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Difference between revisions of "Weaver - Condi Weaver"

(Created page with "{{#seo: |title=Condi Weaver |description=A condition based weaver build for open world. }} {{Build | profession = elementalist | specialization = weaver | designed for = open...")
 
 
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{{#seo:
 
|title=Condi Weaver
 
|description=A condition based weaver build for open world.
 
}}
 
 
{{Build
 
{{Build
 
| profession = elementalist
 
| profession = elementalist
 
| specialization = weaver
 
| specialization = weaver
| designed for = open world, open world general, open world solo
+
| designed for = open world, open world general
 
| focus = condition damage
 
| focus = condition damage
 
| rating = great
 
| rating = great
 
| xpac = pof
 
| xpac = pof
 +
| difficulty = 3
 
}}
 
}}
  
__TOC__
 
 
==Overview==
 
==Overview==
A very powerful condition-based weaver build for open world. This build offers very high DPS and defense with an active, skill-based playstyle. Condition Weaver can be very difficult to master, but is one of the strongest options for solo play.  
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Condition weaver, as all weaver builds, is a fast paced build that requires constant attunement swapping. Thanks to the {{Tooltip|Earth}} traitline, it is slightly more tanky than power weaver. There are many weapons that can be used with this build, allowing the player to use whichever they prefer. It also features moderate burst damage (for a condition build) due to all the burning it inflicts.
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 +
 
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==Template Code==
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{{TemplateCode|code = [&DQYfJRomOBV0AHQAywDLADUXNRdzAHMAJgASFwAAAAAAAAAAAAAAAAAAAAADVgBnAFoAAA==]}}
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==Skill Bar==
 
==Skill Bar==
Line 20: Line 21:
 
|profession = elementalist
 
|profession = elementalist
 
|specialization = weaver
 
|specialization = weaver
|weapon1 = Sword
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|weapon1 = Scepter
|weapon2 = Focus
+
|weapon2 = Warhorn
|weapon3 = Scepter
 
|weapon4 = x
 
 
|healing = Signet of Restoration
 
|healing = Signet of Restoration
|utility1 = Glyph of Elemental Power
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|utility1 = Signet of Fire
 
|utility2 = Primordial Stance
 
|utility2 = Primordial Stance
|utility3 = Signet of Fire
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|utility3 = Glyph of Elemental Power
|elite = Weave Self
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|elite = Glyph of Elementals
 
}}
 
}}
  
===Weapon Breakdown===
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===Weapon Variants===
* Staff - can be used for light tagging in zergs
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There are many weapons that can be used for this build, and they're very similar in terms of damage. Chose whichever weapon you like best.
 +
* If you don't have access to {{Tooltip|Warhorn}} with [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] from Secrets of the Obscure, use offhand {{Tooltip|Focus}} instead.
 +
* {{Tooltip|Scepter}} - we default to scepter for its range, AoE damageand simplicity.
 +
* {{Tooltip|Pistol}} - high damage single target alternative to {{Tooltip|Scepter}} (requires [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] with Secrets of the Obscure).
 +
* {{Tooltip|Sword}} - more evades, but melee-only; replaces {{Tooltip|Scepter}}
 +
* {{Tooltip|Dagger|Mainhand Dagger}} - very good mobility, but melee-only; replaces {{Tooltip|Scepter}}
 +
 
  
 
===Skill Variants===
 
===Skill Variants===
====Damage====
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====Heal skill====
* {{Skill|Glyph of Storms}} - AoE burst damage from {{Skill|Firestorm}} or pulsing blind with {{Skill|Sandstorm}}.
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We default to {{Skill|Signet of Restoration}} as it provides good passive healing and works great with weaver's fast-paced playstyle, but very weak heal on demand, leaving you vulnerable to burst damage. Other alternatives are:
* {{Skill|Glyph of Elementals}} - flame elemental provides high DPS while water and earth give you a reliable front line.
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*{{Skill|Glyph of Elemental Harmony}} - strong burst healing and a boon based on attunement.
* {{Skill|Arcane Brilliance}} - blast finisher.
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* {{Skill|Arcane Brilliance}} - weak heal by default, but is greatly increased if it strikes nearby enemies. Performs a blast finisher, and heals for more when doing so. Excellent synergy with water combo fields. (See: [[Guide:What are Combo Fields|What are Combo Fields]]).
 
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* {{Skill|Ether Renewal}} - very high healing and condition removal throughout its long channelling time. Great option for raw healing if you can afford the cast time.
====Defense / Sustain====
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====Utility skills====
* {{Skill|Glyph of Elemental Harmony}} - burst heal.
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We default to:<br>
* {{Skill|Stone Resonance}} - provides additional barrier and stability; gives the build a wide margin for error
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{{Skill|Signet of Fire}}: great damage with its active skill, and the passive will remain active thanks to {{Trait|Written in Stone}}.<br>
* {{Skill|Arcane Shield}} - breaks stun and blocks attacks.
+
{{Skill|Primordial Stance}}: great damage when attuned to fire.<br>
* {{Skill|Twist of Fate}} - fantastic stunbreak
+
{{Skill|Glyph of Elemental Power}}: very flexible skill that can do damage, or cleanse conditions, or daze enemies, or give barrier, depending on your current attunement, and breaks stun.<br>
* {{Skill|Signet of Earth}} - decent single-target DPS and provides extra durability
+
Other alternatives include:
 +
* {{Skill|Signet of Earth}} - great defensive/offensive option.
 +
* {{Skill|Arcane Shield}} - stunbreak and block.
 +
* {{Skill|Glyph of Storms}} - good for AoE damage on Fire or AoE blind on Earth.
 +
* {{Skill|Cleansing Fire}} - condition cleanse and stun break.
 +
* {{Skill|Lightning Flash}} - mobility.
 +
====Elite skill====
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{{Skill|Glyph of Elementals}} is simply the best elite for solo play. Cast it on Fire for damage, on Water for support, healing and {{Tooltip|Knockback}}, on Air for a {{Tooltip|Stun}}, or on Earth for defense and tanking.
 +
* {{Skill|Weave Self}} - alternative to {{Skill|Glyph of Elementals}}
  
====Utility====
 
* {{Skill|Lightning Flash}} - for mobility.
 
* {{Skill|Conjure Fiery Greatsword}} - high AoE damage on a long cooldown, mobility
 
  
 
==Specializations==
 
==Specializations==
 
{{Specialization|Fire|top|top|mid}}
 
{{Specialization|Fire|top|top|mid}}
 
{{Specialization|Earth|mid|top|mid}}
 
{{Specialization|Earth|mid|top|mid}}
{{Specialization|Weaver|bot|top|top}}
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{{Specialization|Weaver|top|top|top}}
* {{Trait|Blinding Ashes}} - more {{Tooltip|Blind}} if having trouble with trash mobs.
+
;Variants
* {{Trait|Bolstered Elements}}, {{Trait|Invigorating Strikes}} - drastic increase in defense at the cost of damage; this option is extremely strong with the {{Celestial}} variant. If using this option, run {{Sigil|Superior Sigil of Smoldering}} in place of {{Sigil|Superior Sigil of Earth}}
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* {{Trait|Master's Fortitude}} is a small damage loss but provides Vitality for more health, consider using it if you feel fragile.
  
===Arcane===
 
Arcane can be taken in place of Earth for an increase to active defense and boon support.
 
{{Specialization|Arcane|bot|mid|top|variant=y}}
 
 
===Air===
 
Air can be taken in place of Earth for a boost to strike damage. Use only with high-power variants.
 
{{Specialization|Air|bot|mid|mid|variant=y}}
 
  
 
==Equipment==
 
==Equipment==
Feel free to use Exotic in place of Ascended. This option uses gear similar to that of [[Build:Weaver_-_Condi_DPS]]. This makes it a great option for general PVE.  
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Ascended gear is not required for Open world.
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====Standard Equipment====
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Light
 
| weight = Light
 
| stats = Viper
 
| stats = Viper
| rune = Superior Rune of the Elementalist
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| rune = Superior Rune of the Trapper
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Sword
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| weapon1 = Scepter
| weapon2 = Focus
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| weapon2 = Warhorn
| sigil1 = Superior Sigil of Geomancy
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| sigil1 = Superior Sigil of Bursting
| sigil2 = Superior Sigil of Earth
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| sigil2 = Superior Sigil of Strength
| weapon3 = Scepter
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| weapon3 = Staff
| weapon4 = x
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| weapon4 =  
| sigil3 = Superior Sigil of Torment
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| sigil3 = Superior Sigil of Frenzy
| sigil4 = Superior Sigil of Earth
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| sigil4 = Superior Sigil of Corruption
 +
| relic = Relic of the Fractal
 
}}
 
}}
* If not taking {{Trait|Weaver's Prowess}}, it is recommended to replace {{Sigil|Superior Sigil of Earth}} with {{Sigil|Superior Sigil of Smoldering}}
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* If you don't have access to {{Tooltip|Warhorn}} with [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] from Secrets of the Obscure, use offhand {{Tooltip|Focus}} instead.
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* {{Relic|Relic of the Fractal}} is the only good relic for this build. If you don't have access to it, the only good alternative DPS relic is {{Relic|Relic of the Aristocracy}}. Otherwise, consider using a utility relic such as {{Relic|Relic of the Cavalier}}.
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* For defense, ensure you are using a Jade Core of the highest tier you can afford. If necessary, some {{Tooltip|Celestial}} or {{Tooltip|Trailblazer}} pieces can make a big difference.
  
===Variant Equipment===
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===Budget Equipment===
====Defense====
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This set is incredibly cheap and provides very high HP, but is lower DPS. If using this variant, place much heavier priority on {{Skill|Fire Attunement}}
* {{Tooltip|Celestial}} - Versatile gear set that does not lose much DPS compared to {{Tooltip|Viper}} thanks to the additional boon duration. This can be run with {{Trait|Bolstered Elements}} and {{Trait|Invigorating Strikes}} for a massive increase to defense at a loss of roughly 30% DPS.
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{{PvE equipment
* {{Tooltip|Trailblazer}} - Defensive set that trades about 15-20% DPS for +300% effective HP. This gearset is very expensive and should not be taken as your first set. Should be run with {{Rune|Superior Rune of the Nightmare}} or {{Rune|Superior Rune of the Undead}}.
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| weight = Light
* {{Tooltip|Dire}} - budget {{Tooltip|Trailblazer}}; this should be used with {{Rune|Superior Rune of Balthazar}} or {{Rune|Superior Rune of the Undead}} and {{Sigil|Superior Sigil of Smoldering}}.
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| stats = Carrion
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| rune = Superior Rune of Balthazar
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| rune-qt = 6
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| weapon1 = Scepter
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| weapon2 = Warhorn
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| sigil1 = Superior Sigil of Corruption
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| sigil2 = Superior Sigil of Smoldering
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| weapon3 = Staff
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| weapon4 =
 +
| sigil3 = Superior Sigil of Frenzy
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| sigil4 = Superior Sigil of Smoldering
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| relic = Relic of the Fractal
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}}
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* Note that your only sources of condition duration are your runes and sigils.
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* {{Relic|Relic of the Fractal}} is the only good relic for this build. If you don't have access to it, the only good alternative DPS relic is {{Relic|Relic of the Aristocracy}}. Otherwise, consider using a utility relic such as {{Relic|Relic of the Cavalier}}.
  
====Runes====
 
* {{Rune|Superior Rune of the Weaver}} - defensive runes, has extreme synergy with {{Tooltip|Celestial}} gear
 
* {{Rune|Superior Rune of the Renegade}} - budget DPS
 
 
====Sigils====
 
* {{Sigil|Superior Sigil of Cleansing}} - helps with condi cleanse
 
* {{Sigil|Superior Sigil of Energy}} - strong defensive option
 
  
 
==Consumables==
 
==Consumables==
:'''Food'''
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Budget consumables are acceptable for use in open world.
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
 
* {{food|Peppermint Omnomberry Bar}} - farming
 
* {{food|Koi Cake}} - DPS
 
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense
 
  
:'''Utility'''
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===DPS===
* {{Utility|Sharpening Skull}} (and variants) - farming
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* Prioritize '''Flatbread''' Ascended food.
* {{utility|Tuning Icicle}}, {{utility|Master Tuning Crystal}} - dps
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* {{Food|Plate of Beef Rendang}} / {{Food|Bowl of Truffle Risotto}}
* {{utility|Corsair Tuning Crystal}} - dps if using gear with high toughness
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* {{Utility|Master Tuning Crystal}} / {{Utility|Tuning Icicle}}
  
==Usage==
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===Defense===
This build primarily relies on {{Skill|Fire Attunement}} and {{Skill|Earth Attunement}}. It is not particularly difficult to play, but has a lot of options to respond to different situations and requires a bit of game knowledge to take advantage of.
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* {{Food|Bowl of Orrian Truffle and Meat Stew}}
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* {{Food|Oysters with Spicy Sauce}}
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* {{Food|Bowl of Lemongrass Mussel Pasta}}
  
===Damage===
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===Farming===
====General DPS====
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* Prioritize '''Flatbread''' Ascended food.
* Spam all of your fire and earth skills.
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* {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}}
* You can combine {{Skill|Lava Skin}}, {{Skill|Glyph of Elemental Power}}, and {{Skill|Primordial Stance}} with {{Skill|Obsidian Flesh}} for a large burst of damage while you are invulnerable.
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* {{Food|Peppermint Omnomberry Bar}}
* Try not to interrupt your AA chain in fire, and try to avoid having to AA for extended periods at any point.
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* {{Utility|Sharpening Skull}} (and variants)
  
====Skill Priority====
 
This build operates off of a generic skill priority depending on your current attunements. Fill any empty space with auto-attacks, only delaying attunement swaps for Fire autos.
 
  
You have five primary attunement combinations to worry about. You will want to swap between these, usually opening in Air/Fire or Earth/Fire so you can rapidly get to Fire/Fire for the dual attunement buff. 
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==Usage==
 
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===Damage===
'''Fire/Fire'''
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Focus primarily on {{Skill|Fire Attunement}} for {{Tooltip|Burning}} and {{Skill|Earth Attunement}} for {{Tooltip|Bleeding}}. Using skills on {{Skill|Fire Attunement}} gives you {{Tooltip|Might}} thanks to {{Trait|Pyromancer's Puissance}}, and leaving Fire Attunement also triggers an explosion that does damage. This explosion has a short radius, so stick close to your enemies before leaving Fire Attunement. {{Skill|Air Attunement}} and {{Skill|Water Attunement}} have some utility but you will mostly focus on Fire and Earth.
# {{Skill|Flamewall}}
 
# {{Skill|Flame Uprising}}
 
# {{Skill|Cauterizing Strike}}
 
# {{Skill|Fire Shield}}
 
# {{Skill|Transmute Fire}} - use only against single targets; against groups it is better to keep fire aura unless you need {{Tooltip|Might}}
 
  
'''Fire/Earth'''
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Constantly swap attunements to proc {{Trait|Weaver's Prowess}}, and Double Attune to proc {{Trait|Elements of Rage}}. Use {{Skill|Signet of Fire}} off cooldown, its passive will remain active thanks to {{Trait|Written in Stone}}. Use {{Skill|Primordial Stance}} and {{Skill|Gyph of Elemental Power}} when you attune to {{Skill|Fire Attunement}}.
# {{Skill|Flame Uprising}}
 
# {{Skill|Magnetic Wave}} (to blast might)
 
# {{Skill|Lava Skin}}
 
  
'''Earth/Fire'''
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Summon {{Skill|Glyph of Elementals}} for fights.  Cast it on Fire for damage, on Water for support, healing and {{Tooltip|Knockback}}, on Air for a {{Tooltip|Stun}}, or on Earth for defense and tanking.
# {{Skill|Flamewall}}
 
# {{Skill|Lava Skin}} (if not used in F/E)
 
# {{Skill|Earthen Vortex}}
 
# {{Skill|Fire Shield}}
 
# {{Skill|Transmute Fire}} - use only against single targets; against groups it is better to keep fire aura unless you need {{Tooltip|Might}}
 
  
'''Earth/Earth'''
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====Loop Priorities====
# {{Skill|Rust Frenzy}}
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* There are many viable loop patterns to use for weaver.
# {{Skill|Earthen Vortex}}
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* The general idea is to focus on Fire-Fire as the "default". From there, loop into either Earth or Air, alternating between the two after each Fire-Fire.
# Get out of earth/earth as fast as possible. It is sometimes even better to skip this if Earthen Vortex is already on cooldown before you would swap.
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* A suggested example is as follows:
 +
# {{Skill|Fire Attunement}} / {{Skill|Air Attunement}}
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# Start combat with {{Skill|Lightning Orb}}
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# {{Skill|Fire Attunement}} / {{Skill|Fire Attunement}} <-- Loop starts here
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# {{Skill|Earth Attunement}} / {{Skill|Fire Attunement}}
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# {{Skill|Fire Attunement}} / {{Skill|Earth Attunement}}
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# {{Skill|Fire Attunement}} / {{Skill|Fire Attunement}}
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# {{Skill|Air Attunement}} / {{Skill|Fire Attunement}}
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# {{Skill|Fire Attunement}} / {{Skill|Air Attunement}}
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# Repeat the loop
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# Quick Text Version: open with f/a to get in combat -> f/f -> e/f -> f/e -> f/f -> a/f -> f/a -> f/f (repeat)
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# Your attunement presses will look like this: Fire(Opener)-Earth-Fire-Fire-Air-Fire-Fire
  
'''Air/Fire'''
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This can appear complex, but with only a few minutes of practice the loop becomes very rhythmic and most players will find it easy to follow.
# {{Skill|Pyro Vortex}}
 
# {{Skill|Flamewall}}
 
# {{Skill|Fire Shield}}
 
# {{Skill|Transmute Fire}} - use only against single targets; against groups it is better to keep fire aura unless you need {{Tooltip|Might}}
 
# {{Skill|Polaric Leap}} inside {{Skill|Flamewall}} or {{Skill|Flame Uprising}} for Fire Aura
 
  
====Hybrid Weaver====
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====Fire Priority====
When using the {{Grieving}} variant above, it is recommended to avoid ever double-attuning to {{Skill|Earth Attunement}}. Instead, only enter it for {{Skill|Lava Skin}} and {{Skill|Earthen Vortex}}, then leave as soon as possible.
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# {{Skill|Wildfire}}
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# {{Skill|Dragon's Tooth}}
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# {{Skill|Phoenix}}
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# {{Skill|Heat Sync}}
  
====Utilities====
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====Air Priority====
Two of your utilities change drastically depending on your current attunement, and its important to consider what attunement is best to use them in. In general, applying {{Tooltip|Vulnerability}} or {{Tooltip|Burning}} with them is the best option.
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# {{Skill|Lightning Orb}}
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# {{Skill|Lightning Strike}}
  
* {{Skill|Glyph of Elemental Power}} - this glyph provides considerable vulnerability in a quick burst if used in {{Skill|Air Attunement}} mainhand. Generally, you should strive to use it in Air unless your enemies are already capped on Vuln. If that's the case, use it in {{Skill|Fire Attunement}}. Try to avoid using this in {{Skill|Earth Attunement}} as it is a large DPS loss.
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====Earth Priority====
* {{Skill|Primordial Stance}} - this skill obeys the same rules as above but with an added layer of complexity; it applies two conditions when you are attuned to two different attunements as it takes into account both your mainhand and offhand, rather than just your mainhand. As such, use this skill in Air/Fire ideally for vuln, though you can use it in Fire/Fire for large amounts of burn. It is generally worth delaying this skill by a few seconds to get into Air/Fire, but not worth more than a 2-3 second delay. This can also be used in Earth/Earth or Earth/Fire.
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# {{Skill|Fracturing Strike}}
* {{Skill|Signet of Fire}} - just cast this off cooldown.
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# {{Skill|Dust Storm}}
 +
# {{Skill|Rock Barrier}} {{to}} {{Skill|Hurl}}
  
 
===Defense===
 
===Defense===
* Projectile Hate: {{Skill|Magnetic Wave}}, {{Skill|Swirling Winds}}
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* You take reduced damage while attuned to Earth thanks to {{Trait|Stone Flesh}}, {{Trait|Geomancer's Training}}, gain a small barrier upon attuning to it due to {{Trait|Earthen Blast}}, and gain increased vitality from {{Trait|Elemental Polyphony}}.
* {{Skill|Obsidian Flesh}} - invuln
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* You should always be using a skill (this includes basic attacks), even when running away, to heal yourself with the passive of {{Skill|Signet of Restoration}}.
* Water AA's & {{Skill|Signet of Restoration}} provide considerable healing when necessary
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* {{Skill|Glyph of Elementals}} - Earth and Water are strong tank pets
* Dodging or activating a stance grants Barrier
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* {{Skill|Sand Squall}} - reflect projectiles
 
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* {{Skill|Dust Storm}} - AoE {{Tooltip|Blind}}
===CC===
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* {{Skill|Rock Barrier}} - barrier + toughness
* {{Skill|Gale}}
 
* {{Skill|Polaric Leap}}
 
* {{Skill|Gale Strike}}
 
* {{Skill|Weave Self}}
 
  
==Video Examples==
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====Crowd Control====
The following examples were provided courtesy of Hardcore Casual on Youtube. Videos are listed with permission.
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* {{Skill|Earthen Synergy}}
* [https://www.youtube.com/watch?v=skIKq49nyaU Fire Weaver vs Champion Forged Lieutenant Bounty]
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* {{Skill|Tidal Surge}}
** This is a great example of how powerful {{Sigil|Superior Sigil of Energy}} can be, and demonstrates the full kit of condi weaver. Note how often {{Trait|Evasive Arcana}} comes into play here.
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* {{Skill|Cyclone}}
* [https://www.youtube.com/watch?v=RiTr0iLxj1Y Fire Weaver vs Champion Avatar of Balthazar]
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* Soft cc from {{Skill|Dust Devil}}, {{Skill|Dust Storm}}, {{Skill|Shatterstone}}, {{Skill|Glacial Drift}}, {{Skill|Blinding Flash}} and {{Skill|Fiery Frost}}.
** This is one of the hardest hero points in the game due to the insane incoming damage and one-shot mechanic. In this video, they use a variant similar to the heal variant listed above along with {{Food|Bowl of Fire Meat Chili}} to reach 100% burn duration.
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* {{Skill|Polaric Leap}} (sword)
* [https://www.youtube.com/watch?v=yCSJTN04NbE Fire Weaver Positioning]
+
* {{Skill|Gale Strike}} (sword)
** A good example of how to abuse weaver's many evades and positioning for proper blast and field usage.
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* {{Skill|Weave Self}} {{to}} {{Skill|Tailored Victory}}
* [https://www.youtube.com/watch?v=AfqS2KqM9-8 Fire Weaver vs VB Boss Trio]
 
** Super impressive clip that demonstrates how much of a difference a few trait and skill swaps can make. This variant uses the power of weaver stances to avoid damage and CC.
 
* [https://www.youtube.com/watch?v=h2C1NnjugMk Condi Weaver vs Champion Avatar of Balthazer 2: No dodges!]
 
** This is a super impressive example of the type of DPS that condi weaver can output.
 
* [https://www.youtube.com/watch?v=8wD9Kdsr2O4 Bounty Solo: Cele Weaver vs Forged Maverick]
 

Latest revision as of 18:55, 27 August 2025

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Open World and Open World General

Expansions required: Path of Fire Builds

Difficulty:
Hard
This build was last updated on August 27, 2025 and is up to date for the August 19, 2025 patch.

Overview

Condition weaver, as all weaver builds, is a fast paced build that requires constant attunement swapping. Thanks to the Earth Earth traitline, it is slightly more tanky than power weaver. There are many weapons that can be used with this build, allowing the player to use whichever they prefer. It also features moderate burst damage (for a condition build) due to all the burning it inflicts.


Template Code

[&DQYfJRomOBV0AHQAywDLADUXNRdzAHMAJgASFwAAAAAAAAAAAAAAAAAAAAADVgBnAFoAAA==]
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Skill Bar

Scepter/Warhorn
Utility

Weapon Variants

There are many weapons that can be used for this build, and they're very similar in terms of damage. Chose whichever weapon you like best.


Skill Variants

Heal skill

We default to Signet of Restoration as it provides good passive healing and works great with weaver's fast-paced playstyle, but very weak heal on demand, leaving you vulnerable to burst damage. Other alternatives are:

  • Glyph of Elemental Harmony - strong burst healing and a boon based on attunement.
  • Arcane Brilliance - weak heal by default, but is greatly increased if it strikes nearby enemies. Performs a blast finisher, and heals for more when doing so. Excellent synergy with water combo fields. (See: What are Combo Fields).
  • Ether Renewal - very high healing and condition removal throughout its long channelling time. Great option for raw healing if you can afford the cast time.

Utility skills

We default to:
Signet of Fire: great damage with its active skill, and the passive will remain active thanks to Written in Stone.
Primordial Stance: great damage when attuned to fire.
Glyph of Elemental Power: very flexible skill that can do damage, or cleanse conditions, or daze enemies, or give barrier, depending on your current attunement, and breaks stun.
Other alternatives include:

  • Signet of Earth - great defensive/offensive option.
  • Arcane Shield - stunbreak and block.
  • Glyph of Storms - good for AoE damage on Fire or AoE blind on Earth.
  • Cleansing Fire - condition cleanse and stun break.
  • Lightning Flash - mobility.

Elite skill

Glyph of Elementals is simply the best elite for solo play. Cast it on Fire for damage, on Water for support, healing and Knockback Knockback, on Air for a Stun Stun, or on Earth for defense and tanking.

  • Weave Self - alternative to Glyph of Elementals


Specializations

Variants
  • Master's Fortitude is a small damage loss but provides Vitality for more health, consider using it if you feel fragile.


Equipment

Ascended gear is not required for Open world.

Standard Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Scepter
Viper
Warhorn
Viper
Sigil
Sigil
Staff
Viper
Sigil
Sigil
Rune
x6


Relic
  • If you don't have access to Warhorn Warhorn with Weaponmaster Training from Secrets of the Obscure, use offhand Focus Focus instead.
  • Relic of the Fractal is the only good relic for this build. If you don't have access to it, the only good alternative DPS relic is Relic of the Aristocracy. Otherwise, consider using a utility relic such as Relic of the Cavalier.
  • For defense, ensure you are using a Jade Core of the highest tier you can afford. If necessary, some Celestial Celestial or Trailblazer Trailblazer pieces can make a big difference.

Budget Equipment

This set is incredibly cheap and provides very high HP, but is lower DPS. If using this variant, place much heavier priority on Fire Attunement

Head
Carrion
Shoulders
Carrion
Chest
Carrion
Hands
Carrion
Legs
Carrion
Feet
Carrion
Backpiece
Carrion
Accessory
Carrion
Accessory
Carrion
Amulet
Carrion
Ring
Carrion
Ring
Carrion
Scepter
Carrion
Warhorn
Carrion
Sigil
Sigil
Staff
Carrion
Sigil
Sigil
Rune
x6


Relic
  • Note that your only sources of condition duration are your runes and sigils.
  • Relic of the Fractal is the only good relic for this build. If you don't have access to it, the only good alternative DPS relic is Relic of the Aristocracy. Otherwise, consider using a utility relic such as Relic of the Cavalier.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Flatbread Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Flatbread Ascended food.
  • /
  • (and variants)


Usage

Damage

Focus primarily on Fire Attunement for Burning Burning and Earth Attunement for Bleeding Bleeding. Using skills on Fire Attunement gives you Might Might thanks to Pyromancer's Puissance, and leaving Fire Attunement also triggers an explosion that does damage. This explosion has a short radius, so stick close to your enemies before leaving Fire Attunement. Air Attunement and Water Attunement have some utility but you will mostly focus on Fire and Earth.

Constantly swap attunements to proc Weaver's Prowess, and Double Attune to proc Elements of Rage. Use Signet of Fire off cooldown, its passive will remain active thanks to Written in Stone. Use Primordial Stance and Gyph of Elemental Power when you attune to Fire Attunement.

Summon Glyph of Elementals for fights. Cast it on Fire for damage, on Water for support, healing and Knockback Knockback, on Air for a Stun Stun, or on Earth for defense and tanking.

Loop Priorities

  • There are many viable loop patterns to use for weaver.
  • The general idea is to focus on Fire-Fire as the "default". From there, loop into either Earth or Air, alternating between the two after each Fire-Fire.
  • A suggested example is as follows:
  1. Fire Attunement / Air Attunement
  2. Start combat with Lightning Orb
  3. Fire Attunement / Fire Attunement <-- Loop starts here
  4. Earth Attunement / Fire Attunement
  5. Fire Attunement / Earth Attunement
  6. Fire Attunement / Fire Attunement
  7. Air Attunement / Fire Attunement
  8. Fire Attunement / Air Attunement
  9. Repeat the loop
  10. Quick Text Version: open with f/a to get in combat -> f/f -> e/f -> f/e -> f/f -> a/f -> f/a -> f/f (repeat)
  11. Your attunement presses will look like this: Fire(Opener)-Earth-Fire-Fire-Air-Fire-Fire

This can appear complex, but with only a few minutes of practice the loop becomes very rhythmic and most players will find it easy to follow.

Fire Priority

  1. Wildfire
  2. Dragon's Tooth
  3. Phoenix
  4. Heat Sync

Air Priority

  1. Lightning Orb
  2. Lightning Strike

Earth Priority

  1. Fracturing Strike
  2. Dust Storm
  3. Rock Barrier Hurl

Defense

  • You take reduced damage while attuned to Earth thanks to Stone Flesh, Geomancer's Training, gain a small barrier upon attuning to it due to Earthen Blast, and gain increased vitality from Elemental Polyphony.
  • You should always be using a skill (this includes basic attacks), even when running away, to heal yourself with the passive of Signet of Restoration.
  • Glyph of Elementals - Earth and Water are strong tank pets
  • Sand Squall - reflect projectiles
  • Dust Storm - AoE Blind Blind
  • Rock Barrier - barrier + toughness

Crowd Control

  • Earthen Synergy
  • Tidal Surge
  • Cyclone
  • Soft cc from Dust Devil, Dust Storm, Shatterstone, Glacial Drift, Blinding Flash and Fiery Frost.
  • Polaric Leap (sword)
  • Gale Strike (sword)
  • Weave Self Tailored Victory


Ratings

This build has a rating of 5 stars based on 5 votes.
Log in or register to rate this build.
5 stars
Fakewitch gave this build 5 stars • February 2023
An amazing build! Deals a lot of damage against enemies and probably my favorite for now to play Elementalist with!
5 stars
Vicmont82 gave this build 5 stars • September 2022
I was pretty frustrated with most builds until i tried this. Really good for solo(arcane) and great for groups(earth).
5 stars
Linera gave this build 5 stars • January 2021
My all time favorite ele build. Feels much more dynamic and fast-paced when compared to any tempest build, pair that with above average self-healing, and the ability to kill most trash mobs with the single press of a button, and you get a fun, fast, powerhouse of a elementalist that can take on even some more difficult content.
5 stars
Jack Armstrong gave this build 5 stars • December 2020
One of my top 3 favorite builds right now, the others being Condi Mirage (melee) and Shortbow Renegade. Very configurable: multiple good weapon choices, and you could probably do well with any utility skills you want, though the ones listed here are likely the best choice for general use. Very durable, yet good damage. While switching stuff around, I ended up with 2 condi clears (Sigil of Cleansing and Diamond Skin trait) and found that, with those and of all the passive barrier and healing applications, I could kill pretty much all of the PoF repeatable hero points while hardly ever moving or dodging, usually losing little or no health in the process. Pretty easy to use, too: as long as you switch attunements often, you can kill stuff pretty quickly with almost random weapon and utility skill usage--though intelligent use gets better results, of course.
5 stars
Onlywrin gave this build 5 stars • December 2020
A really strong open world build for ele that's great in virtually all situations.

Comments

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