condi_Staff]]
 
  
 
'''Gear'''
 
'''Gear'''
Line 99: Line 96:
 
'''Runes'''
 
'''Runes'''
 
* {{Rune|Superior Rune of the Trapper}} - use 5 of these + 1 Black Diamond as a budget replacement for Nightmare
 
* {{Rune|Superior Rune of the Trapper}} - use 5 of these + 1 Black Diamond as a budget replacement for Nightmare
* {{Rune|Superior Rune of the Elementalist}} - higher strike damage, lower peak DPS
 
* {{Rune|Superior Rune of the Adventurer}} - fun hybrid option
 
  
  
 +
<br>
 
==Consumables==
 
==Consumables==
:'''Food'''
+
Budget consumables are acceptable for use in open world.
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
+
 
* {{food|Peppermint Omnomberry Bar}} - farming
+
===DPS===
* {{Food|Plate of Beef Rendang}} or {{Food|Peppered Cured Meat Flatbread}} - DPS
+
* Prioritize '''Flatbread''' Ascended food.
* {{food|Koi Cake}} - budget DPS
+
* {{Food|Plate of Beef Rendang}} / {{Food|Bowl of Truffle Risotto}}
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense
+
* {{Utility|Master Tuning Crystal}} / {{Utility|Tuning Icicle}}
 +
 
 +
===Defense===
 +
* {{Food|Bowl of Orrian Truffle and Meat Stew}}
 +
* {{Food|Oysters with Spicy Sauce}}
 +
* {{Food|Bowl of Lemongrass Mussel Pasta}}
  
:'''Utility'''
+
===Farming===
* {{Utility|Sharpening Skull}} (and variants) - farming
+
* Prioritize '''Flatbread''' Ascended food.
* {{utility|Tuning Icicle}}, {{utility|Master Tuning Crystal}} - dps
+
* {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}}
* {{utility|Corsair Tuning Crystal}} - dps if using gear with high toughness
+
* {{Food|Peppermint Omnomberry Bar}}
 +
* {{Utility|Sharpening Skull}} (and variants)
 +
<br>
  
  
 
==Usage==
 
==Usage==
 +
===Mirage Cloak===
 +
{{Trait|Mirage Cloak}} is the profession mechanic of the mirage. Whenever you dodge or pick up a {{Skill|Mirage Mirror}}, you enter Mirage Cloak for 0,75 seconds, dodging incoming attacks. You also gain access to Ambush skills for 1,5 seconds, which replace your first weapon skill. Mirage Cloak does not have a cast time, allowing mirages to dodge at any time, such as when casting a skill, when reviving someone, but cannot be used while under the effects of hard crowd control.
 +
 +
===Clone generation===
 +
* Phantasms become clones after attacking, so {{skill|Phantasmal Duelist}} and {{skill|Phantasmal Mage}} will each summon 1 clone.
 +
* {{Skill|Lingering Thoughts}} summons 1 clone when used in melee range, but be mindful of the forced movement, don't charge into enemy AoEs.
 +
* Dodging while in combat will summon 1 clone at your location that attacks the nearest target due to {{trait|Deceptive Evasion}}, and it will immediately use its Ambush skill due to {{trait|Infinite Horizon}}.
 +
* Since your clones are very important in this build, you can time your dodges to make your clones dodge dangerous attacks thanks to {{trait|Infinite Horizon}}. This trait also stunbreaks your clones when you dodge.
 +
 
===Damage===
 
===Damage===
The basic gist of this build is to use your weapon skills while dodging and then using specific shatter combinations when you have the clones to do so.
+
This build deals damage mainly through {{Tooltip|Torment}}, with some {{Tooltip|Confusion}} and {{Tooltip|Bleeding}} as well. A significant percentage of its damage comes from having clones alive not only because their auto attacks apply conditions just like the mirage's, but also because thanks to {{Trait|Infinite Horizon}} they will use their Ambush skills whenever the mirage does, with axe that would be {{Skill|Imaginary Axes}}. Strive to having 3 clones up during fights. {{Trait|Deceptive Evasion}} is the main source of clones, but {{Skill|Lingering Thoughts}} and phantasms (which become clones after attacking) also help. Use your phantasms off cooldown.
* Spam dodge and use mirrors to trigger your Ambush attacks as often as possible. Remember that Ambush has a 1s internal cooldown.
+
 
* Shatter when you have 3 clones that you can -instantly- replace. Axe 2, {{Skill|Lingering Thoughts}}, can help refresh your clones. Thanks to {{Trait|Deceptive Evasion}}, dodging will also generate new clones for you. If needed, you can take {{Skill|Mirror Images}} or {{Trait|Self-Deception}} to increase clone generation.
+
After creating 3 clones, start weaving the ambush attack {{Skill|Imaginary Axes}} in between the other skills. It will not interrupt the auto attack chain unless used inside the enemy's hitbox, as this ancient bug yet remains to be fixed. Ideally, you will use Imaginary Axes after every full auto attack chain. Ambush attacks can only be cast inside Mirage Cloak, which is gained when dodging or walking into a Mirage Mirror. Weaponswap whenever your endurance is below 50% to trigger {{Sigil|Superior Sigil of Energy}}.
* Your shatters do not all line up. As such, we use a priority system to determine which shatters to use.
 
# {{Skill|Cry of Frustration}} - This is your bread-and-butter shatter. Always prioritize shattering this with 3 clones.
 
# {{Skill|Mind Wrack}} - This shatter deals great damage in the {{Tooltip|Viper}} setup, so prioritize it second.
 
# {{Skill|Diversion}} - This shatter doesn't do much for us, but it does grant us some {{Tooltip|Fury}}. You can use this shatter with 0 clones directly after one of the shatters above.
 
# {{Skill|Distortion}} - This shatter grants is some nice i-frames and also grants us {{Tooltip|Regeneration}}, which is critical for our DPS. Prioritize this shatter last. It is perfectly fine to shatter this with 0 clones directly after one of the first two shatters.  
 
  
In short: F2 > F1. After one of those, Shatter either F3 or F4 with 0 clones.
+
Use your shatter {{Skill|Cry of Frustration}} to inflict large amounts of damage through {{Tooltip|Confusion}}, but quickly rebuild your 3 clones afterwards. {{Skill|Mind Wrack}} can also be used for damage, particularly if the enemy is about to die. As for {{Skill|Diversion}} and {{Skill|Distortion}}, save them for whenever you need their effects. Alternatively, if you don't need their utility, you can greed damage by using them after your F2 or F1 to trigger {{Trait|Nomad's Endurance}} and some boons through {{Trait|Bountiful Disillusionment}}.
  
  
* Use your phantasms off cooldown.
+
=== Notes and tips ===
* Always have three clones up at all times. This is critical for your DPS.
+
* Note that the additional axe from {{Trait|Mirrored Axes}} is also triggered with your final auto attack {{Skill|Mirror Strikes}}, which also inflicts a large duration of {{Tooltip|Bleeding}} and {{Tooltip|Torment}}. That's why it's so important to try to not interrupt your auto attack chain.
* Weapon swap any time you're missing a lot of energy.
+
* Be careful with {{Skill|Axes of Symmetry}}. Due to {{Trait|Infinite Horizon}}, if you dodge while the strike of Axes of Symmetry is happening, you will interrupt your clones who will be forced to cast the ambush skill, and they will not inflict confusion from Axes of Symmetry.
 +
* {{Skill|Lingering Thoughts}} is a whirl finisher. It can be used inside ethereal fields (such as from {{Trait|Method of Madness}} should you use that trait) to inflict a little bit more confusion.
 +
* You can dodge and enter Mirage Cloak whenever you want. Even while attacking, or while gathering, or reviving an enemy, but not while under the effects of hard crowd control. {{Skill|Distortion}} can be used at any time.
 +
* {{Skill|Signet of Midnight}} and {{Skill|Signet of Domination}} are taken for their passive effects. You should only use their active effects on emergencies.
  
  
Line 141: Line 151:
 
* {{Skill|Sand Through Glass}} - can provide a strong stunbreak.
 
* {{Skill|Sand Through Glass}} - can provide a strong stunbreak.
 
* You dodge often so use that to your advantage. Your dodges are: {{Skill|Axes of Symmetry}}, {{Skill|Sand Through Glass}}, {{Skill|Distortion}}, going through your {{Skill|Mirage Mirror}}, and of course your default evade skill.
 
* You dodge often so use that to your advantage. Your dodges are: {{Skill|Axes of Symmetry}}, {{Skill|Sand Through Glass}}, {{Skill|Distortion}}, going through your {{Skill|Mirage Mirror}}, and of course your default evade skill.
* A good alternative to evade attacks is to teleport out of it by using {{Skill|Jaunt}}, {{Skill|Blink}} or {{Skill|Axes of Symmetry}}.
+
* A good alternative to evade attacks is to teleport out of it by using {{Skill|Jaunt}} or {{Skill|Axes of Symmetry}}.
  
  
 
===Crowd Control===
 
===Crowd Control===
* Interrupts: {{Skill|Chaos Storm}}, {{Skill|Magic Bullet}}
+
* {{Skill|Magic Bullet}}
 
* {{Skill|Diversion}}
 
* {{Skill|Diversion}}
* {{Skill|Magic Bullet}}
 
 
* {{Skill|Phantasmal Mage}}
 
* {{Skill|Phantasmal Mage}}
 
* {{Skill|Signet of Domination}} (as a last resort)
 
* {{Skill|Signet of Domination}} (as a last resort)

Latest revision as of 19:46, 1 April 2024

Under construction.webp Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.

Focused on: Condition damage

Designed for: Open World and Open World General

Expansions required: Heart of Thorns builds

Difficulty:
Normal

Overview

A condition based Mirage open world build that focuses on Confusion Confusion and Torment Torment. Although staff-staff mirage is undoubtedly the best mirage build for open world, axe mirage can potentially do more damage when played in groups providing essential boons.

Axe mirage is very elusive, perhaps even disorienting, and complex, requiring a great deal of learning before it can start to shine.


Template Code

[&DQcBOy0+Ox4jDw8B4BWAAYMBZwGBAWYBRhftEgAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Skill Bar

Axe/Torch
X/Pistol
Utility


Weapon Variants

  • Focus - Utility offhand; allows you to group mobs.


Skill Variants

Healing Skills

  • False Oasis - additional mirage cloaks


Utility Skills

Signet of Midnight and Signet of Domination provide the highest damage through their passive effects (you almost never activate them). But they're quite boring and other options can be considered at the expense of damage. Crystal Sands is great for damage but can also be changed if desired.

  • Illusionary Ambush - easier to use than Crystal Sands, but less damage overall. It also retargets your clones, although this generally isn't that useful as this build has high clone generation.
  • Sand Through Glass - defensive alternative to Crystal Sands
  • Mantra of Resolve - if conditions are a problem.
  • Feedback - to reflect projectiles.
  • Portal Entre - can be useful with coordinated groups.


Specializations

  • When fighting bosses or other though enemies where you don't need to be spamming clones so often, you can change your Duelling traits to Blinding Dissipation + Ineptitude for more damage.

Equipment

This set uses the same gear as Build:Mirage - Condi DPS, making it a good option for general PVE.

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Axe
Viper
Torch
Viper
Sigil
Sigil
Pistol
Viper
Sigil
Rune
x6
Infusion
x13
Infusion
x5
Relic
  • With 13 expertise infusions and condition damage food, this build reches 99,87% condition duration.
    • Infusions are not required for open world. Simply use expertise food like to reach 97,53% condition duration
    • Note that you also need Regeneration Regeneration for Chaotic Persistence, but this build has permanent regeneration thanks to Renewing Oasis.

Variant Equipment

It is never recommended to replace either of your sigils.


Gear

  • Trailblazer Trailblazer - trades some damage for a massive amount of defense
  • Celestial Celestial - trades damage for defense, retains some strike-base burst compared to Trailblazer

Runes

  • Rune of Superior Rune of the Trapper - use 5 of these + 1 Black Diamond as a budget replacement for Nightmare



Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Flatbread Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Flatbread Ascended food.
  • /
  • (and variants)



Usage

Mirage Cloak

Mirage Cloak is the profession mechanic of the mirage. Whenever you dodge or pick up a Mirage Mirror, you enter Mirage Cloak for 0,75 seconds, dodging incoming attacks. You also gain access to Ambush skills for 1,5 seconds, which replace your first weapon skill. Mirage Cloak does not have a cast time, allowing mirages to dodge at any time, such as when casting a skill, when reviving someone, but cannot be used while under the effects of hard crowd control.

Clone generation

  • Phantasms become clones after attacking, so Phantasmal Duelist and Phantasmal Mage will each summon 1 clone.
  • Lingering Thoughts summons 1 clone when used in melee range, but be mindful of the forced movement, don't charge into enemy AoEs.
  • Dodging while in combat will summon 1 clone at your location that attacks the nearest target due to Deceptive Evasion, and it will immediately use its Ambush skill due to Infinite Horizon.
  • Since your clones are very important in this build, you can time your dodges to make your clones dodge dangerous attacks thanks to Infinite Horizon. This trait also stunbreaks your clones when you dodge.

Damage

This build deals damage mainly through Torment Torment, with some Confusion Confusion and Bleeding Bleeding as well. A significant percentage of its damage comes from having clones alive not only because their auto attacks apply conditions just like the mirage's, but also because thanks to Infinite Horizon they will use their Ambush skills whenever the mirage does, with axe that would be Imaginary Axes. Strive to having 3 clones up during fights. Deceptive Evasion is the main source of clones, but Lingering Thoughts and phantasms (which become clones after attacking) also help. Use your phantasms off cooldown.

After creating 3 clones, start weaving the ambush attack Imaginary Axes in between the other skills. It will not interrupt the auto attack chain unless used inside the enemy's hitbox, as this ancient bug yet remains to be fixed. Ideally, you will use Imaginary Axes after every full auto attack chain. Ambush attacks can only be cast inside Mirage Cloak, which is gained when dodging or walking into a Mirage Mirror. Weaponswap whenever your endurance is below 50% to trigger Sigil of Superior Sigil of Energy.

Use your shatter Cry of Frustration to inflict large amounts of damage through Confusion Confusion, but quickly rebuild your 3 clones afterwards. Mind Wrack can also be used for damage, particularly if the enemy is about to die. As for Diversion and Distortion, save them for whenever you need their effects. Alternatively, if you don't need their utility, you can greed damage by using them after your F2 or F1 to trigger Nomad's Endurance and some boons through Bountiful Disillusionment.


Notes and tips

  • Note that the additional axe from Mirrored Axes is also triggered with your final auto attack Mirror Strikes, which also inflicts a large duration of Bleeding Bleeding and Torment Torment. That's why it's so important to try to not interrupt your auto attack chain.
  • Be careful with Axes of Symmetry. Due to Infinite Horizon, if you dodge while the strike of Axes of Symmetry is happening, you will interrupt your clones who will be forced to cast the ambush skill, and they will not inflict confusion from Axes of Symmetry.
  • Lingering Thoughts is a whirl finisher. It can be used inside ethereal fields (such as from Method of Madness should you use that trait) to inflict a little bit more confusion.
  • You can dodge and enter Mirage Cloak whenever you want. Even while attacking, or while gathering, or reviving an enemy, but not while under the effects of hard crowd control. Distortion can be used at any time.
  • Signet of Midnight and Signet of Domination are taken for their passive effects. You should only use their active effects on emergencies.


Defense

  • Use Jaunt to cleanse conditions.
  • Abuse your Sigil of Superior Sigil of Energy or Sigil of Superior Sigil of Stamina for frequent dodges.
  • Sand Through Glass - can provide a strong stunbreak.
  • You dodge often so use that to your advantage. Your dodges are: Axes of Symmetry, Sand Through Glass, Distortion, going through your Mirage Mirror, and of course your default evade skill.
  • A good alternative to evade attacks is to teleport out of it by using Jaunt or Axes of Symmetry.


Crowd Control

  • Magic Bullet
  • Diversion
  • Phantasmal Mage
  • Signet of Domination (as a last resort)


Ratings

This build has a rating of 4 stars based on 2 votes.
Log in or register to rate this build.
5 stars
Devinci gave this build 5 stars • November 2023
Condi Mirage, both staff and axe, is my overall favorite. Pick which to use based on your taste and what you're doing. This is easy since they're identical except for weapons and talent tweaks. Staff, because it's simple, ranged, and has decent group support, is better for people new to the class, against enemies you find challenging, in groups, or for people who just don't like melee. It's the first build I had success with against harder enemies when starting the game. Axe, with much stonger burst, better cleave, and higher overall damage, is better for soloing less challenging enemies and mowing down packs. I also find it more fun--the staff version is so simple it can get boring. The biggest drawback for both is clone management. Clones die when their target dies, are easily killed by stronger enemies, and are used up when you shatter, so you constantly have to make more. Some people don't like this.
3 stars
Warming Hearth gave this build 3 stars • July 2023
Definitely worse than staff-staff mirage. This is the type of build that you mostly play for flavour. Though it can technically outdps staff-staff when playing in groups that provide you with essential boons, axe mirage is considerably harder to play, doesn't offer any support to nearby allies, and is purely melee which can be a problem sometimes. On the upside, it is even more elusive than staff-staff thanks to axe 3, and has more CC. If you're new to mirage, you should probably start with staff-staff to learn the class, and only consider using axe once you become more comfortable. Both builds share armour and trinkets, so it's easy to swap between them. If I could, I'd give it a 3.5 or so.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Split Metabattle Logo