Difference between revisions of "Harbinger - Power Elixir Roamer"
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| rating = good | | rating = good | ||
| difficulty = 2 | | difficulty = 2 | ||
+ | | xpac = EoD | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | A | + | A WvW roaming Harbinger power build that's all about quickly overwhelming its target with damage and CC before the build's low survivability could become a problem. |
Line 19: | Line 20: | ||
| weapon2 = focus | | weapon2 = focus | ||
| weapon3 = staff | | weapon3 = staff | ||
− | | | + | | healing = Elixir of Promise |
| utility2 = Summon Flesh Wurm | | utility2 = Summon Flesh Wurm | ||
| utility3 = Spectral Walk | | utility3 = Spectral Walk | ||
Line 86: | Line 87: | ||
==Usage== | ==Usage== | ||
− | + | '''Elite specialization basics''' | |
+ | * {{Skill|Harbinger Shroud}} doesn't replace your health bar! Unlike other Necromancer shrouds, Harbinger Shroud can't be used to soak damage, which makes this spec more squishy by default. Death Magic should offset this a bit. | ||
+ | |||
+ | * You can enter shroud even with no Life Force to use, but staying inside still drains your LF each interval. | ||
+ | |||
+ | |||
+ | '''General''' | ||
+ | *Entering Shroud triggers {{Trait|Weakening Shroud}}. If you're CC'd and getting focused you can enter shroud for the {{Tooltip|Weakness}} and boon rip as a defensive measure and even proc {{Trait|Plague Sending}} for some cleansing and additional counter-pressure. | ||
+ | |||
+ | * {{Skill|Harbinger Shroud}} is unique in a sense that it doesn't require Life Force to activate - this skill even ''gives'' you LF! Because of that LF management is much less of a concern on Harbinger builds. | ||
+ | |||
+ | * On Staff always try to use {{Skill|Putrid Mark}} AFTER {{Skill|Chillblains}} for a free {{Tooltip|Weakness}} combo. | ||
+ | |||
+ | |||
+ | '''Damage''' | ||
+ | * Staff is more of a utility weapon while Axe/Focus and Shroud skills are for burst damage. | ||
+ | |||
+ | * Elixirs apply Blight to you and Shroud skills can consume Blight, empowering them. Consider using elixirs right before entering Shroud. {{Skill|Elixir of Ambition}} is especially good at kicking off burst combos. | ||
+ | |||
+ | * {{Skill|Dark Barrage}} is best used in melee range where all of the projectiles hit your main target. | ||
+ | |||
+ | * {{Skill|Vital Draw}} is an excellent setup for burst combos as it's quite a long CC. | ||
+ | ** Follow up with any other shroud skill except for {{Skill|Voracious Arc}} as that one dazes targets and could therefore stunbreak your enemies. It's still good to use near the end of Vital Draw. | ||
+ | |||
+ | * {{Skill|Tainted Bolts}} (shroud auto) can do a lot of damage with {{Tooltip|Quickness}} and makes for a great filler skill if you're out of CDs or don't want to go into melee. | ||
+ | |||
+ | * {{Skill|Ghastly Claws}} is the best burst skill on Axe. Sometimes when you drop out of shroud you'll have a few seconds of {{Tooltip|Quickness}} left, which might be enough to cover an entire cast of GC to make it harder to avoid. | ||
+ | |||
+ | |||
+ | ''Shroud burst combo example:'' | ||
+ | :# {{Skill|Devouring Cut}} to get into melee range. | ||
+ | :# {{Skill|Voracious Arc}} to deliver damage while avoiding incoming attacks and dazing the target, making it harder for them to prevent the next step of the chain. It's also yet another mobility skill in case you were still not in melee range. | ||
+ | :# {{Skill|Vital Draw}} for CC. | ||
+ | :# {{Skill|Dark Barrage}} at point-blank range for maximum effectiveness. | ||
+ | :# {{Skill|Tainted Bolts}} spam. | ||
+ | |||
+ | |||
+ | '''Sustain''' | ||
+ | * Use {{Skill|Spectral Ring}} to kite enemies or wall yourself off from them. Crossing the ring also gives you {{Tooltip|Protection}}. | ||
+ | ** Casting {{Skill|Putrid Mark}} insdie the ring results in AoE {{Skill|Chaos Armor}} (but only if an enemy triggers the mark). | ||
+ | |||
+ | *{{Skill|Spectral Walk}} (SW) is great for preventing condition pressure from ramping up on you. Activating its chain skill which "ends" Spectral Walk does not stop the cleansing. This skill has many uses, for example: | ||
+ | ** Activate SW {{to}} jump off a cliff while being chased {{to}} {{Skill|Spectral Recall}} when your enemies jump after you. | ||
+ | ** Activate SW {{to}} {{Skill|Necrotic Traversal}} (Flesh Wurm skill) {{to}} teleport back when they catch up to you. '''This works for stomping downed enemies''' as well, the channeling isn't interrupted by either of these teleports! | ||
+ | |||
+ | *{{Skill|Summon Flesh Wurm}} mainly serves as an escape/vertical mobility tool. | ||
+ | |||
+ | * Harbinger has better mobility than the average Necromancer build which could prove useful when it comes to surviving damage. {{Skill|Devouring Cut}} and {{Skill|Voracious Arc}} are both great for building (or closing) gaps. | ||
+ | |||
+ | |||
+ | ==Related Builds== | ||
+ | * [[Build:Harbinger_-_Power_Harbinger|Harbinger - Power Harbinger]] - Conquest PvP version. |
Latest revision as of 18:19, 8 July 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: WvW Roaming
Difficulty:
Normal
This build was last updated on July 08, 2024 and is up to date for the October 8, 2024 patch.
Overview
A WvW roaming Harbinger power build that's all about quickly overwhelming its target with damage and CC before the build's low survivability could become a problem.
Skill Bar
Axe/Focus
Staff
Utility
Skill Variants
Utility
For the optional slot:
- - if you need more cleansing.
- Resistance is useful against Blind spamming specs like D/P Thief. - low CD stun break and the
- - area denial skill that could ward off attackers or trap enemies inside.
- - protection and stun break on medium CD.
Template Code
[&DQgyJicaQCXnGqIA+gD6AC4BMAG9Ab0B6BqSAAAAAAAAAAAAAAAAAAAAAAADBQAxAFkAAA==]
Specializations
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Cavalier
Cavalier
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Cavalier
Cavalier
Ring
Cavalier
Cavalier
Ring
Marauder
Marauder
Staff
Marauder
Marauder
Sigil
Sigil
Axe
Marauder
Marauder
Focus
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Consumables
Food
- - passive damage mitigation and great stats.
- - active damage mitigation.
- - budget version
Utility
- or .
Usage
Elite specialization basics
- doesn't replace your health bar! Unlike other Necromancer shrouds, Harbinger Shroud can't be used to soak damage, which makes this spec more squishy by default. Death Magic should offset this a bit.
- You can enter shroud even with no Life Force to use, but staying inside still drains your LF each interval.
General
- Entering Shroud triggers Weakness and boon rip as a defensive measure and even proc for some cleansing and additional counter-pressure. . If you're CC'd and getting focused you can enter shroud for the
- is unique in a sense that it doesn't require Life Force to activate - this skill even gives you LF! Because of that LF management is much less of a concern on Harbinger builds.
- On Staff always try to use Weakness combo. AFTER for a free
Damage
- Staff is more of a utility weapon while Axe/Focus and Shroud skills are for burst damage.
- Elixirs apply Blight to you and Shroud skills can consume Blight, empowering them. Consider using elixirs right before entering Shroud. is especially good at kicking off burst combos.
- is best used in melee range where all of the projectiles hit your main target.
- Follow up with any other shroud skill except for as that one dazes targets and could therefore stunbreak your enemies. It's still good to use near the end of Vital Draw.
is an excellent setup for burst combos as it's quite a long CC.
- Quickness and makes for a great filler skill if you're out of CDs or don't want to go into melee. (shroud auto) can do a lot of damage with
- Quickness left, which might be enough to cover an entire cast of GC to make it harder to avoid. is the best burst skill on Axe. Sometimes when you drop out of shroud you'll have a few seconds of
Shroud burst combo example:
- to get into melee range.
- to deliver damage while avoiding incoming attacks and dazing the target, making it harder for them to prevent the next step of the chain. It's also yet another mobility skill in case you were still not in melee range.
- for CC.
- at point-blank range for maximum effectiveness.
- spam.
Sustain
- Use Protection.
- Casting insdie the ring results in AoE (but only if an enemy triggers the mark).
to kite enemies or wall yourself off from them. Crossing the ring also gives you
- Activate SW ⇒ jump off a cliff while being chased ⇒ when your enemies jump after you.
- Activate SW ⇒ (Flesh Wurm skill) ⇒ teleport back when they catch up to you. This works for stomping downed enemies as well, the channeling isn't interrupted by either of these teleports!
(SW) is great for preventing condition pressure from ramping up on you. Activating its chain skill which "ends" Spectral Walk does not stop the cleansing. This skill has many uses, for example:
- mainly serves as an escape/vertical mobility tool.
- Harbinger has better mobility than the average Necromancer build which could prove useful when it comes to surviving damage. and are both great for building (or closing) gaps.
Related Builds
- Harbinger - Power Harbinger - Conquest PvP version.
Ratings
Great damage, good mobility and fun to play. Cleansing isn't too bad but requires good use of CDs. Cele Harbinger remains better and safer though, but this one can work too if you put in the effort.
good class at all. the build got good dmg you can escape very good too. but im missing some good condi cleanses. i would swap the elixir of risk with the elixir of bliss. it makes dmg too and removes more condis. but at all very good build. i think that the rune of durability is not that usefull. i would prefer the rune of scholar for more power and ferocity for more dmg.
Comments
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