Difference between revisions of "Herald - Shiro Roamer"
(30 intermediate revisions by the same user not shown) | |||
Line 3: | Line 3: | ||
| specialization = Herald | | specialization = Herald | ||
| designed for = WvW Roaming | | designed for = WvW Roaming | ||
− | | focus = | + | | focus = strike damage, mobility |
− | | rating = | + | | rating = great |
+ | | difficulty = 3 | ||
+ | | xpac = HoT | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | A Power based Herald build for WvW Roaming with exceptional burst damage and mobility. While the build has plenty of active defenses in the form | + | A Power-based Herald build for WvW Roaming with exceptional burst damage and mobility. While the build has plenty of active defenses in the form of block and evade frames, its passive sustain and condition cleansing are rather low, which makes this build rather unforgiving but also highly rewarding to play. |
Line 26: | Line 28: | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQkPOQMZNCvcEdwRBhIGEisSKxLUEdQRyhHKEQIBAQIGEisS1BEAAAAAAAACWgBZAAA=] |
}} | }} | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Devastation| | + | {{Specialization|Devastation|top|mid|bot}} |
'''Variants''' | '''Variants''' | ||
− | * {{Trait|Thrill of Combat}} | + | * The combination of {{Trait|Notoriety}}, {{Trait|Swift Termination}} and {{Trait|Roiling Mists}} on Invocation could create a more high risk/high reward build by sacrificing the passive life stealing for better damage. |
− | {{Specialization|Invocation|top| | + | * {{Trait|Thrill of Combat}} could be considered for slightly higher sustain. |
− | {{Specialization|Herald|bot| | + | {{Specialization|Invocation|top|mid|top}} |
+ | '''Variants''' | ||
+ | * {{Trait|Roiling Mists}} - pushes you near the crit cap which should yield higher damage but it does give up some utility value with the loss of things like {{Tooltip|Quickness}} access, and even results in lower self-healing due to the loss of {{Trait|Dance of Death}} synergy from Call of the Assassin. If you go for this trait make sure to take a different rune, one with no Precision or else you're actually going to overcap crit chance. | ||
+ | {{Specialization|Herald|bot|mid|mid}} | ||
<!--===Specialization Changes=== | <!--===Specialization Changes=== | ||
For more sustain at the expense of damage try replacing '''Devastation''' with '''Retribution''': | For more sustain at the expense of damage try replacing '''Devastation''' with '''Retribution''': | ||
Line 45: | Line 50: | ||
| weight = Heavy | | weight = Heavy | ||
| stats = Marauder | | stats = Marauder | ||
− | | rune = Superior Rune of | + | | rune = Superior Rune of the Pack |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Sword | | weapon1 = Sword | ||
Line 63: | Line 68: | ||
| backpiece = Berserker | | backpiece = Berserker | ||
| amulet = Berserker | | amulet = Berserker | ||
+ | | relic = Relic of Speed | ||
}} | }} | ||
Line 68: | Line 74: | ||
===Equipment Variants=== | ===Equipment Variants=== | ||
''Runes'' | ''Runes'' | ||
− | |||
− | * {{Rune|Superior Rune of | + | Rune choices don't make or break the build and there are several viable ones to pick from based on personal preferences, but retaining some boon duration is generally recommended: |
+ | * {{Rune|Superior Rune of the Herald}} - great defensive option with high boon duration in case you want to be a bit more tanky. | ||
− | * {{Rune|Superior Rune of | + | * {{Rune|Superior Rune of Fireworks}} - worse crit chance but higher boon duration than Pack. |
+ | |||
+ | * {{Rune|Superior Rune of Resistance}} - condition management in the build isn't great, this rune coupled with food that reduces incoming condition duration could help you out if you're struggling in those matchups. | ||
+ | |||
+ | * {{Rune|Superior Rune of the Scholar}} - raw burst damage. | ||
+ | |||
+ | |||
+ | ''Relics'' | ||
+ | |||
+ | The current relic significantly improves your mobility which uiltimately helps with everything from chasing enemies to kiting targets when you need to wait for CDs or energy, but there are other viable options too: | ||
+ | * {{Relic|Relic of Zakiros}} - converts some of your outgoing damage into healing, offering higher survivability. | ||
+ | |||
+ | * {{Relic|Relic of Isgarren}} - greedy option for higher burst damage. | ||
+ | |||
+ | * {{Relic|Relic of Leadership}} - adds a new source of condition removal to the build, cleansing several conditions whenever you use an elite skill (once every 30 seconds). Works especially well with the Glint elite because it has no cast time. | ||
Line 87: | Line 107: | ||
** Budget version: {{Food|Bowl of Meat and Winter Vegetable Stew}} | ** Budget version: {{Food|Bowl of Meat and Winter Vegetable Stew}} | ||
− | * {{Food|Omnomberry Ghost}} - cheap precision bump and armor ignoring damage procs that also | + | * {{Food|Slice of Candied Dragon Roll}} or {{Food|Omnomberry Ghost}} - cheap precision bump and armor ignoring damage procs that also heal you. |
Line 96: | Line 116: | ||
==Usage== | ==Usage== | ||
'''General''' | '''General''' | ||
− | * Invoking a legend resets energy to 50, breaks stun, removes 1 condition, and could even trigger the sigils of your active weapon set (if they are not on CD) among other things. Swapping legends is basically the main '''resource management''' tool in the build - swap whenever you're out of CDs, low on energy, or need to cleanse | + | * Invoking a legend resets energy to 50, breaks stun, removes 1 condition, and could even trigger the sigils of your active weapon set (if they are not on CD) among other things. Swapping legends is basically the main '''resource management''' tool in the build - swap whenever you're out of CDs, low on energy, or need to cleanse. |
* In combat don't try to maintain your Glint upkeeps for too long, in most cases they shouldn't stay up for more than 3 seconds. Activating Facet of Elements and Strength only to immediately follow up with using {{Skill|Elemental Blast}} and {{Skill|Burst of Strength}} is a perfectly fine thing to do - these are also some of your best AoE skills. | * In combat don't try to maintain your Glint upkeeps for too long, in most cases they shouldn't stay up for more than 3 seconds. Activating Facet of Elements and Strength only to immediately follow up with using {{Skill|Elemental Blast}} and {{Skill|Burst of Strength}} is a perfectly fine thing to do - these are also some of your best AoE skills. | ||
Line 102: | Line 122: | ||
* {{Skill|Chaotic Release}} can be used to knock downed opponents away from their teammates who are trying to revive them. | * {{Skill|Chaotic Release}} can be used to knock downed opponents away from their teammates who are trying to revive them. | ||
− | * Both elite skills have obvious tells and are easy to dodge, stow weapons to cancel casting if they're about to be evaded/blinded - this will save all the energy cost and only send the skill on a cd of 5 seconds. The same qualities make these skills perfect for fake casting by stowing weapons immediately after beginning the cast, baiting enemy dodges/blocks. | + | * Both elite skills have obvious tells and are easy to dodge, stow weapons to cancel casting if they're about to be evaded/blinded - this will save all the energy cost and only send the skill on a cd of 5 seconds. The same qualities make these skills perfect for fake casting by stowing weapons immediately after beginning the cast, baiting enemy dodges/blocks without spending energy or CDs. |
+ | |||
+ | *{{Skill|Facet of Darkness}} is one of the most versatile and strongest skills in the build: | ||
** {{Skill|Gaze of Darkness}} is a cheap stun breaker and one of the few skills in the game that can reveal stealthed targets. | ** {{Skill|Gaze of Darkness}} is a cheap stun breaker and one of the few skills in the game that can reveal stealthed targets. | ||
** The {{Tooltip|Blind}} from Gaze can be used to avoid powerful attacks without wasting dodges, and can help you stomp warriors/revenants/engineers/rangers by blinding their downed CC. Even mesmers can be stomped with a little luck because of the AoE reveal. | ** The {{Tooltip|Blind}} from Gaze can be used to avoid powerful attacks without wasting dodges, and can help you stomp warriors/revenants/engineers/rangers by blinding their downed CC. Even mesmers can be stomped with a little luck because of the AoE reveal. | ||
** If you're {{Tooltip|Blind}}ed while channeling {{Skill|Chaotic Release}} you can use {{Skill|Gaze of Darkness}} at the last moment before the skill finishes its animation - in this case Gaze of Darkness will miss instead of your elite. | ** If you're {{Tooltip|Blind}}ed while channeling {{Skill|Chaotic Release}} you can use {{Skill|Gaze of Darkness}} at the last moment before the skill finishes its animation - in this case Gaze of Darkness will miss instead of your elite. | ||
− | + | <!--* Movement speed is capped at 33% while out of combat, making {{Tooltip|Swiftness}} just as strong as {{Tooltip|Superspeed}}. During combat however {{Skill|Impossible Odds}} can be used for boosting your mobility, which is also useful for disengaging.--> | |
− | * Movement speed is capped at 33% while out of combat, making {{Tooltip|Swiftness}} just as strong as {{Tooltip|Superspeed}}. During combat however {{Skill|Impossible Odds}} can be used for boosting your mobility, which is also useful for disengaging. | ||
* {{Skill|Facet of Nature}}'s active chain skill is best used while on Shiro as a source of ranged poking/AoE cleave. | * {{Skill|Facet of Nature}}'s active chain skill is best used while on Shiro as a source of ranged poking/AoE cleave. | ||
Line 119: | Line 140: | ||
* {{Skill|Shackling Wave}} will serve as the primary burst skill in the build. | * {{Skill|Shackling Wave}} will serve as the primary burst skill in the build. | ||
− | * {{Skill|Unrelenting Assault}} works best in 1v1s, where the damage isn't split. | + | * {{Skill|Unrelenting Assault}} works best in 1v1s, where the damage isn't split. Against multiple targets it's mainly used defensively for the evasion. |
** '''Note:''' If you're facing an opponent with access to {{Tooltip|Stealth}}, land Facet of Darkness' chain skill on them to apply {{Tooltip|Revealed}}, as stealth cancels Unrelenting Assault. | ** '''Note:''' If you're facing an opponent with access to {{Tooltip|Stealth}}, land Facet of Darkness' chain skill on them to apply {{Tooltip|Revealed}}, as stealth cancels Unrelenting Assault. | ||
Line 132: | Line 153: | ||
− | ''Burst combo | + | '''Burst Combo Examples''' |
+ | |||
+ | These are merely supposed to give you some ideas for doing burst damage, you don't have to follow them all the time | ||
+ | |||
+ | ''Ranged combo'' | ||
+ | :# {{Skill|Enchanted Daggers}} then wait a bit for your energy to bounce back | ||
+ | :# {{Skill|Phase Traversal}} | ||
+ | :# {{Skill|Impossible Odds}} | ||
+ | :# {{Skill|Chilling Isolation}} or {{Skill|Shackling Wave}} | ||
+ | :# Any of your other skills on the weapon set, or swap to staff for a CC (skill 5). If you don't have the energy for followup skills just swap legends for a refill. Alternatively you could cut Impossible Odds from the rotation if you're energy-starved. | ||
+ | |||
+ | |||
+ | ''Melee Combo'' | ||
+ | :# {{Skill|Surge of the Mists}} | ||
+ | :# Activate {{Skill|Impossible Odds}} when SotM starts moving forward. '''Note:''' if you started this chain on Glint then legend swapping to Shiro for this step would also grant you {{Tooltip|Quickness}} from {{Trait|Song of the Mists}} and could even proc the sigils of Staff. The Quickness however is wasted on SotM so in this scenario you might want to consider swapping legends near the end of the cast and only activate Impossible Odds when you use Shackling Wave. | ||
+ | :# Weapon swap | ||
+ | :# {{Skill|Shackling Wave}} | ||
+ | :# {{Skill|Deathstrike}} | ||
+ | :# {{Skill|Chilling Isolation}} | ||
+ | |||
− | + | ''Glint AoE Combo'' | |
− | + | :# {{Skill|Chaotic Release}} | |
+ | :# {{Skill|Elemental Blast}} | ||
+ | :# Cast {{Skill|Burst of Strength}} but immediately swap legends, the skill won't be interrupted | ||
+ | :# Activate {{Skill|Impossible Odds}} while still casting BoS | ||
+ | :# {{Skill|Chilling Isolation}} | ||
Line 142: | Line 186: | ||
* Revenant doesn't have any mass cleanses, instead it's the proper chaining of smaller removals that's going to do the trick: | * Revenant doesn't have any mass cleanses, instead it's the proper chaining of smaller removals that's going to do the trick: | ||
− | ** The highest possible number of conditions that can be removed in one combo is '''8''' ('''9''' if we count Blindness, which you should attempt to remove before starting the chain, and potentially '''12''' with {{Rune|Superior Rune of Leadership}} if taken but that's pushing it). | + | <!--** The highest possible number of conditions that can be removed in one combo is '''8''' ('''9''' if we count Blindness, which you should attempt to remove before starting the chain, and potentially '''12''' with {{Rune|Superior Rune of Leadership}} if taken but that's pushing it).--> |
+ | ** The highest possible number of conditions that can be removed in one combo is '''8''' under normal circumstances ('''9''' if we count Blindness, which you should attempt to remove before starting the chain, and potentially '''10''' when {{Relic|Relic of Antitoxin}} is not on CD). | ||
** Ideally start with {{Skill|Riposting Shadows}} to get rid of all snares and hard-CC such as Fear and Taunt. This skill alone could remove '''4''' different non-damaging conditions thus increasing the chance of cleansing the more important, damaging ones with other skills. The evade frame of the skills also ensures that you won't be inflicted with new conditions. | ** Ideally start with {{Skill|Riposting Shadows}} to get rid of all snares and hard-CC such as Fear and Taunt. This skill alone could remove '''4''' different non-damaging conditions thus increasing the chance of cleansing the more important, damaging ones with other skills. The evade frame of the skills also ensures that you won't be inflicted with new conditions. | ||
** Swapping to staff removes a condition thanks to {{Sigil|Superior Sigil of Cleansing}} and swapping legends can remove another one via the trait {{Trait|Cleansing Channel}}, bringing the total count to '''6'''. If you were already on Staff it's still possible to proc the cleansing sigil with a legend swap, as explained earlier. | ** Swapping to staff removes a condition thanks to {{Sigil|Superior Sigil of Cleansing}} and swapping legends can remove another one via the trait {{Trait|Cleansing Channel}}, bringing the total count to '''6'''. If you were already on Staff it's still possible to proc the cleansing sigil with a legend swap, as explained earlier. | ||
Line 148: | Line 193: | ||
** After this you should be safe, but you've also exhausted your kit so play defensively for a while in order to avoid getting hit with new conditions by chaining blocks/evasions, or just staying at a safe distance for a couple of seconds. | ** After this you should be safe, but you've also exhausted your kit so play defensively for a while in order to avoid getting hit with new conditions by chaining blocks/evasions, or just staying at a safe distance for a couple of seconds. | ||
− | * ''If taken'' The best way to proc {{ | + | * {{Skill|True Nature (Dragon)}} cleanses 3 conditions when used on Glint. Against condition specs you should hold onto this skill for longer in case you need to use it defensively. |
+ | |||
+ | * ''If taken'' The best way to proc {{Relic|Relic of Leadership}} is to activate {{Skill|Facet of Chaos}}, which is a cheap instant skill. You don't even need to use the second part of the chain to get the effect to proc, although you may still want to do that in order to get rid of the energy draining (in case you can't just legend swap out of it in due time). | ||
* The combination of Staff and Shiro gives the revenant amazing tools for disengaging/stalling. {{Skill|Riposting Shadows}} gives 15 endurance whilst also evading and removing every hard-CC / snare from the player. In addition to that Staff has a short CD block/evasion in form of {{Skill|Warding Rift}} and {{Skill|Surge of the Mists}}. | * The combination of Staff and Shiro gives the revenant amazing tools for disengaging/stalling. {{Skill|Riposting Shadows}} gives 15 endurance whilst also evading and removing every hard-CC / snare from the player. In addition to that Staff has a short CD block/evasion in form of {{Skill|Warding Rift}} and {{Skill|Surge of the Mists}}. | ||
* Safest way to benefit from {{Skill|Enchanted Daggers}} when you need it for the healing is to use skills with evasion/blocking that also deal damage, such as Warding Rift, Surge of the Mists, or Unrelenting Assault. | * Safest way to benefit from {{Skill|Enchanted Daggers}} when you need it for the healing is to use skills with evasion/blocking that also deal damage, such as Warding Rift, Surge of the Mists, or Unrelenting Assault. | ||
+ | |||
==Related Builds== | ==Related Builds== | ||
[[Build:Herald_-_Power_Shiro|Power Shiro (sPvP)]] - Conquest PvP version. | [[Build:Herald_-_Power_Shiro|Power Shiro (sPvP)]] - Conquest PvP version. |
Latest revision as of 17:28, 8 July 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage and Mobility
Designed for: WvW Roaming
Overview
A Power-based Herald build for WvW Roaming with exceptional burst damage and mobility. While the build has plenty of active defenses in the form of block and evade frames, its passive sustain and condition cleansing are rather low, which makes this build rather unforgiving but also highly rewarding to play.
Skill Bar
Template Code
Specializations
Variants
- The combination of , and on Invocation could create a more high risk/high reward build by sacrificing the passive life stealing for better damage.
- could be considered for slightly higher sustain.
Variants
- Quickness access, and even results in lower self-healing due to the loss of synergy from Call of the Assassin. If you go for this trait make sure to take a different rune, one with no Precision or else you're actually going to overcap crit chance. - pushes you near the crit cap which should yield higher damage but it does give up some utility value with the loss of things like
Equipment
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Marauder
Marauder
Marauder
x6
x18
Equipment Variants
Runes
Rune choices don't make or break the build and there are several viable ones to pick from based on personal preferences, but retaining some boon duration is generally recommended:
- - great defensive option with high boon duration in case you want to be a bit more tanky.
- - worse crit chance but higher boon duration than Pack.
- - condition management in the build isn't great, this rune coupled with food that reduces incoming condition duration could help you out if you're struggling in those matchups.
- - raw burst damage.
Relics
The current relic significantly improves your mobility which uiltimately helps with everything from chasing enemies to kiting targets when you need to wait for CDs or energy, but there are other viable options too:
- - converts some of your outgoing damage into healing, offering higher survivability.
- - greedy option for higher burst damage.
- - adds a new source of condition removal to the build, cleansing several conditions whenever you use an elite skill (once every 30 seconds). Works especially well with the Glint elite because it has no cast time.
Consumables
Food
- - great offensive stats and some direct damage mitigation.
- - a bit more defensive but equally viable option.
- - highest damage option, no damage mitigation but the life steal procs still provide some sustain.
- - this food provides some defense against condition damage without sacrificing damage.
- - active damage mitigation via more frequent access to dodging, and the Might generation has synergy with various traits.
- Budget version:
- or - cheap precision bump and armor ignoring damage procs that also heal you.
Utility
- or .
Usage
General
- Invoking a legend resets energy to 50, breaks stun, removes 1 condition, and could even trigger the sigils of your active weapon set (if they are not on CD) among other things. Swapping legends is basically the main resource management tool in the build - swap whenever you're out of CDs, low on energy, or need to cleanse.
- In combat don't try to maintain your Glint upkeeps for too long, in most cases they shouldn't stay up for more than 3 seconds. Activating Facet of Elements and Strength only to immediately follow up with using and is a perfectly fine thing to do - these are also some of your best AoE skills.
- can be used to knock downed opponents away from their teammates who are trying to revive them.
- Both elite skills have obvious tells and are easy to dodge, stow weapons to cancel casting if they're about to be evaded/blinded - this will save all the energy cost and only send the skill on a cd of 5 seconds. The same qualities make these skills perfect for fake casting by stowing weapons immediately after beginning the cast, baiting enemy dodges/blocks without spending energy or CDs.
- is a cheap stun breaker and one of the few skills in the game that can reveal stealthed targets.
- The Blind from Gaze can be used to avoid powerful attacks without wasting dodges, and can help you stomp warriors/revenants/engineers/rangers by blinding their downed CC. Even mesmers can be stomped with a little luck because of the AoE reveal.
- If you're Blinded while channeling you can use at the last moment before the skill finishes its animation - in this case Gaze of Darkness will miss instead of your elite.
is one of the most versatile and strongest skills in the build:
- 's active chain skill is best used while on Shiro as a source of ranged poking/AoE cleave.
Dealing damage
- Playstyle:
- Herald no longer has the sustain it once had, and staying in melee range without active blocks or evasion could quickly overwhelm it. Although generally perceived as a melee build, there are quite a few ranged skills that will play an important part. The build's geared towards massive burst damage and utilizes hit-and-run tactics.
- Use skills like , , Shiro's or to poke from a safe distance if going into melee would be too dangerous.
- Create openings where you can pressure targets uninterrupted by utilizing your CC skills such as Quickness, and to further increase the damage of your followup burst. or . Make every moment count by capitalizing on the setup with tools like
- will serve as the primary burst skill in the build.
- works best in 1v1s, where the damage isn't split. Against multiple targets it's mainly used defensively for the evasion.
- Always stop maintaining this skill if you're about to hit 0 energy - turning it off sends it on a 1 second CD while running out of energy results in a 4 second CD.
can augment any skill and increase your damage output significantly while active. It's quite expensive though, so don't maintain it for more than a few seconds at a time, use it only for bursts. Note that it's only single target damage.
- Quickness coupled with unblockable attacks. Quickness can be used to do burst damage or cleave downed targets better through auto attacking, while the unblockable attacks could seal the fate of enemies relying on blocking as their last resource option for sustain. Either follow up with hard hitting attacks or a if you wish to interrupt them (and to cancel their blocking skill). is great for initiating fights from range and immediately starting off with
- Protection or even . That being said it still can't go through evasion or invulnerabilities such as . is a skill with life steal, which means the damage it deals bypasses any damage mitigation including
- won't be used much because it blows pretty much your entire energy pool, leaving you defenseless and with barely anything to capitalize on the CC. This should only be used to set up kills for your teammates, or to interrupt very important channels like a rez or a stomp.
Burst Combo Examples
These are merely supposed to give you some ideas for doing burst damage, you don't have to follow them all the time
Ranged combo
- then wait a bit for your energy to bounce back
- or
- Any of your other skills on the weapon set, or swap to staff for a CC (skill 5). If you don't have the energy for followup skills just swap legends for a refill. Alternatively you could cut Impossible Odds from the rotation if you're energy-starved.
Melee Combo
- Activate Quickness from and could even proc the sigils of Staff. The Quickness however is wasted on SotM so in this scenario you might want to consider swapping legends near the end of the cast and only activate Impossible Odds when you use Shackling Wave. when SotM starts moving forward. Note: if you started this chain on Glint then legend swapping to Shiro for this step would also grant you
- Weapon swap
Glint AoE Combo
- Cast but immediately swap legends, the skill won't be interrupted
- Activate while still casting BoS
Self sustain & how to deal with conditions
- 's chain effect is your jail free card - makes you immortal for the duration by converting all incoming damage into healing. It's also by far your best tool for dealing with condition spikes. Some players may stop pressuring you once Face of Light's been activated, in this case you should just wait a couple of seconds before using Infuse Light. Make sure you get at least 10k healing out of this skill, try to predict when burst is coming and use Facet of Light in advance - FoL has a cast time thus cannot be used while stunned, but Infuse is instant.
- Revenant doesn't have any mass cleanses, instead it's the proper chaining of smaller removals that's going to do the trick:
- The highest possible number of conditions that can be removed in one combo is 8 under normal circumstances (9 if we count Blindness, which you should attempt to remove before starting the chain, and potentially 10 when is not on CD).
- Ideally start with to get rid of all snares and hard-CC such as Fear and Taunt. This skill alone could remove 4 different non-damaging conditions thus increasing the chance of cleansing the more important, damaging ones with other skills. The evade frame of the skills also ensures that you won't be inflicted with new conditions.
- Swapping to staff removes a condition thanks to and swapping legends can remove another one via the trait , bringing the total count to 6. If you were already on Staff it's still possible to proc the cleansing sigil with a legend swap, as explained earlier.
- Finish the chain with .
- After this you should be safe, but you've also exhausted your kit so play defensively for a while in order to avoid getting hit with new conditions by chaining blocks/evasions, or just staying at a safe distance for a couple of seconds.
- cleanses 3 conditions when used on Glint. Against condition specs you should hold onto this skill for longer in case you need to use it defensively.
- If taken The best way to proc is to activate , which is a cheap instant skill. You don't even need to use the second part of the chain to get the effect to proc, although you may still want to do that in order to get rid of the energy draining (in case you can't just legend swap out of it in due time).
- The combination of Staff and Shiro gives the revenant amazing tools for disengaging/stalling. gives 15 endurance whilst also evading and removing every hard-CC / snare from the player. In addition to that Staff has a short CD block/evasion in form of and .
- Safest way to benefit from when you need it for the healing is to use skills with evasion/blocking that also deal damage, such as Warding Rift, Surge of the Mists, or Unrelenting Assault.
Related Builds
Power Shiro (sPvP) - Conquest PvP version.
Ratings
Comments
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium