Difference between revisions of "Necromancer - Core Power"
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* {{Skill|Summon Flesh Wurm}} - useful for teleporting to places you normally can't reach with its active skill {{Skill|Necrotic Traversal}}. | * {{Skill|Summon Flesh Wurm}} - useful for teleporting to places you normally can't reach with its active skill {{Skill|Necrotic Traversal}}. | ||
* {{Skill|Signet of Spite}} - alternative, passive DPS option. | * {{Skill|Signet of Spite}} - alternative, passive DPS option. | ||
− | * {{Skill|Summon Shadow Fiend}} - | + | * {{Skill|Summon Shadow Fiend}} - summon with medium damage and decent HP. |
* {{Skill|Corrosive Poison Cloud}} - destroys projectiles. | * {{Skill|Corrosive Poison Cloud}} - destroys projectiles. | ||
* {{Skill|Spectral Walk}} - alternative stun break that also removes conditions. | * {{Skill|Spectral Walk}} - alternative stun break that also removes conditions. | ||
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}} | }} | ||
* {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable. | * {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable. | ||
− | * You can use other relics such as {{Relic|Relic of the Cavalier | + | * You can use other relics such as {{Relic|Relic of the Cavalier}}. |
* For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. | * For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. | ||
− | * Players with [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] with the Secrets of the Obscure expansion should use {{Tooltip|Greatsword}} and {{Tooltip|Axe}}+{{Tooltip|Focus}} and {{Relic|Relic of Fireworks | + | * Players with [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] with the Secrets of the Obscure expansion should use {{Tooltip|Greatsword}} and {{Tooltip|Axe}}+{{Tooltip|Focus}} and {{Relic|Relic of Fireworks}}. |
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:[https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] damage breakdown | :[https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] damage breakdown | ||
{{Collapse start|Click to Expand}} | {{Collapse start|Click to Expand}} | ||
− | * On Greatsword, | + | * On Greatsword, use all skills. You can use {{Skill|Grasping Darkness}} to pull enemies to you. |
* If the enemy is below 50% health, you can spam {{Skill|Gravedigger}} rather than using auto-attacks. | * If the enemy is below 50% health, you can spam {{Skill|Gravedigger}} rather than using auto-attacks. | ||
* Use Axe/Warhorn for range. Warhorn is mostly there for CC from {{Skill|Wail of Doom}}, which has a somewhat short range, so you may need to close in to use it. | * Use Axe/Warhorn for range. Warhorn is mostly there for CC from {{Skill|Wail of Doom}}, which has a somewhat short range, so you may need to close in to use it. | ||
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===Defense=== | ===Defense=== | ||
− | The best defense in Guild Wars 2 is evading | + | The best defense in Guild Wars 2 is moving out of attacks or evading them. Addtionally, you can: |
− | * | + | * Crowd control enemies to stop them from attacking. |
* {{Skill|Well of Darkness}} - AoE blind | * {{Skill|Well of Darkness}} - AoE blind | ||
* {{Skill|Spectral Armor}} - stunbreak + {{Tooltip|Protection}} | * {{Skill|Spectral Armor}} - stunbreak + {{Tooltip|Protection}} | ||
− | * {{Skill|Consume Conditions}} - | + | * {{Skill|Consume Conditions}} - convert all your conditions into 5 stacks of {{Tooltip|Vulnerability}} |
* {{Trait|Weakening Shroud}} - allows you to apply consistent {{Tooltip|Weakness}} to enemies; this is a massive damage reduction on non-defiant enemies. | * {{Trait|Weakening Shroud}} - allows you to apply consistent {{Tooltip|Weakness}} to enemies; this is a massive damage reduction on non-defiant enemies. | ||
Revision as of 17:37, 13 April 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Power damage
Designed for: Open World, Open World General and Open World Core
Overview
Power build for the core necromancer class. It deals decent damage, has good utility, can remove conditions from itself and boons from enemies with ease, and is easy to play.
This build can be played while levelling, while working on acquiring elite specializations, or by free-to-play players. It leads nicely into Build:Reaper_-_Power_Greatsword.
Template Code
Skill Bar
Weapon Variants
Axe is mandatory, and Focus is very good too. In the other weapon set, Dagger+ Dagger is decent, but other options can be considered.
- Staff - good AoE, long range, and utility, but low damage. Good for tagging mobs in groups.
- Warhorn - very weak damage, but good crowd control.
Players with Weaponmaster Training with the Secrets of the Obscure expansion should use Greatsword and Axe+ Focus.
Skill Variant
Vulnerability application, try to not remove it. is another great damage option, but can be swapped for some utility. is a generic stun break that may also provide life force. These are other skills you can consider using:
provides good damage and- - pull enemies to you to cleave them down.
- - useful for teleporting to places you normally can't reach with its active skill .
- - alternative, passive DPS option.
- - summon with medium damage and decent HP.
- - destroys projectiles.
- - alternative stun break that also removes conditions.
Specializations
- The choice of third specialization doesn't matter much. Curses is decent as it provides Fury from . You can instead use Blood Magic for some support or Death Magic for some defense.
- If levelling up, unlock the specializations in this order: Spite, Soul Reaping, and Curses.
Equipment
- Ascended gear and stat infusions are not required. This build uses gear similar to Build:Reaper_-_Power_DPS, making it ideal for general PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- and are interchangeable.
- You can use other relics such as .
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
- Players with Weaponmaster Training with the Secrets of the Obscure expansion should use Greatsword and Axe+ Focus and .
Usage
Damage
- Your highest damage skills are Vulnerability that the enemy has; , which deals extra damage if the enemy has boons; and , which triggers an additional strike against enemies below 50% health. All of this together with your wells and .
- Ideally, open with your wells plus Vulnerability and regain some life force, followed by , and . Then, enter shroud and use and , followed by shroud auto attacks . This skill pierces enemies, so position yourself accordingly. to inflict 5
, which deals extra damage for each stack of - Go in and out of shroud periodically to trigger and . Though, ideally, you would only stay out of shroud to use your high damage skills and regain some life force, before going back into shroud, as Shroud has a stronger autoattack.
- Your biggest sourcess of life force are , , and dagger auto attacks . Nearby deaths also provide life force, but finish off enemies outside of shroud, since you don't gain life force from nearby deaths while inside shroud.
- You have a lot of boon removal. Prioritise using for that, due to its high damage, but know that you also have and .
- Weaponmaster Training damage breakdown
- On Greatsword, use all skills. You can use to pull enemies to you.
- If the enemy is below 50% health, you can spam rather than using auto-attacks.
- Use Axe/Warhorn for range. Warhorn is mostly there for CC from , which has a somewhat short range, so you may need to close in to use it.
- Your highest damage skills on Axe are Vulnerability that the enemy has and , which triggers an additional strike against enemies below 50% health. , which deals extra damage for each stack of
- Go in and out of shroud periodically to trigger and . Though, ideally, you would only stay out of shroud to use your high damage skills and regain some life force, before going back into shroud, as Shroud has a stronger autoattack.
- Your biggest sourcess of life force is , , and . Nearby deaths also provide life force, but finish off enemies outside of shroud, since you don't gain life force from nearby deaths while inside shroud.
Defense
The best defense in Guild Wars 2 is moving out of attacks or evading them. Addtionally, you can:
- Crowd control enemies to stop them from attacking.
- - AoE blind
- Protection - stunbreak +
- Vulnerability - convert all your conditions into 5 stacks of
- Weakness to enemies; this is a massive damage reduction on non-defiant enemies. - allows you to apply consistent
Crowd Control
- - fear ticks Defiance Break much more quickly than other conditions.
- - if using warhorn
- Soft crowd control from or .
Ratings
Comments
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