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Difference between revisions of "Chronomancer - Boon Support Power DPS"

 
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| specialization = Chronomancer
 
| specialization = Chronomancer
 
| designed for = Raid
 
| designed for = Raid
| rating = test
+
| rating = great
 
| focus = Direct Damage, Support, Utility
 
| focus = Direct Damage, Support, Utility
| xpac = hot
+
| xpac = hot, soto, jw
 +
| difficulty = 2
 +
| meta = y
 
}}
 
}}
  
 
==Overview==
 
==Overview==
Power Quickness chronomancer provides '''EITHER''' 100% {{tooltip|Quickness}} uptime or 100% {{Tooltip|Alacrity}} uptime to its subgroup while dealing good DPS. Both variants play the same way, with the major boon you provide changing with the grandmaster trait you select. The build otherwise provides few other boons, and fits a bit more naturally into the quickness role, as other alacrity specs such as [[Build: Mirage - Alacrity Support Condi DPS|Mirage - Alacrity Support Condi DPS]] will typically provide more boons.
+
Power Quickness chronomancer provides either permanent {{Tooltip|Quickness}} from {{Trait|Seize the Moment}} or permanent {{Tooltip|Alacrity}} from {{Trait|Stretched Time}} to its subgroup while dealing good DPS. Both variants play the same way, with the major boon you provide changing with the grandmaster trait you select.
  
This build can also easily tank. If the aggro is toughness based, simply equip some toughness. The amount needed will depend on the encounter and you and your squad's performance and skill. Nevertheless, it is sometimes better for a healer to tank.
+
This build can also easily tank. If the aggro is toughness based, simply equip some toughness. The amount needed will depend on the encounter and you and your squad's performance and skill. Nevertheless, it is often better for a healer to tank.
  
 
As with all mesmer builds, it has access to plentiful utility should it be required, such as {{Skill|Feedback}}, {{Skill|Blink}}, or {{Skill|Portal Entre}}.
 
As with all mesmer builds, it has access to plentiful utility should it be required, such as {{Skill|Feedback}}, {{Skill|Blink}}, or {{Skill|Portal Entre}}.
Line 20: Line 22:
 
| profession = mesmer
 
| profession = mesmer
 
| specialization = chronomancer
 
| specialization = chronomancer
| weapon1 = sword
+
| weapon1 = dagger
 
| weapon2 = sword
 
| weapon2 = sword
| weapon3 = Greatsword
+
| weapon3 = Spear
 
| healing = Signet of the Ether
 
| healing = Signet of the Ether
| utility1 = Phantasmal Disenchanter
+
| utility1 = Mantra of Pain
 
| utility2 = Well of Calamity
 
| utility2 = Well of Calamity
 
| utility3 = Well of Action
 
| utility3 = Well of Action
| elite = Time Warp
+
| elite = Gravity Well
 
}}
 
}}
  
  
 
===Weapon Variants===
 
===Weapon Variants===
'''Greatsword''' is mandatory but offhand '''Sword''' can be replaced by a '''Shield''' for tanking and extra boons, or '''Focus''' if you need {{Skill|Temporal Curtain}} to pull adds into the boss.  
+
* '''Sword''' is the best mainhand weapon for players that don't own Secrets of the Obscure.
 +
* '''Greatsword''' is the best replacement for '''Spear''' for players that don't own Janthir Whilds. This also makes the build fully ranged (assuming '''Dagger''' mainhand), which could have niche use.
 +
* '''Spear/Greatsword''' are mandatory but offhand '''Sword''' can be replaced by a '''Shield''' for tanking and extra boons, or '''Focus''' if you need {{Skill|Temporal Curtain}} to pull adds into the boss.  
  
  
Line 38: Line 42:
  
 
====Utility====
 
====Utility====
{{skill|Phantasmal Disenchanter}} is a great utility as it rips boons, deals damage, and generates quickness/alacrity (both when summoning and as a clone for shatters). Any skill can be swapped out though: {{skill|Well of Calamity}} is for damage and {{skill|Well of Action}} is for {{tooltip|Might}}.
+
For maximum DPS, you can run {{relic|Relic of the Claw}} and replace {{skill|Well of Action}} with {{Skill|Well of Senility}}. The default build has been chosen to allow access both to a free utility slot (swapping out {{skill|Mantra of Pain}}) and the extra boons from {{skill|Well of Action}}.
* {{skill|Mantra of Pain}} for damage.
+
 
* {{skill|Well of Senility}} does decent CC. Also removes boons if that is needed, though the sword auto attack {{Skill|Mind Spike}} can often cover that.
+
You can easily replace {{Skill|Mantra of Pain}} or {{Skill|Well of Action}}, depending on whether boons or DPS is more important. Even {{Skill|Well of Calamity}} can be swapped out if needed, though it the highest DPS of the three utilities.
 +
* {{skill|Well of Senility}} does decent CC and removes boons if that is needed. Also part of the highest DPS build as mentioned above.
 
* {{Skill|Feedback}} provides a long-duration reflect.
 
* {{Skill|Feedback}} provides a long-duration reflect.
 
* {{Skill|Well of Precognition}} provides aegis to your subgroup, useful for fights like Deimos CM.
 
* {{Skill|Well of Precognition}} provides aegis to your subgroup, useful for fights like Deimos CM.
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* {{Skill|Portal Entre}} if you need a portal.
 
* {{Skill|Portal Entre}} if you need a portal.
 
* {{Skill|Mimic}} allows you to get a second use out of a key skill if you'll need it more often than the cooldown. Often used together with {{Skill|Portal Entre}}.
 
* {{Skill|Mimic}} allows you to get a second use out of a key skill if you'll need it more often than the cooldown. Often used together with {{Skill|Portal Entre}}.
 
  
 
====Elite====
 
====Elite====
* {{Skill|Time Warp}} is not required to maintain quickness, but it provides an easy way to cover up any mistakes in the rotation.
 
 
* {{Skill|Gravity Well}} should be used for maximum DPS, and provides a hefty amount of CC.
 
* {{Skill|Gravity Well}} should be used for maximum DPS, and provides a hefty amount of CC.
 
* {{Skill|Signet of Humility}} bigger and faster CC than {{Skill|Gravity Well}} but no damage.
 
* {{Skill|Signet of Humility}} bigger and faster CC than {{Skill|Gravity Well}} but no damage.
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==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQcKGQEdKA4jDyMPjwFpAQAAawEAAI8BvAG8AQAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQcKGgEdKA4jDyMPBBNpAYcSawHPEo8BsxK8AQAAAAAAAAAAAAAAAAAAAAADLwBaAAkBAA==]
 
}}
 
}}
  
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==Specializations==
 
==Specializations==
{{Specialization|Domination|top|mid|top}}
+
{{Specialization|Domination|mid|mid|top}}
 
{{Specialization|Dueling|top|bot|top}}
 
{{Specialization|Dueling|top|bot|top}}
 
{{Specialization|Chronomancer|mid|bot|X}}
 
{{Specialization|Chronomancer|mid|bot|X}}
;Quickness variant: Use {{Trait|Seize the Moment}}.
+
;{{Tooltip|Quickness}} variant: Use {{Trait|Seize the Moment}}.
;Alacrity variant: Use {{Trait|Stretched Time}}.
+
;{{Tooltip|Alacrity}} variant: Use {{Trait|Stretched Time}}.
 +
 
  
 
===Trait Variants===
 
===Trait Variants===
 +
* Use {{Trait|Bountiful Blades}} when running '''Greatsword'''.
 
* {{Trait|Delayed Reactions}} - provides some extra soft CC on shatter at a minor DPS loss.
 
* {{Trait|Delayed Reactions}} - provides some extra soft CC on shatter at a minor DPS loss.
  
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===Specialization Variants===
 
===Specialization Variants===
 
Sometimes, utility is more important than damage. The '''Inspiration''' traitline massively lowers your damage but is very rarely taken for the {{Tooltip|Aegis}} of {{Trait|Inspiring Distortion}} if {{Skill|Well of Precognition}} would not be enough, or if the cooldown of {{Skill|Distortion}} is too long to deal with some mechanic so you complement it with {{Trait|Blurred Inscriptions}}, for example if tanking Vale Guardian. Replaces '''Dueling'''.
 
Sometimes, utility is more important than damage. The '''Inspiration''' traitline massively lowers your damage but is very rarely taken for the {{Tooltip|Aegis}} of {{Trait|Inspiring Distortion}} if {{Skill|Well of Precognition}} would not be enough, or if the cooldown of {{Skill|Distortion}} is too long to deal with some mechanic so you complement it with {{Trait|Blurred Inscriptions}}, for example if tanking Vale Guardian. Replaces '''Dueling'''.
 
 
{{Specialization|Inspiration|top|mid|bot|variant = y}}
 
{{Specialization|Inspiration|top|mid|bot|variant = y}}
  
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| weight = Light
 
| weight = Light
 
| stats = Berserker
 
| stats = Berserker
| rune = Superior Rune of the Thief
+
| rune = Superior Rune of Infiltration
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Sword
+
| weapon1 = Dagger
 
| weapon2 = Sword
 
| weapon2 = Sword
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Impact
 
| sigil2 = Superior Sigil of Impact
| weapon3 = Greatsword
+
| weapon3 = Spear
 
| weapon4 =  
 
| weapon4 =  
 
| sigil3 = Superior Sigil of Force
 
| sigil3 = Superior Sigil of Force
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| infusion1 = Mighty +9 Agony Infusion
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
 +
| relic = Relic of the Thief
 
| head = Assassin
 
| head = Assassin
| shoulders =  
+
| shoulders = Assassin
 
| chest = Assassin
 
| chest = Assassin
| hands =
+
| hands = Assassin
| legs =  
+
| legs = Assassin
| feet =
+
| feet = Assassin
| backpiece =
+
| amulet = Assassin
| accessory1 =
+
| ring1 =   
| accessory2 =
 
| amulet =  
 
| ring1 =  Assassin
 
 
| ring2 = Assassin
 
| ring2 = Assassin
 
}}
 
}}
  
* You should significantly overstack {{tooltip|Quickness}} even with 0% boon duration.  
+
* {{relic|Relic of the Claw}} is the highest DPS option, but requires you to regularly use CC skills in your rotation, which you may prefer to save for break bars. You should bring {{skill|Well of Senility}} if using.
* This setup has 2400 precision before food.
+
* You don't need any boon duration to maintain large amounts of {{tooltip|Quickness}} or {{Tooltip|Alacrity}}. On the rare case you struggle with uptime, replace {{Sigil|Superior Sigil of Impact}} with {{Sigil|Superior Sigil of Concentration}}
* If you want more boon duration, swap the {{Sigil|Superior Sigil of Impact}} for a {{Sigil|Superior Sigil of Concentration}}.
+
* This setup has 2400 precision before food, requiring food to reach 100% critical chance.
  
  
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==Usage==
 
==Usage==
  
===Rotation===
+
===Spear rotation===
 +
The most important skill to understand on '''Spear''' is {{skill|Mind the Gap}}. This skill is a spin attack that deals extra damage to enemies that are on the outer edge of its radius. This radius roughly corresponds to maximum melee range, so you can reliably hit with it, but you may need to stand further back than usual and annoy some boon supports.
 +
 
 +
Hitting your target with {{skill|Mind the Gap}} applies a buff called {{tooltip|Clarity}}. Your next use of one of your '''Spear''' skills 2-5 will consume the buff and gain an enhanced effect:
 +
* {{skill|Mind the Gap}} grants you {{tooltip|Might}}
 +
* {{skill|Imaginary Inversion}} heals for more
 +
* {{skill|Phantasmal Lancer}} summons an extra phantasm
 +
* {{skill|Mental Collapse}} stuns your target
 +
 
 +
Of these, the only one that increases your damage is {{skill|Phantasmal Lancer}}, so this will be the skill we want to enhance.
 +
 
 +
 
 +
The example rotation below does not use {{skill|Signet of the Ether}} outside of the opener. Both weapon sets are very close in damage so delaying the swap can end up being a DPS loss. That said, the extra clone generation will be helpful regardless and you can adapt the rotation as needed (using signet on '''Spear''' will be lower damage, but better boon generation).
 +
 
 +
 
 +
<big>'''Opening Continuum Split'''</big>
 +
 
 +
Begin on '''Dagger/Sword'''.
 +
# {{Skill|Unstable Bladestorm}}
 +
# {{Skill|Phantasmal Swordsman}}
 +
# {{Skill|Bladecall}}
 +
# {{tooltip|Weapon Swap}}
 +
# {{skill|Mind the Gap}}
 +
# {{skill|Mental Collapse}}, and {{Skill|Continuum Split}} during the cast
 +
# {{skill|Mind the Gap}}
 +
# {{skill|Phantasmal Lancer}}
 +
# {{Skill|Well of Calamity}}
 +
# {{skill|Power Spike}} - you can cast this any time in {{Skill|Continuum Split}}, but during the relatively long casttime of {{Skill|Well of Calamity}} is simplest
 +
# {{skill|Well of Action}} or {{skill|Well of Senility}}
 +
# {{Skill|Split Second}} once you hit two clones, you can also use other shatters afterwards but you need to be fast as you want to exit {{Skill|Continuum Split}} with two clones
 +
# {{skill|Gravity Well}}
 +
# {{skill|Imaginary Inversion}} and Continuum Split ends
 +
# {{skill|Mind the Gap}}
 +
# {{Skill|Split Second}} once you hit three clones
 +
# {{skill|Phantasmal Lancer}}
 +
# {{skill|Mental Collapse}}
 +
# {{skill|Power Spike}}
 +
# {{skill|Mind the Gap}}
 +
# {{skill|Signet of the Ether}}
 +
# {{skill|Phantasmal Lancer}}
 +
# {{skill|Rewinder}} once you hit three clones
 +
# {{Skill|Well of Calamity}}
 +
# {{tooltip|Weapon Swap}}
 +
 
 +
 
 +
<big>'''Dagger/Sword Loop'''</big>
 +
# {{Skill|Bladecall}}
 +
# {{Skill|Phantasmal Swordsman}}
 +
# {{Skill|Unstable Bladestorm}}
 +
# {{Skill|Flying Cutter}} and {{Skill|Bladecall}} whenever it comes off cooldown
 +
# {{Skill|Phantasmal Swordsman}}
 +
# {{Skill|Unstable Bladestorm}}
 +
# {{Skill|Bladecall}}
 +
# {{tooltip|Weapon Swap}}
 +
 
 +
 
 +
<big>'''Spear Loop'''</big>
 +
 
 +
The opener doesn't leave us with {{tooltip|Clarity}}, so the first time back on spear, you want to open with {{skill|Mind the Gap}}. On subsequent loops, the aim is to trigger {{tooltip|Clarity}} as you leave '''Spear''', and have it still available when you switch back. In this case, start with {{skill|Phantasmal Lancer}} instead.
 +
# {{skill|Phantasmal Lancer}} - consumes ''Clarity'' to summon an extra phantasm
 +
# {{skill|Mind the Gap}} - applies ''Clarity''
 +
# {{skill|Mental Collapse}} - this recharges '''Mind the Gap'''
 +
# {{skill|Mind the Gap}}
 +
# {{skill|Imaginary Inversion}} - this is only used once per loop, so can be delayed to evade attacks
 +
# Autoattack and use {{skill|Mind the Gap}} as soon as you can, don't worry about finishing attack chains
 +
# {{skill|Psycut}} {{to}} {{skill|Psystrike}} {{to}} {{skill|Mind Pierce}} until '''Phantasmal Lancer''' is ready
 +
# {{skill|Phantasmal Lancer}}
 +
# {{skill|Mind the Gap}}
 +
# {{tooltip|Weapon Swap}}
 +
# Return to start of '''Dagger Loop'''
 +
 
 +
 
 +
* Use your wells off cooldown, but avoid delaying weapon skills.
 +
* Use {{skill|Power Spike}} whenever it reaches maximum charges. You can use the last charge just before a boss is about to phase and recharge it during downtime.
 +
* Use a shatter whenever you reach three clones
 +
** Try to use {{skill|Split Second}} off cooldown, so save clones for it if necessary
 +
** Save {{skill|Time Sink}} or {{skill|Distortion}} for cc or defense.
 +
 
 +
 
 +
[https://youtu.be/YErx0w85N-0 Video example]
 +
 
 +
 
 +
===Greatsword/Dagger Rotation===
 +
{{Collapse start|Click to view}}
 +
<big>'''Opening Continuum Split'''</big>
 +
 
 +
Start on '''Dagger'''
 +
# {{Skill|Unstable Bladestorm}}
 +
# {{Skill|Phantasmal Swordsman}}
 +
# {{skill|Bladecall}}
 +
# {{Tooltip|Weapon Swap}}
 +
# {{Skill|Mirror Blade}}
 +
# {{skill|Phantasmal Berserker}}, and {{Skill|Continuum Split}} during the cast
 +
# {{Skill|Well of Calamity}}
 +
# {{Skill|Well of Action}}
 +
# {{skill|Signet of the Ether}}
 +
# {{skill|Phantasmal Berserker}}
 +
# {{Skill|Mind Stab}} and {{Skill|Split Second}}
 +
# {{Skill|Mirror Blade}} and {{Skill|Rewinder}}
 +
# {{skill|Gravity Well}} and Continuum Split ends
 +
# {{skill|Phantasmal Berserker}}
 +
# {{Skill|Well of Calamity}}
 +
# {{Skill|Well of Action}}
 +
# {{skill|Signet of the Ether}}
 +
# {{skill|Phantasmal Berserker}}
 +
# {{Skill|Mirror Blade}}
 +
# {{Skill|Mind Stab}}
 +
# {{Tooltip|Weapon Swap}}
 +
 
 +
 
 +
<big>'''Dagger Loop'''</big>
 +
# {{Skill|Phantasmal Swordsman}} + '''Shatter'''
 +
# {{skill|Bladecall}}
 +
# {{Skill|Unstable Bladestorm}}
 +
# Autoattack and use {{skill|Bladecall}} when it comes off cooldown, '''Shatter''' when you reach 3 clones
 +
# Autoattack until '''Bladecall''' is available again
 +
# {{skill|Bladecall}}
 +
# {{Skill|Phantasmal Swordsman}}
 +
# {{Skill|Unstable Bladestorm}}
 +
# {{Tooltip|Weapon Swap}}
 +
 
 +
 
 +
<big>'''Greatsword Loop'''</big>
 +
# {{Skill|Phantasmal Berserker}} and '''Shatter''' (can delay the shatter until after Mirror Blade if you're not at 3 clones)
 +
# {{Skill|Mirror Blade}}
 +
# {{Skill|Mind Stab}}
 +
# Autoattack, use {{Skill|Mirror Blade}} when it comes off cooldown, and '''Shatter''' when you reach 3 clones
 +
# {{skill|Illusionary Wave}} just before '''Mind Stab''' comes off cooldown, to trigger the Fireworks relic (if using)
 +
# {{Skill|Mind Stab}}
 +
# {{Skill|Phantasmal Berserker}}
 +
# {{Skill|Signet of the Ether}}
 +
# {{Skill|Phantasmal Berserker}}
 +
# {{Skill|Mirror Blade}}
 +
# {{Tooltip|Weapon Swap}}
 +
# Return to start of loop
 +
 
 +
 
 +
* Fill the gaps with auto attacks.
 +
* Use {{Skill|Mantra of Pain}}, {{skill|Well of Calamity}}, and {{skill|Well of Action}} off cooldown.
 +
* With {{Skill|Mantra of Pain}}, use the last charge just before the end of a phase and recharge it near the start of the next one to provide some {{tooltip|Might}} to your subgroup.
 +
* Use a shatter whenever you reach three clones
 +
** Try to use {{skill|Split Second}} off cooldown, so save clones for it if necessary
 +
** Save {{skill|Time Sink}} or {{skill|Distortion}} for cc or defense.
 +
* Every third dagger autoattack triggers a '''Cutter Burst''', so try to do this before swapping to greatsword
 +
 
 +
 
 +
<big>'''Second Continuum Split'''</big>
 +
 
 +
When {{Skill|Continuum Split}} is almost off cooldown, skip the {{Skill|Signet of the Ether}} at the end of the greatsword section and when you swap to dagger, do:
 +
# {{skill|Bladecall}}
 +
# {{Skill|Phantasmal Swordsman}}, and {{Skill|Continuum Split}} during the cast
 +
# {{Skill|Unstable Bladestorm}}
 +
# {{skill|Signet of the Ether}}
 +
# {{Skill|Phantasmal Swordsman}}
 +
# {{Skill|Well of Calamity}}
 +
# {{Skill|Well of Action}}
 +
# {{Skill|Split Second}} and {{skill|Rewinder}} for free {{tooltip|Quickness}}
 +
# {{skill|Continuum Shift}}
 +
# {{Skill|Phantasmal Swordsman}}
 +
# {{Skill|Well of Calamity}}
 +
# {{Skill|Well of Action}}
 +
# {{skill|Signet of the Ether}}
 +
# {{Skill|Phantasmal Swordsman}}
 +
# {{Skill|Unstable Bladestorm}}
 +
# {{skill|Bladecall}}
 +
# {{tooltip|Weapon Swap}}
 +
 
 +
* From this point, you now use {{skill|Signet of the Ether}} at the end of the '''Dagger Loop''' rather than the greatsword loop.
 +
** Everything else about the loop remains the same.
 +
 
 +
 
 +
[https://youtu.be/amlbicrFG4w Video example]
 +
{{Collapse end}}
 +
 
  
 +
===Greatsword/Sword Rotation===
 +
{{Collapse start|Click to view}}
 
<big>'''Opening Continuum Split'''</big>
 
<big>'''Opening Continuum Split'''</big>
  
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# {{Skill|Well of Calamity}}
 
# {{Skill|Well of Calamity}}
 
# {{Skill|Well of Action}}
 
# {{Skill|Well of Action}}
# {{Skill|Gravity Well}} (If using)
+
# {{Skill|Gravity Well}} and {{Skill|Split Second}} plus {{Skill|Rewinder}}
# {{Skill|Split Second}} and {{skill|Rewinder}} for free {{tooltip|Quickness}}
+
# {{skill|Blurred Frenzy}} and Continuum Split ends
# {{skill|Illusionary Leap}} (if not used earlier) or {{skill|Phantasmal Disenchanter}}
 
# {{skill|Continuum Shift}}
 
# {{skill|Blurred Frenzy}}
 
# {{Skill|Split Second}} when at 3 clones
 
 
# {{skill|Phantasmal Swordsman}}
 
# {{skill|Phantasmal Swordsman}}
 
# {{Skill|Well of Calamity}}
 
# {{Skill|Well of Calamity}}
 
# {{Skill|Well of Action}}
 
# {{Skill|Well of Action}}
# {{Skill|Gravity Well}} (If using)
 
# {{skill|Phantasmal Disenchanter}}
 
 
# Autoattack until Blurred Frenzy is off cooldown
 
# Autoattack until Blurred Frenzy is off cooldown
 
# {{skill|Blurred Frenzy}}
 
# {{skill|Blurred Frenzy}}
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* Fill the gaps with auto attacks.
 
* Fill the gaps with auto attacks.
* Use {{skill|Phantasmal Disenchanter}}, {{skill|Well of Calamity}} and {{skill|Well of Action}} off cooldown.
+
* Use {{Skill|Mantra of Pain}}, {{skill|Well of Calamity}}, and {{skill|Well of Action}} off cooldown.
* If using {{Skill|Mantra of Pain}}, Use the last charge just before the end of a phase and recharge it near the start of the next one to provide some {{tooltip|Might}} to your subgroup.
+
* With {{Skill|Mantra of Pain}}, use the last charge just before the end of a phase and recharge it near the start of the next one to provide some {{tooltip|Might}} to your subgroup.
 
* Use a shatter whenever you reach three clones
 
* Use a shatter whenever you reach three clones
 
** Try to use {{skill|Split Second}} off cooldown, so save clones for it if necessary
 
** Try to use {{skill|Split Second}} off cooldown, so save clones for it if necessary
** In a perfect world you never need to use {{skill|Time Sink}} or {{skill|Distortion}} for {{tooltip|Quickness}} (outside of your Continuum Split), so you can save them for utility
+
** Save {{skill|Time Sink}} or {{skill|Distortion}} for cc or defense.
 
 
  
 
<big>'''Second Continuum Split'''</big>
 
<big>'''Second Continuum Split'''</big>
  
When {{Skill|Continuum Split}} is almost off cooldown, prepare 3 clones to use it on greatsword. You want to use {{Skill|Phantasmal Berserker}} and {{Skill|Phantasmal Disenchanter}} twice thanks to {{Skill|Signet of the Ether}}:
+
When {{Skill|Continuum Split}} is almost off cooldown, prepare 3 clones to use it on greatsword. You want to use {{Skill|Phantasmal Berserker}} twice thanks to {{Skill|Signet of the Ether}} and all your wells:
 
# {{tooltip|Weapon Swap}} to greatsword
 
# {{tooltip|Weapon Swap}} to greatsword
 
# {{skill|Mirror Blade}} if not at 3 clones
 
# {{skill|Mirror Blade}} if not at 3 clones
 
# {{skill|Phantasmal Berserker}}, and {{Skill|Continuum Split}} during the cast
 
# {{skill|Phantasmal Berserker}}, and {{Skill|Continuum Split}} during the cast
# {{skill|Phantasmal Disenchanter}}, {{skill|Well of Calamity}} and {{skill|Well of Action}} (whichever are available)
+
# {{skill|Well of Calamity}} and {{skill|Well of Action}}
 
# {{skill|Signet of the Ether}}
 
# {{skill|Signet of the Ether}}
 
# {{skill|Phantasmal Berserker}}
 
# {{skill|Phantasmal Berserker}}
Line 222: Line 392:
 
** Everything else about the loop remains the same.
 
** Everything else about the loop remains the same.
  
 
+
[https://youtu.be/-ILwD0mMl3M Video example]
 
+
{{Collapse end}}
[https://youtu.be/V4dxmx01MMA Video example]
 
  
  
 
===Notes===
 
===Notes===
* Shield is the default weapon because it allows you to run lower boon duration, in turn doing more damage. But focus is still very good with {{Skill|Temporal Curtain}} {{to}} {{Skill|Into the Void}} to pull adds onto the boss. Just remember that the quickness variants needs higher boon duration if you are going to use focus —check the gear section— while the alacrity variant will have to run 4 wells.
+
* '''Sword''' is the default offhand weapon because it deals the most damage. But '''Focus''' is still very good with {{Skill|Temporal Curtain}} {{to}} {{Skill|Into the Void}} to pull adds onto the boss.  
* {{Skill|Time Warp}} is not necessary to maintain quickness. Once it comes off cooldown after the first use, just use it when your allies might not have quickness, for example when coming back from doing cannons on Sabetha, or when coming back from the demon realm on Deimos.
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* {{Skill|Blurred Frenzy}} (mainhand '''Sword'''), {{Skill|Illusionary Riposte}} (offhand '''Sword'''), and {{skill|Imaginary Inversion}} ('''Spear''') can be used to avoid incoming damage with less of a DPS loss than dodging.
* {{Skill|Blurred Frenzy}} and {{Skill|Illusionary Riposte}} can be used to avoid incoming damage with less of a DPS loss than dodging.
 
  
  
 
===Clone Sources===
 
===Clone Sources===
The following skills summons clones
+
The following skills summons clones:
* {{Skill|Illusionary Leap}} summons a clone on your target.
+
* {{skill|Bladecall}} (mainhand '''Dagger''') summons a clone next to you.
 +
* {{Skill|Illusionary Leap}} (mainhand '''Sword''') summons a clone on your target.
 
* {{Skill|Illusionary Riposte}} summons a clone on your target if you successfully block.
 
* {{Skill|Illusionary Riposte}} summons a clone on your target if you successfully block.
 
* {{Skill|Mirror Blade}} summons a clone on your target when the projectile hits.
 
* {{Skill|Mirror Blade}} summons a clone on your target when the projectile hits.
The following skills summon phantasms than later become clones
+
 
* {{Skill|Phantasmal Berserker}} summons 2 phantasms that later become 2 clones.
+
The following skills summon phantasms than later become clones:
* {{Skill|Phantasmal Disenchanter}} summons a phantasm that later becomes a clone.
+
* {{Skill|Phantasmal Swordsman}} ('''Sword''')
* {{Skill|Echo of Memory}} sumons a phantasm that later becomes a clone.
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* {{skill|Phantasmal Lancer}} ('''Spear''') - two phantasms are summoned if empowered with {{tooltip|Clarity}})
** If you block an attack with Echo of Memory, you can use {{Skill|Deja Vu}}, which summons a phantasm that later becomes a clone.
+
* {{skill|Phantasmal Warden}} ('''Focus''')
 +
* {{Skill|Phantasmal Berserker}} ('''Greatsword''') - two phantamss are summoned with {{trait|Bountiful Blades}}
  
  
Line 248: Line 418:
 
* {{Skill|Split Second}} is your primary shatter and does by far the most damage. As you practice this build, you will always have 3 clones ready for it, so you're going to be using if off cooldown.
 
* {{Skill|Split Second}} is your primary shatter and does by far the most damage. As you practice this build, you will always have 3 clones ready for it, so you're going to be using if off cooldown.
 
* {{Skill|Rewinder}} should only be cast in the greatsword set shortly after {{Skill|Split Second}}, because the greatsword loop rotation generates enough clones to have 3 ready for the next Split Second.
 
* {{Skill|Rewinder}} should only be cast in the greatsword set shortly after {{Skill|Split Second}}, because the greatsword loop rotation generates enough clones to have 3 ready for the next Split Second.
* {{Skill|Time Sink}} should be saved for emergencies to provide CC or cover quickness gaps.
+
* {{Skill|Time Sink}} should be saved for emergencies to provide CC. If using {{relic|Relic of the Claw}} it can also be used to improve the relic's uptime.
 
* Neither of your shatters line up perfectly in your loop, so they will drift, but you should be using {{Skill|Split Second}} at ''least'' once on each weapon set.
 
* Neither of your shatters line up perfectly in your loop, so they will drift, but you should be using {{Skill|Split Second}} at ''least'' once on each weapon set.
 +
  
 
=== Crowd Control ===
 
=== Crowd Control ===
Line 257: Line 428:
 
* {{Skill|Illusionary Riposte}} {{to}} Counterblade - daze.
 
* {{Skill|Illusionary Riposte}} {{to}} Counterblade - daze.
 
* {{Skill|Illusionary Wave}} - Knockback.
 
* {{Skill|Illusionary Wave}} - Knockback.
If you need more CC remember you can take {{Skill|Gravity Well}}, or {{Skill|Signet of Humility}}, or {{Skill|Mantra of Distraction}}, or {{Skill|Signet of Domination}}.
+
If you need more CC remember you can take {{Skill|Signet of Humility}}, or {{Skill|Mantra of Distraction}}, or {{Skill|Signet of Domination}}.
  
  

Latest revision as of 01:13, 20 November 2024

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Direct damageSupport and Utility

Designed for: Raids

Expansions required: Heart of Thorns buildsSecrets of the Obscure buildsJanthir Wilds builds

Difficulty:
Normal
This build was last updated on November 20, 2024 and is up to date for the October 8, 2024 patch.

Overview

Power Quickness chronomancer provides either permanent Quickness Quickness from Seize the Moment or permanent Alacrity Alacrity from Stretched Time to its subgroup while dealing good DPS. Both variants play the same way, with the major boon you provide changing with the grandmaster trait you select.

This build can also easily tank. If the aggro is toughness based, simply equip some toughness. The amount needed will depend on the encounter and you and your squad's performance and skill. Nevertheless, it is often better for a healer to tank.

As with all mesmer builds, it has access to plentiful utility should it be required, such as Feedback, Blink, or Portal Entre.


Skill Bar

Dagger/Sword
Spear
Utility


Weapon Variants

  • Sword is the best mainhand weapon for players that don't own Secrets of the Obscure.
  • Greatsword is the best replacement for Spear for players that don't own Janthir Whilds. This also makes the build fully ranged (assuming Dagger mainhand), which could have niche use.
  • Spear/Greatsword are mandatory but offhand Sword can be replaced by a Shield for tanking and extra boons, or Focus if you need Temporal Curtain to pull adds into the boss.


Skill Variants

Utility

For maximum DPS, you can run Relic of the Claw and replace Well of Action with Well of Senility. The default build has been chosen to allow access both to a free utility slot (swapping out Mantra of Pain) and the extra boons from Well of Action.

You can easily replace Mantra of Pain or Well of Action, depending on whether boons or DPS is more important. Even Well of Calamity can be swapped out if needed, though it the highest DPS of the three utilities.

  • Well of Senility does decent CC and removes boons if that is needed. Also part of the highest DPS build as mentioned above.
  • Feedback provides a long-duration reflect.
  • Well of Precognition provides aegis to your subgroup, useful for fights like Deimos CM.
  • Mantra of Concentration provides Stability to your group.
  • Mantra of Distraction for encounters that require heavy CC.
  • Signet of Domination offers more CC than Mantra of Distraction but on a longer cooldown, which may be more suitable for some encounters.
  • Portal Entre if you need a portal.
  • Mimic allows you to get a second use out of a key skill if you'll need it more often than the cooldown. Often used together with Portal Entre.

Elite

  • Gravity Well should be used for maximum DPS, and provides a hefty amount of CC.
  • Signet of Humility bigger and faster CC than Gravity Well but no damage.


Template Code

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Note that the Grandmaster trait has not been selected


Specializations

Quickness Quickness variant
Use Seize the Moment.
Alacrity Alacrity variant
Use Stretched Time.


Trait Variants

  • Use Bountiful Blades when running Greatsword.
  • Delayed Reactions - provides some extra soft CC on shatter at a minor DPS loss.


Specialization Variants

Sometimes, utility is more important than damage. The Inspiration traitline massively lowers your damage but is very rarely taken for the Aegis Aegis of Inspiring Distortion if Well of Precognition would not be enough, or if the cooldown of Distortion is too long to deal with some mechanic so you complement it with Blurred Inscriptions, for example if tanking Vale Guardian. Replaces Dueling.

  • If the feedback from Medic's Feedback might cause problems (such as in Cairn), then you can swap it out for Restorative Mantras or Sympathetic Visage depending on whether healing or condition cleansing is more useful.
  • If using a focus, then Warden's Feedback is very nice, assuming the reflects won't be an issue.
  • For Blurred Inscriptions you can consider Signet of Inspiration to help your subgroup with boon uptime, or Signet of Midnight for its instant cast.


Equipment

Head
Assassin
Shoulders
Assassin
Chest
Assassin
Hands
Assassin
Legs
Assassin
Feet
Assassin
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Assassin
Ring
Berserker
Ring
Assassin
Dagger
Berserker
Sword
Berserker
Sigil
Sigil
Spear
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • Relic of the Claw is the highest DPS option, but requires you to regularly use CC skills in your rotation, which you may prefer to save for break bars. You should bring Well of Senility if using.
  • You don't need any boon duration to maintain large amounts of Quickness Quickness or Alacrity Alacrity. On the rare case you struggle with uptime, replace Sigil of Superior Sigil of Impact with Sigil of Superior Sigil of Concentration
  • This setup has 2400 precision before food, requiring food to reach 100% critical chance.


Consumables

Food

  • or ascended alternatives


Utility

    • for a cheaper alternative


Usage

Spear rotation

The most important skill to understand on Spear is Mind the Gap. This skill is a spin attack that deals extra damage to enemies that are on the outer edge of its radius. This radius roughly corresponds to maximum melee range, so you can reliably hit with it, but you may need to stand further back than usual and annoy some boon supports.

Hitting your target with Mind the Gap applies a buff called Clarity Clarity. Your next use of one of your Spear skills 2-5 will consume the buff and gain an enhanced effect:

  • Mind the Gap grants you Might Might
  • Imaginary Inversion heals for more
  • Phantasmal Lancer summons an extra phantasm
  • Mental Collapse stuns your target

Of these, the only one that increases your damage is Phantasmal Lancer, so this will be the skill we want to enhance.


The example rotation below does not use Signet of the Ether outside of the opener. Both weapon sets are very close in damage so delaying the swap can end up being a DPS loss. That said, the extra clone generation will be helpful regardless and you can adapt the rotation as needed (using signet on Spear will be lower damage, but better boon generation).


Opening Continuum Split

Begin on Dagger/Sword.

  1. Unstable Bladestorm
  2. Phantasmal Swordsman
  3. Bladecall
  4. Weapon Swap Weapon Swap
  5. Mind the Gap
  6. Mental Collapse, and Continuum Split during the cast
  7. Mind the Gap
  8. Phantasmal Lancer
  9. Well of Calamity
  10. Power Spike - you can cast this any time in Continuum Split, but during the relatively long casttime of Well of Calamity is simplest
  11. Well of Action or Well of Senility
  12. Split Second once you hit two clones, you can also use other shatters afterwards but you need to be fast as you want to exit Continuum Split with two clones
  13. Gravity Well
  14. Imaginary Inversion and Continuum Split ends
  15. Mind the Gap
  16. Split Second once you hit three clones
  17. Phantasmal Lancer
  18. Mental Collapse
  19. Power Spike
  20. Mind the Gap
  21. Signet of the Ether
  22. Phantasmal Lancer
  23. Rewinder once you hit three clones
  24. Well of Calamity
  25. Weapon Swap Weapon Swap


Dagger/Sword Loop

  1. Bladecall
  2. Phantasmal Swordsman
  3. Unstable Bladestorm
  4. Flying Cutter and Bladecall whenever it comes off cooldown
  5. Phantasmal Swordsman
  6. Unstable Bladestorm
  7. Bladecall
  8. Weapon Swap Weapon Swap


Spear Loop

The opener doesn't leave us with Clarity Clarity, so the first time back on spear, you want to open with Mind the Gap. On subsequent loops, the aim is to trigger Clarity Clarity as you leave Spear, and have it still available when you switch back. In this case, start with Phantasmal Lancer instead.

  1. Phantasmal Lancer - consumes Clarity to summon an extra phantasm
  2. Mind the Gap - applies Clarity
  3. Mental Collapse - this recharges Mind the Gap
  4. Mind the Gap
  5. Imaginary Inversion - this is only used once per loop, so can be delayed to evade attacks
  6. Autoattack and use Mind the Gap as soon as you can, don't worry about finishing attack chains
  7. Psycut Psystrike Mind Pierce until Phantasmal Lancer is ready
  8. Phantasmal Lancer
  9. Mind the Gap
  10. Weapon Swap Weapon Swap
  11. Return to start of Dagger Loop


  • Use your wells off cooldown, but avoid delaying weapon skills.
  • Use Power Spike whenever it reaches maximum charges. You can use the last charge just before a boss is about to phase and recharge it during downtime.
  • Use a shatter whenever you reach three clones
    • Try to use Split Second off cooldown, so save clones for it if necessary
    • Save Time Sink or Distortion for cc or defense.


Video example


Greatsword/Dagger Rotation

Click to view Toggle

Opening Continuum Split

Start on Dagger

  1. Unstable Bladestorm
  2. Phantasmal Swordsman
  3. Bladecall
  4. Weapon Swap Weapon Swap
  5. Mirror Blade
  6. Phantasmal Berserker, and Continuum Split during the cast
  7. Well of Calamity
  8. Well of Action
  9. Signet of the Ether
  10. Phantasmal Berserker
  11. Mind Stab and Split Second
  12. Mirror Blade and Rewinder
  13. Gravity Well and Continuum Split ends
  14. Phantasmal Berserker
  15. Well of Calamity
  16. Well of Action
  17. Signet of the Ether
  18. Phantasmal Berserker
  19. Mirror Blade
  20. Mind Stab
  21. Weapon Swap Weapon Swap


Dagger Loop

  1. Phantasmal Swordsman + Shatter
  2. Bladecall
  3. Unstable Bladestorm
  4. Autoattack and use Bladecall when it comes off cooldown, Shatter when you reach 3 clones
  5. Autoattack until Bladecall is available again
  6. Bladecall
  7. Phantasmal Swordsman
  8. Unstable Bladestorm
  9. Weapon Swap Weapon Swap


Greatsword Loop

  1. Phantasmal Berserker and Shatter (can delay the shatter until after Mirror Blade if you're not at 3 clones)
  2. Mirror Blade
  3. Mind Stab
  4. Autoattack, use Mirror Blade when it comes off cooldown, and Shatter when you reach 3 clones
  5. Illusionary Wave just before Mind Stab comes off cooldown, to trigger the Fireworks relic (if using)
  6. Mind Stab
  7. Phantasmal Berserker
  8. Signet of the Ether
  9. Phantasmal Berserker
  10. Mirror Blade
  11. Weapon Swap Weapon Swap
  12. Return to start of loop


  • Fill the gaps with auto attacks.
  • Use Mantra of Pain, Well of Calamity, and Well of Action off cooldown.
  • With Mantra of Pain, use the last charge just before the end of a phase and recharge it near the start of the next one to provide some Might Might to your subgroup.
  • Use a shatter whenever you reach three clones
    • Try to use Split Second off cooldown, so save clones for it if necessary
    • Save Time Sink or Distortion for cc or defense.
  • Every third dagger autoattack triggers a Cutter Burst, so try to do this before swapping to greatsword


Second Continuum Split

When Continuum Split is almost off cooldown, skip the Signet of the Ether at the end of the greatsword section and when you swap to dagger, do:

  1. Bladecall
  2. Phantasmal Swordsman, and Continuum Split during the cast
  3. Unstable Bladestorm
  4. Signet of the Ether
  5. Phantasmal Swordsman
  6. Well of Calamity
  7. Well of Action
  8. Split Second and Rewinder for free Quickness Quickness
  9. Continuum Shift
  10. Phantasmal Swordsman
  11. Well of Calamity
  12. Well of Action
  13. Signet of the Ether
  14. Phantasmal Swordsman
  15. Unstable Bladestorm
  16. Bladecall
  17. Weapon Swap Weapon Swap
  • From this point, you now use Signet of the Ether at the end of the Dagger Loop rather than the greatsword loop.
    • Everything else about the loop remains the same.


Video example


Greatsword/Sword Rotation

Click to view Toggle

Opening Continuum Split

Start on Greatsword

  1. Phantasmal Berserker
  2. Mind Stab
  3. Mirror Blade
  4. Weapon Swap Weapon Swap
  5. Illusionary Leap - optional, if you're feeling less confident about your speed and want more time in Continuum Split
  6. Phantasmal Swordsman, and Continuum Split during the cast
  7. Well of Calamity
  8. Well of Action
  9. Gravity Well and Split Second plus Rewinder
  10. Blurred Frenzy and Continuum Split ends
  11. Phantasmal Swordsman
  12. Well of Calamity
  13. Well of Action
  14. Autoattack until Blurred Frenzy is off cooldown
  15. Blurred Frenzy
  16. Weapon Swap Weapon Swap


Greatsword Loop

The loop is very simple. In the greatsword set, you will use Phantasmal Berserker 3 times thanks to Signet of the Ether. You use Phantasmal Swordsman at the start and end of the sword loop.

If you need a full breakdown, this is the full loop:

  1. Phantasmal Berserker
  2. Signet of the Ether
  3. Phantasmal Berserker
  4. Mirror Blade
  5. Mind Stab
  6. Split Second when you have 3 clones
  7. Autoattack, use Mirror Blade when it comes off cooldown, and use Rewinder when you reach 3 clones
  8. Mind Stab
  9. Phantasmal Berserker
  10. Mirror Blade
  11. Weapon Swap Weapon Swap


Sword Loop

  1. Phantasmal Swordsman
  2. Blurred Frenzy
  3. Autoattack (making sure to finish your auto chains), and use Split Second when you have 3 clones
  4. Blurred Frenzy
  5. Phantasmal Swordsman
  6. Weapon Swap Weapon Swap
  7. Return to start of loop
  • Fill the gaps with auto attacks.
  • Use Mantra of Pain, Well of Calamity, and Well of Action off cooldown.
  • With Mantra of Pain, use the last charge just before the end of a phase and recharge it near the start of the next one to provide some Might Might to your subgroup.
  • Use a shatter whenever you reach three clones
    • Try to use Split Second off cooldown, so save clones for it if necessary
    • Save Time Sink or Distortion for cc or defense.

Second Continuum Split

When Continuum Split is almost off cooldown, prepare 3 clones to use it on greatsword. You want to use Phantasmal Berserker twice thanks to Signet of the Ether and all your wells:

  1. Weapon Swap Weapon Swap to greatsword
  2. Mirror Blade if not at 3 clones
  3. Phantasmal Berserker, and Continuum Split during the cast
  4. Well of Calamity and Well of Action
  5. Signet of the Ether
  6. Phantasmal Berserker
  7. Mind Stab
  8. Mirror Blade
  9. Split Second and Rewinder for free Quickness Quickness
  10. Continuum Shift
  11. Phantasmal Berserker
  12. Signet of the Ether
  13. Phantasmal Berserker
  14. Use all remaining weapon and utility skills then Weapon Swap Weapon Swap
  • From this point, you now use Signet of the Ether at the end of the Greatsword Loop rather than the beginning.
    • Everything else about the loop remains the same.

Video example


Notes

  • Sword is the default offhand weapon because it deals the most damage. But Focus is still very good with Temporal Curtain Into the Void to pull adds onto the boss.
  • Blurred Frenzy (mainhand Sword), Illusionary Riposte (offhand Sword), and Imaginary Inversion (Spear) can be used to avoid incoming damage with less of a DPS loss than dodging.


Clone Sources

The following skills summons clones:

  • Bladecall (mainhand Dagger) summons a clone next to you.
  • Illusionary Leap (mainhand Sword) summons a clone on your target.
  • Illusionary Riposte summons a clone on your target if you successfully block.
  • Mirror Blade summons a clone on your target when the projectile hits.

The following skills summon phantasms than later become clones:

  • Phantasmal Swordsman (Sword)
  • Phantasmal Lancer (Spear) - two phantasms are summoned if empowered with Clarity Clarity)
  • Phantasmal Warden (Focus)
  • Phantasmal Berserker (Greatsword) - two phantamss are summoned with Bountiful Blades


Shatter Usage

  • Split Second is your primary shatter and does by far the most damage. As you practice this build, you will always have 3 clones ready for it, so you're going to be using if off cooldown.
  • Rewinder should only be cast in the greatsword set shortly after Split Second, because the greatsword loop rotation generates enough clones to have 3 ready for the next Split Second.
  • Time Sink should be saved for emergencies to provide CC. If using Relic of the Claw it can also be used to improve the relic's uptime.
  • Neither of your shatters line up perfectly in your loop, so they will drift, but you should be using Split Second at least once on each weapon set.


Crowd Control

  • Time Sink - daze.
  • Tides of Time - stun (shield only)
  • Temporal Curtain Into the Void - pull (focus only)
  • Illusionary Riposte Counterblade - daze.
  • Illusionary Wave - Knockback.

If you need more CC remember you can take Signet of Humility, or Mantra of Distraction, or Signet of Domination.


Encounter Specific Tips

Spirit Vale

Vale Guardian Toggle
  • If tanking, consider taking extra toughness as the boss's autoattacks hit fairly hard.
  • Bring Gravity Well for the breakbars.
  • Maintain a sword clone in the split phase to help with boon removal.
  • If using Focus, Temporal Curtain can help with seeker control.
  • Save Blurred Frenzy to evade through blue AOEs while keeping up DPS.
  • Save Distortion to negate the damage of a Green in high preasure situations.
    • You can bring Signet of Illusions to immediately refresh your Distortion after a green, allowing you to use it twice per phase.

For more information, see our Vale Guardian Guide.

Ghost events Toggle
  • With Mimic, Blink and Portal Entre you can quickly move your group through these events.
  • Drop Portal Entre at your group's location. When you see a rift appear, Mimic Blink and open Portal Exeunt at the rift location. Then Blink to the closest Adrenal Mushroom, and return to your group to repeat for the next rift.
  • During the Spirit Run event, you can drop a Portal Entre at the rift immediately after the glide section and Mimic Blink Blink to the spirit wall. If your group has enough DPS, you can destroy the wall and finish the event before the final two rifts explode.

For more information, see our Spirit Woods Guide.

Gorseval the Multifarious Toggle
  • Bring Gravity Well for the breakbars.
  • You can use Mantra of Concentration, to provide Stability Stability for the slams.
  • You can use Illusionary Leap and Swap to immobilize Charged Souls.
  • If using Focus, use Temporal Curtain to pull the adds. The pull works best if you place the curtain just behind his hitbox.

For more information, see our Gorseval Guide.

Sabetha the Saboteur Toggle
  • Bring Time Warp as there is only one breakbar which your teammates can easily cover.
  • Use Focus and Temporal Curtain to pull the bandit adds for easier cleaving. You can do this when Sabetha starts her flamewall.
  • Be careful of teleporting into flamewalls with Continuum Shift. You might have to abort CS early or delay it to avoid this.
  • You might need to abort Continuum Split if you have to throw a bomb.

For more information, see our Sabetha Guide.


Salvation Pass

Slothasor Toggle
  • Bring Gravity Well for the breakbars.
  • Use Temporal Curtain to pull some slublings but always make sure you don't pull your friendly slubling.
  • You can use Temporal Curtain without the pull (or delay the pull) to provide more projectile defense.
  • If you are using Feedback keep in mind where your group will stand in the next few seconds. When you're about to move don't place it on your current position.
  • Distortion can be used to destroy the projectiles from the unblockable shake attack by jumping inside the boss when it shakes like a wet dog.

For more information, see our Slothasor Guide.

Bandit Trio Toggle
  • Bring Gravity Well for add control.
  • Use Focus to pull mobs together.

For more information, see our Bandit Trio Guide.

Matthias Gabrel Toggle
  • Bring Gravity Well as failing to CC will result in a squad member's death.
  • Be careful with your reflects! You should only use Feedback to break Bloodstone Shield. If you reflect his slam attack Matthias will get a damage buff for each projectile you reflected.
    • Also be careful with Tides of Time as this skill will eat the shards needed to break Bloodstone Shield.

For more information, see our Matthias Guide.


Stronghold of the Faithful

Siege the Stronghold (Escort) Toggle
  • Bring Gravity Well for add control.
  • The most popular strat for this encounter is "all up" or "insta cap", where one chronomancer solos the cave, tanks the tower mobs, and uses Portal Entre to taxi the group up to every tower. This lets you effectively have 9 people on both the main path and the towers. If you are filling this role consider running extra toughness to make it easier to survive the tower mobs on your own. See the Heal Chrono page for details.
    • If your group is fast you might need to Mimic your Portal Entre, or ask another mesmer to bring Portal Entre and help you port the 4th tower.
    • If your team is okay with you not giving quickness in order to make sure you can reliably solo the skip part, you can bring Blink and Mass Invisibility.
  • Use Focus to pull mobs together.

For more information, see our Siege the Stronghold Guide.

Keep Construct Toggle
  • Bring Gravity Well for the breakbars.
  • Make sure to have Quickness Quickness ready for the burn phase.
  • You can use Mantra of Concentration to provide Stability Stability for the Tower Drop.
  • Use Temporal Curtain to help pull the core through the rifts. Coordinate with other players on who is going to pull and when.

For more information, see our Keep Construct Guide.

Xera Toggle
  • If tanking, consider running extra toughness as there is a lot of random damage on this fight and your healer will have their hands full.
  • Bring Gravity Well for the breakbars.
  • Well of Eternity can be useful for condition cleanse and Rune of Superior Rune of the Scholar uptime.
  • Use your Temporal Curtain to pull adds into the boss.
  • You can use Temporal Curtain to pull orbs. Make sure to pull the last orb to make sure you're not pulling more than one orb.
  • If you're tanking, make sure to keep Xera facing away from your group as her Blurred Frenzy will deal massive damage to your DPS. You can use Blurred Frenzy, Echo of Memory or Distortion to protect yourself from the attack while staying in place.

For more information, see our Xera Guide.


Bastion of the Penitent

Cairn the Indomitable Toggle
  • Bring Time Warp as there are no breakbars here.
  • You can use Blurred Frenzy to evade through red AOEs while keeping up DPS.
  • If doing greens, you should delay your Quickness Quickness until everyone is back in the center.

For more information, see our Cairn the Indomitable Guide.

Mursaat Overseer Toggle
  • Bring Time Warp as there are no breakbars here.
  • You should take either Claim or Dispel to get Improved Alacrity on the special action key.

For more information, see our Mursaat Overseer Guide.

Samarog Toggle
  • Bring Gravity Well as Samarog has a huge breakbar and failing to CC will result in a squad member's death.
  • Coordinate your CC with your teammates; try not to burn too many big CCs on the same breakbar.
  • Use Into the Void to pull Rigom under Samarog during the split phases.

For more information, see our Samarog Guide.

Deimos Toggle
  • Bring Time Warp as the breakbars are small and easily broken by your teammates.
  • You can block the pizza attacks and Mind Crush with Inspiration and Inspiring Distortion.
    • Note that a player standing in two pizza slices at the same time will still get hit.
  • If tanking, save Blurred Frenzy to dodge the pizza attack while staying in place.
  • You can use any of your blocks or Well of Precognition to block Mind Crush.

For more information, see our Deimos Guide.


Hall of Chains

Soulless Horror Toggle
  • If tanking, consider taking extra toughness as the boss's autoattacks hit fairly hard.
  • Bring Signet of Humility as failing to CC will wipe the group and Gravity Well is risky with the Tormented Dead around.
  • Take care when using Tides of Time as it will freeze Tormented Dead in place and interrupt knockbacks.
  • If you're tanking, coordinate the aggro swap with the other tank. Aim to swap aggro as soon as your current stacks expire.
  • If you're tanking, move the boss near the wurms at the start so your DPS can cleave them down (with Epidemic or otherwise).
  • Make sure to stand behind Soulless Horror if possible. If you're the tank, keep her facing in the same direction as her attacks deal massive damage to anyone who isn't the tank.

For more information, see our Soulless Horror Guide.

Dhuum Toggle
  • Use Phantasmal Berserker and Phantasmal Disenchanter to quickly strip boons from Dhuum.
  • Blink can allow you to minimise your time away from the group if doing greens.
  • Blink can also be useful if you bait the shackle mechanic by standing as close to Dhuum as you can, then immediately blinking away to break them (this assumes you are not tanking).

For more information, see our Dhuum Guide.


Mythwright Gambit

Conjured Amalgamate Toggle
  • Focus is very helpful for pulling in Swords.
  • Focus and Tides of Time can be used to ensure the players collecting orbs have Swiftness Swiftness.
  • Gravity Well can CC multiple Shields if placed carefully.
  • You can use Mantra of Concentration to provide Stability Stability for the slams.

For more information, see our Conjured Amalgamate Guide.

Largos Assassins Toggle
  • If going to Kenut's side, Mantra of Concentration might save people from the shockwave attack.
    • It can also be used as a stunbreak if you get CC'd.
  • Use Phantasmal Berserker and Phantasmal Disenchanter to quickly strip boons in case Kenut steals them.

For more information, see our Largos Assassins Guide.

Qadim Toggle
  • Portal is incredibly useful here for quickly moving your group around the arena and even skipping the entire jumping puzzle at the end! See our guide for more details.
  • Focus is also very useful as it can pull the Magma Elementals into the group for easier cleaving.
  • Mantra of Concentration may be useful to protect agains the Magma Elemental's knock attacks.
  • Bring Gravity Well to ensure you can break the legendary creatures before they finish their attacks.

For more information, see our Qadim Guide.


The Key of Ahdashim

Cardinal Sabir Toggle
  • Bring Gravity Well to break Sabir's breakbars as quickly as possible.
  • Portal Entre can be used to save some distance in the split phases
  • Timed correctly, Distortion can be used to ignore the shockwave.
    • So can Illusionary Leap Swap, but it's less reliable and can get you killed in the last phase if your clone ends up in the wrong place.

For more information, see our Cardinal Sabir Guide.

Cardinal Adina Toggle
  • Many groups will stick together in the split phases. By dropping a Portal Entre near the north-west hand as you run around to avoid the sand beam, you can portal your group after killing the south hands and avoid the dangerous run.
  • If tanking, make sure to keep a block or Distortion for the cone attack.

For more information, see our Cardinal Adina Guide.

Qadim the Peerless Toggle
  • You can either use Mantra of Concentration to provide Stability Stability for the knockbacks.
  • You can destroy the Caustic Chaos shockwaves by standing in front of them with Distortion.
  • You can help break Distortions with long-range CC such as Mantra of Distraction or Signet of Domination.

For more information, see our Qadim the Peerless Guide.


Ratings

This build has a rating of 5 stars based on 4 votes.
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5 stars
OfficerAndyGentleman gave this build 5 stars • April 2024
A long-time staple of raid groups, chronomancer still brings reliable quicknessor alacrity along with amazing CC, active defence, and good access to group aegis and stability. Teleports and portals also allow for skips no other class can provide. Doesn't offer many boons other than quickness or alacrity, but when paired with a healer, the damage and utility make this an incredible pick.
5 stars
Velkix gave this build 5 stars • December 2023
0 boon duration but pretty sufficient boon uptime. Compared to Cata, both of them need an enemy to attack, but chrono doesn't need any time to set up and has much longer uptime for the invulnerable phase. If the boss blinks a lot or the fight is pretty short, chrono would be painful. Luckly, in strikes that would be unlikely to happen.
5 stars
Warming Hearth gave this build 5 stars • July 2023
Boon chrono is on a great spot these days. Being able to provide either quickness or alacrity by simply changing one trait and nothing else is absolutely amazing. It's not super easy to play, but it's a really good option. The only downside is that it cannot provide quickness/alacrity without enemies to attack, which can a minor inconvenience during phases.
5 stars
Onlywrin gave this build 5 stars • August 2020
STM / Power Boon chrono is an absurdly fun and effective build that can manage extremely high DPS even as a support. This build should be a staple of any chrono main's arsenal.

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