Difference between revisions of "Spellbreaker - Power Spellbreaker"
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− | |title=Strength Fighter | + | |title=Spellbreaker - Strength Fighter |
− | |description= | + | |description=Power Spellbreaker is a very strong open world solo build with a low skill floor and a very high skill ceiling thanks to the nature of Full Counter. It can be built many different ways, from DPS to sustain tank, and can even bring support for allies in group events. |
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{{Build | {{Build | ||
| profession = warrior | | profession = warrior | ||
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| xpac = pof | | xpac = pof | ||
}} | }} | ||
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==Overview== | ==Overview== | ||
Power Spellbreaker is a very strong open world solo build with a low skill floor and a very high skill ceiling thanks to the nature of {{Skill|Full Counter}}. It can be built many different ways, from DPS to sustain tank, and can even bring support for allies in group events. | Power Spellbreaker is a very strong open world solo build with a low skill floor and a very high skill ceiling thanks to the nature of {{Skill|Full Counter}}. It can be built many different ways, from DPS to sustain tank, and can even bring support for allies in group events. | ||
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==Template Code== | ==Template Code== | ||
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code = [&DQIEGzMePTmnAAAAqAAAAKkAAACvAAAAnAAAAAAAAAAAAAAAAAAAAAAAAAA=] | code = [&DQIEGzMePTmnAAAAqAAAAKkAAACvAAAAnAAAAAAAAAAAAAAAAAAAAAAAAAA=] | ||
}} | }} | ||
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==Skill Bar== | ==Skill Bar== | ||
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|elite = Signet of Rage | |elite = Signet of Rage | ||
}} | }} | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
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* Shield - decent CC with very high defense but very low damage | * Shield - decent CC with very high defense but very low damage | ||
* Rifle - the only power-based ranged option Warrior has | * Rifle - the only power-based ranged option Warrior has | ||
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===Skill Variants=== | ===Skill Variants=== | ||
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* {{Skill|"To the Limit!"}} - a big heal that maxes adrenaline | * {{Skill|"To the Limit!"}} - a big heal that maxes adrenaline | ||
* {{Skill|Defiant Stance}} - extremely strong counter-pressure heal | * {{Skill|Defiant Stance}} - extremely strong counter-pressure heal | ||
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====Utilities==== | ====Utilities==== | ||
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* {{Skill|Banner of Tactics}} - boost ally heals and boons; great for zergs | * {{Skill|Banner of Tactics}} - boost ally heals and boons; great for zergs | ||
** If taking banners, ensure {{Trait|Doubled Standards}} is taken. | ** If taking banners, ensure {{Trait|Doubled Standards}} is taken. | ||
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====Elite Skills==== | ====Elite Skills==== | ||
* {{Skill|Battle Standard}} - ally rez + boon support | * {{Skill|Battle Standard}} - ally rez + boon support | ||
* {{Skill|Winds of Disenchantment}} - projectile hate | * {{Skill|Winds of Disenchantment}} - projectile hate | ||
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==Specializations== | ==Specializations== | ||
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* {{Trait|Burst Mastery}} - if not running an axe | * {{Trait|Burst Mastery}} - if not running an axe | ||
* {{Trait|Might Makes Right}} - provides extremely high sustain when combined with {{Trait|Magebane Tether}} | * {{Trait|Might Makes Right}} - provides extremely high sustain when combined with {{Trait|Magebane Tether}} | ||
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===Tactics Variant=== | ===Tactics Variant=== | ||
For a massive boost to sustain, replace Discipline with Tactics. | For a massive boost to sustain, replace Discipline with Tactics. | ||
{{Specialization|Tactics|mid|mid|mid|variant=y}} | {{Specialization|Tactics|mid|mid|mid|variant=y}} | ||
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==Equipment== | ==Equipment== | ||
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.<br> | Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.<br> | ||
− | This set uses gear similar to that of [[Build:Berserker_-_Power_DPS]], making it a good option for general PVE | + | This set uses gear similar to that of [[Build:Berserker_-_Power_DPS]], making it a good option for general PVE. |
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{{PvE equipment | {{PvE equipment | ||
| weight = Heavy | | weight = Heavy | ||
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| sigil4 = Superior Sigil of Impact | | sigil4 = Superior Sigil of Impact | ||
}} | }} | ||
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===Variant Equipment=== | ===Variant Equipment=== | ||
====Gear==== | ====Gear==== | ||
* {{Tooltip|Knight}} - defensive trinkets | * {{Tooltip|Knight}} - defensive trinkets | ||
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====Sigils==== | ====Sigils==== | ||
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* {{Sigil|Superior Sigil of Energy}} - strong defense sigil | * {{Sigil|Superior Sigil of Energy}} - strong defense sigil | ||
* {{Sigil|Superior Sigil of Draining}} - use with mace for an increase to sustain | * {{Sigil|Superior Sigil of Draining}} - use with mace for an increase to sustain | ||
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====Runes==== | ====Runes==== | ||
* {{Rune|Superior Rune of Infiltration}}, {{Rune|Superior Rune of Strength}} - budget dps | * {{Rune|Superior Rune of Infiltration}}, {{Rune|Superior Rune of Strength}} - budget dps | ||
* {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of Vampirism}} - Defense | * {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of Vampirism}} - Defense | ||
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==Consumables== | ==Consumables== | ||
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* {{Utility|Sharpening Skull}} (and variants) - farming | * {{Utility|Sharpening Skull}} (and variants) - farming | ||
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps | * {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps | ||
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==Usage== | ==Usage== | ||
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# {{Skill|Dual Strike}} | # {{Skill|Dual Strike}} | ||
Fill the rest with auto-attacks. | Fill the rest with auto-attacks. | ||
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===Defense=== | ===Defense=== | ||
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* Mace/Shield has several blocks and CC | * Mace/Shield has several blocks and CC | ||
* Remember to always dodge and sidestep attacks if possible (except when baiting {{Skill|Full Counter}}). | * Remember to always dodge and sidestep attacks if possible (except when baiting {{Skill|Full Counter}}). | ||
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===Sustain=== | ===Sustain=== | ||
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* If using Tactics, Shouts provide extra healing. | * If using Tactics, Shouts provide extra healing. | ||
* If using Daggers, {{Trait|Sun and Moon Style}} provides very high health per second. | * If using Daggers, {{Trait|Sun and Moon Style}} provides very high health per second. | ||
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===Crowd Control=== | ===Crowd Control=== | ||
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* {{Skill|Kick (warrior utility)}} | * {{Skill|Kick (warrior utility)}} | ||
* {{Skill|Stomp}} | * {{Skill|Stomp}} | ||
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==Video Examples== | ==Video Examples== | ||
* [https://www.youtube.com/watch?v=irCLSBqOyAE Avatar of Balthazar Solo] | * [https://www.youtube.com/watch?v=irCLSBqOyAE Avatar of Balthazar Solo] |
Revision as of 15:53, 15 February 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World, Open World General and [[|]]
Difficulty:
TBD
This build was last updated on February 15, 2022 and is up to date for the October 8, 2024 patch.
Overview
Power Spellbreaker is a very strong open world solo build with a low skill floor and a very high skill ceiling thanks to the nature of
. It can be built many different ways, from DPS to sustain tank, and can even bring support for allies in group events.
Template Code
[&DQIEGzMePTmnAAAAqAAAAKkAAACvAAAAnAAAAAAAAAAAAAAAAAAAAAAAAAA=]
Skill Bar
Dagger/Dagger
Axe/Axe
Utility
Weapon Variants
- Dagger (offhand) - provides extreme sustain with . Run this if struggling.
- Dagger (mainhand) - higher mobility than Axe (mainhand) without losing much DPS
- Mace (mainhand) - high defense and CC with low damage
- Mace (offhand) - very high CC but low damage
- Shield - decent CC with very high defense but very low damage
- Rifle - the only power-based ranged option Warrior has
Skill Variants
Heal Skills
- - a big heal that maxes adrenaline
- - extremely strong counter-pressure heal
Utilities
- - more dodges.
- - CC that activates
- - CC that activates
- - stability and damage reduction
- - best condition clear and stunbreak
- - high DPS option
- - immortality for a few seconds
- - boost ally damage; great for zergs
- - boost ally damage; great for zergs
- - boost ally defense; great for zergs
- If taking banners, ensure is taken.
- boost ally heals and boons; great for zergs
Elite Skills
- - ally rez + boon support
- - projectile hate
Specializations
- Quickness - combined with and , provides permanent
- - use if taking daggers
- Stability uptime - nearly permanent
- - grants significant protection uptime
- - if not running a dagger
- - if not running an axe
- - provides extremely high sustain when combined with
Tactics Variant
For a massive boost to sustain, replace Discipline with Tactics.
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to that of Build:Berserker_-_Power_DPS, making it a good option for general PVE.
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Dagger
Berserker
Berserker
Dagger
Berserker
Berserker
Sigil
Sigil
Axe
Berserker
Berserker
Axe
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Variant Equipment
Gear
- Knight - defensive trinkets
Sigils
- , - budget dps
- - strong defense sigil
- - use with mace for an increase to sustain
Runes
- , - budget dps
- , - Defense
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
Damage
- Use off cooldown: , , (or any current Burst skill at 2 bars)
- Damage priority is as follows:
- (or other Burst skills)
Fill the rest with auto-attacks.
Defense
- Note that reduces the damage of attacks to 0 rather than actually blocking them. This is relevant if trying not to get hit by an attack (e.g. for specific achievements).
is a really powerful defensive skill, try to use it instead of dodging whenever possible.
- Mace/Shield has several blocks and CC
- Remember to always dodge and sidestep attacks if possible (except when baiting ).
Sustain
- If using , granting might to yourself will provide healing and endurance regeneration.
- If using Tactics, Shouts provide extra healing.
- If using Daggers, provides very high health per second.
Crowd Control
- /
Video Examples
Ratings
Still a good build for people wanting a true melee class. It doesnt have the greatest dps but it makes up for it with Full Counter being an incredibly strong defensive and offensive ability. Also with the later expansions EoD and SotO, many enemies have increased access to boons like protection, quickness, and stability, which spellbeaker excels at removing.
A solid build for any who enjoys melee combat, truly fit the theme of a forminable fighter. Self sustained is so high while you are fighting, not much focus is needed because as long as you hit something you can heal up to full even below 50%. One more small benefit that if using Phalanx Strength this build practically immortal in zerg/massive meta while still provide extremely high might up time. The only downside is this build has limited CC unless you willing to give up some personal dps for mace/hammer/physical utilities.
As of 2021, this build is still an excellent solo build. Able to solo champions with relative ease thanks to the sustained healing from sun and moon and might makes right. "Shake it off" alone functions as a very good condi removal option and stunbreak. And full counter is a third dodge. Its only real weakness is its relatively short range, which is somewhat mitigated with its gap closing skills, namely GS 3, GS 5, dagger 2, and dagger burst. Overall, 5/5
The best solo build for warrior. Very versatile, relatively easy to play, and can quickly be adapted to fit different playstyle. Has gone from a build I rarely took seriously to one of my favorites very quickly.
A tanky, high AoE damage build for Spellbreaker. Excels at soloing group events and cleaving down trash mobs, and can survive some things it shouldn't be able to with Full Counter. Like all Warrior builds, its weakness is its short effective range.
A great build that fulfils classic warrior wielding a big sword fantasy, with not only great personal sustain and damage mitigation through Might Makes Right and Full Counter, but also extremely effective at generating its own might further increasing its damage between Forceful Greatsword and Magebane Tether.
Alongside this it also has decent condition cleanse with Mending and Brawler's Recovery, as well as good mobility on Greatsword with Whirlwind Attack and Rush which are further enhanced by Warrior's Sprint removing immobile.
This build, overall, is absolutely excellent, while being fun to play - between Mace and Shield skills, Hundred Blades, and Physical skills, it's easy to get the feeling that your warrior is this extremely strong unstoppable juggernaut.
Comments
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