Difference between revisions of "Soulbeast - Condition Skirmisher"
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− | {{ | + | {{SEO |
− | |title=Condition Skirmisher | + | |title=Soulbeast - Condition Skirmisher |
− | |description=A condition based build for ranger in open world | + | |description=A strong condition based build for ranger in open world build which can swap from DPS to defensive variants. This build can do well in almost all areas of open world and can even solo group events or strong bosses. |
}} | }} | ||
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{{Build | {{Build | ||
| profession = ranger | | profession = ranger | ||
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}} | }} | ||
− | + | ==Overview== | |
+ | A strong condition based build for ranger in open world build which can swap from DPS to defensive variants. This build can do well in almost all areas of open world and can even solo group events or strong bosses. | ||
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==Template Code== | ==Template Code== | ||
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code = [&DQQeLSAeNz55AAAANBYAAOkWAAC/AAAALhYAACUDAAAAAAAAAAAAAAAAAAA=] | code = [&DQQeLSAeNz55AAAANBYAAOkWAAC/AAAALhYAACUDAAAAAAAAAAAAAAAAAAA=] | ||
}} | }} | ||
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==Skill Bar== | ==Skill Bar== | ||
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|elite = One Wolf Pack | |elite = One Wolf Pack | ||
}} | }} | ||
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===Pets=== | ===Pets=== | ||
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* {{Tooltip|Juvenile Jacaranda}} - the strongest defensive pet when unmerged, provides significant healing when merged | * {{Tooltip|Juvenile Jacaranda}} - the strongest defensive pet when unmerged, provides significant healing when merged | ||
* {{Tooltip|Juvenile Eagle}} - provides excellent mobility | * {{Tooltip|Juvenile Eagle}} - provides excellent mobility | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
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* Dagger (offhand) - Provides additional poison damage and a low-cooldown evade. | * Dagger (offhand) - Provides additional poison damage and a low-cooldown evade. | ||
* Shortbow - A strong ranged option that deals good hybrid damaged. | * Shortbow - A strong ranged option that deals good hybrid damaged. | ||
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===Skill Variants=== | ===Skill Variants=== | ||
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* {{Skill|Storm Spirit}} - massive DPS increase in static fights when lacking reliable sources of {{Tooltip|Vulnerability}} | * {{Skill|Storm Spirit}} - massive DPS increase in static fights when lacking reliable sources of {{Tooltip|Vulnerability}} | ||
* {{Skill|Signet of Stone}} - 6 seconds of invulnerability; can be used with other i-frame sources for a ~13 second invuln period | * {{Skill|Signet of Stone}} - 6 seconds of invulnerability; can be used with other i-frame sources for a ~13 second invuln period | ||
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==Specializations== | ==Specializations== | ||
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{{Specialization|Soulbeast|mid|bot|bot}} | {{Specialization|Soulbeast|mid|bot|bot}} | ||
* {{Trait|Leader of the Pack}} - extends stance durations and shares stance effects; use if taking multiple stances or if playing with a group | * {{Trait|Leader of the Pack}} - extends stance durations and shares stance effects; use if taking multiple stances or if playing with a group | ||
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===Survialist Variant=== | ===Survialist Variant=== | ||
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{{Specialization|Wilderness Survival|bot|mid|bot|variant=y}} | {{Specialization|Wilderness Survival|bot|mid|bot|variant=y}} | ||
* {{Trait|Ambidexterity}} - useful in high pressure situations where 75%+ hp is hard to maintain. | * {{Trait|Ambidexterity}} - useful in high pressure situations where 75%+ hp is hard to maintain. | ||
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==Equipment== | ==Equipment== | ||
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| sigil4 = Superior Sigil of Force | | sigil4 = Superior Sigil of Force | ||
}} | }} | ||
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===Variant Equipment=== | ===Variant Equipment=== | ||
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* {{utility|Tuning Icicle}}, {{utility|Master Tuning Crystal}} - dps | * {{utility|Tuning Icicle}}, {{utility|Master Tuning Crystal}} - dps | ||
* {{utility|Corsair Tuning Crystal}} - dps if using gear with high toughness | * {{utility|Corsair Tuning Crystal}} - dps if using gear with high toughness | ||
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==Usage== | ==Usage== | ||
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* Use traps and stances off cooldown. | * Use traps and stances off cooldown. | ||
* If crowd control isn't important, use {{Skill|Concussion Shot}} for a damage increase. | * If crowd control isn't important, use {{Skill|Concussion Shot}} for a damage increase. | ||
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====Dagger Mainhand==== | ====Dagger Mainhand==== | ||
With dagger mainhand, use {{Skill|Instinctive Engage}} often to proc {{Tooltip|Quickness}}. Do not interrupt AA chains and use {{Skill|Double Arc}} off cooldown. | With dagger mainhand, use {{Skill|Instinctive Engage}} often to proc {{Tooltip|Quickness}}. Do not interrupt AA chains and use {{Skill|Double Arc}} off cooldown. | ||
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====Shortbow==== | ====Shortbow==== | ||
Spam {{Skill|Poison Volley}} and {{Skill|Crippling Shot}} off cooldown while auto-attacking. Use {{Skill|Concussion Shot}} to proc {{Trait|Twice as Vicious}}. | Spam {{Skill|Poison Volley}} and {{Skill|Crippling Shot}} off cooldown while auto-attacking. Use {{Skill|Concussion Shot}} to proc {{Trait|Twice as Vicious}}. | ||
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====Dagger Offhand==== | ====Dagger Offhand==== | ||
This offhand is more geared towards defense. Use {{Skill|Crippling Talon}} off cooldown, but save {{Skill|Stalker's Strike}} for the evade. | This offhand is more geared towards defense. Use {{Skill|Crippling Talon}} off cooldown, but save {{Skill|Stalker's Strike}} for the evade. | ||
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====Axe Offhand==== | ====Axe Offhand==== | ||
Use {{Skill|Path of Scars}} to proc {{Trait|Twice as Vicious}}, then use {{Skill|Whirling Defense}}. | Use {{Skill|Path of Scars}} to proc {{Trait|Twice as Vicious}}, then use {{Skill|Whirling Defense}}. | ||
* It should be noted that {{Skill|Whirling Defense}} is a whirl finisher. As such, it will produce significant amounts of Bolts when performed in a combo field. The easiest way to do this is to combo it with {{Skill|Flame Trap}} or {{Skill|Bonfire}}, but feel free to get creative here. | * It should be noted that {{Skill|Whirling Defense}} is a whirl finisher. As such, it will produce significant amounts of Bolts when performed in a combo field. The easiest way to do this is to combo it with {{Skill|Flame Trap}} or {{Skill|Bonfire}}, but feel free to get creative here. | ||
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====Torch Offhand==== | ====Torch Offhand==== | ||
Use everything off cooldown, unless saving {{Skill|Bonfire}}'s cooldown to match that of {{Skill|Whirling Defense}}. | Use everything off cooldown, unless saving {{Skill|Bonfire}}'s cooldown to match that of {{Skill|Whirling Defense}}. | ||
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===Defense=== | ===Defense=== | ||
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* There is a significant amount of passive healing from {{Trait|Rugged Growth}} and {{Trait|Predator's Cunning}}. | * There is a significant amount of passive healing from {{Trait|Rugged Growth}} and {{Trait|Predator's Cunning}}. | ||
* Be sure to take utilities that match the situation. Stances like {{Skill|Dolyak Stance}} can change the nature of an encounter. | * Be sure to take utilities that match the situation. Stances like {{Skill|Dolyak Stance}} can change the nature of an encounter. | ||
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===Crowd Control=== | ===Crowd Control=== | ||
* {{Skill|Brutal Charge (soulbeast porcine)}} | * {{Skill|Brutal Charge (soulbeast porcine)}} | ||
* {{Skill|Concussion Shot}} | * {{Skill|Concussion Shot}} | ||
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==Video Examples== | ==Video Examples== |
Revision as of 15:42, 15 February 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Open World, Open World General and [[|]]
Overview
A strong condition based build for ranger in open world build which can swap from DPS to defensive variants. This build can do well in almost all areas of open world and can even solo group events or strong bosses.
Template Code
Skill Bar
Pets
- 24px Juvenile Warthog - +condition damage, provides crowd control
- 24px Juvenile Smokescale - the strongest power option; comes with a strong evade
- 24px Juvenile Bristleback - best condi pet for ranged DPS
- 24px Juvenile Murellow - great defensive option
- 24px Juvenile Jacaranda - the strongest defensive pet when unmerged, provides significant healing when merged
- 24px Juvenile Eagle - provides excellent mobility
Weapon Variants
Generally, it is recommended to only replace Set 2, and keep Dagger/Torch.
- Dagger (offhand) - Provides additional poison damage and a low-cooldown evade.
- Shortbow - A strong ranged option that deals good hybrid damaged.
Skill Variants
, , and are core to this build, replace them only if absolutely necessary.
- - high cleave damage
- - condi clear
- - stability spam
- - powerful defensive skill
- - low cooldown, high damage trap
- Template:Viper variant - strong single-target strike damage buff; use only with the
- - provides a significant DPS boost to nearby condition-based allies.
- - provides high protection uptime; use to buff nearby allies or for extra defense in hard, static fights
- - significant strike-based DPS buff for allies
- Vulnerability - massive DPS increase in static fights when lacking reliable sources of
- - 6 seconds of invulnerability; can be used with other i-frame sources for a ~13 second invuln period
Specializations
- - extends stance durations and shares stance effects; use if taking multiple stances or if playing with a group
Survialist Variant
Wilderness Survival can replace either Beastmastery or Skimishing depending on the need and offers higher defenses and more poison damage. This variant should be taken over Beastmastery if using Template:Trailblazer gear.
- - useful in high pressure situations where 75%+ hp is hard to maintain.
Equipment
This set uses gear similar to Build:Soulbeast_-_Condi_DPS, making it excellent for general PVE.
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
Variant Equipment
- Trailblazer, Celestial - trades a small amount of damage for a large amount of EHP. This is an extremely efficient set, but is a luxury as it isn't useful for anything other than solo play or open world farming.
- - much higher burst damage at the cost of peak DPS.
- - budget DPS
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
- - dps if using gear with high toughness
Usage
Damage
General Tips
- This build's damage relies heavily on Bleeding application.
- Try not to interrupt the autoattack chain.
- If using Shortbow: Flanking enemies is important with this build, as shortbow skills deal significantly more damage when hitting from the back or the side. Dodge through enemies before unloading burst to proc
- Use traps and stances off cooldown.
- If crowd control isn't important, use for a damage increase.
Dagger Mainhand
With dagger mainhand, use Quickness. Do not interrupt AA chains and use off cooldown.
often to proc
Shortbow
Spam
and off cooldown while auto-attacking. Use to proc .
Dagger Offhand
This offhand is more geared towards defense. Use
off cooldown, but save for the evade.
Axe Offhand
Use
to proc , then use .- It should be noted that is a whirl finisher. As such, it will produce significant amounts of Bolts when performed in a combo field. The easiest way to do this is to combo it with or , but feel free to get creative here.
Torch Offhand
Use everything off cooldown, unless saving
's cooldown to match that of .
Defense
- This build has an enormous amount of endurance regeneration and a wide number of evades.
- There is a significant amount of passive healing from and .
- Be sure to take utilities that match the situation. Stances like can change the nature of an encounter.
Crowd Control
Video Examples
- Dire Variant vs Chak Lobber
- This is a good example of just how effective the build can be even with very cheap gear. While the kill wasn't fast by any means, the Dire variant of the build had plenty of damage and sustain to take on one of the stronger champion mobs.
- Cele Soulbeast vs Razorwing
- Cele Soulbeast vs Bristlebacks
Ratings
Comments
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