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Difference between revisions of "Catalyst - Boon Support Healer"

(Initial update for latest patch)
Line 5: Line 5:
 
| rating = test
 
| rating = test
 
| focus = Healing, Support, Utility
 
| focus = Healing, Support, Utility
| xpac = eod, soto
+
| xpac = eod
 
| meta =
 
| meta =
 +
| difficulty = 1
 
}}
 
}}
  
Line 24: Line 25:
 
* Does not provide on-demand {{tooltip|Stability}} or {{tooltip|Aegis}}.
 
* Does not provide on-demand {{tooltip|Stability}} or {{tooltip|Aegis}}.
 
* Have to use {{Skill|Conjure Frost Bow}}. If you hate Conjures, this may not be the build for you.
 
* Have to use {{Skill|Conjure Frost Bow}}. If you hate Conjures, this may not be the build for you.
 +
  
  
Line 30: Line 32:
 
| profession = Elementalist
 
| profession = Elementalist
 
| specialization = Catalyst
 
| specialization = Catalyst
| weapon1 = Dagger
+
| weapon1 = Staff
| weapon2 = Warhorn
+
| weapon2 =  
 
|healing = Arcane Brilliance
 
|healing = Arcane Brilliance
|utility1 = Glyph of Storms
+
|utility1 = Signet of Water
|utility2= Conjure Frost Bow
+
|utility2 = Conjure Frost Bow
|utility3 = Signet of Water
+
|utility3 =  
 
|elite = Glyph of Elementals
 
|elite = Glyph of Elementals
 
}}
 
}}
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===Weapon Variants===
 
===Weapon Variants===
'''Staff''' is the only real option for players that don't own Secrets of the Obscure.
+
Players that own Secrets of the Obscure can use '''Warhorn''' paired with either '''Scepter''' for range or '''Dagger''' for extra healing. This build overprovides boons so it's really a matter of personal preference. '''Staff''' is the only weapon that provides access to {{tooltip|Stability}}, however.
  
  
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'''Utility Skills'''
 
'''Utility Skills'''
* Skills with high hit-rate are needed to generate energy quickly to sustain boons. The template uses {{Skill|Glyph of Storms}} and {{Skill|Conjure Frost Bow}} to generate hits for energy.
+
* {{skill|Signet of Water}} is a ranged heal and partial revive, on a fairly short cooldown.
* {{Skill|Arcane Power}} may be a decent skill to buff your subgroup, however you may find it difficult to generate energy without {{Skill|Glyph of Storms}}. However, this is incredibly limited in use and probably isn't worth it most of the time.
+
* {{Skill|Conjure Frost Bow}} can be used to generate hits for energy, and also provides CC and some sustained healing from the autoattack.
 +
* {{skill|Arcane Wave}} offers CC, and an extra blast finisher to trigger {{relic|Relic of Karakosa}}.
 +
* {{skill|Glyph of Renewal}} is an instant revive, with slightly different benefits depending on the attunement it's cast in.
 +
 
  
  
Line 61: Line 66:
 
{{Specialization|Water|mid|mid|bot}}
 
{{Specialization|Water|mid|mid|bot}}
 
{{Specialization|Catalyst|bot|bot|bot}}
 
{{Specialization|Catalyst|bot|bot|bot}}
* Arcane is taken mainly for {{Trait|Arcane Resurrection}} and {{Trait|Elemental Enchantment}}, the other traits on the line do not matter as much.
+
 
 +
* The traits in the first columns of '''Arcane''' and '''Water''' are pretty inconsequential, so pick whatever sounds best.
 
* For tanking, you can take {{Trait|Hardened Auras}} for some extra survivability. Your aura sustain is through {{Trait|Elemental Epitome}}.
 
* For tanking, you can take {{Trait|Hardened Auras}} for some extra survivability. Your aura sustain is through {{Trait|Elemental Epitome}}.
 +
  
  
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| rune = Superior Rune of the Monk
 
| rune = Superior Rune of the Monk
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Dagger
+
| weapon1 = Staff
| weapon2 = Warhorn
+
| weapon2 =  
 
| sigil1 = Superior Sigil of Transference
 
| sigil1 = Superior Sigil of Transference
 
| sigil2 = Superior Sigil of Water
 
| sigil2 = Superior Sigil of Water
| infusion1 = Mystical +9 Agony Infusion
+
| infusion1 = Healing +9 Agony Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
 
| variant =  
 
| variant =  
 
| relic = Relic of the Monk
 
| relic = Relic of the Monk
 +
| legs = Minstrel
 +
| backpiece = Minstrel
 
}}
 
}}
* If you are especially confident, a few Magi's pieces can be swapped in. You have a lot of breathing room on this build, anywhere from around 80% to 100% Boon Duration is quite playable. The boon duration is quite flexible due to {{Trait|Sphere Specialist}}.
 
  
 +
* This setup has some toughness from {{tooltip|Minstrel stats}} pieces. They can be swapped to {{tooltip|Harrier stats}} or {{tooltip|Magi stats}} if you do not wish to tank, but be aware that {{trait|Elemental Empowerment}} will give you up to 10% extra toughness regardless.
 +
* If you're tanking, you can switch as many {{tooltip|Harrier stats}} pieces to {{tooltip|Giver stats}} as you desire.
  
===Tanking===
 
{{PvE equipment
 
| stats = Minstrel
 
| weight = Light
 
| rune = Superior Rune of the Monk
 
| rune-qt = 6
 
| weapon1 = Dagger
 
| weapon2 = Warhorn
 
| sigil1 = Superior Sigil of Transference
 
| sigil2 = Superior Sigil of Concentration
 
| infusion1 = Mystical +9 Agony Infusion
 
| infusion1-qt = 18
 
| variant = Yes
 
| relic = Relic of the Monk
 
}}
 
 
* If you swap in Minstrel's to tank, Boon Duration may be lacking, take however much you need to feel comfortable. For bosses with more movement, higher Boon Duration is recommended.
 
* If blocks are required, you can switch {{Skill|Signet of Water}} for {{Skill|Fortified Earth}} or {{Skill|Arcane Shield}}.
 
  
  
 
==Food & Utility==
 
==Food & Utility==
Standard Healer Food works well.
+
 
 +
'''Food'''
 
* {{food|Bowl of Fruit Salad with Mint Garnish}} - standard ascended choice.
 
* {{food|Bowl of Fruit Salad with Mint Garnish}} - standard ascended choice.
* {{food|Delicious Rice Ball}} - budget/standard non-ascended choice.
+
** {{food|Delicious Rice Ball}} - budget/standard non-ascended choice.
 +
 
 +
 
 +
'''Utility'''
 
* {{utility|Bountiful Maintenance Oil}} - standard utility choice.
 
* {{utility|Bountiful Maintenance Oil}} - standard utility choice.
* {{utility|Peppermint Oil}} - last resort/budget utility choice if you lack Boon Duration.
+
** {{utility|Peppermint Oil}} - last resort/budget utility choice if you lack Boon Duration.
 +
 
  
  
 
==Usage==
 
==Usage==
 +
 
===Boons===
 
===Boons===
The majority of your boons come from {{Skill|Deploy Jade Sphere (Air)}} in various attunements.
+
The majority of your boons come from your '''Jade Sphere''' in various attunements.
 
* Fire - {{tooltip|Might}}
 
* Fire - {{tooltip|Might}}
 
* Water - {{tooltip|Resolution}} and {{tooltip|Vigor}}
 
* Water - {{tooltip|Resolution}} and {{tooltip|Vigor}}

Revision as of 20:19, 16 October 2024

This is a test build. You may comment and rate it.

Focused on: HealingSupport and Utility

Designed for: Raids

Expansions required: End of Dragons builds

Difficulty:
Easy
This build was last updated on October 16, 2024.

Overview

This variant of Catalyst can provide Quickness Quickness, Fury Fury, 25 stacks of Might Might, Protection Protection, Resolution Resolution, Swiftness Swiftness and Regeneration Regeneration to their subgroup. It can also provide a small amount of Vigor Vigor and Resistance Resistance.


Pros


Cons


Skill Bar

Staff
Utility


Weapon Variants

Players that own Secrets of the Obscure can use Warhorn paired with either Scepter for range or Dagger for extra healing. This build overprovides boons so it's really a matter of personal preference. Staff is the only weapon that provides access to Stability Stability, however.


Skill Variants

Utility Skills

  • is a ranged heal and partial revive, on a fairly short cooldown.
  • can be used to generate hits for energy, and also provides CC and some sustained healing from the autoattack.
  • offers CC, and an extra blast finisher to trigger
    .
  • is an instant revive, with slightly different benefits depending on the attunement it's cast in.


Template Code

[&DQYROiUWQz8nDwAAvgEAAAUBAACPAAAAJgAAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

  • The traits in the first columns of Arcane and Water are pretty inconsequential, so pick whatever sounds best.
  • For tanking, you can take for some extra survivability. Your aura sustain is through .


Equipment

Head
Harrier
Shoulders
Harrier
Chest
Harrier
Hands
Harrier
Legs
Minstrel
Feet
Harrier
Backpiece
Minstrel
Accessory
Harrier
Accessory
Harrier
Amulet
Harrier
Ring
Harrier
Ring
Harrier
Staff
Harrier
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Food & Utility

Food

  • - standard ascended choice.
    • - budget/standard non-ascended choice.


Utility

  • - standard utility choice.
    • - last resort/budget utility choice if you lack Boon Duration.


Usage

Boons

The majority of your boons come from your Jade Sphere in various attunements.

On your first rotation, you will want to use

in Fire, Air, and Earth. In the second rotation, use it in Fire, Air, and Water (you will still want to attune to Earth to trigger Protection Protection from ). By rotating sphere usage between Water and Earth, you can maintain relatively high uptimes on Protection Protection and Resolution Resolution. As Protection Protection is generally more useful, if you are struggling with uptime, use more in Earth.

You will lack Might Might slightly on your first rotation. This can be mitigated slightly by blasting

with . Might Might will be sufficient starting on your second rotation of .


Energy Generation

Important: You cannot generate energy through hits while any sphere is active! 2 Energy can be generated per attunement swap through

even if one is active, however. This means that to cast 3 instances of , we need to generate energy through hits quickly. This can be done using on the , , or other fast skills, such as , , , etc.


Healing

As a Staff Elementalist build, you have a lot of healing through weapon skills in

. Consistent healing comes from and while you are using Frost Bow. Burst Healing comes through and blasting the water field from with and .

Healing Utility is mainly

. Don't hesitate to use this if needed, it has quite a short cooldown.

Your Elite Skill,

allows you to summon an Ice Elemental that can use . This is another huge, short cooldown heal that can be used to burst your subgroup back up to full.

You can also dodge to trigger

in Water

Spend time in

when you are not using in other attunements for uptime.


Rotation example


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
Centimane gave this build 4 stars • June 2022
Can provide lots of boons - but best hope your team plays at their best every time you leave water attunement. Almost all of catalysts healing comes from water attunement. If you need reactive healing while out of water, the only good choice is water signet (crashing wave isn't a reliable reactive heal because it needs to be targeted at an enemy, only heals around them, and is subject to slow pet AI response times). Really the only reason to play it is if you need your boon-healer well off the stack - heal catalyst can provide all of its boons and healing from a long range. Kiting on Sabetha, or dhuum, or tanking monsters on Q1 or tanking QtP are the only reason for its fourth star.

Comments

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