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Difference between revisions of "Willbender - Radiant Swordbender"

 
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| designed for = Conquest
 
| designed for = Conquest
 
| rating = great
 
| rating = great
| focus = direct damage, mobility
+
| focus = strike damage, mobility
 +
| difficulty = 1
 +
| xpac = EoD
 
}}
 
}}
  
 
==Overview==
 
==Overview==
A glass cannon PvP Willbender power build that's all about massive burst damage with 100% crit chance when fully buffed.
+
A glass cannon PvP Power Willbender build that's all about massive burst damage (with ~100% crit chance when fully buffed) and exceptionally high mobility to chase down any target or avoid damage. Willbender is sometimes referred to as "blue Thief" due to the similarities in playstyle.
  
  
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| weapon3 = sword
 
| weapon3 = sword
 
| weapon4 = sword
 
| weapon4 = sword
| healing = Reversal of Fortune
+
| healing = Signet of Resolve
 
| utility1 = Contemplation of Purity
 
| utility1 = Contemplation of Purity
 
| utility2 = Judge's Intervention
 
| utility2 = Judge's Intervention
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}}
 
}}
  
===Slot Changes===
+
 
Utility:
+
===Skill Variants===
* {{Skill|Smite Condition}} over {{Skill|Whirling Light}} - more cleansing.
+
'''Heal'''
 +
* {{Skill|Reversal of Fortune}} - worse cleansing but it might work better under pressure due to the lower cast time (assuming it blocks an attack). The same's true the other way around, this could let you quickly recover some health while pressuring targets without skipping a beat. Both healing skills are popular options.
 +
 
 +
'''Elite'''
 +
* {{Skill|"Feel My Wrath!"}} - this is seen as less competitive and thus much less popular, but the {{Tooltip|Quickness}} could help you deliver burst damage while also buffing your team. {{Relic|Relic of the Sunless}} is often used with this elite for even stronger bursts.
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQEuORA+QS7jGgMBBAE2AUcBBAHeGi0BNwE3AQAAAAAAAAAAAAAAAAAAAAA=]
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code = [&DQEQPi45QS84AQMBBAE2AUcBBAHYGi0BNwE3AQAAAAAAAAAAAAAAAAAAAAACWgAyAAA=]
 
}}
 
}}
  
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{{Specialization|Radiance|mid|bot|bot}}
 
{{Specialization|Radiance|mid|bot|bot}}
 
{{Specialization|Virtues|top|mid|bot}}
 
{{Specialization|Virtues|top|mid|bot}}
{{Specialization|Willbender|mid|bot|mid}}
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{{Specialization|Willbender|bot|bot|mid}}
  
  
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| sigil3 = Cleansing
 
| sigil3 = Cleansing
 
| sigil4 = Energy
 
| sigil4 = Energy
| rune = Divinity
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| rune = Warrior
| amulet = Marauder
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| amulet = Berserker
 +
| relic = Relic of the Brawler
 
}}
 
}}
 +
<!--===Equipment Variants===
 +
'''Amulets and runes'''
 +
* More experienced players could go for {{Amulet|Berserker}} with {{Rune|Warrior}} or {{Rune|Vampirism}} which is a higher risk/reward option.
 +
 +
* {{Rune|Revenant}} - in terms of damage Scrapper rune is 1-2% better on average, but Revenant raises your crit chance from ~96% (with {{Tooltip|Resolution}}) to 99%+ in case you want to ensure maximum consistency on your bursts. There's very little difference between these two runes in overall effectiveness, the choice is yours. The sustain is about the same, Revenant offers slightly higher HP in exchange for a bit less toughness.-->
  
  
 
==Usage==
 
==Usage==
 
'''General'''
 
'''General'''
* {{Tooltip|Resolution}} increases your critical strike chance by 40% via {{Trait|Righteous Instincts}}, pushing it to 100% while you have this boon. Always try to maintain Resolution or at least apply it before bursts.
+
* {{Tooltip|Resolution}} increases your critical strike chance by 40% via {{Trait|Righteous Instincts}}, pushing it near the crit cap while you have this boon. Always try to maintain Resolution or at least apply it before bursts.
 
** Every Virtue and shadowstep (teleport) grants {{Tooltip|Resolution}} from the traits {{Trait|Vanguard Tactics}} and {{Trait|Virtue of Resolution}}. Most of the time these skills are part of your burst combos so you don't have to worry too much about maintaining this boon.
 
** Every Virtue and shadowstep (teleport) grants {{Tooltip|Resolution}} from the traits {{Trait|Vanguard Tactics}} and {{Trait|Virtue of Resolution}}. Most of the time these skills are part of your burst combos so you don't have to worry too much about maintaining this boon.
  
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*Try to burn through all of your virtues before resorting to {{Skill|Renewed Focus}}. RF is a great skill to use if you're being focues by the enemy team and you don't have any CDs left. Just keep in mind that this skill makes you lose capture point contribution for its duration.
 
*Try to burn through all of your virtues before resorting to {{Skill|Renewed Focus}}. RF is a great skill to use if you're being focues by the enemy team and you don't have any CDs left. Just keep in mind that this skill makes you lose capture point contribution for its duration.
 
* {{Skill|Whirling Light}} is as much of a defensive skill as it is offensive, offering AoE {{Tooltip|Weakness}} application on top of great damage.
 
  
 
* One of Willbender's greatest strengths is its '''mobility''':  
 
* One of Willbender's greatest strengths is its '''mobility''':  
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** {{Skill|Advancing Strike}} is a good mobility skill even without a target as it makes you dash forward.
 
** {{Skill|Advancing Strike}} is a good mobility skill even without a target as it makes you dash forward.
  
* {{Tooltip|Blind}}s are important even when bursting targets as Blind spam prevents them from counterpressuring you. {{Skill|Symbol of Blades}}, {{Skill|Leap of Faith}} and {{Skill|Rushing Justice}} all apply this condition on top of doing great damage.
+
* {{Tooltip|Blind}}s are important even when bursting targets as Blind spam prevents them from counterpressuring you. {{Skill|Symbol of Blades}}, {{Skill|Leap of Faith}} and {{Skill|Rushing Justice}} all apply this condition on top of doing great damage. {{Skill|Whirling Light}} could fill a similar role as the {{Tooltip|Weakness}} is great for mitigating incoming damage while also pressuring opponents.
 +
 
 +
* {{Skill|Crashing Courage}} grants you {{Tooltip|Stability}} and {{Tooltip|Resistance}} (among other things) which allow you to ignore CC and debilitating conditions like {{Tooltip|Weakness}} while bursting targets. Being a shadowstep (teleport) skill it could also reposition you right on top of your target so that you may follow up with {{Skill|Whirling Wrath}} or {{Skill|Whirling Light}} immediately for burst damage.
  
  
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** {{Skill|Executioner's Calling}} is the hardest hitting skill on this set and combos well with Advancing Strike.
 
** {{Skill|Executioner's Calling}} is the hardest hitting skill on this set and combos well with Advancing Strike.
  
* {{Skill|Zealot's Defense}} is both defensive and offensive, deals solid damage while destroying enemy projectiles. Note that the damage of this skill can be very unreliable in anything but melee range.
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* {{Skill|Zealot's Defense}} is both defensive and offensive, deals solid damage while destroying enemy projectiles. Note that the damage of this skill can be very unreliable in anything but melee range. {{Skill|Advancing Strike}} is a good setup for this too.
  
*{{Skill|Symbol of Blades}} has many uses: vertical mobility via teleportation, symbol for cleaving, {{Tooltip|Blind}} to make an important skill miss, or a combo field which can be used for AoE cleansing by executing a blast finisher in it.
+
*{{Skill|Symbol of Blades}} has many uses: vertical mobility via teleportation, symbol for cleaving, {{Tooltip|Blind}} to make an important skill miss, or a combo field which can be used to combo {{Tooltip|Light Aura}} with a leap finisher.
  
  
 
'''Greatsword'''
 
'''Greatsword'''
  
*{{Skill|Whirling Wrath}} is the main burst skill in the build, make sure it lands - do an unexpected ranged burst with {{Skill|Judge's Intervention}}, or use it after pulling targets in with {{Skill|Binding Blade}}.
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*{{Skill|Whirling Wrath}} is the main burst skill on this set, make sure that it lands - do an unexpected ranged burst with {{Skill|Judge's Intervention}}, or use it after pulling targets in with {{Skill|Binding Blade}}.
  
 
*When in combat, always try to combo {{Skill|Leap of Faith}} in a Light field such as {{Skill|Symbol of Wrath}} for {{Tooltip|Light Aura}}. Few things to note when using this for mobility:
 
*When in combat, always try to combo {{Skill|Leap of Faith}} in a Light field such as {{Skill|Symbol of Wrath}} for {{Tooltip|Light Aura}}. Few things to note when using this for mobility:
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** '''In combat''' this can be used for jumping away from the fight to avoid damage. To do that simply just detarget (click anywhere on your screen that's not an enemy player) before using the skill, and make sure that auto-targetting is disabled.  
 
** '''In combat''' this can be used for jumping away from the fight to avoid damage. To do that simply just detarget (click anywhere on your screen that's not an enemy player) before using the skill, and make sure that auto-targetting is disabled.  
  
*{{Skill|Binding Blade}} is useful even when the target has {{Tooltip|Stability}} and thus cannot be pulled. The damage over time part of this skill is decent, and you could time it in a way that the target's stability runs out before Binding Blade does, allowing you to pull them in later. '''Note:''' the skill itself ''can'' be dodged, but once the blades are attached, you can pull targets out of any kind of evade frame! Last but not least, the blades seek out enemies even if they are {{Tooltip|Stealth}}ed.
+
*{{Skill|Binding Blade}} is useful even when the target has {{Tooltip|Stability}} and thus cannot be pulled. The damage over time part of this skill is decent, and you could time it in a way that the target's stability runs out before Binding Blade does, allowing you to pull them in later. '''Note:''' while the initial projectile itself ''can'' be dodged, once the blades are attached you can pull targets out of any kind of evade frame! The blades also seek out enemies even if they are {{Tooltip|Stealth}}ed.
 +
 
 +
 
 +
'''Burst combo examples'''
 +
 
 +
Willbender isn't a very complicated spec and you don't have to work hard to do a lot of damage. This section is only meant to give you a few ideas for sequencing, especially when it comes to doing damage with minimal risk.
 +
 
 +
 
 +
''Defensive burst combo 1''
 +
:#{{Skill|Crashing Courage}} for defensive boons including {{Tooltip|Protection}} and {{Tooltip|Stability}} which should ensure that you get to do the rest of the chain uninterrupted.
 +
:#{{Skill|Advancing Strike}} to root the target into the flames left behind by Crashing Courage and the upcoming step.
 +
:#{{Skill|Whirling Light}} for damage and {{Tooltip|Weakness}}.
 +
:#{{Skill|Symbol of Blades}} to {{Tooltip|Blind}} enemies and do AoE damage.
 +
:# You can continue adding skills that blind enemies from here. This chain does a lot of damage while making it hard for enemies to counterpressure you.
 +
 
  
 +
''Defensive burst combo 2''
 +
:#{{Skill|Symbol of Blades}} for the teleport while immediately applying {{Tooltip|Blind}}, also creating a combo field.
 +
:#{{Skill|Advancing Strike}} to root the target.
 +
:#{{Skill|Rushing Justice}} while they can't dodge, this should also {{Tooltip|Blind}} them.
 +
:# ''Optional'' - {{Skill|Whirling Light}} if you can fit it in, but if you're slow then the combo field from step 1 could run out before you'd get to step 5. You could also skip it if you fear interruption and want to keep the blind spam going.
 +
:#{{Skill|Leap of Faith}} after weapon swap in order to combo {{Tooltip|Light Aura}} with Symbol of Blades and to apply yet another Blind.
 +
:#{{Skill|Symbol of Resolution}}
 +
:# '''Note:''' swapping steps 1 and 3 would yield more damage, as the F1 gives you an extra damage modifier via trait synergy. Doing so however would leave you a bit more exposed at the start of the combo, as Rushing Justice has a much longer cast time before applying Blind. It's more risky, but sometimes worth it. Careful with {{Tooltip|Resistance}} though, against enemies with this boon you'll be vulnerable as they can ignore your conditions.
  
'''Ranged burst combo example'''
+
 
# If possible, have an active {{Tooltip|Aegis}} to gain the damage bonus from{{Trait|Unscathed Contender}}.
+
''Ranged AoE combo''
# Weapon Swap to GS if you're not already on it (in combat this also procs your sigils).
+
:# Pre-cast {{Skill|Whirling Wrath}} from a distance.
#{{Skill|Whirling Wrath}} - start casting it from range.
+
:#{{Skill|Judge's Intervention}} to teleport to the target right before WW starts doing damage (WW has a cast bar, jump in as the bar's about to fill up).
#{{Skill|Judge's Intervention}} to teleport to the target right before WW starts doing damage.
+
:#{{Skill|Whirling Light}}
  
  
 
'''Sustain'''
 
'''Sustain'''
 +
* The build is rather squishy, Willbender relies heavily on its mobility to avoid damage, jumping in and out of fights to deliver burst damage while keeping melee contact to a minimum.
 +
 
* {{Skill|Flowing Resolve}} is an excellent reactive skill which cleanses several conditions and even has an evade frame in case you need to dodge something but don't have the endurance.
 
* {{Skill|Flowing Resolve}} is an excellent reactive skill which cleanses several conditions and even has an evade frame in case you need to dodge something but don't have the endurance.
  
* {{Skill|Reversal of Fortune}} (your healing skill) is best used when an attack is already coming your way or you're absolutely certain that you're going to be hit in order to get maximum healing (and block value) out of it. If you're not being focused but want to heal consider moving briefly into an enemy AoE skill.
+
* {{Skill|Signet of Resolve}} is worth holding onto for its passive in order to get free condition cleansing, but don't hesitate to use it on low health (and even its active can cleanse conditions).
 +
 
 +
* ''If taken'' {{Skill|Reversal of Fortune}} (your healing skill) is best used when an attack is already coming your way or you're absolutely certain that you're going to be hit in order to get maximum healing (and block value) out of it. If you're not being focused but want to heal consider moving briefly into an enemy AoE skill.
  
 
* {{Skill|Contemplation of Purity}} is a purely defensive stun break and your best answer against an overwhelming amount of conditions. Usually a last resort for when you're heavily pressured and other options don't cut it anymore.
 
* {{Skill|Contemplation of Purity}} is a purely defensive stun break and your best answer against an overwhelming amount of conditions. Usually a last resort for when you're heavily pressured and other options don't cut it anymore.
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==Top Streamers==
 
==Top Streamers==
 
* Twitch: [https://www.twitch.tv/notoriousnaru Naru]
 
* Twitch: [https://www.twitch.tv/notoriousnaru Naru]
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 +
* Twitch: [https://www.twitch.tv/ttv____josh Josh]
  
 
* Twitch: [https://www.twitch.tv/cara_beloved Cara]
 
* Twitch: [https://www.twitch.tv/cara_beloved Cara]
 +
 +
* Twitch: [https://www.twitch.tv/overagetorben Torben]
 +
 +
* Twitch: [https://www.twitch.tv/gurigashi Guri Gashi]
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==Related Builds==
 +
* [[Build:Willbender_-_Radiant_Swordbender_Roamer|Willbender - Radiant Swordbender Roamer]] - WvW version.
 +
 +
* [[Build:Guardian_-_Radiant_Greatsword_(PvP)|Guardian - Radiant Greatsword]] - core/F2P version of the build.

Latest revision as of 10:53, 23 August 2024

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage and Mobility

Designed for: PvP Conquest

Expansions required: End of Dragons builds

Difficulty:
Easy
This build was last updated on August 23, 2024 and is up to date for the October 8, 2024 patch.

Overview

A glass cannon PvP Power Willbender build that's all about massive burst damage (with ~100% crit chance when fully buffed) and exceptionally high mobility to chase down any target or avoid damage. Willbender is sometimes referred to as "blue Thief" due to the similarities in playstyle.


Skill Bar

Greatsword
Sword/Sword
Utility


Skill Variants

Heal

  • Reversal of Fortune - worse cleansing but it might work better under pressure due to the lower cast time (assuming it blocks an attack). The same's true the other way around, this could let you quickly recover some health while pressuring targets without skipping a beat. Both healing skills are popular options.

Elite

  • "Feel My Wrath!" - this is seen as less competitive and thus much less popular, but the Quickness Quickness could help you deliver burst damage while also buffing your team. Relic of the Sunless is often used with this elite for even stronger bursts.


Template Code

[&DQEQPi45QS84AQMBBAE2AUcBBAHYGi0BNwE3AQAAAAAAAAAAAAAAAAAAAAACWgAyAAA=]
Copy Template Code


Specializations


Equipment

Greatsword
Sigil
Sigil
Sword
Sword
Sigil
Sigil
Rune
Amulet
Relic


Usage

General

  • Resolution Resolution increases your critical strike chance by 40% via Righteous Instincts, pushing it near the crit cap while you have this boon. Always try to maintain Resolution or at least apply it before bursts.
    • Every Virtue and shadowstep (teleport) grants Resolution Resolution from the traits Vanguard Tactics and Virtue of Resolution. Most of the time these skills are part of your burst combos so you don't have to worry too much about maintaining this boon.
  • Every Virtue skill is a mobility skill on Willbender. Besides their base functionality they are great for sticking to targets or escaping damage.
  • Rushing Justice is refreshed after each kill so make sure you always have it on cooldown right before a kill. Using it also applies AoE Blind Blind which can be useful for stomping or making high priority skills miss. It's also one of the hardest hitting skills in the build.
  • Try to burn through all of your virtues before resorting to Renewed Focus. RF is a great skill to use if you're being focues by the enemy team and you don't have any CDs left. Just keep in mind that this skill makes you lose capture point contribution for its duration.
  • One of Willbender's greatest strengths is its mobility:
    • Every virtue skill is a mobility skill.
    • Both weapon sets have either teleports or leaps. Most of the teleports require a target, but you can get creative with that by doing things like selecting a far away enemy target and spamming teleports to get across the map faster, or selecting objects such as a Trebuchet on Battle of Kyhlo to leave enemies behind.
    • Advancing Strike is a good mobility skill even without a target as it makes you dash forward.
  • Blind Blinds are important even when bursting targets as Blind spam prevents them from counterpressuring you. Symbol of Blades, Leap of Faith and Rushing Justice all apply this condition on top of doing great damage. Whirling Light could fill a similar role as the Weakness Weakness is great for mitigating incoming damage while also pressuring opponents.
  • Crashing Courage grants you Stability Stability and Resistance Resistance (among other things) which allow you to ignore CC and debilitating conditions like Weakness Weakness while bursting targets. Being a shadowstep (teleport) skill it could also reposition you right on top of your target so that you may follow up with Whirling Wrath or Whirling Light immediately for burst damage.


Sword/Sword

  • The main source of burst damage here comes from the the offhand skills:
    • Advancing Strike deals good damage and sets up your next attack perfectly with Immobilize Immobilize and Resolution Resolution (it's a shadowstep).
    • Executioner's Calling is the hardest hitting skill on this set and combos well with Advancing Strike.
  • Zealot's Defense is both defensive and offensive, deals solid damage while destroying enemy projectiles. Note that the damage of this skill can be very unreliable in anything but melee range. Advancing Strike is a good setup for this too.
  • Symbol of Blades has many uses: vertical mobility via teleportation, symbol for cleaving, Blind Blind to make an important skill miss, or a combo field which can be used to combo Light Aura Light Aura with a leap finisher.


Greatsword

  • Whirling Wrath is the main burst skill on this set, make sure that it lands - do an unexpected ranged burst with Judge's Intervention, or use it after pulling targets in with Binding Blade.
  • When in combat, always try to combo Leap of Faith in a Light field such as Symbol of Wrath for Light Aura Light Aura. Few things to note when using this for mobility:
    • If you're OOC (out of combat), swap weapons just before the leap finishes in order to cancel the final part of the skill which would otherwise bring you to a halt.
    • In combat this can be used for jumping away from the fight to avoid damage. To do that simply just detarget (click anywhere on your screen that's not an enemy player) before using the skill, and make sure that auto-targetting is disabled.
  • Binding Blade is useful even when the target has Stability Stability and thus cannot be pulled. The damage over time part of this skill is decent, and you could time it in a way that the target's stability runs out before Binding Blade does, allowing you to pull them in later. Note: while the initial projectile itself can be dodged, once the blades are attached you can pull targets out of any kind of evade frame! The blades also seek out enemies even if they are Stealth Stealthed.


Burst combo examples

Willbender isn't a very complicated spec and you don't have to work hard to do a lot of damage. This section is only meant to give you a few ideas for sequencing, especially when it comes to doing damage with minimal risk.


Defensive burst combo 1

  1. Crashing Courage for defensive boons including Protection Protection and Stability Stability which should ensure that you get to do the rest of the chain uninterrupted.
  2. Advancing Strike to root the target into the flames left behind by Crashing Courage and the upcoming step.
  3. Whirling Light for damage and Weakness Weakness.
  4. Symbol of Blades to Blind Blind enemies and do AoE damage.
  5. You can continue adding skills that blind enemies from here. This chain does a lot of damage while making it hard for enemies to counterpressure you.


Defensive burst combo 2

  1. Symbol of Blades for the teleport while immediately applying Blind Blind, also creating a combo field.
  2. Advancing Strike to root the target.
  3. Rushing Justice while they can't dodge, this should also Blind Blind them.
  4. Optional - Whirling Light if you can fit it in, but if you're slow then the combo field from step 1 could run out before you'd get to step 5. You could also skip it if you fear interruption and want to keep the blind spam going.
  5. Leap of Faith after weapon swap in order to combo Light Aura Light Aura with Symbol of Blades and to apply yet another Blind.
  6. Symbol of Resolution
  7. Note: swapping steps 1 and 3 would yield more damage, as the F1 gives you an extra damage modifier via trait synergy. Doing so however would leave you a bit more exposed at the start of the combo, as Rushing Justice has a much longer cast time before applying Blind. It's more risky, but sometimes worth it. Careful with Resistance Resistance though, against enemies with this boon you'll be vulnerable as they can ignore your conditions.


Ranged AoE combo

  1. Pre-cast Whirling Wrath from a distance.
  2. Judge's Intervention to teleport to the target right before WW starts doing damage (WW has a cast bar, jump in as the bar's about to fill up).
  3. Whirling Light


Sustain

  • The build is rather squishy, Willbender relies heavily on its mobility to avoid damage, jumping in and out of fights to deliver burst damage while keeping melee contact to a minimum.
  • Flowing Resolve is an excellent reactive skill which cleanses several conditions and even has an evade frame in case you need to dodge something but don't have the endurance.
  • Signet of Resolve is worth holding onto for its passive in order to get free condition cleansing, but don't hesitate to use it on low health (and even its active can cleanse conditions).
  • If taken Reversal of Fortune (your healing skill) is best used when an attack is already coming your way or you're absolutely certain that you're going to be hit in order to get maximum healing (and block value) out of it. If you're not being focused but want to heal consider moving briefly into an enemy AoE skill.
  • Contemplation of Purity is a purely defensive stun break and your best answer against an overwhelming amount of conditions. Usually a last resort for when you're heavily pressured and other options don't cut it anymore.
  • Crashing Courage is an excellent and versatile defensive skill. Short CD, breaks stuns, grants boons, it's also a ground targeted ranged teleport which adds a lot of vertical mobility to the build. Leaving attackers behind while teleporting to the highground can save your life. As with most Willbender skills, it's not purely defensive - the AoE it leaves behind upon landing is a good source of cleave damage too, so you could sacrifice this skill to chase or pressure targets if you're fine with giving up a defensive CD.
  • Judge's Intervention is also a stun break but most of the time it'll be used to execute burst combos from range. Worth holding onto for defensive purposes when every other stun break is on CD though.
  • As long as you have Renewed Focus you're somewhat safe. It's an incredibly powerful defensive skill which grants you immunity to incoming damage and CC (other than fall damage) when under heavy pressure, and refreshes all of your Virtues which could either help you stay alive longer or run away.


Top Streamers


Related Builds


Ratings

This build has a rating of 5 stars based on 17 votes.
Log in or register to rate this build.
4 stars
Gw2 so dead gave this build 4 stars • October 2024
Not as good as SPEAR double swords, can consider replacing SPEAR hammer with another style.
5 stars
B4ll88 gave this build 5 stars • August 2024
Still as good as ever and THE dps guard build at higher ratings. I disagree with Stygian, this isn't unplayable at all in fact it's quite popular in plat. Sometimes I have games with 3-4 Willbenders. Hardcountered by thief, holo, reaper? Sounds like skill issue my guy. The burst is really good and if something goes wrong there's still a bunch of movement skills you can use to reset fights.
2 stars
StygianRat gave this build 2 stars • July 2024
Good noob stomper but that's all it is. Basically unplayable in plat2+ lobbies. Hard countered by any thief, vindi, holo, scrapper, DH, reaper which you will see 2+ of every single game in the current meta.
5 stars
PumpIt gave this build 5 stars • December 2023
From-Space mobility & does everything. Great cleave and boons. Beware of things with multi-hit unblockable spam. But you should be able to take apart / kite just about anything in the game rn. Brawler relic makes this kinda nuts.
5 stars
Threather gave this build 5 stars • March 2023
Now that virtues stack, this is again top tier build for anyone with fast hands. Signet of Resolve is also viable more offensive teamfighting option. Beats thief in 2vs2 and 1vs1 situations so can give you lot of control off points.
5 stars
Vex gave this build 5 stars • March 2023
The best dps option guardian has. Currently maining it, won't lie sometimes I'm having a hard time but I always have enough damage and map presence to be relevant. Atm Plat 1 but plat 2 seems possible with it too at least for me who's somewhat average. Wish we had some resistance boon from somewhere maybe the heal, that's all I'd like to see improved, something to counter the weakness and blind spam.
4 stars
Brushboss gave this build 4 stars • March 2023
Falls short compared to valor mediwb, both in sustain and overall damage, even with the loss of critcap, though still works as a non-worthless thief alternative
5 stars
Hanz gave this build 5 stars • August 2022
Still great, but the nerfs can be felt. The S+ tier damage and mobility used to compensate for its low sustain, so getting the sustain/mobiity nerfed (F2 losing a charge) AND then hitting the damage too made it lose some of its popularity. Still has great damage, but it's harder to play now and people are gravitating more and more towards other options like Herald.
5 stars
Faler gave this build 5 stars • July 2022
I couldn't tell this got nerfed if it wasn't for me reading the patchnotes. Slap on the wrist at best, still 5/5, still top damage every game. Melts people as always.
5 stars
Barnacle Ed gave this build 5 stars • June 2022
This is a meta-defining build. No spec should have access to this much mobility, burst, and teamfight support - especially while having a low skill floor. Expect it to be nerfed in the next balance pass.
5 stars
Pisellavido gave this build 5 stars • May 2022
You all make me laugh rating this crap 4.8 hahaha This is the most broken spec of all EoD, brainless to play, insane low risk high reward. Voted bad by little guardian mains who don't wanna get nerf this hardcore carrying build. 10/10 damage 10/10 mobility Can take any spvp role on demand, 1vs1, roamer dps, team fighter, +1. Ape tier build which shouldn't be in the great section or even meta, should be Meta+++ Overpowered.
4 stars
Weeaboo ow gave this build 4 stars • May 2022
Great build for beginner pvp players. It doesn't require that much skill, so you can make more mistakes and get away with it. Sadly you have more mobility than a specter, more sustain than spellbreaker and let's not talk about it's ridiculous dmg. It's straight up overpowered and hopefully gets nerfed to the ground, because having 4 willbender in every ranked game (low plat elo) isn't fun.
5 stars
Arklite gave this build 5 stars • May 2022
Ridiculously strong teamfighter/roamer/+1er/sometimes even duelist. Imagine herald but a lot better. Massive damage, decent sustain, provides group condi cleanse and stab, incredible offensive and decent defensive mobility. This will be a meta DPS until balance changes happen.
5 stars
Frostycore gave this build 5 stars • April 2022
Just tried this build for the first time tonight, i've been playing willbender in pve exclusively so i'm pretty familiar with its new skills. This build has high mobility, evasion survivability and damage output. Great build, it can and will be one of the best when mastered.
5 stars
Silven gave this build 5 stars • April 2022
I believe this build will work its way into the current meta purely because of how customisable the weapons are and how well it gels with the meta shout guard + necros. It has high survivability and you can swap out the GS for mace/scep+focus depending on the enemy team comp. You can also keep whirling or change it for smite/SY. There's just so many different options on this I think you can build around your team and the enemy so that you're more effective. Other builds are too rigid to do this.
5 stars
Grimjacke gave this build 5 stars • April 2022
Has way more sustain than DH! Big damage big mobility and the stability access is great, even big stab for your teammates!
5 stars
Asko gave this build 5 stars • April 2022
3° time ive commented 5 stars My another commentary was deleted 3 times. Later ill right edit this and comment everythig again.

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