Difference between revisions of "Mirage - Shatter Mirage"
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{{Build | {{Build | ||
| profession = Mesmer | | profession = Mesmer | ||
| specialization = Mirage | | specialization = Mirage | ||
| designed for = WvW Roaming | | designed for = WvW Roaming | ||
− | | focus = | + | | focus = strike damage, mobility, control |
− | | rating = | + | | rating = great |
+ | | difficulty = 3 | ||
+ | | xpac = PoF | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | A Power Mirage WvW | + | A Power Mirage WvW roaming build that's all about pulling off massive bursts and pressuring targets through interrupts and smaller combos inbetween or just surviving until the main combo comes off CD. |
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| elite = Jaunt | | elite = Jaunt | ||
}} | }} | ||
+ | |||
+ | |||
+ | ===Skill Variants=== | ||
+ | '''Utility''' | ||
+ | |||
+ | {{Skill|Mantra of Distraction}} can be replaced if you feel like you need more sustain: | ||
+ | * {{Skill|Signet of Midnight}} - stealth access and stun break. | ||
+ | |||
+ | * {{Skill|Illusionary Ambush}} - evasion and repositioning. Could also help you chase and burst targets, it's not purely a defensive pick. | ||
+ | |||
+ | * {{Skill|Sand Through Glass}} - low CD stun break + evasion, also gives you an opportunity to immediately counterpressure targets by granting you Mirage Cloak. | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQcKNQE+OxruFW4BggFmAWUBawFnAYMBRheaAQAAAAAAAAAAAAAAAAAAAAADMgBaAGYAAA==] |
}} | }} | ||
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==Specializations== | ==Specializations== | ||
{{Specialization|Domination|top|top|bot}} | {{Specialization|Domination|top|top|bot}} | ||
− | {{Specialization|Dueling| | + | {{Specialization|Dueling|mid|bot|bot}} |
− | {{Specialization|Mirage|top|mid| | + | <!--'''Variants''' |
+ | * {{Trait|Deceptive Evasion}} makes your Greatsword bursts a bit weaker in exchange for making your Sword set stronger by focusing more on Sword clone interrupts and {{Trait|Power Block}} synergy.--> | ||
+ | {{Specialization|Mirage|top|mid|top}} | ||
+ | '''Variants''' | ||
+ | * {{Trait|Renewing Oasis}} increases your sustain a little especially against conditions, but makes it harder to build clones for burst combos. | ||
+ | <!--* The {{Trait|Infinite Horizon}} variant is leaning even more heavily into interrupts. This trait is especially useful on Sword where clones can interrupt targets/eat through multiple stacks of {{Tooltip|Stability}} and even proc {{Trait|Power Block}}. Take {{Trait|Deceptive Evasion}} on '''Dueling''' and {{Trait|Power Block}} on '''Domination''' - with the combination of these traits whenever you dodge you're also going to spawn a clone, and the clone will immediately do its ambush attack.--> | ||
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{{PvE equipment | {{PvE equipment | ||
| weight = Light | | weight = Light | ||
− | | stats = | + | | stats = Marauder |
− | | rune = Superior Rune of | + | | rune = Superior Rune of the Deadeye |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Greatsword | | weapon1 = Greatsword | ||
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| weapon3 = Sword | | weapon3 = Sword | ||
| weapon4 = Torch | | weapon4 = Torch | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Cleansing |
| sigil2 = Superior Sigil of Energy | | sigil2 = Superior Sigil of Energy | ||
| sigil3 = Superior Sigil of Cleansing | | sigil3 = Superior Sigil of Cleansing | ||
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| infusion1 = Mighty WvW Infusion | | infusion1 = Mighty WvW Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
− | | amulet = | + | | amulet = Assassin |
− | | ring1 = | + | | ring1 = Assassin |
− | | accessory1 = | + | | ring2 = Assassin |
+ | | accessory1 = Assassin | ||
+ | | accessory2 = Assassin | ||
+ | | backpiece = Assassin | ||
+ | | head = Assassin | ||
+ | | shoulders = Assassin | ||
+ | | chest = Assassin | ||
+ | | relic = Relic of Fireworks | ||
}} | }} | ||
− | |||
− | |||
+ | ===Equipment Variants=== | ||
+ | '''Relics | ||
+ | * {{Relic|Relic of the Wayfinder}} - improved mobility at the expense of some burst damage. | ||
+ | |||
+ | * {{Relic|Relic of Isgarren}} - a damage bonus that's easily maintained in most cases, but can be hard to get value out of when the enemy is playing defensively. Could offer higher damage modifier uptime than Fireowrks in exchange for less control over when it's going to be active. | ||
− | + | * {{Relic|Relic of the Adventurer}} - defensive relic with Mirage Cloak synergy. | |
− | |||
− | * {{ | ||
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''Greatsword | ''Greatsword | ||
− | * {{sigil|Superior Sigil of Vision}} - ensures that your entire burst combo's going to crit. | + | * {{sigil|Superior Sigil of Vision}} - ensures that your entire burst combo's going to crit, but it's only relevant when you're using slightly different gear, as our current recommended setup has ~94% crit chance with {{Tooltip|Fury}} (which could go even higher with consumables or WvW effects like Borderlands Bloodlust). |
* {{sigil|Superior Sigil of Agility}} - the bit of quickness makes it harder to dodge your burst. | * {{sigil|Superior Sigil of Agility}} - the bit of quickness makes it harder to dodge your burst. | ||
− | * {{sigil|Superior Sigil of | + | * {{sigil|Superior Sigil of Air}} - strong damage proc for extra burst. |
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==Consumables== | ==Consumables== | ||
'''Food''' | '''Food''' | ||
− | * {{Food|Bowl of Orrian Truffle and Meat Stew}} - extra endurance is | + | * {{Food|Bowl of Orrian Truffle and Meat Stew}} - extra endurance is quite useful not only for personal survivability but also for its inherent synergy with Mirage's ambush mechanic. |
** Budget: {{Food|Bowl of Meat and Winter Vegetable Stew}} | ** Budget: {{Food|Bowl of Meat and Winter Vegetable Stew}} | ||
+ | |||
+ | * {{Food|Peppercorn-Crusted Sous-Vide Steak}} - higher burst damage and passive damage mitigation. | ||
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==Usage== | ==Usage== | ||
− | + | '''Elite specialization basics''' | |
− | + | * Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for its duration: {{Skill|Mirage Thrust}} for Sword and {{Skill|Split Surge}} for Greatsword. Ambush skills replace the autoattack of the weapons for 1.5 seconds and can only be used once per Mirage Cloak activation. | |
− | * Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for its duration: {{Skill|Mirage Thrust}} for Sword and {{Skill|Split Surge}} for Greatsword. Ambush skills replace the autoattack of the weapons for 1.5 seconds and can only be used once per Mirage Cloak | + | <!--* Pressing dodge removes conditions thanks to the trait {{Trait|Elusive Mind}}.--> |
− | |||
− | * Pressing dodge removes conditions thanks to the trait {{Trait|Elusive Mind}}. | ||
− | * You | + | * You can dodge while casting skills or stomping/rezing, but you can't dodge while CC'd. |
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* Ambush attacks on the two weapons fill different roles: | * Ambush attacks on the two weapons fill different roles: | ||
− | ** {{Skill|Mirage Thrust}} provides excellent mobility both in and out of combat, but what truly makes it powerful are the trait synergies. The daze works with a bunch of traits on '''Domination''', most notably {{Trait|Power Block}} which increases its damage significantly. Aside from doing damage or denying them healing for 15 seconds upon a successful interrupt of a healing skill, Mirage Thrust can also be used defensively. An example: if you're | + | ** {{Skill|Mirage Thrust}} provides excellent mobility both in and out of combat, but what truly makes it powerful are the trait synergies. The daze works with a bunch of traits on '''Domination''', most notably {{Trait|Power Block}} which increases its damage significantly. Aside from doing damage or denying them healing for 15 seconds upon a successful interrupt of a healing skill, Mirage Thrust can also be used defensively for the {{Tooltip|Weakness}}. An example: if you're being pressured and have to dodge while on Sword not only will you avoid incoming damage, but also summon a clone via {{Trait|Deceptive Evasion}}, then make that clone do its ambush attack through {{Trait|Infinite Horizon}}, and now this clone can interrupt your enemy whilst triggering {{Trait|Power Block}} for the {{Tooltip|Weakness}} potentially ruining their entire burst. |
− | |||
** {{Skill|Split Surge}} is more of a filler. Good for ranged poking and setting up burst through Vulnerability and Might stacking. | ** {{Skill|Split Surge}} is more of a filler. Good for ranged poking and setting up burst through Vulnerability and Might stacking. | ||
'''Sword/Torch''' | '''Sword/Torch''' | ||
− | *A defensive set that can be used for mobility both out of | + | *A defensive set that can be used for mobility both in and out of combat. |
− | * Use the Sword ambush skill | + | * Use the Sword ambush skill {{Skill|Mirage Thrust}} for mobility even without a target (in case you need to build some distance). |
+ | **You can also use this skill for a minor burst combo: {{Skill|Mirage Thrust}} {{to}} {{Skill|Jaunt}} {{to}} shatter. | ||
*{{Skill|Blurred Frenzy}} is mainly used as a defensive skill with a Distortion-like effect, but also offers decent cleave damage if the target has enough Vulnerability stacks. | *{{Skill|Blurred Frenzy}} is mainly used as a defensive skill with a Distortion-like effect, but also offers decent cleave damage if the target has enough Vulnerability stacks. | ||
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− | '''Optimal burst combo''' | + | ''Sword burst combo example'' |
+ | :# {{Skill|Swap}} to root the target | ||
+ | :# Dodge for Mirage Cloak access | ||
+ | :# {{Skill|Mirage Thrust}} | ||
+ | :# {{Skill|Jaunt}} to summon a clone via {{Trait|Self-Deception}} | ||
+ | :# {{Skill|Mind Wrack}} | ||
+ | |||
+ | |||
+ | '''Optimal Greatsword burst combo''' | ||
''Keep in mind that this is pretty much the perfect scenario, you'll often have to resort to shorter versions of this combo based on which parts are not on CD and whether the target has {{Tooltip|Stability}} or not. | ''Keep in mind that this is pretty much the perfect scenario, you'll often have to resort to shorter versions of this combo based on which parts are not on CD and whether the target has {{Tooltip|Stability}} or not. | ||
− | ''Try to execute it as fast as you can, ideally | + | ''Try to execute it as fast as you can, ideally all the damage should land within a ~1 second window. May take some practice to get it right. |
# {{Skill|The Prestige}} can be used for the Stealth and a bit of added damage - if you do this, then wait until the Stealth almost runs out before proceeding with the rest of the burst. | # {{Skill|The Prestige}} can be used for the Stealth and a bit of added damage - if you do this, then wait until the Stealth almost runs out before proceeding with the rest of the burst. | ||
− | # ''Optional'' - dodge while doing your burst combo to avoid getting interrupted. | + | # ''Optional'' - dodge while doing your burst combo to avoid getting interrupted and to summon another clone. |
# Pre-cast {{Skill|Mirror Blade}}, preferably in melee range in order to reduce the travel distance of the projectile and make the bounces go off faster and with better accuracy. Also to gain some extra {{Tooltip|Might}} stacks. This skill spawns a clone on the first hit. | # Pre-cast {{Skill|Mirror Blade}}, preferably in melee range in order to reduce the travel distance of the projectile and make the bounces go off faster and with better accuracy. Also to gain some extra {{Tooltip|Might}} stacks. This skill spawns a clone on the first hit. | ||
− | # Daze your target with {{Skill|Mantra of Distraction}} if possible, shortly '''before''' {{Skill|Mirror Blade}} hits the target. If it's not available then other sources of daze such as {{Skill|Mirage Thrust}} will do just fine. | + | # Daze your target with {{Skill|Mantra of Distraction}} if possible, shortly '''before''' {{Skill|Mirror Blade}} hits the target. If it's not available then other sources of daze such as {{Skill|Mirage Thrust}} will do just fine. When playing with {{Trait|Infinite Horizon}} and the {{Tooltip|Dueling}} variant it's your clone who's going to do the dazing - just dodge on sword and swap to GS for the {{Skill|Mirror Blade}} right after. |
− | # ''Optional'' - {{Skill|Jaunt}} at your target | + | # ''Optional'' - {{Skill|Jaunt}} at your target for a bit of extra damage, or to get rid of {{Tooltip|Aegis}} if the target has it. |
# {{Skill|Mind Wrack}} to shatter the clones. More damage in melee range because the caster too counts as a clone for shatter skills. | # {{Skill|Mind Wrack}} to shatter the clones. More damage in melee range because the caster too counts as a clone for shatter skills. | ||
# {{Skill|Mind Stab}} for some extra damage. | # {{Skill|Mind Stab}} for some extra damage. | ||
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# {{Skill|Mind Wrack}} | # {{Skill|Mind Wrack}} | ||
# {{Skill|Mind Stab}} | # {{Skill|Mind Stab}} | ||
− | -- | + | |
+ | |||
+ | ==Related Builds== | ||
+ | * [[Build:Mirage_-_Power_Shatter|Mirage - Power Shatter]] - Conquest PvP version of the build. |
Latest revision as of 17:33, 8 July 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage, Mobility and Control
Designed for: WvW Roaming
Overview
A Power Mirage WvW roaming build that's all about pulling off massive bursts and pressuring targets through interrupts and smaller combos inbetween or just surviving until the main combo comes off CD.
Skill Bar
Skill Variants
Utility
can be replaced if you feel like you need more sustain:
- - stealth access and stun break.
- - evasion and repositioning. Could also help you chase and burst targets, it's not purely a defensive pick.
- - low CD stun break + evasion, also gives you an opportunity to immediately counterpressure targets by granting you Mirage Cloak.
Template Code
Specializations
Variants
- increases your sustain a little especially against conditions, but makes it harder to build clones for burst combos.
Equipment
Assassin
Assassin
Assassin
Marauder
Marauder
Marauder
Assassin
Assassin
Assassin
Assassin
Assassin
Assassin
Marauder
Marauder
Marauder
x6
x18
Equipment Variants
Relics
- - improved mobility at the expense of some burst damage.
- - a damage bonus that's easily maintained in most cases, but can be hard to get value out of when the enemy is playing defensively. Could offer higher damage modifier uptime than Fireowrks in exchange for less control over when it's going to be active.
- - defensive relic with Mirage Cloak synergy.
Sigils
Greatsword
- Fury (which could go even higher with consumables or WvW effects like Borderlands Bloodlust). - ensures that your entire burst combo's going to crit, but it's only relevant when you're using slightly different gear, as our current recommended setup has ~94% crit chance with
- - the bit of quickness makes it harder to dodge your burst.
- - strong damage proc for extra burst.
Sword/Torch
- - stacking damage boost at the expense of sustain. Could replace either one of the sigils.
Consumables
Food
- - extra endurance is quite useful not only for personal survivability but also for its inherent synergy with Mirage's ambush mechanic.
- Budget:
- - higher burst damage and passive damage mitigation.
Utility
- or .
Usage
Elite specialization basics
- Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for its duration: for Sword and for Greatsword. Ambush skills replace the autoattack of the weapons for 1.5 seconds and can only be used once per Mirage Cloak activation.
- You can dodge while casting skills or stomping/rezing, but you can't dodge while CC'd.
General
- Stability or Protection off targets before or during bursts. will primarily be used for this, but also works as a substitute for in your burst rotation when that's on cooldown. CoF deals much less damage than MW does, but it's better than nothing especially for finishing low HP enemies. can be used to strip important boons such as
- There are several tools for stomping downed enemies including mirage cloak, stealth, and distortion.
- Ambush attacks on the two weapons fill different roles:
- Weakness. An example: if you're being pressured and have to dodge while on Sword not only will you avoid incoming damage, but also summon a clone via , then make that clone do its ambush attack through , and now this clone can interrupt your enemy whilst triggering for the Weakness potentially ruining their entire burst. provides excellent mobility both in and out of combat, but what truly makes it powerful are the trait synergies. The daze works with a bunch of traits on Domination, most notably which increases its damage significantly. Aside from doing damage or denying them healing for 15 seconds upon a successful interrupt of a healing skill, Mirage Thrust can also be used defensively for the
- is more of a filler. Good for ranged poking and setting up burst through Vulnerability and Might stacking.
Sword/Torch
- A defensive set that can be used for mobility both in and out of combat.
- Use the Sword ambush skill
- You can also use this skill for a minor burst combo: ⇒ ⇒ shatter.
for mobility even without a target (in case you need to build some distance).
- is mainly used as a defensive skill with a Distortion-like effect, but also offers decent cleave damage if the target has enough Vulnerability stacks.
- is a relatively powerful defensive skills because of the stealth and condition cleanse.
Sword burst combo example
- to root the target
- Dodge for Mirage Cloak access
- to summon a clone via
Optimal Greatsword burst combo
Keep in mind that this is pretty much the perfect scenario, you'll often have to resort to shorter versions of this combo based on which parts are not on CD and whether the target has Stability or not.
Try to execute it as fast as you can, ideally all the damage should land within a ~1 second window. May take some practice to get it right.
- can be used for the Stealth and a bit of added damage - if you do this, then wait until the Stealth almost runs out before proceeding with the rest of the burst.
- Optional - dodge while doing your burst combo to avoid getting interrupted and to summon another clone.
- Pre-cast Might stacks. This skill spawns a clone on the first hit. , preferably in melee range in order to reduce the travel distance of the projectile and make the bounces go off faster and with better accuracy. Also to gain some extra
- Daze your target with Dueling variant it's your clone who's going to do the dazing - just dodge on sword and swap to GS for the right after. if possible, shortly before hits the target. If it's not available then other sources of daze such as will do just fine. When playing with and the
- Optional - Aegis if the target has it. at your target for a bit of extra damage, or to get rid of
- to shatter the clones. More damage in melee range because the caster too counts as a clone for shatter skills.
- for some extra damage.
- Optional - can be used right before or after the burst.
- Optional - Use a CC after the burst such as if the target isn't dead and tries to heal up.
Without any of the optional steps, just for clarity:
- (technically "before" Mirror Blade, as you need to use it before the projectile hits)
Related Builds
- Mirage - Power Shatter - Conquest PvP version of the build.
Ratings
Comments
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