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Difference between revisions of "Necromancer - Core Power"

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==Overview==
 
==Overview==
Core Power {{Tooltip|Necromancer}} is a basic build for Necro that does not feature an elite specialization. This build leads very nicely into Power {{Tooltip|Reaper}} builds, such as [[Build:Reaper_-_Power_DPS]] and [[Build:Reaper_-_Power_Greatsword]].  
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Power build for the core necromancer class. It deals decent damage, has good utility, can remove conditions from itself and boons from enemies with ease, and is easy to play.
 +
 
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This build can be played while levelling, while working on acquiring elite specializations, or by free-to-play players. It leads nicely into [[Build:Reaper_-_Power_Greatsword]].  
  
 
==Template Code==
 
==Template Code==
;Power version
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{{TemplateCode|code = [&DQg1KTIlJxqiAKIAgQCBAEABQAH6APoAlQCVAAAAAAAAAAAAAAAAAAAAAAAELwAxAAUAZwAA]}}
{{TemplateCode|code = [&DQg1KScaMiWiAKIAQAF0AYEAcwH6AHUBlQCVAAAAAAAAAAAAAAAAAAAAAAA=]}}
 
  
 
==Skill Bar==
 
==Skill Bar==
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|profession = necromancer
 
|profession = necromancer
 
|specialization =  
 
|specialization =  
|weapon1 = Greatsword
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|weapon1 = Axe
|weapon2 =  
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|weapon2 = Focus
|weapon3 = Axe
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|weapon3 = Dagger
|weapon4 = Warhorn
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|weapon4 = Dagger
 
|healing = Consume Conditions
 
|healing = Consume Conditions
|utility1 = Well of Darkness
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|utility1 = Well of Suffering
|utility2 = Well of Suffering
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|utility2 = Well of Darkness
 
|utility3 = Spectral Armor
 
|utility3 = Spectral Armor
 
|elite = Summon Flesh Golem
 
|elite = Summon Flesh Golem
 
}}
 
}}
 +
  
 
===Weapon Variants===
 
===Weapon Variants===
* {{Tooltip|Staff}} - good AoE and long range, but lower DPS than {{Tooltip|Axe}}. Works well in large farm squads.
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{{Tooltip|Axe}} is mandatory, and {{Tooltip|Focus}} is very good too. In the other weapon set, {{Tooltip|Dagger}}+{{Tooltip|Dagger}} is decent, but other options can be considered.
* {{Tooltip|Dagger|Mainhand Dagger}} - replaces {{Tooltip|Greatsword}} for Free-to-play players.
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* {{Tooltip|Staff}} - good AoE, long range, and utility, but low damage. Good for tagging mobs in groups.
* {{Tooltip|Focus}} - can replace {{Tooltip|Warhorn}} as a much higher-damage option, though it lacks CC.
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* {{Tooltip|Warhorn}} - very weak damage, but good crowd control.
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Players with [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] with the Secrets of the Obscure expansion should use {{Tooltip|Greatsword}} and {{Tooltip|Axe}}+{{Tooltip|Focus}}.
  
 
===Skill Variant===
 
===Skill Variant===
We take {{Skill|Well of Darkness}} and {{Skill|Well of Suffering}} because they provide the highest damage of any of our skills by far. {{Skill|Spectral Armor}} is taken for defense and a stunbreak. Ideally, replace {{Skill|Well of Darkness}} first.
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{{Skill|Well of Darkness}} provides good damage and {{Tooltip|Vulnerability}} application, try to not remove it.{{Skill|Well of Suffering}} is another great damage option, but can be swapped for some utility. {{Skill|Spectral Armor}} is a generic stun break that may also provide life force. These are other skills you can consider using:
* {{Skill|Spectral Grasp}} - pull enemies to you
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* {{Skill|Spectral Grasp}} - pull enemies to you to cleave them down.
* {{Skill|Summon Flesh Wurm}} - use for teleporting to places you normally can't reach
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* {{Skill|Summon Flesh Wurm}} - useful for teleporting to places you normally can't reach with its active skill {{Skill|Necrotic Traversal}}.
* {{Skill|Signet of Spite}} - alternative, passive DPS option
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* {{Skill|Signet of Spite}} - alternative, passive DPS option.
* {{Skill|Summon Shadow Fiend}} - a friend with low damage and decent HP.
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* {{Skill|Summon Shadow Fiend}} - summon with medium damage and decent HP.
* {{Skill|Corrosive Poison Cloud}} - projectile hate
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* {{Skill|Corrosive Poison Cloud}} - destroys projectiles.
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* {{Skill|Spectral Walk}} - alternative stun break that also removes conditions.
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==Specializations==
 
==Specializations==
 
{{Specialization|Spite|top|mid|mid}}
 
{{Specialization|Spite|top|mid|mid}}
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{{Specialization|Soul Reaping|top|top|mid}}
 
{{Specialization|Curses|mid|mid|top}}
 
{{Specialization|Curses|mid|mid|top}}
{{Specialization|Soul Reaping|top|top|mid}}
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* The choice of third specialization doesn't matter much. {{Tooltip|Curses}} is decent as it provides {{Tooltip|Fury}} from {{Trait|Furious Demise}}. You can instead use {{Tooltip|Blood Magic}} for some support or {{Tooltip|Death Magic}} for some defense.
 
* If levelling up, unlock the specializations in this order: {{Tooltip|Spite}}, {{Tooltip|Soul Reaping}}, and {{Tooltip|Curses}}.
 
* If levelling up, unlock the specializations in this order: {{Tooltip|Spite}}, {{Tooltip|Soul Reaping}}, and {{Tooltip|Curses}}.
 +
  
 
==Equipment==
 
==Equipment==
:Ascended gear and stat infusions are not required
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:Ascended gear and stat infusions are not required. This build uses gear similar to [[Build:Reaper_-_Power_DPS]], making it ideal for general PVE.
===Standard Equipment===
 
This build uses gear similar to [[Build:Reaper_-_Power_DPS]], making it ideal for general PVE.
 
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Light
 
| weight = Light
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| rune = Superior Rune of the Scholar
 
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Greatsword
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| weapon1 = Axe
| weapon2 =  
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| weapon2 = Focus
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Accuracy
 
| sigil2 = Superior Sigil of Accuracy
| weapon3 = Axe
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| weapon3 = Dagger
| weapon4 = Warhorn
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| weapon4 = Dagger
 
| sigil3 = Superior Sigil of Force
 
| sigil3 = Superior Sigil of Force
 
| sigil4 = Superior Sigil of Accuracy
 
| sigil4 = Superior Sigil of Accuracy
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| relic = Relic of the Thief
 
}}
 
}}
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* {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable.
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* You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense.
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* For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets.
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* Players with [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] with the Secrets of the Obscure expansion should use {{Tooltip|Greatsword}} and {{Tooltip|Axe}}+{{Tooltip|Focus}} and {{Relic|Relic of Fireworks}}.
  
===Free-to-play Equipment===
 
This build uses equipment accessible by Free-to-play players.
 
{{PvE equipment
 
| weight = Light
 
| stats = Berserker
 
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| weapon1 = Dagger
 
| weapon2 = Warhorn
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Accuracy
 
| weapon3 = Axe
 
| weapon4 = Focus
 
| sigil3 = Superior Sigil of Force
 
| sigil4 = Superior Sigil of Accuracy
 
}}
 
 
===Alternative Equipment===
 
====Defense====
 
* A Jade Core provides a large increase to health. Use the highest tier you can afford.
 
* {{Tooltip|Knight|Knight's Trinkets}} - a few Knight's trinkets can provide a large increase to defense, but at a substantial DPS loss.
 
* {{Sigil|Superior Sigil of Energy}} - increased evasion
 
 
====Budget====
 
The gear listed is already very cheap. For armor, feel free to purchase '''Zhed's''' from the Trading Post and replace the runes it provides.
 
* {{Rune|Superior Rune of Infiltration}} - budget replacement for {{Rune|Superior Rune of the Scholar}}
 
  
 
==Usage==
 
==Usage==
 
===Damage===
 
===Damage===
* On Greatsword, prioritize {{Skill|Nightfall}}, {{Skill|Grasping Darkness}}, {{Skill|Death Spiral}}, then {{Skill|Gravedigger}}. Be sure to use your {{Skill|Gravedigger}} and {{Skill|Death Spiral}} inside your {{Skill|Nightfall}} or {{Skill|Well of Darkness}} to trigger Leeching Bolts. The goal on Greatsword is to auto-attack as little as possible.
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* Your highest damage skills are {{Skill|Ghastly Claws}}, which deals extra damage for each stack of {{Tooltip|Vulnerability}} that the enemy has; {{Skill|Spinal Shivers}}, which deals extra damage if the enemy has boons; and {{Skill|Unholy Feast}}, which triggers an additional strike against enemies below 50% health. All of this together with your wells {{Skill|Well of Suffering}} and {{Skill|Well of Darkness}}.
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** Ideally, open with your wells plus {{Skill|Soul Grasp}} to inflict 5 {{Tooltip|Vulnerability}} and regain some life force, followed by {{Skill|Spinal Shivers}}, {{Skill|Ghastly Claws}} and {{Skill|Unholy Feast}}. Then, enter shroud and use {{Skill|Tainted Shackles}} and {{Skill|Life Transfer}}, followed by shroud auto attacks {{Skill|Life Blast}}. This skill pierces enemies, so position yourself accordingly.
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* Go in and out of shroud periodically to trigger {{Trait|Soul Barbs}} and {{Trait|Awaken the Pain}}. Though, ideally, you would only stay out of shroud to use your high damage skills and regain some life force, before going back into shroud, as Shroud has a stronger autoattack.
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* Your biggest sourcess of life force are {{Skill|Ghastly Claws}}, {{Skill|Soul Grasp}}, and dagger auto attacks {{Skill|Necrotic Bite}}. Nearby deaths also provide life force, but finish off enemies outside of shroud, since you don't gain life force from nearby deaths while inside shroud.
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* You have a lot of boon removal. Prioritise using {{Skill|Spinal Shivers}} for that, due to its high damage, but know that you also have {{Skill|Unholy Feast}} and {{Skill|Dark Pact}}.
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:[https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] damage breakdown
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{{Collapse start|Click to Expand}}
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* On Greatsword, use all skills. You can use {{Skill|Grasping Darkness}} to pull enemies to you.
 
* If the enemy is below 50% health, you can spam {{Skill|Gravedigger}} rather than using auto-attacks.
 
* If the enemy is below 50% health, you can spam {{Skill|Gravedigger}} rather than using auto-attacks.
 
* Use Axe/Warhorn for range. Warhorn is mostly there for CC from {{Skill|Wail of Doom}}, which has a somewhat short range, so you may need to close in to use it.  
 
* Use Axe/Warhorn for range. Warhorn is mostly there for CC from {{Skill|Wail of Doom}}, which has a somewhat short range, so you may need to close in to use it.  
 
* Your highest damage skills on Axe are {{Skill|Ghastly Claws}}, which deals extra damage for each stack of {{Tooltip|Vulnerability}} that the enemy has and {{Skill|Unholy Feast}}, which triggers an additional strike against enemies below 50% health.
 
* Your highest damage skills on Axe are {{Skill|Ghastly Claws}}, which deals extra damage for each stack of {{Tooltip|Vulnerability}} that the enemy has and {{Skill|Unholy Feast}}, which triggers an additional strike against enemies below 50% health.
 
* Go in and out of shroud periodically to trigger {{Trait|Soul Barbs}} and {{Trait|Awaken the Pain}}. Though, ideally, you would only stay out of shroud to use your high damage skills and regain some life force, before going back into shroud, as Shroud has a stronger autoattack.
 
* Go in and out of shroud periodically to trigger {{Trait|Soul Barbs}} and {{Trait|Awaken the Pain}}. Though, ideally, you would only stay out of shroud to use your high damage skills and regain some life force, before going back into shroud, as Shroud has a stronger autoattack.
* Your biggest sourcess of life force is {{Skill|Ghastly Claws}}. Nearby deaths also provide life force, but finish off enemies outside of shroud, since you don't gain life force from nearby deaths while inside shroud.
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* Your biggest sourcess of life force is {{Skill|Ghastly Claws}}, {{Skill|Death Spiral}}, and {{Skill|Grasping Darkness}}. Nearby deaths also provide life force, but finish off enemies outside of shroud, since you don't gain life force from nearby deaths while inside shroud.
* Use {{Skill|Locust Swarm}} for {{Tooltip|Swiftness}}. Its damage is extremely low but can be okayish when fighting a group of enemies in melee range, while providing a little life force.
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{{Collapse end}}
  
 
===Defense===
 
===Defense===
The best defense in Guild Wars 2 is evading attacks. To this end, be sure you are positioning and dodging correctly, and practice doing so consistently. Sometimes, extra defense may be needed. For this purpose:
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The best defense in Guild Wars 2 is moving out of attacks or evading them. Addtionally, you can:
* CC enemies to stop them from attacking
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* Crowd control enemies to stop them from attacking.
 
* {{Skill|Well of Darkness}} - AoE blind
 
* {{Skill|Well of Darkness}} - AoE blind
 
* {{Skill|Spectral Armor}} - stunbreak + {{Tooltip|Protection}}
 
* {{Skill|Spectral Armor}} - stunbreak + {{Tooltip|Protection}}
* {{Skill|Consume Conditions}} - condition cleanse; be careful as this applys 5 stacks of {{Tooltip|Vulnerability}} to yoursel for 4 seconds on use, making you take +5% increased damage for a brief period of time.
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* {{Skill|Consume Conditions}} - convert all your conditions into 5 stacks of {{Tooltip|Vulnerability}}
 
* {{Trait|Weakening Shroud}} - allows you to apply consistent {{Tooltip|Weakness}} to enemies; this is a massive damage reduction on non-defiant enemies.
 
* {{Trait|Weakening Shroud}} - allows you to apply consistent {{Tooltip|Weakness}} to enemies; this is a massive damage reduction on non-defiant enemies.
  
Line 117: Line 108:
 
* {{Skill|Summon Flesh Golem}}
 
* {{Skill|Summon Flesh Golem}}
 
* {{Skill|Doom}} - fear ticks Defiance Break much more quickly than other conditions.
 
* {{Skill|Doom}} - fear ticks Defiance Break much more quickly than other conditions.
* {{Skill|Wail of Doom}}
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* {{Skill|Wail of Doom}} - if using warhorn
 +
* Soft crowd control from {{Skill|Dark Pact}} or {{Skill|Spinal Shivers}}.

Latest revision as of 17:31, 26 May 2024

The community gave this build a rating, making it second-tier: Good

Focused on: Power damage

Designed for: Open WorldOpen World General and Open World Core

Difficulty:
Easy
This build was last updated on May 26, 2024 and is up to date for the October 8, 2024 patch.

Overview

Power build for the core necromancer class. It deals decent damage, has good utility, can remove conditions from itself and boons from enemies with ease, and is easy to play.

This build can be played while levelling, while working on acquiring elite specializations, or by free-to-play players. It leads nicely into Build:Reaper_-_Power_Greatsword.

Template Code

[&DQg1KTIlJxqiAKIAgQCBAEABQAH6APoAlQCVAAAAAAAAAAAAAAAAAAAAAAAELwAxAAUAZwAA]
Copy Template Code

Skill Bar

Axe/Focus
Dagger/Dagger
Utility


Weapon Variants

Axe Axe is mandatory, and Focus Focus is very good too. In the other weapon set, Dagger Dagger+Dagger Dagger is decent, but other options can be considered.

  • Staff Staff - good AoE, long range, and utility, but low damage. Good for tagging mobs in groups.
  • Warhorn Warhorn - very weak damage, but good crowd control.

Players with Weaponmaster Training with the Secrets of the Obscure expansion should use Greatsword Greatsword and Axe Axe+Focus Focus.

Skill Variant

Well of Darkness provides good damage and Vulnerability Vulnerability application, try to not remove it.Well of Suffering is another great damage option, but can be swapped for some utility. Spectral Armor is a generic stun break that may also provide life force. These are other skills you can consider using:

  • Spectral Grasp - pull enemies to you to cleave them down.
  • Summon Flesh Wurm - useful for teleporting to places you normally can't reach with its active skill Necrotic Traversal.
  • Signet of Spite - alternative, passive DPS option.
  • Summon Shadow Fiend - summon with medium damage and decent HP.
  • Corrosive Poison Cloud - destroys projectiles.
  • Spectral Walk - alternative stun break that also removes conditions.


Specializations

  • The choice of third specialization doesn't matter much. Curses Curses is decent as it provides Fury Fury from Furious Demise. You can instead use Blood Magic Blood Magic for some support or Death Magic Death Magic for some defense.
  • If levelling up, unlock the specializations in this order: Spite Spite, Soul Reaping Soul Reaping, and Curses Curses.


Equipment

Ascended gear and stat infusions are not required. This build uses gear similar to Build:Reaper_-_Power_DPS, making it ideal for general PVE.
Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Axe
Berserker
Focus
Berserker
Sigil
Sigil
Dagger
Berserker
Dagger
Berserker
Sigil
Sigil
Rune
x6


Relic
  • Rune of Superior Rune of the Dragonhunter and Rune of Superior Rune of the Scholar are interchangeable.
  • You can use Relic of Zakiros to trade a minor amount of damage for sustain, Relic of the Cavalier to start combat with boons, or Relic of Durability for a little extra defense.
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight Knight trinkets.
  • Players with Weaponmaster Training with the Secrets of the Obscure expansion should use Greatsword Greatsword and Axe Axe+Focus Focus and Relic of Fireworks.


Usage

Damage

  • Your highest damage skills are Ghastly Claws, which deals extra damage for each stack of Vulnerability Vulnerability that the enemy has; Spinal Shivers, which deals extra damage if the enemy has boons; and Unholy Feast, which triggers an additional strike against enemies below 50% health. All of this together with your wells Well of Suffering and Well of Darkness.
    • Ideally, open with your wells plus Soul Grasp to inflict 5 Vulnerability Vulnerability and regain some life force, followed by Spinal Shivers, Ghastly Claws and Unholy Feast. Then, enter shroud and use Tainted Shackles and Life Transfer, followed by shroud auto attacks Life Blast. This skill pierces enemies, so position yourself accordingly.
  • Go in and out of shroud periodically to trigger Soul Barbs and Awaken the Pain. Though, ideally, you would only stay out of shroud to use your high damage skills and regain some life force, before going back into shroud, as Shroud has a stronger autoattack.
  • Your biggest sourcess of life force are Ghastly Claws, Soul Grasp, and dagger auto attacks Necrotic Bite. Nearby deaths also provide life force, but finish off enemies outside of shroud, since you don't gain life force from nearby deaths while inside shroud.
  • You have a lot of boon removal. Prioritise using Spinal Shivers for that, due to its high damage, but know that you also have Unholy Feast and Dark Pact.
Weaponmaster Training damage breakdown
Click to Expand Toggle
  • On Greatsword, use all skills. You can use Grasping Darkness to pull enemies to you.
  • If the enemy is below 50% health, you can spam Gravedigger rather than using auto-attacks.
  • Use Axe/Warhorn for range. Warhorn is mostly there for CC from Wail of Doom, which has a somewhat short range, so you may need to close in to use it.
  • Your highest damage skills on Axe are Ghastly Claws, which deals extra damage for each stack of Vulnerability Vulnerability that the enemy has and Unholy Feast, which triggers an additional strike against enemies below 50% health.
  • Go in and out of shroud periodically to trigger Soul Barbs and Awaken the Pain. Though, ideally, you would only stay out of shroud to use your high damage skills and regain some life force, before going back into shroud, as Shroud has a stronger autoattack.
  • Your biggest sourcess of life force is Ghastly Claws, Death Spiral, and Grasping Darkness. Nearby deaths also provide life force, but finish off enemies outside of shroud, since you don't gain life force from nearby deaths while inside shroud.

Defense

The best defense in Guild Wars 2 is moving out of attacks or evading them. Addtionally, you can:

  • Crowd control enemies to stop them from attacking.
  • Well of Darkness - AoE blind
  • Spectral Armor - stunbreak + Protection Protection
  • Consume Conditions - convert all your conditions into 5 stacks of Vulnerability Vulnerability
  • Weakening Shroud - allows you to apply consistent Weakness Weakness to enemies; this is a massive damage reduction on non-defiant enemies.

Crowd Control

  • Summon Flesh Golem
  • Doom - fear ticks Defiance Break much more quickly than other conditions.
  • Wail of Doom - if using warhorn
  • Soft crowd control from Dark Pact or Spinal Shivers.


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
Starlitjupiter gave this build 4 stars • January 2024
The best it gets for core necromancer, free to play friendly.

Comments

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