Difference between revisions of "Weaver - Condi Weaver"
m |
|||
(4 intermediate revisions by the same user not shown) | |||
Line 10: | Line 10: | ||
==Overview== | ==Overview== | ||
− | A | + | A condition focused weaver build for both group and solo play in open world. |
==Template Code== | ==Template Code== | ||
− | {{TemplateCode|code = [& | + | {{TemplateCode|code = [&DQYfFRolOBd0AHQAcwDLADUXcwDLADUXJgASFwAAAAAAAAAAAAAAAAAAAAA=]}} |
Line 29: | Line 29: | ||
|utility2 = Primordial Stance | |utility2 = Primordial Stance | ||
|utility3 = Signet of Fire | |utility3 = Signet of Fire | ||
− | |elite = | + | |elite = Glyph of Elementals |
}} | }} | ||
====Weapon Variants==== | ====Weapon Variants==== | ||
− | * {{Tooltip|Sword}} - more evades, but melee-only | + | * {{Tooltip|Sword}} - more evades, but melee-only; replaces {{Tooltip|Scepter}} |
− | * {{Tooltip|Dagger|Mainhand Dagger}} - very good cleave DPS, but melee-only | + | * {{Tooltip|Dagger|Mainhand Dagger}} - very good cleave DPS, but melee-only; replaces {{Tooltip|Scepter}} |
+ | * {{Tooltip|Pistol}} - strong alternative to {{Tooltip|Scepter}} (requires Weaponmaster). | ||
====Skill Variants==== | ====Skill Variants==== | ||
− | + | When replacing utilities, do not replace {{Skill|Signet of Fire}} or {{Skill|Primordial Stance}}. | |
* {{Skill|Glyph of Elemental Harmony}} - burst healing | * {{Skill|Glyph of Elemental Harmony}} - burst healing | ||
− | + | * {{Skill|Signet of Earth}} - great defensive/offensive option | |
− | + | * {{Skill|Arcane Shield}} - strong defensive cooldown + stunbreak | |
− | + | * {{Skill|Glyph of Storms}} - good for AOE damage or AOE blind | |
− | * {{Skill|Signet of Earth}} - | + | * {{Skill|Cleansing Fire}} - great condition cleanse |
− | + | * {{Skill|Lightning Flash}} - mobility | |
− | * {{Skill| | + | * {{Skill|Weave Self}} - alternative to {{Skill|Glyph of Elementals}} |
− | * {{Skill|Glyph of Storms}} - | ||
− | * {{Skill| | ||
− | * {{Skill|Lightning Flash}} - mobility | ||
− | * {{Skill| | ||
− | |||
− | |||
− | |||
− | |||
==Specializations== | ==Specializations== | ||
Line 58: | Line 51: | ||
{{Specialization|Earth|mid|top|mid}} | {{Specialization|Earth|mid|top|mid}} | ||
{{Specialization|Weaver|bot|top|top}} | {{Specialization|Weaver|bot|top|top}} | ||
− | |||
==Equipment== | ==Equipment== | ||
− | Ascended gear is not required for Open world | + | Ascended gear is not required for Open world. |
====Standard Equipment==== | ====Standard Equipment==== | ||
− | |||
{{PvE equipment | {{PvE equipment | ||
| weight = Light | | weight = Light | ||
Line 72: | Line 63: | ||
| weapon2 = Warhorn | | weapon2 = Warhorn | ||
| sigil1 = Superior Sigil of Bursting | | sigil1 = Superior Sigil of Bursting | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Strength |
| weapon3 = Staff | | weapon3 = Staff | ||
| weapon4 = | | weapon4 = | ||
Line 79: | Line 70: | ||
| relic = Relic of the Fractal | | relic = Relic of the Fractal | ||
}} | }} | ||
+ | * The only good alternative DPS relic is {{Relic|Relic of the Aristocracy}} | ||
+ | * For defense, ensure you are using a Jade Core and consider some defensive food, like {{Food|Bowl of Orrian Truffle and Meat Stew}}. If necessary, some {{Tooltip|Celestial}} or {{Tooltip|Trailblazer}} pieces can make a big difference. Defensive relics like {{Relic|Relic of Evasion}}, {{Relic|Relic of the Adventurer}}, and {{Relic|Relic of the Zephyrite}} are decent options as well. | ||
===Budget Equipment=== | ===Budget Equipment=== | ||
Line 89: | Line 82: | ||
| weapon1 = Scepter | | weapon1 = Scepter | ||
| weapon2 = Warhorn | | weapon2 = Warhorn | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Corruption |
| sigil2 = Superior Sigil of Smoldering | | sigil2 = Superior Sigil of Smoldering | ||
| weapon3 = Staff | | weapon3 = Staff | ||
Line 97: | Line 90: | ||
| relic = Relic of the Fractal | | relic = Relic of the Fractal | ||
}} | }} | ||
− | + | * The only good alternative DPS relic is {{Relic|Relic of the Aristocracy}} | |
− | |||
− | * | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Consumables== | ==Consumables== | ||
Line 140: | Line 114: | ||
==Usage== | ==Usage== | ||
− | + | ===Damage=== | |
+ | * Focus primarily on {{Skill|Fire Attunement}} and {{Skill|Earth Attunement}}. | ||
+ | * {{Skill|Air Attunement}} can be used to apply {{Tooltip|Vulnerability}}. | ||
+ | * Double Attune to elements to proc {{Trait|Elements of Rage}} | ||
+ | * Constantly swap elements to proc {{Trait|Weaver's Prowess}} | ||
+ | * Use {{Skill|Primordial Stance}}, {{Skill|Signet of Fire}}, and {{Skill|Glyph of Elemental Power}} off cooldown. | ||
+ | * Summon {{Skill|Glyph of Elementals}} in Fire and activate its skill off cooldown. | ||
+ | |||
+ | ====Loop Priorities==== | ||
+ | * There are many viable loop patterns to use for weaver. | ||
+ | * The general idea is to focus on Fire-Fire as the "default". From there, loop into either Earth or Air, alternating between the two after each Fire-Fire. | ||
+ | * A suggested example is as follows: | ||
+ | # {{Skill|Fire Attunement}} / {{Skill|Air Attunement}} | ||
+ | # Start combat with {{Skill|Lightning Orb}} | ||
+ | # {{Skill|Fire Attunement}} / {{Skill|Fire Attunement}} <-- Loop starts here | ||
+ | # {{Skill|Earth Attunement}} / {{Skill|Fire Attunement}} | ||
+ | # {{Skill|Fire Attunement}} / {{Skill|Earth Attunement}} | ||
+ | # {{Skill|Fire Attunement}} / {{Skill|Fire Attunement}} | ||
+ | # {{Skill|Air Attunement}} / {{Skill|Fire Attunement}} | ||
+ | # {{Skill|Fire Attunement}} / {{Skill|Air Attunement}} | ||
+ | # Repeat the loop | ||
+ | # Quick Text Version: open with f/a to get in combat -> f/f -> e/f -> f/e -> f/f -> a/f -> f/a -> f/f (repeat) | ||
+ | # Your attunement presses will look like this: Fire(Opener)-Earth-Fire-Fire-Air-Fire-Fire | ||
+ | |||
+ | This can appear complex, but with only a few minutes of practice the loop becomes very rhythmic and most players will find it easy to follow. | ||
− | ==== | + | ====Fire Priority==== |
− | + | # {{Skill|Wildfire}} | |
− | # {{Skill| | + | # {{Skill|Dragon's Tooth}} |
− | # {{Skill| | + | # {{Skill|Phoenix}} |
− | # {{Skill| | + | # {{Skill|Heat Sync}} |
− | |||
− | |||
− | |||
− | ==== | + | ====Air Priority==== |
− | + | # {{Skill|Lightning Orb}} | |
− | + | # {{Skill|Lightning Strike}} | |
− | |||
− | |||
− | ==== | + | ====Earth Priority==== |
− | + | # {{Skill|Fracturing Strike}} | |
− | + | # {{Skill|Dust Storm}} | |
− | + | # {{Skill|Rock Barrier}} {{to}} {{Skill|Hurl}} | |
− | |||
− | |||
− | + | ===Defense=== | |
− | * {{Skill| | + | * {{Skill|Glyph of Elementals}} - Earth and Water are strong tank pets |
− | * | + | * {{Skill|Signet of Restoration}} - passive heal |
+ | * {{Skill|Sand Squall}} - reflect projectiles | ||
+ | * {{Skill|Dust Storm}} - aoe {{Tooltip|Blind}} | ||
+ | * {{Skill|Rock Barrier}} - barrier + toughness | ||
====Crowd Control==== | ====Crowd Control==== | ||
Line 173: | Line 167: | ||
* {{Skill|Gale Strike}} | * {{Skill|Gale Strike}} | ||
* {{Skill|Weave Self}} {{to}} {{Skill|Tailored Victory}} | * {{Skill|Weave Self}} {{to}} {{Skill|Tailored Victory}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 17:55, 6 April 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Open World and Open World General
Difficulty:
Hard
This build was last updated on April 06, 2024 and is up to date for the October 8, 2024 patch.
Overview
A condition focused weaver build for both group and solo play in open world.
Template Code
[&DQYfFRolOBd0AHQAcwDLADUXcwDLADUXJgASFwAAAAAAAAAAAAAAAAAAAAA=]
Skill Bar
Scepter/Warhorn
Staff
Utility
Weapon Variants
- Sword - more evades, but melee-only; replaces Scepter
- Mainhand Dagger - very good cleave DPS, but melee-only; replaces Scepter
- Pistol - strong alternative to Scepter (requires Weaponmaster).
Skill Variants
When replacing utilities, do not replace
or .- - burst healing
- - great defensive/offensive option
- - strong defensive cooldown + stunbreak
- - good for AOE damage or AOE blind
- - great condition cleanse
- - mobility
- - alternative to
Specializations
Equipment
Ascended gear is not required for Open world.
Standard Equipment
Head
Viper
Viper
Shoulders
Viper
Viper
Chest
Viper
Viper
Hands
Viper
Viper
Legs
Viper
Viper
Feet
Viper
Viper
Backpiece
Viper
Viper
Accessory
Viper
Viper
Accessory
Viper
Viper
Amulet
Viper
Viper
Ring
Viper
Viper
Ring
Viper
Viper
Scepter
Viper
Viper
Warhorn
Viper
Viper
Sigil
Sigil
Staff
Viper
Viper
Sigil
Sigil
Rune
x6
x6
Relic
- The only good alternative DPS relic is
- For defense, ensure you are using a Jade Core and consider some defensive food, like . If necessary, some Celestial or Trailblazer pieces can make a big difference. Defensive relics like , , and are decent options as well.
Budget Equipment
This set is incredibly cheap and provides very high HP, but is lower DPS. If using this variant, place much heavier priority on
Head
Carrion
Carrion
Shoulders
Carrion
Carrion
Chest
Carrion
Carrion
Hands
Carrion
Carrion
Legs
Carrion
Carrion
Feet
Carrion
Carrion
Backpiece
Carrion
Carrion
Accessory
Carrion
Carrion
Accessory
Carrion
Carrion
Amulet
Carrion
Carrion
Ring
Carrion
Carrion
Ring
Carrion
Carrion
Scepter
Carrion
Carrion
Warhorn
Carrion
Carrion
Sigil
Sigil
Staff
Carrion
Carrion
Sigil
Sigil
Rune
x6
x6
Relic
- The only good alternative DPS relic is
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Flatbread Ascended food.
- /
- /
Defense
Farming
- Prioritize Flatbread Ascended food.
- /
- (and variants)
Usage
Damage
- Focus primarily on and .
- Vulnerability. can be used to apply
- Double Attune to elements to proc
- Constantly swap elements to proc
- Use , , and off cooldown.
- Summon in Fire and activate its skill off cooldown.
Loop Priorities
- There are many viable loop patterns to use for weaver.
- The general idea is to focus on Fire-Fire as the "default". From there, loop into either Earth or Air, alternating between the two after each Fire-Fire.
- A suggested example is as follows:
- /
- Start combat with
- / <-- Loop starts here
- /
- /
- /
- /
- /
- Repeat the loop
- Quick Text Version: open with f/a to get in combat -> f/f -> e/f -> f/e -> f/f -> a/f -> f/a -> f/f (repeat)
- Your attunement presses will look like this: Fire(Opener)-Earth-Fire-Fire-Air-Fire-Fire
This can appear complex, but with only a few minutes of practice the loop becomes very rhythmic and most players will find it easy to follow.
Fire Priority
Air Priority
Earth Priority
- ⇒
Defense
- - Earth and Water are strong tank pets
- - passive heal
- - reflect projectiles
- Blind - aoe
- - barrier + toughness
Crowd Control
- (Sword)
- ⇒
Ratings
An amazing build! Deals a lot of damage against enemies and probably my favorite for now to play Elementalist with!
I was pretty frustrated with most builds until i tried this. Really good for solo(arcane) and great for groups(earth).
My all time favorite ele build. Feels much more dynamic and fast-paced when compared to any tempest build, pair that with above average self-healing, and the ability to kill most trash mobs with the single press of a button, and you get a fun, fast, powerhouse of a elementalist that can take on even some more difficult content.
One of my top 3 favorite builds right now, the others being Condi Mirage (melee) and Shortbow Renegade. Very configurable: multiple good weapon choices, and you could probably do well with any utility skills you want, though the ones listed here are likely the best choice for general use. Very durable, yet good damage. While switching stuff around, I ended up with 2 condi clears (Sigil of Cleansing and Diamond Skin trait) and found that, with those and of all the passive barrier and healing applications, I could kill pretty much all of the PoF repeatable hero points while hardly ever moving or dodging, usually losing little or no health in the process. Pretty easy to use, too: as long as you switch attunements often, you can kill stuff pretty quickly with almost random weapon and utility skill usage--though intelligent use gets better results, of course.
A really strong open world build for ele that's great in virtually all situations.
Comments
Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium