Difference between revisions of "Weaver - Condi Weaver"
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| profession = elementalist | | profession = elementalist | ||
| specialization = weaver | | specialization = weaver | ||
− | | designed for = open world, open world general | + | | designed for = open world, open world general |
| focus = condition damage | | focus = condition damage | ||
| rating = great | | rating = great | ||
| xpac = pof | | xpac = pof | ||
+ | | difficulty = 3 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | + | Condition weaver, as all weaver builds, is a fast paced build that requires constant attunement swapping. Thanks to the {{Tooltip|Earth}} traitline, it is slightly more tanky than power weaver. There are many weapons that can be used with this build, allowing the player to use whichever they prefer. It also features moderate burst damage (for a condition build) due to all the burning it inflicts. | |
==Template Code== | ==Template Code== | ||
− | {{TemplateCode|code = [& | + | {{TemplateCode|code = [&DQYfJRomOBV0AHQAywDLADUXNRdzAHMAJgASFwAAAAAAAAAAAAAAAAAAAAADVgBnAFoAAA==]}} |
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|profession = elementalist | |profession = elementalist | ||
|specialization = weaver | |specialization = weaver | ||
− | |weapon1 = | + | |weapon1 = Scepter |
− | |weapon2 = | + | |weapon2 = Warhorn |
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|healing = Signet of Restoration | |healing = Signet of Restoration | ||
− | |utility1 = | + | |utility1 = Signet of Fire |
|utility2 = Primordial Stance | |utility2 = Primordial Stance | ||
− | |utility3 = | + | |utility3 = Glyph of Elemental Power |
− | |elite = | + | |elite = Glyph of Elementals |
}} | }} | ||
+ | ===Weapon Variants=== | ||
+ | There are many weapons that can be used for this build, and they're very similar in terms of damage. Chose whichever weapon you like best. | ||
+ | * If you don't have access to {{Tooltip|Warhorn}} with [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] from Secrets of the Obscure, use offhand {{Tooltip|Focus}} instead. | ||
+ | * {{Tooltip|Scepter}} - we default to scepter for its range, AoE damageand simplicity. | ||
+ | * {{Tooltip|Pistol}} - high damage single target alternative to {{Tooltip|Scepter}} (requires [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] with Secrets of the Obscure). | ||
+ | * {{Tooltip|Sword}} - more evades, but melee-only; replaces {{Tooltip|Scepter}} | ||
+ | * {{Tooltip|Dagger|Mainhand Dagger}} - very good mobility, but melee-only; replaces {{Tooltip|Scepter}} | ||
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===Skill Variants=== | ===Skill Variants=== | ||
− | ==== | + | ====Heal skill==== |
− | * {{Skill|Glyph of Elemental Harmony}} - burst healing | + | We default to {{Skill|Signet of Restoration}} as it provides good passive healing and works great with weaver's fast-paced playstyle, but very weak heal on demand, leaving you vulnerable to burst damage. Other alternatives are: |
− | + | *{{Skill|Glyph of Elemental Harmony}} - strong burst healing and a boon based on attunement. | |
− | ==== | + | * {{Skill|Arcane Brilliance}} - weak heal by default, but is greatly increased if it strikes nearby enemies. Performs a blast finisher, and heals for more when doing so. Excellent synergy with water combo fields. (See: [[Guide:What are Combo Fields|What are Combo Fields]]). |
− | + | * {{Skill|Ether Renewal}} - very high healing and condition removal throughout its long channelling time. Great option for raw healing if you can afford the cast time. | |
− | + | ====Utility skills==== | |
− | + | We default to:<br> | |
− | + | {{Skill|Signet of Fire}}: great damage with its active skill, and the passive will remain active thanks to {{Trait|Written in Stone}}.<br> | |
− | * {{Skill|Glyph of | + | {{Skill|Primordial Stance}}: great damage when attuned to fire.<br> |
+ | {{Skill|Glyph of Elemental Power}}: very flexible skill that can do damage, or cleanse conditions, or daze enemies, or give barrier, depending on your current attunement, and breaks stun.<br> | ||
+ | Other alternatives include: | ||
+ | * {{Skill|Signet of Earth}} - great defensive/offensive option. | ||
+ | * {{Skill|Arcane Shield}} - stunbreak and block. | ||
+ | * {{Skill|Glyph of Storms}} - good for AoE damage on Fire or AoE blind on Earth. | ||
+ | * {{Skill|Cleansing Fire}} - condition cleanse and stun break. | ||
* {{Skill|Lightning Flash}} - mobility. | * {{Skill|Lightning Flash}} - mobility. | ||
− | + | ====Elite skill==== | |
− | ==== | + | {{Skill|Glyph of Elementals}} is simply the best elite for solo play. Cast it on Fire for damage, on Water for support, healing and {{Tooltip|Knockback}}, on Air for a {{Tooltip|Stun}}, or on Earth for defense and tanking. |
− | + | * {{Skill|Weave Self}} - alternative to {{Skill|Glyph of Elementals}} | |
==Specializations== | ==Specializations== | ||
− | {{Specialization|Fire|top|top| | + | {{Specialization|Fire|top|top|mid}} |
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{{Specialization|Earth|mid|top|mid}} | {{Specialization|Earth|mid|top|mid}} | ||
+ | {{Specialization|Weaver|top|top|top}} | ||
+ | ;Variants | ||
+ | * {{Trait|Master's Fortitude}} is a small damage loss but provides Vitality for more health, consider using it if you feel fragile. | ||
==Equipment== | ==Equipment== | ||
− | + | Ascended gear is not required for Open world. | |
+ | ====Standard Equipment==== | ||
{{PvE equipment | {{PvE equipment | ||
| weight = Light | | weight = Light | ||
| stats = Viper | | stats = Viper | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Trapper |
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Scepter |
− | | weapon2 = | + | | weapon2 = Warhorn |
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Bursting |
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Strength |
− | | weapon3 = | + | | weapon3 = Staff |
| weapon4 = | | weapon4 = | ||
− | | sigil3 = | + | | sigil3 = Superior Sigil of Frenzy |
− | | sigil4 = | + | | sigil4 = Superior Sigil of Corruption |
+ | | relic = Relic of the Fractal | ||
}} | }} | ||
+ | * If you don't have access to {{Tooltip|Warhorn}} with [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] from Secrets of the Obscure, use offhand {{Tooltip|Focus}} instead. | ||
+ | * {{Relic|Relic of the Fractal}} is the only good relic for this build. If you don't have access to it, the only good alternative DPS relic is {{Relic|Relic of the Aristocracy}}. Otherwise, consider using a utility relic such as {{Relic|Relic of the Cavalier}}. | ||
+ | * For defense, ensure you are using a Jade Core of the highest tier you can afford. If necessary, some {{Tooltip|Celestial}} or {{Tooltip|Trailblazer}} pieces can make a big difference. | ||
+ | ===Budget Equipment=== | ||
+ | This set is incredibly cheap and provides very high HP, but is lower DPS. If using this variant, place much heavier priority on {{Skill|Fire Attunement}} | ||
+ | {{PvE equipment | ||
+ | | weight = Light | ||
+ | | stats = Carrion | ||
+ | | rune = Superior Rune of Balthazar | ||
+ | | rune-qt = 6 | ||
+ | | weapon1 = Scepter | ||
+ | | weapon2 = Warhorn | ||
+ | | sigil1 = Superior Sigil of Corruption | ||
+ | | sigil2 = Superior Sigil of Smoldering | ||
+ | | weapon3 = Staff | ||
+ | | weapon4 = | ||
+ | | sigil3 = Superior Sigil of Frenzy | ||
+ | | sigil4 = Superior Sigil of Smoldering | ||
+ | | relic = Relic of the Fractal | ||
+ | }} | ||
+ | * Note that your only sources of condition duration are your runes and sigils. | ||
+ | * {{Relic|Relic of the Fractal}} is the only good relic for this build. If you don't have access to it, the only good alternative DPS relic is {{Relic|Relic of the Aristocracy}}. Otherwise, consider using a utility relic such as {{Relic|Relic of the Cavalier}}. | ||
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− | + | ==Consumables== | |
− | + | Budget consumables are acceptable for use in open world. | |
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+ | ===DPS=== | ||
+ | * Prioritize '''Flatbread''' Ascended food. | ||
+ | * {{Food|Plate of Beef Rendang}} / {{Food|Bowl of Truffle Risotto}} | ||
+ | * {{Utility|Master Tuning Crystal}} / {{Utility|Tuning Icicle}} | ||
− | == | + | ===Defense=== |
− | + | * {{Food|Bowl of Orrian Truffle and Meat Stew}} | |
− | + | * {{Food|Oysters with Spicy Sauce}} | |
− | * {{ | + | * {{Food|Bowl of Lemongrass Mussel Pasta}} |
− | * {{ | ||
− | * {{ | ||
− | + | ===Farming=== | |
− | * {{ | + | * Prioritize '''Flatbread''' Ascended food. |
− | + | * {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}} | |
− | * {{ | + | * {{Food|Peppermint Omnomberry Bar}} |
+ | * {{Utility|Sharpening Skull}} (and variants) | ||
==Usage== | ==Usage== | ||
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===Damage=== | ===Damage=== | ||
− | + | Focus primarily on {{Skill|Fire Attunement}} for {{Tooltip|Burning}} and {{Skill|Earth Attunement}} for {{Tooltip|Bleeding}}. Using skills on {{Skill|Fire Attunement}} gives you {{Tooltip|Might}} thanks to {{Trait|Pyromancer's Puissance}}, and leaving Fire Attunement also triggers an explosion that does damage. This explosion has a short radius, so stick close to your enemies before leaving Fire Attunement. {{Skill|Air Attunement}} and {{Skill|Water Attunement}} have some utility but you will mostly focus on Fire and Earth. | |
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− | + | Constantly swap attunements to proc {{Trait|Weaver's Prowess}}, and Double Attune to proc {{Trait|Elements of Rage}}. Use {{Skill|Signet of Fire}} off cooldown, its passive will remain active thanks to {{Trait|Written in Stone}}. Use {{Skill|Primordial Stance}} and {{Skill|Gyph of Elemental Power}} when you attune to {{Skill|Fire Attunement}}. | |
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− | + | Summon {{Skill|Glyph of Elementals}} for fights. Cast it on Fire for damage, on Water for support, healing and {{Tooltip|Knockback}}, on Air for a {{Tooltip|Stun}}, or on Earth for defense and tanking. | |
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− | + | ====Loop Priorities==== | |
− | # {{Skill| | + | * There are many viable loop patterns to use for weaver. |
− | # {{Skill| | + | * The general idea is to focus on Fire-Fire as the "default". From there, loop into either Earth or Air, alternating between the two after each Fire-Fire. |
− | # {{Skill| | + | * A suggested example is as follows: |
+ | # {{Skill|Fire Attunement}} / {{Skill|Air Attunement}} | ||
+ | # Start combat with {{Skill|Lightning Orb}} | ||
+ | # {{Skill|Fire Attunement}} / {{Skill|Fire Attunement}} <-- Loop starts here | ||
+ | # {{Skill|Earth Attunement}} / {{Skill|Fire Attunement}} | ||
+ | # {{Skill|Fire Attunement}} / {{Skill|Earth Attunement}} | ||
+ | # {{Skill|Fire Attunement}} / {{Skill|Fire Attunement}} | ||
+ | # {{Skill|Air Attunement}} / {{Skill|Fire Attunement}} | ||
+ | # {{Skill|Fire Attunement}} / {{Skill|Air Attunement}} | ||
+ | # Repeat the loop | ||
+ | # Quick Text Version: open with f/a to get in combat -> f/f -> e/f -> f/e -> f/f -> a/f -> f/a -> f/f (repeat) | ||
+ | # Your attunement presses will look like this: Fire(Opener)-Earth-Fire-Fire-Air-Fire-Fire | ||
− | + | This can appear complex, but with only a few minutes of practice the loop becomes very rhythmic and most players will find it easy to follow. | |
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− | + | ====Fire Priority==== | |
− | # {{Skill| | + | # {{Skill|Wildfire}} |
− | # {{Skill| | + | # {{Skill|Dragon's Tooth}} |
− | # | + | # {{Skill|Phoenix}} |
+ | # {{Skill|Heat Sync}} | ||
− | + | ====Air Priority==== | |
− | # {{Skill| | + | # {{Skill|Lightning Orb}} |
− | # {{Skill| | + | # {{Skill|Lightning Strike}} |
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− | === | + | ====Earth Priority==== |
− | + | # {{Skill|Fracturing Strike}} | |
− | + | # {{Skill|Dust Storm}} | |
− | + | # {{Skill|Rock Barrier}} {{to}} {{Skill|Hurl}} | |
− | |||
===Defense=== | ===Defense=== | ||
− | * {{ | + | * You take reduced damage while attuned to Earth thanks to {{Trait|Stone Flesh}}, {{Trait|Geomancer's Training}}, gain a small barrier upon attuning to it due to {{Trait|Earthen Blast}}, and gain increased vitality from {{Trait|Elemental Polyphony}}. |
− | * {{Skill| | + | * You should always be using a skill (this includes basic attacks), even when running away, to heal yourself with the passive of {{Skill|Signet of Restoration}}. |
− | * | + | * {{Skill|Glyph of Elementals}} - Earth and Water are strong tank pets |
− | * {{Skill| | + | * {{Skill|Sand Squall}} - reflect projectiles |
+ | * {{Skill|Dust Storm}} - AoE {{Tooltip|Blind}} | ||
+ | * {{Skill|Rock Barrier}} - barrier + toughness | ||
− | === | + | ====Crowd Control==== |
− | * {{Skill| | + | * {{Skill|Earthen Synergy}} |
− | * {{Skill| | + | * {{Skill|Tidal Surge}} |
− | + | * {{Skill|Cyclone}} | |
− | + | * Soft cc from {{Skill|Dust Devil}}, {{Skill|Dust Storm}}, {{Skill|Shatterstone}}, {{Skill|Glacial Drift}}, {{Skill|Blinding Flash}} and {{Skill|Fiery Frost}}. | |
− | + | * {{Skill|Polaric Leap}} (sword) | |
− | * {{Skill|Polaric Leap}} | + | * {{Skill|Gale Strike}} (sword) |
− | * {{Skill|Gale Strike}} | ||
* {{Skill|Weave Self}} {{to}} {{Skill|Tailored Victory}} | * {{Skill|Weave Self}} {{to}} {{Skill|Tailored Victory}} | ||
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Latest revision as of 18:55, 27 August 2025
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Open World and Open World General
Overview
Condition weaver, as all weaver builds, is a fast paced build that requires constant attunement swapping. Thanks to the Earth traitline, it is slightly more tanky than power weaver. There are many weapons that can be used with this build, allowing the player to use whichever they prefer. It also features moderate burst damage (for a condition build) due to all the burning it inflicts.
Template Code
Skill Bar
Weapon Variants
There are many weapons that can be used for this build, and they're very similar in terms of damage. Chose whichever weapon you like best.
- If you don't have access to
Warhorn with Weaponmaster Training from Secrets of the Obscure, use offhand
Focus instead.
Scepter - we default to scepter for its range, AoE damageand simplicity.
Pistol - high damage single target alternative to
Scepter (requires Weaponmaster Training with Secrets of the Obscure).
Sword - more evades, but melee-only; replaces
Scepter
Mainhand Dagger - very good mobility, but melee-only; replaces
Scepter
Skill Variants
Heal skill
We default to
as it provides good passive healing and works great with weaver's fast-paced playstyle, but very weak heal on demand, leaving you vulnerable to burst damage. Other alternatives are:- - strong burst healing and a boon based on attunement.
- What are Combo Fields). - weak heal by default, but is greatly increased if it strikes nearby enemies. Performs a blast finisher, and heals for more when doing so. Excellent synergy with water combo fields. (See:
- - very high healing and condition removal throughout its long channelling time. Great option for raw healing if you can afford the cast time.
Utility skills
We default to:
: great damage with its active skill, and the passive will remain active thanks to .
: great damage when attuned to fire.
: very flexible skill that can do damage, or cleanse conditions, or daze enemies, or give barrier, depending on your current attunement, and breaks stun.
Other alternatives include:
- - great defensive/offensive option.
- - stunbreak and block.
- - good for AoE damage on Fire or AoE blind on Earth.
- - condition cleanse and stun break.
- - mobility.
Elite skill
Knockback, on Air for a
Stun, or on Earth for defense and tanking.
- - alternative to
Specializations
- Variants
- is a small damage loss but provides Vitality for more health, consider using it if you feel fragile.
Equipment
Ascended gear is not required for Open world.
Standard Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
- If you don't have access to
Warhorn with Weaponmaster Training from Secrets of the Obscure, use offhand
Focus instead.
- is the only good relic for this build. If you don't have access to it, the only good alternative DPS relic is . Otherwise, consider using a utility relic such as .
- For defense, ensure you are using a Jade Core of the highest tier you can afford. If necessary, some
Celestial or
Trailblazer pieces can make a big difference.
Budget Equipment
This set is incredibly cheap and provides very high HP, but is lower DPS. If using this variant, place much heavier priority on
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
x6
- Note that your only sources of condition duration are your runes and sigils.
- is the only good relic for this build. If you don't have access to it, the only good alternative DPS relic is . Otherwise, consider using a utility relic such as .
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Flatbread Ascended food.
- /
- /
Defense
Farming
- Prioritize Flatbread Ascended food.
- /
- (and variants)
Usage
Damage
Focus primarily on Burning and for
Bleeding. Using skills on gives you
Might thanks to , and leaving Fire Attunement also triggers an explosion that does damage. This explosion has a short radius, so stick close to your enemies before leaving Fire Attunement. and have some utility but you will mostly focus on Fire and Earth.
Constantly swap attunements to proc
, and Double Attune to proc . Use off cooldown, its passive will remain active thanks to . Use and when you attune to .Summon Knockback, on Air for a
Stun, or on Earth for defense and tanking.
Loop Priorities
- There are many viable loop patterns to use for weaver.
- The general idea is to focus on Fire-Fire as the "default". From there, loop into either Earth or Air, alternating between the two after each Fire-Fire.
- A suggested example is as follows:
- /
- Start combat with
- / <-- Loop starts here
- /
- /
- /
- /
- /
- Repeat the loop
- Quick Text Version: open with f/a to get in combat -> f/f -> e/f -> f/e -> f/f -> a/f -> f/a -> f/f (repeat)
- Your attunement presses will look like this: Fire(Opener)-Earth-Fire-Fire-Air-Fire-Fire
This can appear complex, but with only a few minutes of practice the loop becomes very rhythmic and most players will find it easy to follow.
Fire Priority
Air Priority
Earth Priority
- ⇒
Defense
- You take reduced damage while attuned to Earth thanks to , , gain a small barrier upon attuning to it due to , and gain increased vitality from .
- You should always be using a skill (this includes basic attacks), even when running away, to heal yourself with the passive of .
- - Earth and Water are strong tank pets
- - reflect projectiles
Blind
- AoE - - barrier + toughness
Crowd Control
- Soft cc from , , , , and .
- (sword)
- (sword)
- ⇒
Ratings





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