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Difference between revisions of "Weaver - Condi Weaver"

 
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| profession = elementalist
 
| profession = elementalist
 
| specialization = weaver
 
| specialization = weaver
| designed for = open world, open world general, open world solo
+
| designed for = open world, open world general
 
| focus = condition damage
 
| focus = condition damage
 
| rating = great
 
| rating = great
 
| xpac = pof
 
| xpac = pof
 +
| difficulty = 3
 
}}
 
}}
  
 
==Overview==
 
==Overview==
A very powerful condition-based weaver build for open world. This build offers very high DPS and defense with an active, skill-based playstyle. Condition Weaver can be very difficult to master, but is one of the strongest options for solo play.  
+
Condition weaver, as all weaver builds, is a fast paced build that requires constant attunement swapping. Thanks to the {{Tooltip|Earth}} traitline, it is slightly more tanky than power weaver. There are many weapons that can be used with this build, allowing the player to use whichever they prefer. It also features moderate burst damage (for a condition build) due to all the burning it inflicts.
  
  
 
==Template Code==
 
==Template Code==
{{TemplateCode|code = [&DQYfFSUfODd0AHQAcwDLADUXcwDLADUXEhcSFwAAAAAAAAAAAAAAAAAAAAA=]}}
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{{TemplateCode|code = [&DQYfFRomOBV0AHQAcwAAADUXTgHLAPYAJgAAAAAAAAAAAAAAAAAAAAAAAAADWQBaADEAAA==]}}
  
  
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|profession = elementalist
 
|profession = elementalist
 
|specialization = weaver
 
|specialization = weaver
|weapon1 = Sword
+
|weapon1 = Scepter
|weapon2 = Focus
+
|weapon2 = Warhorn
|weapon3 =
 
|weapon4 =
 
 
|healing = Signet of Restoration
 
|healing = Signet of Restoration
 
|utility1 = Glyph of Elemental Power
 
|utility1 = Glyph of Elemental Power
 
|utility2 = Primordial Stance
 
|utility2 = Primordial Stance
 
|utility3 = Signet of Fire
 
|utility3 = Signet of Fire
|elite = Weave Self
+
|elite = Glyph of Elementals
 
}}
 
}}
 
  
 
===Weapon Variants===
 
===Weapon Variants===
* Mainhand dagger has about the same damage of sword but you will be dashing all over the place.
+
There are many weapons that can be used for this build, and they're very similar in terms of damage. Chose whichever weapon you like best.
 +
* {{Tooltip|Scepter}} - we default to scepter for its range and AoE damage.
 +
* {{Tooltip|Sword}} - more evades, but melee-only; replaces {{Tooltip|Scepter}}
 +
* {{Tooltip|Dagger|Mainhand Dagger}} - very good mobility, but melee-only; replaces {{Tooltip|Scepter}}
 +
* {{Tooltip|Pistol}} - single target alternative to {{Tooltip|Scepter}} (requires [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] with Secrets of the Obscure).
 +
* {{Tooltip|Staff}} - viable long range option, but loses the majority of its damage against moving targets since it relies in AoE fields, making it suboptimal for most fights.
  
 
===Skill Variants===
 
===Skill Variants===
====Healing====
+
====Heal skill====
* {{Skill|Glyph of Elemental Harmony}} - burst healing
+
{{Skill|Signet of Restoration}} provides nice passive healing while you spam skills.
 
+
* {{Skill|Glyph of Elemental Harmony}} can be considered for a strong burst heal and a boon based on attunement.
====Utilities====
+
====Utility skills====
Glyph of Elemental Power can be replaced by:
+
When replacing utilities, do not replace {{Skill|Signet of Fire}} or {{Skill|Primordial Stance}}.
* {{Skill|Stone Resonance}} - stability and huge barrier.
+
* {{Skill|Signet of Earth}} - great defensive/offensive option
* {{Skill|Twist of Fate}} - stunbreak with 2 charges.
+
* {{Skill|Arcane Shield}} - stunbreak and block
* {{Skill|Glyph of Storms}} - AoE burst damage from {{Skill|Firestorm}} or pulsing blind with {{Skill|Sandstorm}}.
+
* {{Skill|Glyph of Storms}} - good for AoE damage on Fire or AoE blind on Earth
* {{Skill|Glyph of Lesser Elementals}} - summons multiple weak elementals. Can be awkward to use due to setup delay and the summons disappearing upon mounting up or entering water. Fire elemental deals good burning damage, while Water and Earth are moderately tanky.
+
* {{Skill|Cleansing Fire}} - condition cleanse
 
+
* {{Skill|Lightning Flash}} - mobility
====Elites====
+
====Elite skill====
* {{Skill|Glyph of Elementals}} - sacrifices the very large damage increase from Weave Self in exchange for a pet. The Flame elemental provides high DPS (be sure to use the command skill on CD where possible) while Water and Earth give you a reliable front line.
+
{{Skill|Glyph of Elementals}} is simply the best elite for solo play. Cast it on Fire for damage, on Water for support, healing and {{Tooltip|Knockback}}, on Air for a {{Tooltip|Stun}}, or on Earth for defense and tanking.
 +
* {{Skill|Weave Self}} - alternative to {{Skill|Glyph of Elementals}}
  
  
 
==Specializations==
 
==Specializations==
 
{{Specialization|Fire|top|top|top}}
 
{{Specialization|Fire|top|top|top}}
{{Specialization|Arcane|bot|bot|top|variant=y}}
 
{{Specialization|Weaver|bot|top|bot}}
 
'''Variants'''
 
* {{Trait|Bolstered Elements}} - more barrier but less damage.
 
* {{Trait|Elements of Rage}} - sacrifices defense for a large damage increase.
 
 
===Trait Variants===
 
===Earth===
 
Earth can be taken instead of Arcane to sacrifice boons and sustain in exchange for more damage. Generally speaking, Arcane is better when soloing, and Earth is better with groups, specially if the group is giving you boons.
 
 
{{Specialization|Earth|mid|top|mid}}
 
{{Specialization|Earth|mid|top|mid}}
 +
{{Specialization|Weaver|top|top|top}}
 +
;Variants
 +
* {{Trait|Master's Fortitude}} is a small damage loss but provides Vitality for more health, consider using it if you feel fragile.
  
  
 
==Equipment==
 
==Equipment==
Feel free to use Exotic in place of Ascended. This option uses gear similar to that of [[Build:Weaver_-_Condi_DPS]]. This makes it a great option for general PVE.  
+
Ascended gear is not required for Open world.
 +
====Standard Equipment====
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Light
 
| weight = Light
 
| stats = Viper
 
| stats = Viper
| rune = Superior Rune of the Elementalist
+
| rune = Superior Rune of the Trapper
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Sword
+
| weapon1 = Scepter
| weapon2 = Focus
+
| weapon2 = Warhorn
| sigil1 = Superior Sigil of Geomancy
+
| sigil1 = Superior Sigil of Bursting
| sigil2 = Superior Sigil of Earth
+
| sigil2 = Superior Sigil of Strength
| weapon3 =  
+
| weapon3 = Staff
 
| weapon4 =  
 
| weapon4 =  
| sigil3 =  
+
| sigil3 = Superior Sigil of Frenzy
| sigil4 =  
+
| sigil4 = Superior Sigil of Corruption
 +
| relic = Relic of the Fractal
 
}}
 
}}
 +
* {{Relic|Relic of the Fractal}} is the only good relic for this build. If you don't have access to it, the only good alternative DPS relic is {{Relic|Relic of the Aristocracy}}. Otherwise, consider using a utility relic such as {{Relic|Relic of the Cavalier}}.
 +
* For defense, ensure you are using a Jade Core of the highest tier you can afford. If necessary, some {{Tooltip|Celestial}} or {{Tooltip|Trailblazer}} pieces can make a big difference.
  
 +
===Budget Equipment===
 +
This set is incredibly cheap and provides very high HP, but is lower DPS. If using this variant, place much heavier priority on {{Skill|Fire Attunement}}
 +
{{PvE equipment
 +
| weight = Light
 +
| stats = Carrion
 +
| rune = Superior Rune of Balthazar
 +
| rune-qt = 6
 +
| weapon1 = Scepter
 +
| weapon2 = Warhorn
 +
| sigil1 = Superior Sigil of Corruption
 +
| sigil2 = Superior Sigil of Smoldering
 +
| weapon3 = Staff
 +
| weapon4 =
 +
| sigil3 = Superior Sigil of Frenzy
 +
| sigil4 = Superior Sigil of Smoldering
 +
| relic = Relic of the Fractal
 +
}}
 +
* Note that your only sources of condition duration are your runes and sigils.
 +
* {{Relic|Relic of the Fractal}} is the only good relic for this build. If you don't have access to it, the only good alternative DPS relic is {{Relic|Relic of the Aristocracy}}. Otherwise, consider using a utility relic such as {{Relic|Relic of the Cavalier}}.
  
===Gear Variants===
 
* If you can afford the luxury of a gear set tailored for open world, use full {{Tooltip|Trailblazer}} gear, which trades about 15-20% DPS for +300% effective HP through vitality and toughness for a massive boost to your survivality. Use {{Rune|Superior Rune of the Undead}}, {{Sigil|Superior Sigil of Malice}} and either {{Sigil|Superior Sigil of Energy}} or {{Sigil|Superior Sigil of Strength}} or {{Sigil|Superior Sigil of Smoldering}}.
 
'''Budget'''
 
* {{Tooltip|Dire}} - budget {{Tooltip|Trailblazer}}; this should be used with {{Rune|Superior Rune of Balthazar}} and {{Sigil|Superior Sigil of Smoldering}} to increase burning duration since Dire doesn't have Expertise.
 
'''Sigils'''
 
* {{Sigil|Superior Sigil of Cleansing}} - more condition cleanse.
 
* {{Sigil|Superior Sigil of Energy}} - more dodges, great Synergy with {{Trait|Evasive Arcana}} and {{Trait|Invigorating Strikes}}.
 
* {{Sigil|Superior Sigil of Strength}} - more might generation for longer fights.                                                               
 
  
 +
==Consumables==
 +
Budget consumables are acceptable for use in open world.
  
==Consumables==
+
===DPS===
:'''Food'''
+
* Prioritize '''Flatbread''' Ascended food.
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
+
* {{Food|Plate of Beef Rendang}} / {{Food|Bowl of Truffle Risotto}}
* {{food|Peppermint Omnomberry Bar}} - farming
+
* {{Utility|Master Tuning Crystal}} / {{Utility|Tuning Icicle}}
* {{food|Koi Cake}} - DPS
+
 
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense
+
===Defense===
 +
* {{Food|Bowl of Orrian Truffle and Meat Stew}}
 +
* {{Food|Oysters with Spicy Sauce}}
 +
* {{Food|Bowl of Lemongrass Mussel Pasta}}
  
:'''Utility'''
+
===Farming===
* {{Utility|Sharpening Skull}} (and variants) - farming
+
* Prioritize '''Flatbread''' Ascended food.
* {{utility|Tuning Icicle}}, {{utility|Master Tuning Crystal}} - dps
+
* {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}}
* {{utility|Corsair Tuning Crystal}} - dps if using gear with high toughness
+
* {{Food|Peppermint Omnomberry Bar}}
 +
* {{Utility|Sharpening Skull}} (and variants)
  
  
 
==Usage==
 
==Usage==
This build primarily relies on {{Skill|Fire Attunement}} and {{Skill|Earth Attunement}}. It is not particularly difficult to play, but has a lot of options to respond to different situations and requires a bit of game knowledge to take advantage of.
 
 
 
===Damage===
 
===Damage===
'''General DPS'''
+
* Focus primarily on {{Skill|Fire Attunement}} and {{Skill|Earth Attunement}}.
* Spam all of your fire and earth skills.
+
* {{Skill|Air Attunement}} can be used to apply {{Tooltip|Vulnerability}}.
* You can combine {{Skill|Lava Skin}}, {{Skill|Glyph of Elemental Power}}, and {{Skill|Primordial Stance}} with {{Skill|Obsidian Flesh}} for a large burst of damage while you are invulnerable.
+
* Double Attune to elements to proc {{Trait|Elements of Rage}}
* If you start an auto attack chain in Fire Attunement, try to finish it. With all the skills at your disposal with frequent attunement swapping, you won't be auto attacking much either way.
+
* Constantly swap elements to proc {{Trait|Weaver's Prowess}}
 
+
* Use {{Skill|Primordial Stance}}, {{Skill|Signet of Fire}}, and {{Skill|Glyph of Elemental Power}} off cooldown. Note that {{Skill|Signet of Fire}}'s passive will remain active thanks to {{Trait|Written in Stone}}.
'''Skill Priority'''
+
* Summon {{Skill|Glyph of Elementals}} for fights.  rCast it on Fire for damage, on Water for support, healing and {{Tooltip|Knockback}}, on Air for a {{Tooltip|Stun}}, or on Earth for defense and tanking.
 
 
This build follows a generic skill priority depending on your current attunements. Fill any empty space with auto-attacks, only delaying attunement swaps for Fire autos.
 
You should start in Air/Fire or Earth/Fire so you can rapidly get to Fire/Fire for the dual attunement buff. 
 
 
 
'''Fire/Fire'''
 
# {{Skill|Flamewall}}
 
# {{Skill|Flame Uprising}}
 
# {{Skill|Cauterizing Strike}}
 
# {{Skill|Fire Shield}}
 
# {{Skill|Transmute Fire}} - use only against single targets; against groups it is better to keep fire aura unless you need {{Tooltip|Might}}
 
  
'''Fire/Earth'''
+
====Loop Priorities====
# {{Skill|Flame Uprising}}
+
* There are many viable loop patterns to use for weaver.
# {{Skill|Magnetic Wave}} (to blast might)
+
* The general idea is to focus on Fire-Fire as the "default". From there, loop into either Earth or Air, alternating between the two after each Fire-Fire.
# {{Skill|Lava Skin}}
+
* A suggested example is as follows:
 +
# {{Skill|Fire Attunement}} / {{Skill|Air Attunement}}
 +
# Start combat with {{Skill|Lightning Orb}}
 +
# {{Skill|Fire Attunement}} / {{Skill|Fire Attunement}} <-- Loop starts here
 +
# {{Skill|Earth Attunement}} / {{Skill|Fire Attunement}}
 +
# {{Skill|Fire Attunement}} / {{Skill|Earth Attunement}}
 +
# {{Skill|Fire Attunement}} / {{Skill|Fire Attunement}}
 +
# {{Skill|Air Attunement}} / {{Skill|Fire Attunement}}
 +
# {{Skill|Fire Attunement}} / {{Skill|Air Attunement}}
 +
# Repeat the loop
 +
# Quick Text Version: open with f/a to get in combat -> f/f -> e/f -> f/e -> f/f -> a/f -> f/a -> f/f (repeat)
 +
# Your attunement presses will look like this: Fire(Opener)-Earth-Fire-Fire-Air-Fire-Fire
  
'''Earth/Fire'''
+
This can appear complex, but with only a few minutes of practice the loop becomes very rhythmic and most players will find it easy to follow.
# {{Skill|Flamewall}}
 
# {{Skill|Lava Skin}} (if not used in F/E)
 
# {{Skill|Earthen Vortex}}
 
# {{Skill|Fire Shield}}
 
# {{Skill|Transmute Fire}} - use only against single targets; against groups it is better to keep fire aura unless you need {{Tooltip|Might}}
 
  
'''Earth/Earth'''
+
====Fire Priority====
# {{Skill|Rust Frenzy}}
+
# {{Skill|Wildfire}}
# {{Skill|Earthen Vortex}}
+
# {{Skill|Dragon's Tooth}}
# Get out of earth/earth as fast as possible. It is sometimes even better to skip this if Earthen Vortex is already on cooldown before you would swap.
+
# {{Skill|Phoenix}}
 +
# {{Skill|Heat Sync}}
  
'''Air/Fire'''
+
====Air Priority====
# {{Skill|Pyro Vortex}}
+
# {{Skill|Lightning Orb}}
# {{Skill|Flamewall}}
+
# {{Skill|Lightning Strike}}
# {{Skill|Fire Shield}}
 
# {{Skill|Transmute Fire}} - use only against single targets; against groups it is better to keep fire aura unless you need {{Tooltip|Might}}
 
# {{Skill|Polaric Leap}} inside {{Skill|Flamewall}} or {{Skill|Flame Uprising}} for Fire Aura
 
  
===Utilities===
+
====Earth Priority====
Primordial Stance and Glyph of Elemental Power change drastically depending on your current attunement, and its important to consider what attunement is best to use them in
+
# {{Skill|Fracturing Strike}}
* {{Skill|Primordial Stance}} considers the element on your mainhand and the element on your offhand to determine what condition to pulse, and updates every second. As such, for the highest damage, use it right before double attuning to Earth for high {{Tooltip|Bleeding}} damage, or in Air for {{Tooltip|Vulnerability}}.
+
# {{Skill|Dust Storm}}
* {{Skill|Glyph of Elemental Power}} changes its effect depending on your mainhand attunement, and is best used in Air for {{Tooltip|Vulnerability}} or in Fire for high {{Tooltip|Burning}} damage.
+
# {{Skill|Rock Barrier}} {{to}} {{Skill|Hurl}}
* {{Skill|Signet of Fire}} is your highest damage skill, spam it off cooldown, even when not using {{Trait|Written in Stone}}.
 
  
 
===Defense===
 
===Defense===
* {{Skill|Magnetic Wave}}, {{Skill|Swirling Winds}} - projectile hate.
+
* You take reduced damage while attuned to Earth thanks to {{Trait|Stone Flesh}} and {{Trait|Geomancer's Training}}, and gain a small barrier upon attuning to it due to {{Trait|Earthen Blast}}.
* {{Skill|Obsidian Flesh}} - invulnerability.
+
* You should always be using a skill (this includes basic attacks), even when running away, to heal yourself with the passive of {{Skill|Signet of Restoration}}.
* Using a Dual Attack gives {{Tooltip|Vigor}}, and dodging gives barrier, thanks to {{Trait|Invigorating Strikes}}.
+
* {{Skill|Glyph of Elementals}} - Earth and Water are strong tank pets
* {{Skill|Riptide}} and {{Skill|Earthen Vortex}} both make you evade for 1 second.
+
* {{Skill|Sand Squall}} - reflect projectiles
 +
* {{Skill|Dust Storm}} - aoe {{Tooltip|Blind}}
 +
* {{Skill|Rock Barrier}} - barrier + toughness
  
===Sustain===
+
====Crowd Control====
* {{Skill|Signet of Restoration}} heals you for every single skill you cast.
+
* {{Skill|Earthen Synergy}}
* {{Skill|Riptide}} creates a water field where you can use your combo finishers to heal, such as {{Skill|Polaric Leap}}, {{Skill|Magnetic Wave}}, {{Skill|Earthen Vortex}}, {{Skill|Flame Uprising}}.
+
* {{Skill|Tidal Surge}}
 
+
* {{Skill|Cyclone}}
===Crowd Control===
+
* Soft cc from {{Skill|Dust Devil}}, {{Skill|Dust Storm}}, {{Skill|Shatterstone}}, {{Skill|Glacial Drift}}, {{Skill|Blinding Flash}} and {{Skill|Fiery Frost}}.
* {{Skill|Gale}}
+
* {{Skill|Polaric Leap}} (sword)
* {{Skill|Polaric Leap}}
+
* {{Skill|Gale Strike}} (sword)
* {{Skill|Gale Strike}}
 
 
* {{Skill|Weave Self}} {{to}} {{Skill|Tailored Victory}}
 
* {{Skill|Weave Self}} {{to}} {{Skill|Tailored Victory}}
 
 
==Video Examples==
 
* Video guide by renowned elementalist player Roul: [https://youtu.be/PSIZTD_CkGo Gw2: Elementalist Build Guide for Open World, Fractals and Dungeons]
 
 
The following examples were provided courtesy of Hardcore Casual on Youtube. Videos are listed with permission.
 
* [https://www.youtube.com/watch?v=skIKq49nyaU Fire Weaver vs Champion Forged Lieutenant Bounty]
 
** This is a great example of how powerful {{Sigil|Superior Sigil of Energy}} can be, and demonstrates the full kit of condi weaver. Note how often {{Trait|Evasive Arcana}} comes into play here.
 
* [https://www.youtube.com/watch?v=RiTr0iLxj1Y Fire Weaver vs Champion Avatar of Balthazar]
 
** This is one of the hardest hero points in the game due to the insane incoming damage and one-shot mechanic. In this video, they use a variant similar to the heal variant listed above along with {{Food|Bowl of Fire Meat Chili}} to reach 100% burn duration.
 
* [https://www.youtube.com/watch?v=yCSJTN04NbE Fire Weaver Positioning]
 
** A good example of how to abuse weaver's many evades and positioning for proper blast and field usage.
 
* [https://www.youtube.com/watch?v=AfqS2KqM9-8 Fire Weaver vs VB Boss Trio]
 
** Super impressive clip that demonstrates how much of a difference a few trait and skill swaps can make. This variant uses the power of weaver stances to avoid damage and CC.
 
* [https://www.youtube.com/watch?v=h2C1NnjugMk Condi Weaver vs Champion Avatar of Balthazer 2: No dodges!]
 
** This is a super impressive example of the type of DPS that condi weaver can output.
 
* [https://www.youtube.com/watch?v=8wD9Kdsr2O4 Bounty Solo: Cele Weaver vs Forged Maverick]
 

Latest revision as of 20:31, 16 December 2024

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Open World and Open World General

Expansions required: Path of Fire Builds

Difficulty:
Hard
This build was last updated on December 16, 2024 and is up to date for the October 8, 2024 patch.

Overview

Condition weaver, as all weaver builds, is a fast paced build that requires constant attunement swapping. Thanks to the Earth Earth traitline, it is slightly more tanky than power weaver. There are many weapons that can be used with this build, allowing the player to use whichever they prefer. It also features moderate burst damage (for a condition build) due to all the burning it inflicts.


Template Code

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Skill Bar

Scepter/Warhorn
Utility

Weapon Variants

There are many weapons that can be used for this build, and they're very similar in terms of damage. Chose whichever weapon you like best.

  • Scepter Scepter - we default to scepter for its range and AoE damage.
  • Sword Sword - more evades, but melee-only; replaces Scepter Scepter
  • Mainhand Dagger Mainhand Dagger - very good mobility, but melee-only; replaces Scepter Scepter
  • Pistol Pistol - single target alternative to Scepter Scepter (requires Weaponmaster Training with Secrets of the Obscure).
  • Staff Staff - viable long range option, but loses the majority of its damage against moving targets since it relies in AoE fields, making it suboptimal for most fights.

Skill Variants

Heal skill

Signet of Restoration provides nice passive healing while you spam skills.

  • Glyph of Elemental Harmony can be considered for a strong burst heal and a boon based on attunement.

Utility skills

When replacing utilities, do not replace Signet of Fire or Primordial Stance.

  • Signet of Earth - great defensive/offensive option
  • Arcane Shield - stunbreak and block
  • Glyph of Storms - good for AoE damage on Fire or AoE blind on Earth
  • Cleansing Fire - condition cleanse
  • Lightning Flash - mobility

Elite skill

Glyph of Elementals is simply the best elite for solo play. Cast it on Fire for damage, on Water for support, healing and Knockback Knockback, on Air for a Stun Stun, or on Earth for defense and tanking.

  • Weave Self - alternative to Glyph of Elementals


Specializations

Variants
  • Master's Fortitude is a small damage loss but provides Vitality for more health, consider using it if you feel fragile.


Equipment

Ascended gear is not required for Open world.

Standard Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Scepter
Viper
Warhorn
Viper
Sigil
Sigil
Staff
Viper
Sigil
Sigil
Rune
x6


Relic
  • Relic of the Fractal is the only good relic for this build. If you don't have access to it, the only good alternative DPS relic is Relic of the Aristocracy. Otherwise, consider using a utility relic such as Relic of the Cavalier.
  • For defense, ensure you are using a Jade Core of the highest tier you can afford. If necessary, some Celestial Celestial or Trailblazer Trailblazer pieces can make a big difference.

Budget Equipment

This set is incredibly cheap and provides very high HP, but is lower DPS. If using this variant, place much heavier priority on Fire Attunement

Head
Carrion
Shoulders
Carrion
Chest
Carrion
Hands
Carrion
Legs
Carrion
Feet
Carrion
Backpiece
Carrion
Accessory
Carrion
Accessory
Carrion
Amulet
Carrion
Ring
Carrion
Ring
Carrion
Scepter
Carrion
Warhorn
Carrion
Sigil
Sigil
Staff
Carrion
Sigil
Sigil
Rune
x6


Relic
  • Note that your only sources of condition duration are your runes and sigils.
  • Relic of the Fractal is the only good relic for this build. If you don't have access to it, the only good alternative DPS relic is Relic of the Aristocracy. Otherwise, consider using a utility relic such as Relic of the Cavalier.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Flatbread Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Flatbread Ascended food.
  • /
  • (and variants)


Usage

Damage

  • Focus primarily on Fire Attunement and Earth Attunement.
  • Air Attunement can be used to apply Vulnerability Vulnerability.
  • Double Attune to elements to proc Elements of Rage
  • Constantly swap elements to proc Weaver's Prowess
  • Use Primordial Stance, Signet of Fire, and Glyph of Elemental Power off cooldown. Note that Signet of Fire's passive will remain active thanks to Written in Stone.
  • Summon Glyph of Elementals for fights. rCast it on Fire for damage, on Water for support, healing and Knockback Knockback, on Air for a Stun Stun, or on Earth for defense and tanking.

Loop Priorities

  • There are many viable loop patterns to use for weaver.
  • The general idea is to focus on Fire-Fire as the "default". From there, loop into either Earth or Air, alternating between the two after each Fire-Fire.
  • A suggested example is as follows:
  1. Fire Attunement / Air Attunement
  2. Start combat with Lightning Orb
  3. Fire Attunement / Fire Attunement <-- Loop starts here
  4. Earth Attunement / Fire Attunement
  5. Fire Attunement / Earth Attunement
  6. Fire Attunement / Fire Attunement
  7. Air Attunement / Fire Attunement
  8. Fire Attunement / Air Attunement
  9. Repeat the loop
  10. Quick Text Version: open with f/a to get in combat -> f/f -> e/f -> f/e -> f/f -> a/f -> f/a -> f/f (repeat)
  11. Your attunement presses will look like this: Fire(Opener)-Earth-Fire-Fire-Air-Fire-Fire

This can appear complex, but with only a few minutes of practice the loop becomes very rhythmic and most players will find it easy to follow.

Fire Priority

  1. Wildfire
  2. Dragon's Tooth
  3. Phoenix
  4. Heat Sync

Air Priority

  1. Lightning Orb
  2. Lightning Strike

Earth Priority

  1. Fracturing Strike
  2. Dust Storm
  3. Rock Barrier Hurl

Defense

  • You take reduced damage while attuned to Earth thanks to Stone Flesh and Geomancer's Training, and gain a small barrier upon attuning to it due to Earthen Blast.
  • You should always be using a skill (this includes basic attacks), even when running away, to heal yourself with the passive of Signet of Restoration.
  • Glyph of Elementals - Earth and Water are strong tank pets
  • Sand Squall - reflect projectiles
  • Dust Storm - aoe Blind Blind
  • Rock Barrier - barrier + toughness

Crowd Control

  • Earthen Synergy
  • Tidal Surge
  • Cyclone
  • Soft cc from Dust Devil, Dust Storm, Shatterstone, Glacial Drift, Blinding Flash and Fiery Frost.
  • Polaric Leap (sword)
  • Gale Strike (sword)
  • Weave Self Tailored Victory


Ratings

This build has a rating of 5 stars based on 5 votes.
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5 stars
Fakewitch gave this build 5 stars • February 2023
An amazing build! Deals a lot of damage against enemies and probably my favorite for now to play Elementalist with!
5 stars
Vicmont82 gave this build 5 stars • September 2022
I was pretty frustrated with most builds until i tried this. Really good for solo(arcane) and great for groups(earth).
5 stars
Linera gave this build 5 stars • January 2021
My all time favorite ele build. Feels much more dynamic and fast-paced when compared to any tempest build, pair that with above average self-healing, and the ability to kill most trash mobs with the single press of a button, and you get a fun, fast, powerhouse of a elementalist that can take on even some more difficult content.
5 stars
Jack Armstrong gave this build 5 stars • December 2020
One of my top 3 favorite builds right now, the others being Condi Mirage (melee) and Shortbow Renegade. Very configurable: multiple good weapon choices, and you could probably do well with any utility skills you want, though the ones listed here are likely the best choice for general use. Very durable, yet good damage. While switching stuff around, I ended up with 2 condi clears (Sigil of Cleansing and Diamond Skin trait) and found that, with those and of all the passive barrier and healing applications, I could kill pretty much all of the PoF repeatable hero points while hardly ever moving or dodging, usually losing little or no health in the process. Pretty easy to use, too: as long as you switch attunements often, you can kill stuff pretty quickly with almost random weapon and utility skill usage--though intelligent use gets better results, of course.
5 stars
Onlywrin gave this build 5 stars • December 2020
A really strong open world build for ele that's great in virtually all situations.

Comments

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