Difference between revisions of "Scrapper - Burst Gyro Scrapper"
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| designed for = Conquest | | designed for = Conquest | ||
| rating = great | | rating = great | ||
− | | focus = strike damage, mobility | + | | focus = strike damage, mobility, control |
− | | | + | | difficulty = 2 |
+ | | xpac = HoT | ||
}} | }} | ||
− | |||
− | |||
==Overview== | ==Overview== | ||
− | A high risk, high reward PvP Scrapper burst build. | + | A high risk, high reward PvP Scrapper '''burst''' build that's just as deadly in melee as it is in range. Scrapper relies a lot on tools like {{Tooltip|Superspeed}}, CC and {{Tooltip|Stealth}} to avoid taking damage while pressuring targets with {{Skill|Grenade Kit}} from range and Hammer/Gyros in melee. |
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Viable choices for the optional slot: | Viable choices for the optional slot: | ||
− | * {{Skill|Slick Shoes}} - great CC and a stun break on toolbelt, it's both a defensive and offensive pick | + | * {{Skill|Slick Shoes}} - great CC and a stun break on toolbelt, it's both a defensive and offensive pick. |
* {{Skill|Shredder Gyro}} - higher burst damage and a CC on toolbelt. | * {{Skill|Shredder Gyro}} - higher burst damage and a CC on toolbelt. | ||
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{{Specialization|Tools|mid|mid|mid}} | {{Specialization|Tools|mid|mid|mid}} | ||
''Variants'' | ''Variants'' | ||
+ | * {{Trait|Power Wrench}} makes you slightly worse against conditions but significantly reduces the CD of {{Skill|Sneak Gyro}}. | ||
+ | |||
* {{Trait|Takedown Round}} increases your burst damage. | * {{Trait|Takedown Round}} increases your burst damage. | ||
− | * {{Trait|Kinetic Battery}} | + | * {{Trait|Kinetic Battery}} improves {{Tooltip|Quickness}} and {{Tooltip|Superspeed}} uptime at the expense of survivability and {{Trait|Explosive Entrance}} synergy. |
{{Specialization|Scrapper|top|top|mid}} | {{Specialization|Scrapper|top|top|mid}} | ||
''Variants'' | ''Variants'' | ||
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| sigil1 = Courage | | sigil1 = Courage | ||
| sigil2 = Energy | | sigil2 = Energy | ||
− | | rune = | + | | rune = Holosmith |
| amulet = Berserker | | amulet = Berserker | ||
+ | | relic = Relic of the Chronomancer | ||
}} | }} | ||
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* {{Sigil|Cleansing}} over {{Sigil|Courage}} - lower damage, better defense against conditions. | * {{Sigil|Cleansing}} over {{Sigil|Courage}} - lower damage, better defense against conditions. | ||
− | ''' | + | '''Runes''' |
− | * {{Rune| | + | * {{Rune|Scrapper}} - a more defensive pick. |
+ | |||
+ | * {{Rune|Scholar}} - more damage, lower sustain. | ||
+ | |||
+ | '''Relics''' | ||
+ | * {{Relic|Relic of Antitoxin}} - improves your condition cleansing, something the build usually struggles with. | ||
+ | |||
+ | * {{Relic|Relic of Fireworks}} - higher burst potential, could also be activated by {{Skill|Grenade Kit}} skills and {{Skill|Function Gyro}}. | ||
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** This toolbelt Gyro grants {{Tooltip|Superspeed}} like any other Gyro while also cleansing 1 condition. In desperate sitations you could use this for personal survival instead of as a group utility tool. | ** This toolbelt Gyro grants {{Tooltip|Superspeed}} like any other Gyro while also cleansing 1 condition. In desperate sitations you could use this for personal survival instead of as a group utility tool. | ||
** You can stealth the Function Gyro with {{Skill|Sneak Gyro}}. | ** You can stealth the Function Gyro with {{Skill|Sneak Gyro}}. | ||
+ | |||
+ | * Feel free to use {{Skill|Function Gyro}} while roaming between capture points for easy {{Tooltip|Swiftness}} access. | ||
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** {{Skill|Shrapnel Grenade}} and {{Skill|Freeze Grenade}} do the most damage, followed by the autoattack {{Skill|Grenade}} which is a solid filler skill. | ** {{Skill|Shrapnel Grenade}} and {{Skill|Freeze Grenade}} do the most damage, followed by the autoattack {{Skill|Grenade}} which is a solid filler skill. | ||
** {{Skill|Freeze Grenade}}'s {{Tooltip|Chill}} is ideal for snaring enemies while pressuring them from range. | ** {{Skill|Freeze Grenade}}'s {{Tooltip|Chill}} is ideal for snaring enemies while pressuring them from range. | ||
− | ** {{Skill|Poison Grenade}} doesn't hit very hard but the {{Tooltip|Poison}}'s good for pressuring bunkers and delaying rez attempts as it reduces healing received by enemies. | + | ** {{Skill|Poison Grenade}} doesn't hit very hard but the {{Tooltip|Poison}}'s good for pressuring bunkers and delaying rez attempts as it reduces healing received by enemies. It's also unblockable. |
** {{Skill|Flash Grenade}} is something of a defensive skill, low damage but the {{Tooltip|Blind}} could enable you to keep throwing grenades at your target without getting counterpressured. | ** {{Skill|Flash Grenade}} is something of a defensive skill, low damage but the {{Tooltip|Blind}} could enable you to keep throwing grenades at your target without getting counterpressured. | ||
− | * Whenever you gain {{Tooltip|Superspeed}} you also gain {{Tooltip|Fury}}, so always try to get some Superspeed before unloading some of your hard hitting abilities. Every '''Gyro''' and most of your toolbelt skills grant Superspeed. | + | <!--* Whenever you gain {{Tooltip|Superspeed}} you also gain {{Tooltip|Fury}}, so always try to get some Superspeed before unloading some of your hard hitting abilities. Every '''Gyro''' and most of your toolbelt skills grant Superspeed.--> |
+ | * Using Leap and Blast finisher in combo fields is how you maintain {{Tooltip|Fury}} from {{Trait|Kinetic Accelerators}}. Always try to use {{Skill|Rocket Charge}} inside a combo field as you can't afford to let a double Leap finisher go to waste. | ||
+ | ** Using {{Skill|Function Gyro}} is a quick and effective way of obtaining {{Tooltip|Fury}} as it's both a combo field and finisher. | ||
* Try to make sure that your burst lands by using CC and {{Tooltip|Stealth}} beforehand: | * Try to make sure that your burst lands by using CC and {{Tooltip|Stealth}} beforehand: | ||
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* {{Skill|Sneak Gyro}} is often a life-saver because of the AoE stealth. {{Skill|Rocket Charge}} could extend the duration of stealth but it's also a skill that does damage so be careful not to reveal yourself. | * {{Skill|Sneak Gyro}} is often a life-saver because of the AoE stealth. {{Skill|Rocket Charge}} could extend the duration of stealth but it's also a skill that does damage so be careful not to reveal yourself. | ||
+ | ** {{Skill|Blast Gyro}} could extend stealth duration for allies too but because of its huge radius this can't be used for that when enemies are near, otherwise you'd only break stealth by accidentally hitting someone. | ||
* The only stunbreaks in the build are found on toolbelt skills: Blast Gyro's {{Skill|Bypass Coating}} and Slick Shoes' {{Skill|Superspeed}} (not to be confused with the effect of the same name). | * The only stunbreaks in the build are found on toolbelt skills: Blast Gyro's {{Skill|Bypass Coating}} and Slick Shoes' {{Skill|Superspeed}} (not to be confused with the effect of the same name). | ||
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'''Stack {{Tooltip|Swiftness}} for your team before the game starts!''' | '''Stack {{Tooltip|Swiftness}} for your team before the game starts!''' | ||
− | * Drop {{Skill| | + | * Drop {{Skill|Function Gyro}} on the spawn exit gate. |
* Immediately follow up with a {{Skill|Blast Gyro}}. | * Immediately follow up with a {{Skill|Blast Gyro}}. | ||
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==Top Streamers== | ==Top Streamers== | ||
+ | * Twitch: [https://www.twitch.tv/floodynumb Floody] | ||
+ | |||
* Twitch [https://www.twitch.tv/drazeh Drazeh] | * Twitch [https://www.twitch.tv/drazeh Drazeh] | ||
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* Twitch: [https://www.twitch.tv/carolindnb CarolinDnB] | * Twitch: [https://www.twitch.tv/carolindnb CarolinDnB] | ||
+ | |||
+ | |||
+ | ==Related Builds== | ||
+ | * [[Build:Scrapper_-_Superspeed_Grenadier_Roamer|Scrapper - Superspeed Grenadier Roamer]] - WvW Roaming version of the build. |
Latest revision as of 21:56, 1 June 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage, Mobility and Control
Designed for: PvP Conquest
Difficulty:
Normal
This build was last updated on June 01, 2024 and is up to date for the October 8, 2024 patch.
Overview
A high risk, high reward PvP Scrapper burst build that's just as deadly in melee as it is in range. Scrapper relies a lot on tools like Superspeed, CC and Stealth to avoid taking damage while pressuring targets with from range and Hammer/Gyros in melee.
Skill Bar
Hammer
Utility
Skill Variants
Utility
Viable choices for the optional slot:
- - great CC and a stun break on toolbelt, it's both a defensive and offensive pick.
- - higher burst damage and a CC on toolbelt.
Template Code
[&DQMGORUqKyXZEgAAJxMAAIYAAAATAQAAgxIAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Variants
- makes you slightly worse against conditions but significantly reduces the CD of .
- increases your burst damage.
- Quickness and Superspeed uptime at the expense of survivability and synergy. improves
Variants
- trades sustain for higher damage.
Equipment
Hammer
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Sigils
- over - lower damage, better defense against conditions.
Runes
- - a more defensive pick.
- - more damage, lower sustain.
Relics
- - improves your condition cleansing, something the build usually struggles with.
- - higher burst potential, could also be activated by skills and .
Usage
General
- Role: roam the map and +1 fights, aim to overwhelm enemies with your burst damage before moving on.
- While Hammer is a very strong offensive option, it can be just as defensive. The build is rather squishy so CD management is very important. Try to pressure targets mostly with if you want to play it safe and keep Hammer ready for situations where you'd be forced into melee or have to defend yourself.
- If you want to get the most out of
- Go to Options ⇒ Control Options ⇒ Movement, About Face should be at the bottom.
set up a keybind for About Face.
- Grenades can be thrown at targets behind your character. You can kind of abuse this with About Face by quickly turning around to move away from your target while targeting them with grenade attacks:
- Keep moving forward then hold left click briefly while pressing about face - you should now be moving in the opposite direction as long as you're holding down the movement key.
- Hold the same movement key (W for most players) and right click once to turn back to where you were originally facing once you've built enough distance.
- Repeat these steps to stay at the edge of 900 range while throwing grenades.
- This toolbelt Gyro grants Superspeed like any other Gyro while also cleansing 1 condition. In desperate sitations you could use this for personal survival instead of as a group utility tool.
- You can stealth the Function Gyro with .
(F5) has massive utility value as a skill that can stomp enemies and revive allies from range.
- Feel free to use Swiftness access. while roaming between capture points for easy
Damage
- Most of the damage comes from
- and do the most damage, followed by the autoattack which is a solid filler skill.
- Chill is ideal for snaring enemies while pressuring them from range. 's
- Poison's good for pressuring bunkers and delaying rez attempts as it reduces healing received by enemies. It's also unblockable. doesn't hit very hard but the
- Blind could enable you to keep throwing grenades at your target without getting counterpressured. is something of a defensive skill, low damage but the
and its toolbelt skill , the latter being the best burst skill in the build.
- Using Leap and Blast finisher in combo fields is how you maintain Fury from . Always try to use inside a combo field as you can't afford to let a double Leap finisher go to waste.
- Using Fury as it's both a combo field and finisher. is a quick and effective way of obtaining
- Try to make sure that your burst lands by using CC and Stealth beforehand:
- Sneak up on your target with .
- Stun them with or .
- Knock them down with (if taken).
- Superspeed and to stay on top of your target. takes a few seconds to charge up, use
- and on Hammer both do great damage in melee.
Sustain
- Superspeed is your best friend, use your superior mobility to leave enemies behind and get away from danger. Also provides a steady stream of healing via along with Swiftness.
- could extend stealth duration for allies too but because of its huge radius this can't be used for that when enemies are near, otherwise you'd only break stealth by accidentally hitting someone.
is often a life-saver because of the AoE stealth. could extend the duration of stealth but it's also a skill that does damage so be careful not to reveal yourself.
- The only stunbreaks in the build are found on toolbelt skills: Blast Gyro's and Slick Shoes' (not to be confused with the effect of the same name).
- Both
- is both a combo field and a finisher, it has to be used after the creation of a Water field if you want extra healing. Therefore this only works with Medic Gyro as Reconstruction Field's field doesn't last long enough to fit an entire Blast Gyro cast into it. Rocket Charge works with both fields and it's a double finisher.
and are Water fields, use and in these to combo extra healing whenever you can.
- Condition cleansing is limited only to toolbelt skills via Superspeed and Stealth at the first sign of trouble. synergy and from . Be very careful against condition specs - try to stay in range, use CC as much as possible and avoid their attacks with Hammer. Bail out with
- Every Hammer skill except the autoattack could be used defensively.
- does great damage in melee while reflecting projectiles, has a lengthy evade frame on top of being a double combo finisher and having high damage, stuns enemies while leaving behind a pulsing damage field.
- is the most defensive thing on Hammer, being a block skill with barrier. While the damage is mediocre it's still worth using it in melee as you gain barrier whenever the skill strikes an enemy, but even if you don't do that the block is still very useful.
- If taken Stability while also creating the perfect opening for counterpressuring targets. Really good at immediately punishing teleport skills like or too. is great at turning things around. The instant unblockable AoE CC could stop most burst attempts made by enemies without
- When it comes to this build the best defense is a good offense. Your survivability isn't great but your damage is, so try to keep enemies on the backfoot with constant pressure.
Stack Swiftness for your team before the game starts!
- Drop on the spawn exit gate.
- Immediately follow up with a .
- Allies may contribute to this too by throwing their own blast finishers into the mix as well.
Top Streamers
- Twitch: Floody
- Twitch Drazeh
- Twitch: Grimjacke
- Twitch: CarolinDnB
Related Builds
- Scrapper - Superspeed Grenadier Roamer - WvW Roaming version of the build.
Ratings
The latest updates have created some challenges for this build. When facing opponents with strong burst negation, sustain, and control, it can be tough to compete or feel useful. In high-level play, this build is no longer competitive unless you're up against specific team compositions. Most of the time, enemies know you've got a single stun break, and you'll find yourself getting targeted and shut down often. If you do choose to swap out one of the gyros for another stun break, you'll sacrifice what feels like too much damage and sustain from the barrier gen. In today's meta, condi and control are very strong picks, which means Scrapper can struggle to keep up without sufficient self-condi cleanse. Unfortunately, losing quickness when taking Antitoxin or any other relic feels frustrating, as it limits your burst speed and damage which is arguably your biggest strength. While this build can still shine in certain situations, it may not be the best choice for ranked play atm. You might find that enemies are surviving your burst more often, and you're struggling to deal with chain CC or condition stacks due to a lack of cooldowns or innate survivability.
I'm not sure where the "high risk" comes from in this build, because it doesn't feeel very high risk at all. In practice, this spec feels like it plays almost like a Thief. Pop out of Sneak Gyro and delete someone, do massive cleave damage via Nade Kit and free stomps with Function Gyro while you keep hitting everything in sight, warp around the map and evaporate people, laugh as you get top kills and damage for free every match. There are more buttons to press than there are with most builds, but once you get into the flow of it, this Scrapper spec will hard carry most matches, with very little counterplay potential. Feels like ANET just can't get this one adjusted quite right, as multiple tuning passes seem to have had little effect. Fun and hilarious to play - demoralizing to play against.
Still one of the most popular burst builds in 2024, even after getting nerfed several times. Sustain's relatively low but it has enough cleansing and defensive CDs plus stealth and CC to not be a complete pushover, especially in competent hands. Might take some practice to get it right but it's worth investing into.
Anet keeps nerfing scrapper but the problem isn't even scrapper it's nade kit. Hardcarries the entire build, it's still a beast. But once anet finally nerfs nades they'll need to buff scrapper or it'll disappear.
Very broken dmg and sustain, you will need to massively outplay in order to go anywhere while the build itself is fairly easy to use
Insane damage and escape available to it through super speed and invisibility. However with the rise in popularity of condi reaper and other powerful confdi specs you will struggle. Condi cleanse has always been a struggle for engi, and this build is no different. Also gets countered by cc because of limited stun breaks and no stab access. Still giving it a 4 despite these weaknesses because of how strong its disengage and damage is
This build has a very similar place as sic em sniper. It will farm new players but against people that know how to play around scrapper it is much more middle of the road. However, the perma superspeed allows a good player to really control a match and avoid the players that know what theyre doing while farming the peepos. Fun build but nade and tools holo are better engi builds with a higher skill cap.
Comments
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