Difference between revisions of "Mechanist - Power Mechanist"
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|specialization = mechanist | |specialization = mechanist | ||
|weapon1 = Hammer | |weapon1 = Hammer | ||
− | |weapon2 = | + | |weapon2 = |
|healing = Rectifier Signet | |healing = Rectifier Signet | ||
|utility1 = Throw Mine | |utility1 = Throw Mine | ||
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==Weapon variants== | ==Weapon variants== | ||
− | If you don't have access to [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] with Secrets of the Obscure, you will not be able to wield a hammer. Use {{Tooltip|Rifle}} instead. | + | If you don't have access to [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] with Secrets of the Obscure, you will not be able to wield a hammer nor sword. Use {{Tooltip|Rifle}} instead. |
− | * {{Tooltip|Rifle}} | + | * {{Tooltip|Hammer}} can be replaced with {{Tooltip|Sword}} + {{Tooltip|Pistol}} at no dps loss. Use whichever weapon set you like most. |
+ | * {{Tooltip|Rifle}} for players without Weaponmaster Training, but does a little less damage. | ||
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===Heal skill=== | ===Heal skill=== | ||
{{Skill|Rectifier Signet}} is great because it also heals your mech. Other alternatives can be considered: | {{Skill|Rectifier Signet}} is great because it also heals your mech. Other alternatives can be considered: | ||
− | * {{Skill|Healing Turret}} provides very high healing and cleanses 2 conditions when first deployed | + | * {{Skill|Healing Turret}} provides very high healing and cleanses 2 conditions when first deployed while creating a water field where you can detonate the turret to provide even more healing (See: [[Guide:What are Combo Fields]]). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides. |
* {{Skill|A.E.D.}} - helpful to negate a big attack or a oneshot. This skill requires a bit more skill to use, as it only provides large healing if you were to take lethal damage. | * {{Skill|A.E.D.}} - helpful to negate a big attack or a oneshot. This skill requires a bit more skill to use, as it only provides large healing if you were to take lethal damage. | ||
====Utility skills==== | ====Utility skills==== | ||
− | {{Skill|Throw Mine}} has great damage and crowd control, never replace it. {{Skill|Shift Signet}} shares your boons with your mech, and can be used to stun break and teleport while cleansing two conditions, it's a really good skill. {{Skill|Force Signet}} is a passive damage increase and can be activated for crowd control, or replaced by other alternatives: | + | {{Skill|Throw Mine}} has great damage and crowd control, never replace it.<br> |
+ | {{Skill|Shift Signet}} shares your boons with your mech, and can be used to stun break and teleport while cleansing two conditions, it's a really good skill and there's little need to ever replace it.<br> | ||
+ | {{Skill|Force Signet}} is a passive damage increase and can be activated for crowd control, or replaced by other alternatives: | ||
* {{Skill|Elixir U}} - {{tooltip|quickness}} and stunbreak. | * {{Skill|Elixir U}} - {{tooltip|quickness}} and stunbreak. | ||
* {{Skill|Barrier Signet}} - if you need to block dangerous projectiles. | * {{Skill|Barrier Signet}} - if you need to block dangerous projectiles. | ||
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===Trait variants=== | ===Trait variants=== | ||
* {{Trait|Glass Cannon}} - DPS increase when playing in groups providing you with {{Tooltip|Fury}}. | * {{Trait|Glass Cannon}} - DPS increase when playing in groups providing you with {{Tooltip|Fury}}. | ||
− | * {{Trait|Aim-Assisted Rocket}} - use it when playing rifle for | + | * {{Trait|Aim-Assisted Rocket}} - use it when playing rifle for higher damage. |
* {{Trait|Mech Core: J-Drive}} - for underwater combat with its passive skill, but we recommend you don't play mechanist underwater. | * {{Trait|Mech Core: J-Drive}} - for underwater combat with its passive skill, but we recommend you don't play mechanist underwater. | ||
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| weight = Medium | | weight = Medium | ||
| stats = Berserker | | stats = Berserker | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Scholar |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Hammer | | weapon1 = Hammer | ||
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| sigil4 = | | sigil4 = | ||
| relic = Relic of the Thief | | relic = Relic of the Thief | ||
+ | | legs = Dragon | ||
+ | | backpiece = Dragon | ||
}} | }} | ||
− | * {{ | + | * You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense. |
− | |||
* For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. | * For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. | ||
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==Usage== | ==Usage== | ||
− | This build is extremely easy to play | + | This build is extremely easy to play. The mech will tank most enemies for you and has extremely high health. |
===Damage=== | ===Damage=== | ||
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* You can block attacks with {{Skill|Shock Shield}}. | * You can block attacks with {{Skill|Shock Shield}}. | ||
* You can teleport out of danger with {{Skill|Shift Signet}}. This skill also cleanses 2 conditions from yourself and your mech. | * You can teleport out of danger with {{Skill|Shift Signet}}. This skill also cleanses 2 conditions from yourself and your mech. | ||
− | * If your mech dies, wait | + | * If your mech dies, wait three seconds for the skill to go on cooldown, then use {{Skill|Overclock Signet}} to resummon it immediatly. |
* You have minor healing over time from both {{Skill|Rectifier Signet}} and {{Trait|Big Boomer}}. | * You have minor healing over time from both {{Skill|Rectifier Signet}} and {{Trait|Big Boomer}}. | ||
* If your enemy gives itself boons, save {{Skill|Throw Mine}} to remove up to 3 of them. | * If your enemy gives itself boons, save {{Skill|Throw Mine}} to remove up to 3 of them. |
Latest revision as of 19:50, 26 August 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power Mechanist is a very simple and straight forward build, but also very effective. Armed with the sturdy CJ-1 mech that will tank almost everything for you, power mechanist is a very safe and reliable open world build, featuring good crowd control and damage.
Template Code
Skill Bar
Weapon variants
If you don't have access to Weaponmaster Training with Secrets of the Obscure, you will not be able to wield a hammer nor sword. Use Rifle instead.
- Hammer can be replaced with Sword + Pistol at no dps loss. Use whichever weapon set you like most.
- Rifle for players without Weaponmaster Training, but does a little less damage.
Skill Variants
Heal skill
is great because it also heals your mech. Other alternatives can be considered:
- Guide:What are Combo Fields). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides. provides very high healing and cleanses 2 conditions when first deployed while creating a water field where you can detonate the turret to provide even more healing (See:
- - helpful to negate a big attack or a oneshot. This skill requires a bit more skill to use, as it only provides large healing if you were to take lethal damage.
Utility skills
shares your boons with your mech, and can be used to stun break and teleport while cleansing two conditions, it's a really good skill and there's little need to ever replace it.
is a passive damage increase and can be activated for crowd control, or replaced by other alternatives:
- quickness and stunbreak. -
- - if you need to block dangerous projectiles.
- - if you need extra mobility.
Elite skill
is the best elite for this build. It can be used for damage, or to resummon your mech if it dies.
Specializations
Trait variants
- Fury. - DPS increase when playing in groups providing you with
- - use it when playing rifle for higher damage.
- - for underwater combat with its passive skill, but we recommend you don't play mechanist underwater.
Equipment
Ascended gear is not required.
Berserker
Berserker
Berserker
Berserker
Dragon
Berserker
Dragon
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- You can use to trade a minor amount of damage for sustain, to start combat with boons, or for a little extra defense.
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
This build is extremely easy to play. The mech will tank most enemies for you and has extremely high health.
Damage
- Spam
- If using rifle, spam and . You can also use to command your mech to use , this doesn't interrupt any action the Mech is doing. You can save for CC or to cleanse yourself of movement-impeding conditions, or otherwise spammed for damage.
, , and . You can also use to command your mech to use , this doesn't interrupt any action the Mech is doing.
- Stay near your mech to avoid the small cooldown penalty of .
- Spam your mech F1 skill off cooldown. You can set it to auto-cast if you want by pressing control+mouse 2 on the skill.
- F2 and F3 can be spammed for damage, or saved if you need CC. If you need to save them for CC, do not set them to auto-cast.
- In fights where your mech is not at risk of dying, you can use for extra damage.
- Stay close to your target to benefit from and .
Defense
- The best defense is always to dodge or sidestep attacks
- Your mech will tank most enemies for you. Hide behind it when fighting enemies that fire projectiles.
- If your mech is standing in a damaging AoE, you can recall it to your location with F7 Return to Me.
- You can block attacks with .
- You can teleport out of danger with . This skill also cleanses 2 conditions from yourself and your mech.
- If your mech dies, wait three seconds for the skill to go on cooldown, then use to resummon it immediatly.
- You have minor healing over time from both and .
- If your enemy gives itself boons, save to remove up to 3 of them.
Crowd control
- ⇒
- (Mech's F2)
- (Mech's F3)
Ratings
Comments
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