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Difference between revisions of "Weaver - Condi Weaver"

 
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==Overview==
 
==Overview==
A condition focused weaver build for both group and solo play in open world.
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Condition weaver, as all weaver builds, is a fast paced build that requires constant attunement swapping. Thanks to the {{Tooltip|Earth}} traitline, it is slightly more tanky than power weaver. There are many weapons that can be used with this build, allowing the player to use whichever they prefer. It also features moderate burst damage (for a condition build) due to all the burning it inflicts.
  
  
 
==Template Code==
 
==Template Code==
{{TemplateCode|code = [&DQYfFRolOBd0AHQAcwDLADUXcwDLADUXJgASFwAAAAAAAAAAAAAAAAAAAAA=]}}
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{{TemplateCode|code = [&DQYfJRomOBV0AHQAywDLADUXNRdzAHMAJgASFwAAAAAAAAAAAAAAAAAAAAADVgBnAFoAAA==]}}
  
  
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|weapon1 = Scepter
 
|weapon1 = Scepter
 
|weapon2 = Warhorn
 
|weapon2 = Warhorn
|weapon3 = Staff
 
|weapon4 =
 
 
|healing = Signet of Restoration
 
|healing = Signet of Restoration
|utility1 = Glyph of Elemental Power
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|utility1 = Signet of Fire
 
|utility2 = Primordial Stance
 
|utility2 = Primordial Stance
|utility3 = Signet of Fire
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|utility3 = Glyph of Elemental Power
 
|elite = Glyph of Elementals
 
|elite = Glyph of Elementals
 
}}
 
}}
  
====Weapon Variants====
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===Weapon Variants===
* {{Tooltip|Sword}} - more evades, but melee-only; replaces {{Tooltip|SCepter}}
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There are many weapons that can be used for this build, and they're very similar in terms of damage. Chose whichever weapon you like best.
* {{Tooltip|Dagger|Mainhand Dagger}} - very good cleave DPS, but melee-only; replaces {{Tooltip|Scepter}}
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* If you don't have access to {{Tooltip|Warhorn}} with [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] from Secrets of the Obscure, use offhand {{Tooltip|Focus}} instead.
* {{Tooltip|Pistol}} - strong alternative to {{Tooltip|Scepter}} (requires Weaponmaster).
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* {{Tooltip|Scepter}} - we default to scepter for its range, AoE damageand simplicity.
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* {{Tooltip|Pistol}} - high damage single target alternative to {{Tooltip|Scepter}} (requires [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] with Secrets of the Obscure).
 +
* {{Tooltip|Sword}} - more evades, but melee-only; replaces {{Tooltip|Scepter}}
 +
* {{Tooltip|Dagger|Mainhand Dagger}} - very good mobility, but melee-only; replaces {{Tooltip|Scepter}}
  
====Skill Variants====
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When replacing utilities, do not replace {{Skill|Signet of Fire}} or {{Skill|Primordial Stance}}.
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===Skill Variants===
* {{Skill|Glyph of Elemental Harmony}} - burst healing
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====Heal skill====
* {{Skill|Signet of Earth}} - great defensive/offensive option
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We default to {{Skill|Signet of Restoration}} as it provides good passive healing and works great with weaver's fast-paced playstyle, but very weak heal on demand, leaving you vulnerable to burst damage. Other alternatives are:
* {{Skill|Arcane Shield}} - strong defensive cooldown + stunbreak
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*{{Skill|Glyph of Elemental Harmony}} - strong burst healing and a boon based on attunement.
* {{Skill|Glyph of Storms}} - good for AOE damage or AOE blind
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* {{Skill|Arcane Brilliance}} - weak heal by default, but is greatly increased if it strikes nearby enemies. Performs a blast finisher, and heals for more when doing so. Excellent synergy with water combo fields. (See: [[Guide:What are Combo Fields|What are Combo Fields]]).
* {{Skill|Cleansing Fire}} - great condition cleanse
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* {{Skill|Ether Renewal}} - very high healing and condition removal throughout its long channelling time. Great option for raw healing if you can afford the cast time.
* {{Skill|Lightning Flash}} - mobility
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====Utility skills====
 +
We default to:<br>
 +
{{Skill|Signet of Fire}}: great damage with its active skill, and the passive will remain active thanks to {{Trait|Written in Stone}}.<br>
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{{Skill|Primordial Stance}}: great damage when attuned to fire.<br>
 +
{{Skill|Glyph of Elemental Power}}: very flexible skill that can do damage, or cleanse conditions, or daze enemies, or give barrier, depending on your current attunement, and breaks stun.<br>
 +
Other alternatives include:
 +
* {{Skill|Signet of Earth}} - great defensive/offensive option.
 +
* {{Skill|Arcane Shield}} - stunbreak and block.
 +
* {{Skill|Glyph of Storms}} - good for AoE damage on Fire or AoE blind on Earth.
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* {{Skill|Cleansing Fire}} - condition cleanse and stun break.
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* {{Skill|Lightning Flash}} - mobility.
 +
====Elite skill====
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{{Skill|Glyph of Elementals}} is simply the best elite for solo play. Cast it on Fire for damage, on Water for support, healing and {{Tooltip|Knockback}}, on Air for a {{Tooltip|Stun}}, or on Earth for defense and tanking.
 
* {{Skill|Weave Self}} - alternative to {{Skill|Glyph of Elementals}}
 
* {{Skill|Weave Self}} - alternative to {{Skill|Glyph of Elementals}}
 +
  
 
==Specializations==
 
==Specializations==
{{Specialization|Fire|top|top|top}}
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{{Specialization|Fire|top|top|mid}}
 
{{Specialization|Earth|mid|top|mid}}
 
{{Specialization|Earth|mid|top|mid}}
{{Specialization|Weaver|bot|top|top}}
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{{Specialization|Weaver|top|top|top}}
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;Variants
 +
* {{Trait|Master's Fortitude}} is a small damage loss but provides Vitality for more health, consider using it if you feel fragile.
 +
 
  
 
==Equipment==
 
==Equipment==
 
Ascended gear is not required for Open world.
 
Ascended gear is not required for Open world.
 
====Standard Equipment====
 
====Standard Equipment====
{{
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{{PvE equipment
 
| weight = Light
 
| weight = Light
 
| stats = Viper
 
| stats = Viper
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| relic = Relic of the Fractal
 
| relic = Relic of the Fractal
 
}}
 
}}
* The only good alternative DPS relic is {{Relic|Relic of Aristocracy}}
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* If you don't have access to {{Tooltip|Warhorn}} with [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] from Secrets of the Obscure, use offhand {{Tooltip|Focus}} instead.
* For defense, ensure you are using a Jade Core and consider some defensive food, like {{Food|Bowl of Orrian Truffle and Meat Stew}}. If necessary, some {{Tooltip|Celestial}} or {{Tooltip|Trailblazer}} pieces can make a big difference. Defensive relics like {{Relic|Relic of Evasion}}, {{Relic|Relic of the Adventurer}}, and {{Relic|Relic of the Zephyrite}} are decent options as well.
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* {{Relic|Relic of the Fractal}} is the only good relic for this build. If you don't have access to it, the only good alternative DPS relic is {{Relic|Relic of the Aristocracy}}. Otherwise, consider using a utility relic such as {{Relic|Relic of the Cavalier}}.
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* For defense, ensure you are using a Jade Core of the highest tier you can afford. If necessary, some {{Tooltip|Celestial}} or {{Tooltip|Trailblazer}} pieces can make a big difference.
  
 
===Budget Equipment===
 
===Budget Equipment===
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| relic = Relic of the Fractal
 
| relic = Relic of the Fractal
 
}}
 
}}
* The only good alternative DPS relic is {{Relic|Relic of Aristocracy}}
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* Note that your only sources of condition duration are your runes and sigils.
 +
* {{Relic|Relic of the Fractal}} is the only good relic for this build. If you don't have access to it, the only good alternative DPS relic is {{Relic|Relic of the Aristocracy}}. Otherwise, consider using a utility relic such as {{Relic|Relic of the Cavalier}}.
 +
 
  
 
==Consumables==
 
==Consumables==
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* {{Food|Peppermint Omnomberry Bar}}
 
* {{Food|Peppermint Omnomberry Bar}}
 
* {{Utility|Sharpening Skull}} (and variants)
 
* {{Utility|Sharpening Skull}} (and variants)
<br>
 
  
  
 
==Usage==
 
==Usage==
 
===Damage===
 
===Damage===
* Focus primarily on {{Skill|Fire Attunement}} and {{Skill|Earth Attunement}}.  
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Focus primarily on {{Skill|Fire Attunement}} for {{Tooltip|Burning}} and {{Skill|Earth Attunement}} for {{Tooltip|Bleeding}}. Using skills on {{Skill|Fire Attunement}} gives you {{Tooltip|Might}} thanks to {{Trait|Pyromancer's Puissance}}, and leaving Fire Attunement also triggers an explosion that does damage. This explosion has a short radius, so stick close to your enemies before leaving Fire Attunement. {{Skill|Air Attunement}} and {{Skill|Water Attunement}} have some utility but you will mostly focus on Fire and Earth.
* {{Skill|Air Attunement}} can be used to apply {{Tooltip|Vulnerability}}.
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* Double Attune to elements to proc {{Trait|Elements of Rage}}
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Constantly swap attunements to proc {{Trait|Weaver's Prowess}}, and Double Attune to proc {{Trait|Elements of Rage}}. Use {{Skill|Signet of Fire}} off cooldown, its passive will remain active thanks to {{Trait|Written in Stone}}. Use {{Skill|Primordial Stance}} and {{Skill|Gyph of Elemental Power}} when you attune to {{Skill|Fire Attunement}}.
* Constantly swap elements to proc {{Trait|Weaver's Prowess}}
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* Use {{Skill|Primordial Stance}}, {{Skill|Signet of Fire}}, and {{Skill|Glyph of Elemental Power}} off cooldown.
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Summon {{Skill|Glyph of Elementals}} for fights.  Cast it on Fire for damage, on Water for support, healing and {{Tooltip|Knockback}}, on Air for a {{Tooltip|Stun}}, or on Earth for defense and tanking.
* Summon {{Skill|Glyph of Elementals}} in Fire and activate its skill off cooldown.
 
  
 
====Loop Priorities====
 
====Loop Priorities====
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===Defense===
 
===Defense===
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* You take reduced damage while attuned to Earth thanks to {{Trait|Stone Flesh}}, {{Trait|Geomancer's Training}}, gain a small barrier upon attuning to it due to {{Trait|Earthen Blast}}, and gain increased vitality from {{Trait|Elemental Polyphony}}.
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* You should always be using a skill (this includes basic attacks), even when running away, to heal yourself with the passive of {{Skill|Signet of Restoration}}.
 
* {{Skill|Glyph of Elementals}} - Earth and Water are strong tank pets
 
* {{Skill|Glyph of Elementals}} - Earth and Water are strong tank pets
* {{Skill|Signet of Restoration}} - passive heal
 
 
* {{Skill|Sand Squall}} - reflect projectiles
 
* {{Skill|Sand Squall}} - reflect projectiles
* {{Skill|Dust Storm}} - aoe {{Tooltip|Blind}}
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* {{Skill|Dust Storm}} - AoE {{Tooltip|Blind}}
 
* {{Skill|Rock Barrier}} - barrier + toughness
 
* {{Skill|Rock Barrier}} - barrier + toughness
  
 
====Crowd Control====
 
====Crowd Control====
* {{Skill|Gale}}
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* {{Skill|Earthen Synergy}}
* {{Skill|Polaric Leap}} (Sword)
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* {{Skill|Tidal Surge}}
* {{Skill|Gale Strike}}
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* {{Skill|Cyclone}}
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* Soft cc from {{Skill|Dust Devil}}, {{Skill|Dust Storm}}, {{Skill|Shatterstone}}, {{Skill|Glacial Drift}}, {{Skill|Blinding Flash}} and {{Skill|Fiery Frost}}.
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* {{Skill|Polaric Leap}} (sword)
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* {{Skill|Gale Strike}} (sword)
 
* {{Skill|Weave Self}} {{to}} {{Skill|Tailored Victory}}
 
* {{Skill|Weave Self}} {{to}} {{Skill|Tailored Victory}}

Latest revision as of 18:55, 27 August 2025

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Open World and Open World General

Expansions required: Path of Fire Builds

Difficulty:
Hard
This build was last updated on August 27, 2025 and is up to date for the August 19, 2025 patch.

Overview

Condition weaver, as all weaver builds, is a fast paced build that requires constant attunement swapping. Thanks to the Earth Earth traitline, it is slightly more tanky than power weaver. There are many weapons that can be used with this build, allowing the player to use whichever they prefer. It also features moderate burst damage (for a condition build) due to all the burning it inflicts.


Template Code

[&DQYfJRomOBV0AHQAywDLADUXNRdzAHMAJgASFwAAAAAAAAAAAAAAAAAAAAADVgBnAFoAAA==]
Copy Template Code


Skill Bar

Scepter/Warhorn
Utility

Weapon Variants

There are many weapons that can be used for this build, and they're very similar in terms of damage. Chose whichever weapon you like best.


Skill Variants

Heal skill

We default to Signet of Restoration as it provides good passive healing and works great with weaver's fast-paced playstyle, but very weak heal on demand, leaving you vulnerable to burst damage. Other alternatives are:

  • Glyph of Elemental Harmony - strong burst healing and a boon based on attunement.
  • Arcane Brilliance - weak heal by default, but is greatly increased if it strikes nearby enemies. Performs a blast finisher, and heals for more when doing so. Excellent synergy with water combo fields. (See: What are Combo Fields).
  • Ether Renewal - very high healing and condition removal throughout its long channelling time. Great option for raw healing if you can afford the cast time.

Utility skills

We default to:
Signet of Fire: great damage with its active skill, and the passive will remain active thanks to Written in Stone.
Primordial Stance: great damage when attuned to fire.
Glyph of Elemental Power: very flexible skill that can do damage, or cleanse conditions, or daze enemies, or give barrier, depending on your current attunement, and breaks stun.
Other alternatives include:

  • Signet of Earth - great defensive/offensive option.
  • Arcane Shield - stunbreak and block.
  • Glyph of Storms - good for AoE damage on Fire or AoE blind on Earth.
  • Cleansing Fire - condition cleanse and stun break.
  • Lightning Flash - mobility.

Elite skill

Glyph of Elementals is simply the best elite for solo play. Cast it on Fire for damage, on Water for support, healing and Knockback Knockback, on Air for a Stun Stun, or on Earth for defense and tanking.

  • Weave Self - alternative to Glyph of Elementals


Specializations

Variants
  • Master's Fortitude is a small damage loss but provides Vitality for more health, consider using it if you feel fragile.


Equipment

Ascended gear is not required for Open world.

Standard Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Scepter
Viper
Warhorn
Viper
Sigil
Sigil
Staff
Viper
Sigil
Sigil
Rune
x6


Relic
  • If you don't have access to Warhorn Warhorn with Weaponmaster Training from Secrets of the Obscure, use offhand Focus Focus instead.
  • Relic of the Fractal is the only good relic for this build. If you don't have access to it, the only good alternative DPS relic is Relic of the Aristocracy. Otherwise, consider using a utility relic such as Relic of the Cavalier.
  • For defense, ensure you are using a Jade Core of the highest tier you can afford. If necessary, some Celestial Celestial or Trailblazer Trailblazer pieces can make a big difference.

Budget Equipment

This set is incredibly cheap and provides very high HP, but is lower DPS. If using this variant, place much heavier priority on Fire Attunement

Head
Carrion
Shoulders
Carrion
Chest
Carrion
Hands
Carrion
Legs
Carrion
Feet
Carrion
Backpiece
Carrion
Accessory
Carrion
Accessory
Carrion
Amulet
Carrion
Ring
Carrion
Ring
Carrion
Scepter
Carrion
Warhorn
Carrion
Sigil
Sigil
Staff
Carrion
Sigil
Sigil
Rune
x6


Relic
  • Note that your only sources of condition duration are your runes and sigils.
  • Relic of the Fractal is the only good relic for this build. If you don't have access to it, the only good alternative DPS relic is Relic of the Aristocracy. Otherwise, consider using a utility relic such as Relic of the Cavalier.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Flatbread Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Flatbread Ascended food.
  • /
  • (and variants)


Usage

Damage

Focus primarily on Fire Attunement for Burning Burning and Earth Attunement for Bleeding Bleeding. Using skills on Fire Attunement gives you Might Might thanks to Pyromancer's Puissance, and leaving Fire Attunement also triggers an explosion that does damage. This explosion has a short radius, so stick close to your enemies before leaving Fire Attunement. Air Attunement and Water Attunement have some utility but you will mostly focus on Fire and Earth.

Constantly swap attunements to proc Weaver's Prowess, and Double Attune to proc Elements of Rage. Use Signet of Fire off cooldown, its passive will remain active thanks to Written in Stone. Use Primordial Stance and Gyph of Elemental Power when you attune to Fire Attunement.

Summon Glyph of Elementals for fights. Cast it on Fire for damage, on Water for support, healing and Knockback Knockback, on Air for a Stun Stun, or on Earth for defense and tanking.

Loop Priorities

  • There are many viable loop patterns to use for weaver.
  • The general idea is to focus on Fire-Fire as the "default". From there, loop into either Earth or Air, alternating between the two after each Fire-Fire.
  • A suggested example is as follows:
  1. Fire Attunement / Air Attunement
  2. Start combat with Lightning Orb
  3. Fire Attunement / Fire Attunement <-- Loop starts here
  4. Earth Attunement / Fire Attunement
  5. Fire Attunement / Earth Attunement
  6. Fire Attunement / Fire Attunement
  7. Air Attunement / Fire Attunement
  8. Fire Attunement / Air Attunement
  9. Repeat the loop
  10. Quick Text Version: open with f/a to get in combat -> f/f -> e/f -> f/e -> f/f -> a/f -> f/a -> f/f (repeat)
  11. Your attunement presses will look like this: Fire(Opener)-Earth-Fire-Fire-Air-Fire-Fire

This can appear complex, but with only a few minutes of practice the loop becomes very rhythmic and most players will find it easy to follow.

Fire Priority

  1. Wildfire
  2. Dragon's Tooth
  3. Phoenix
  4. Heat Sync

Air Priority

  1. Lightning Orb
  2. Lightning Strike

Earth Priority

  1. Fracturing Strike
  2. Dust Storm
  3. Rock Barrier Hurl

Defense

  • You take reduced damage while attuned to Earth thanks to Stone Flesh, Geomancer's Training, gain a small barrier upon attuning to it due to Earthen Blast, and gain increased vitality from Elemental Polyphony.
  • You should always be using a skill (this includes basic attacks), even when running away, to heal yourself with the passive of Signet of Restoration.
  • Glyph of Elementals - Earth and Water are strong tank pets
  • Sand Squall - reflect projectiles
  • Dust Storm - AoE Blind Blind
  • Rock Barrier - barrier + toughness

Crowd Control

  • Earthen Synergy
  • Tidal Surge
  • Cyclone
  • Soft cc from Dust Devil, Dust Storm, Shatterstone, Glacial Drift, Blinding Flash and Fiery Frost.
  • Polaric Leap (sword)
  • Gale Strike (sword)
  • Weave Self Tailored Victory


Ratings

This build has a rating of 5 stars based on 5 votes.
Log in or register to rate this build.
5 stars
Fakewitch gave this build 5 stars • February 2023
An amazing build! Deals a lot of damage against enemies and probably my favorite for now to play Elementalist with!
5 stars
Vicmont82 gave this build 5 stars • September 2022
I was pretty frustrated with most builds until i tried this. Really good for solo(arcane) and great for groups(earth).
5 stars
Linera gave this build 5 stars • January 2021
My all time favorite ele build. Feels much more dynamic and fast-paced when compared to any tempest build, pair that with above average self-healing, and the ability to kill most trash mobs with the single press of a button, and you get a fun, fast, powerhouse of a elementalist that can take on even some more difficult content.
5 stars
Jack Armstrong gave this build 5 stars • December 2020
One of my top 3 favorite builds right now, the others being Condi Mirage (melee) and Shortbow Renegade. Very configurable: multiple good weapon choices, and you could probably do well with any utility skills you want, though the ones listed here are likely the best choice for general use. Very durable, yet good damage. While switching stuff around, I ended up with 2 condi clears (Sigil of Cleansing and Diamond Skin trait) and found that, with those and of all the passive barrier and healing applications, I could kill pretty much all of the PoF repeatable hero points while hardly ever moving or dodging, usually losing little or no health in the process. Pretty easy to use, too: as long as you switch attunements often, you can kill stuff pretty quickly with almost random weapon and utility skill usage--though intelligent use gets better results, of course.
5 stars
Onlywrin gave this build 5 stars • December 2020
A really strong open world build for ele that's great in virtually all situations.

Comments

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