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Difference between revisions of "Chronomancer - Power Chrono"

(fleshing out the usage section, rewording some bits)
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{{SEO|description=Power Chronomancer is a powerful solo build that relies on blocks and evade spam. It has access to plentiful utility, placing it in a similar category to Firebrand and Scrapper in terms of solo capabilities. This build has a high skill floor, which can be off-putting for some, but investing time into learning it can be very rewarding as its potential is some of the highest in the game.}}
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{{SEO|description=Power Chronomancer is a powerful solo build with good boon uptime and great damage. It has access to plentiful utility, including evades and blocks, making it a great solo build. This build has a high skill floor, which can be off-putting for some, but investing time into learning it can be very rewarding as its potential is some of the highest in the game.}}
 
{{Build
 
{{Build
 
| profession = mesmer
 
| profession = mesmer
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==Overview==
 
==Overview==
Power Chronomancer is a powerful solo build that relies on blocks and evade spam. It has access to plentiful utility, placing it in a similar category to Firebrand and Scrapper in terms of solo capabilities. This build has a high skill floor, which can be offputting for some, but investing time into learning it can be very rewarding as its potential is some of the highest in the game.
+
Power Chronomancer is a powerful solo build with good boon uptime and great damage. It has access to plentiful utility, including evades and blocks, making it a great solo build. This build has a high skill floor, which can be off-putting for some, but investing time into learning it can be very rewarding as its potential is some of the highest in the game.
  
 +
This build revolves around spamming Phantasm skills to both do damage and gain boons, including permanent quickness with 0 boon duration, thanks to the Illusions trait line.
  
 
==Template Code==
 
==Template Code==
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===Weapon Variants===
 
===Weapon Variants===
 +
You can replace the focus with other weapons:
 
* Greatsword - Strongest ranged option
 
* Greatsword - Strongest ranged option
* Shield - Offhand that provides a block
+
* Shield - allows you to block
* Torch - use for stealth cheese
+
* Torch - access to stealth
 +
* Pistol - higher burst but less utility
  
  
 
===Skill Variants===
 
===Skill Variants===
* {{Skill|Mirror}} - projectile hate
+
* {{Skill|Mirror}} - projectile hate but massive loss of damage and boons.
* {{Skill|Well of Precognition}} - very strong defensive utility that provides blocks and a stunbreak; used in many places
+
* {{Skill|Well of Precognition}} - very strong defensive utility that provides blocks and a stunbreak
* {{Skill|Mantra of Resolve}} - condition cleanse
+
* {{Skill|Mantra of Resolve}} - condition cleanse for yourself and nearby allies
* {{Skill|Feedback}} - projectile hate
+
* {{Skill|Feedback}} - projectile block
 
* {{Skill|Blink}} - mobility + stunbreak
 
* {{Skill|Blink}} - mobility + stunbreak
* {{Skill|Mantra of Concentration}} - lots of stunbreaks
+
* {{Skill|Mantra of Concentration}} - personal stunbreak and AoE stability
* {{Skill|Well of Action}} - slow + quickness, basically a mini {{Skill|Time Warp}}
 
 
* {{Skill|Phantasmal Defender}} - defensive option with some CC
 
* {{Skill|Phantasmal Defender}} - defensive option with some CC
 +
* {{Skill|Mantra of Pain}} - sustained damage when no other utility skill is needed.
 
* {{Skill|Gravity Well}} - mob packing / cc
 
* {{Skill|Gravity Well}} - mob packing / cc
  
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* {{Trait|Deceptive Evasion}} - more clone generation at a large cost of damage
 
* {{Trait|Deceptive Evasion}} - more clone generation at a large cost of damage
 
{{Specialization|Illusions|mid|mid|top}}
 
{{Specialization|Illusions|mid|mid|top}}
{{Specialization|Chronomancer|mid|mid|bot}}
+
{{Specialization|Chronomancer|top|mid|bot}}
* {{Trait|Delayed Reactions}} + {{Trait|Danger Time}} - run in short fights or larger groups for higher damage
+
* {{Trait|Danger Time}} - more damage against slowed enemies, synergises with {{Skill|Time Warp}}, {{Skill|Well of Action}}, {{Skill|Time Sink}}, and {{Trait|Delayed Reactions}}.
* {{Trait|Seize the Moment}} - Can increase group quickness uptime at a cost of personal DPS
+
* {{Trait|Seize the Moment}} - group quickness uptime at a cost of personal DPS
* {{Trait|Improved Alacrity}} - very strong option if you have external {{Tooltip|Alacrity}} application
+
* {{Trait|Improved Alacrity}} - strong option in very long fights if you have external {{Tooltip|Alacrity}} application
  
  
 
===Domination===
 
===Domination===
If running a greatsword it can be beneficial for clone generation and burst damage to replace Illusions with Domination. This will result in an overall loss in DPS in longer fights, but provides higher burst for short fights and can help with clone generation due to {{Trait|Bountiful Blades}}.
+
Domination can be taken over Illusions to increase your burst damage, but this results in a very large DPS loss in longer fights since you lose your source of boons.
 
{{Specialization|Domination|mid|mid|top|variant=y}}
 
{{Specialization|Domination|mid|mid|top|variant=y}}
* {{Trait|Bountiful Blades}} - for higher clone generation
+
* {{Trait|Bountiful Blades}} - for higher clone generation if using greatsword
  
  
 
===Inspiration===
 
===Inspiration===
For higher sustain at a dramatic cost of damage, Inspiration can be taken over Illusions. This provides significant condition cleanse and moderate passive healing, especially if combined with {{Trait|Deceptive Evasion}}. This variant should only be taken in extreme circumstances, as {{Skill|Mantra of Resolve}} typically provides plenty of cleanse.
+
Inspiration provides higher sustain, but massively reduces your damage, This provides significant condition cleanse and mild passive healing, especially if combined with {{Trait|Deceptive Evasion}}. This variant should only be taken in extreme circumstances, as {{Skill|Mantra of Resolve}} typically provides plenty of cleanse.
 
{{Specialization|Inspiration|bot|mid|mid|variant=y}}
 
{{Specialization|Inspiration|bot|mid|mid|variant=y}}
  
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* {{Tooltip|Marauder}} - trades some damage for a large boost to HP
 
* {{Tooltip|Marauder}} - trades some damage for a large boost to HP
 
* {{Tooltip|Knight}} - mix in a few pieces for increased defense
 
* {{Tooltip|Knight}} - mix in a few pieces for increased defense
 
+
* If you want to optimise your gear for open world solo play, run full {{Tooltip|Berserker stats}} with {{Rune|Superior Rune of the Eagle}}, and 2 {{Tooltip|Assassin}} accessories. This will provide you wit 62.52% crit chance, and you can then use food with precision to reach 65% crit chance. Your sources of {{Tooltip|Slow}} ({{Trait|Delayed Reactions}}, {{Skill|Time Warp}}, {{Skill|Time Sink}}, and {{Skill|Well of Action}}) will allow {{Trait|Danger Time}} and {{Tooltip|Fury}} to provide you 100% crit chance for the highest damage.
  
 
====Runes====
 
====Runes====
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====Sigils====
 
====Sigils====
* {{Sigil|Superior Sigil of Celerity}} - use with a Shield to generate significant {{Tooltip|Quickness}} for yourself
+
* {{Sigil|Superior Sigil of Celerity}} can be considered to help with quickness when fighting trash mobs
 
* {{Sigil|Superior Sigil of Air}} - budget DPS sigil
 
* {{Sigil|Superior Sigil of Air}} - budget DPS sigil
* {{Sigil|Superior Sigil of Fire}} - Use on a Greatsword to aide in Tagging in zergs.
+
* {{Sigil|Superior Sigil of Fire}} - Use on a Greatsword to aide in Tagging in zergs
 
* {{Sigil|Superior Sigil of Energy}} - very strong defensive sigil
 
* {{Sigil|Superior Sigil of Energy}} - very strong defensive sigil
  
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==Usage==
 
==Usage==
 
===Continuum Split and Time Warp===
 
===Continuum Split and Time Warp===
{{Skill|Continuum Split}} is an especially powerful skill unique to the Chronomancer Specialization that allows a player to "rewind" time. Specifically, it marks a point in time that tracks a player's health, endurance, and skill recharges. As this is a Shatter, it will consume active clones. The duration of Continuum Split increases with each clone shattered.  
+
{{Skill|Continuum Split}} is the profession mechanic of the Chronomancer Specialization that allows a player to "rewind" time. Specifically, it tracks the chronomancer's position, health, endurance, and skill recharges, and returns the chronomancer to that point at the end of the split. As this is a Shatter, it will consume active clones, with the duration of the split increasing with each clone shattered.  
  
When solo, this skill should typically be used to artificially reduce the cooldown of {{Skill|Time Warp}}. To do this:
+
This extremely powerful skill is used to spam your phantasms and sourcess of quickness.
 
# Generate 3 clones quickly.
 
# Generate 3 clones quickly.
 
# Shatter {{Skill|Continuum Split}}
 
# Shatter {{Skill|Continuum Split}}
# Use big skills, like {{Skill|Well of Action}}, {{Skill|Split Second}}, {{Skill|Blurred Frenzy}}, and {{Skill|Phantasmal Swordsman}}. Be careful; ensure there is enough time left to cast Time Warp.
+
# Use {{Skill|Time Warp}}
# Use {{Skill|Time Warp}} just before {{Skill|Continuum Split}} reverts.
+
# Use your phantasm skills
 
+
# Use your utility skills such as {{Skill|Well of Action}}
This will revert Time Warp's cooldown and allow it to be used again immediately. In most cases, it is fine to use it again as soon as the first one ends. However, in especially long fights, such as the Chak Gerent, it is typically best to hold onto the cooldown until {{Skill|Continuum Split}} is back up.
 
  
 +
Thus, when the split ends, the phantasms you used and Time Warp will be off cooldown. In most cases, it is fine to use Time War again as soon as the first one ends. However, in especially long fights, such as the Chak Gerent, it is typically best to only use it inside {{Skill|Continuum Split}} to artificially reduce its cooldown since Continuum Split has a lower cooldown than Time Warp.
  
 
===Damage===
 
===Damage===
The skill priority is fluid and depends on current clone numbers. If lacking clones, clone generation is more important than damage in general.
+
The majority of your damage comes from casting your phantasms then using Signet of the Ether to reset their cooldown and cast them again. The following is a general priority.
 
# {{Skill|Well of Action}}
 
# {{Skill|Well of Action}}
# {{Skill|Split Second}} - use this only at 3 clones
+
# {{Skill|Split Second}} - use this only at 3 clones, can be followed by a 0 clone {{Skill|Rewinder}} for a little bit of alacrity ({{Trait|Flow of Time}}).
# {{Skill|Rewinder}} - use directly after {{Skill|Split Second}}
+
# {{Skill|Phantasmal Swordsman}} / {{Skill|Phantasmal Warden}} / {{Skill|Phantasmal Disenchanter}}
# {{Skill|Phantasmal Swordsman}} / {{Skill|Phantasmal Warden}}
 
 
# {{Skill|Blurred Frenzy}}
 
# {{Skill|Blurred Frenzy}}
# Fill with auto-attacks; try not to interrupt them.
+
# Fill with auto-attacks; try not to interrupt them as the last attack, {{Skill|Mind Spike}}, deals a lot of damage.
 +
==== Rotation ====
 +
=====Opening rotation=====
 +
Against durable enemies like meta event bosses, try to start the fight with this rotation:
  
 +
Start on Sword/Focus.
 +
# {{Skill|Phantasmal Warden}}
 +
# {{Skill|Mirror Images}}
 +
# {{Skill|Illusionary Leap}}
 +
# {{Tooltip|Weapon swap}}
 +
# {{Skill|Phantasmal Swordsman}} - enter {{Skill|Continuum Split}} near the end of the cast of this skill.
 +
# {{Skill|Phantasmal Disenchanter}}
 +
# {{Skill|Time Warp}}
 +
# {{Skill|Signet of the Ether}}
 +
# {{Skill|Phantasmal Swordsman}}
 +
# {{Skill|Phantasmal Disenchanter}}
 +
# {{Skill|Well of Action}}
 +
# {{Skill|Blurred Frenzy}} - {{Skill|Continuum Split}} should end during this cast.
 +
# {{Skill|Phantasmal Swordsman}}
 +
# {{Skill|Phantasmal Disenchanter}}
 +
# {{Skill|Signet of the Ether}}
 +
# {{Skill|Phantasmal Swordsman}}
 +
# {{Skill|Phantasmal Disenchanter}}
 +
# {{Skill|Well of Action}}
 +
# {{Tooltip|Weapon swap}}
 +
# Proceed to Loop rotation
 +
=====Loop rotation=====
 +
The loop is very simple and revolves aroud your phantasm skills. Fill the gaps with auto attacks but never interrupt the chain as the damage is heavily loaded into {{Skill|Mind Spike}}.
 +
# {{Skill|Phantasmal Warden}}
 +
# {{Skill|Blurred Frenzy}}
 +
# {{Tooltip|Weapon swap}} - if you have alacrity you can squish a second Blurry Frenzy before weapon swap
 +
# {{Skill|Phantasmal Swordsman}}
 +
# {{Skill|Phantasmal Disenchanter}}
 +
# {{Skill|Phantasmal Swordsman}}
 +
# {{Skill|Signet of the Ether}}
 +
# {{Skill|Phantasmal Swordsman}}
 +
# {{Tooltip|Weapon swap}}
 +
# {{Skill|Phantasmal Disenchanter}}
 +
# Repeat
  
====Celerity Sigil====
+
* Mastering of this skill priority will provide you with permanent quickness, permanent fury, an average of 20 stacks of might, and about 40% of alacrity uptime.
This sigil provides significant quickness uptime but has a 20 second cooldown. As such, it is important to reserve certain skills to proc it when available.
+
* If Slow uptime is low, you can use {{Skill|Time Sink}} inside your Continuum Split.
* {{Skill|Time Sink}} is a daze with a long cooldown; this can be shattered at 0 clones
 
* {{Skill|Temporal Curtain}} {{to}} {{Skill|Into the Void}} provides area CC and will proc Celerity
 
* {{Skill|Counter Blade}} dazes provided a block is triggered
 
* {{Skill|Illusionary Wave}} if using greatsword
 
* {{Skill|Magic Bullet}} if using pistol; due to alacrity generation this skill can proc Celerity on its own off cooldown.
 
* {{Skill|Tides of Time}} if using shield; this skill also grants some quickness itself, though its cooldown is very long so it must be paired with {{Skill|Time Sink}} or {{Skill|Counter Blade}}.
 
* There are many utilities which can proc Celerity off cooldown, though losing any of the utilities above will result in a net loss of DPS.  
 
  
  
 
===Defense===
 
===Defense===
* {{Skill|Blurred Frenzy}} provides total invulnerability for up to 1 second depending on quickness. Use this to avoid attacks instead of dodging.
+
* {{Skill|Blurred Frenzy}} dodges incoming attacks for up to 1 second depending on quickness. Use this to avoid attacks instead of dodging.
 
* {{Skill|Illusionary Riposte}} is a block.
 
* {{Skill|Illusionary Riposte}} is a block.
  
  
 
===Sustain===
 
===Sustain===
* If you're going to take a lot of unavoidable damage, you can {{Skill|Continuum Split}} before taking damage and then {{Skill|Continuum Shift}} to rewind your health (effectively healing for the entire amount of the damage).
+
* If you're going to take a lot of unavoidable damage, you can {{Skill|Continuum Split}} before taking damage and then {{Skill|Continuum Shift}} to rewind your health (effectively healing for the entire amount of the damage). Just make sure the rift left by Continuum Split is not destroyed, or you will not revert back in time.
 
* For more sustain you can trait Inspiration and shatter liberally for heals and condition cleanse.
 
* For more sustain you can trait Inspiration and shatter liberally for heals and condition cleanse.
 
* If you need even more condition cleanse, slot {{Skill|Mantra of Resolve}}.
 
* If you need even more condition cleanse, slot {{Skill|Mantra of Resolve}}.

Revision as of 12:46, 13 March 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage and Defense

Designed for: Open WorldOpen World General and [[|]]

Expansions required: Heart of Thorns builds

Difficulty:
TBD
This build was last updated on March 13, 2022 and is up to date for the October 8, 2024 patch.

Overview

Power Chronomancer is a powerful solo build with good boon uptime and great damage. It has access to plentiful utility, including evades and blocks, making it a great solo build. This build has a high skill floor, which can be off-putting for some, but investing time into learning it can be very rewarding as its potential is some of the highest in the game.

This build revolves around spamming Phantasm skills to both do damage and gain boons, including permanent quickness with 0 boon duration, thanks to the Illusions trait line.

Template Code

[&DQcBHRgaKDojDwAAzxIAAI8BAABrAQAAvAEAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Skill Bar

Sword/Sword
X/Focus
Utility


Weapon Variants

You can replace the focus with other weapons:

  • Greatsword - Strongest ranged option
  • Shield - allows you to block
  • Torch - access to stealth
  • Pistol - higher burst but less utility


Skill Variants

  • Mirror - projectile hate but massive loss of damage and boons.
  • Well of Precognition - very strong defensive utility that provides blocks and a stunbreak
  • Mantra of Resolve - condition cleanse for yourself and nearby allies
  • Feedback - projectile block
  • Blink - mobility + stunbreak
  • Mantra of Concentration - personal stunbreak and AoE stability
  • Phantasmal Defender - defensive option with some CC
  • Mantra of Pain - sustained damage when no other utility skill is needed.
  • Gravity Well - mob packing / cc


Specializations

  • Deceptive Evasion - more clone generation at a large cost of damage
  • Danger Time - more damage against slowed enemies, synergises with Time Warp, Well of Action, Time Sink, and Delayed Reactions.
  • Seize the Moment - group quickness uptime at a cost of personal DPS
  • Improved Alacrity - strong option in very long fights if you have external Alacrity Alacrity application


Domination

Domination can be taken over Illusions to increase your burst damage, but this results in a very large DPS loss in longer fights since you lose your source of boons.

  • Bountiful Blades - for higher clone generation if using greatsword


Inspiration

Inspiration provides higher sustain, but massively reduces your damage, This provides significant condition cleanse and mild passive healing, especially if combined with Deceptive Evasion. This variant should only be taken in extreme circumstances, as Mantra of Resolve typically provides plenty of cleanse.


Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to that of Build:Chronomancer_-_Power_DPS, making it ideal for general PVE

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Sword
Berserker
Sword
Berserker
Sigil
Sigil
Focus
Berserker
Sigil
Sigil
Rune
x6



Variant Equipment

Gear

  • Marauder Marauder - trades some damage for a large boost to HP
  • Knight Knight - mix in a few pieces for increased defense
  • If you want to optimise your gear for open world solo play, run full Berserker stats Berserker stats with Rune of Superior Rune of the Eagle, and 2 Assassin Assassin accessories. This will provide you wit 62.52% crit chance, and you can then use food with precision to reach 65% crit chance. Your sources of Slow Slow (Delayed Reactions, Time Warp, Time Sink, and Well of Action) will allow Danger Time and Fury Fury to provide you 100% crit chance for the highest damage.

Runes

  • Rune of Superior Rune of the Pack - extra Fury Fury and Quickness Quickness.
  • Rune of Superior Rune of Strength, Rune of Superior Rune of Infiltration - budget DPS
  • Rune of Superior Rune of Durability, Rune of Superior Rune of the Herald - defense


Sigils

  • Sigil of Superior Sigil of Celerity can be considered to help with quickness when fighting trash mobs
  • Sigil of Superior Sigil of Air - budget DPS sigil
  • Sigil of Superior Sigil of Fire - Use on a Greatsword to aide in Tagging in zergs
  • Sigil of Superior Sigil of Energy - very strong defensive sigil


Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • , - DPS
  • - defense
Utility
  • (and variants) - farming
  • , - dps


Usage

Continuum Split and Time Warp

Continuum Split is the profession mechanic of the Chronomancer Specialization that allows a player to "rewind" time. Specifically, it tracks the chronomancer's position, health, endurance, and skill recharges, and returns the chronomancer to that point at the end of the split. As this is a Shatter, it will consume active clones, with the duration of the split increasing with each clone shattered.

This extremely powerful skill is used to spam your phantasms and sourcess of quickness.

  1. Generate 3 clones quickly.
  2. Shatter Continuum Split
  3. Use Time Warp
  4. Use your phantasm skills
  5. Use your utility skills such as Well of Action

Thus, when the split ends, the phantasms you used and Time Warp will be off cooldown. In most cases, it is fine to use Time War again as soon as the first one ends. However, in especially long fights, such as the Chak Gerent, it is typically best to only use it inside Continuum Split to artificially reduce its cooldown since Continuum Split has a lower cooldown than Time Warp.

Damage

The majority of your damage comes from casting your phantasms then using Signet of the Ether to reset their cooldown and cast them again. The following is a general priority.

  1. Well of Action
  2. Split Second - use this only at 3 clones, can be followed by a 0 clone Rewinder for a little bit of alacrity (Flow of Time).
  3. Phantasmal Swordsman / Phantasmal Warden / Phantasmal Disenchanter
  4. Blurred Frenzy
  5. Fill with auto-attacks; try not to interrupt them as the last attack, Mind Spike, deals a lot of damage.

Rotation

Opening rotation

Against durable enemies like meta event bosses, try to start the fight with this rotation:

Start on Sword/Focus.

  1. Phantasmal Warden
  2. Mirror Images
  3. Illusionary Leap
  4. Weapon swap Weapon swap
  5. Phantasmal Swordsman - enter Continuum Split near the end of the cast of this skill.
  6. Phantasmal Disenchanter
  7. Time Warp
  8. Signet of the Ether
  9. Phantasmal Swordsman
  10. Phantasmal Disenchanter
  11. Well of Action
  12. Blurred Frenzy - Continuum Split should end during this cast.
  13. Phantasmal Swordsman
  14. Phantasmal Disenchanter
  15. Signet of the Ether
  16. Phantasmal Swordsman
  17. Phantasmal Disenchanter
  18. Well of Action
  19. Weapon swap Weapon swap
  20. Proceed to Loop rotation
Loop rotation

The loop is very simple and revolves aroud your phantasm skills. Fill the gaps with auto attacks but never interrupt the chain as the damage is heavily loaded into Mind Spike.

  1. Phantasmal Warden
  2. Blurred Frenzy
  3. Weapon swap Weapon swap - if you have alacrity you can squish a second Blurry Frenzy before weapon swap
  4. Phantasmal Swordsman
  5. Phantasmal Disenchanter
  6. Phantasmal Swordsman
  7. Signet of the Ether
  8. Phantasmal Swordsman
  9. Weapon swap Weapon swap
  10. Phantasmal Disenchanter
  11. Repeat
  • Mastering of this skill priority will provide you with permanent quickness, permanent fury, an average of 20 stacks of might, and about 40% of alacrity uptime.
  • If Slow uptime is low, you can use Time Sink inside your Continuum Split.


Defense

  • Blurred Frenzy dodges incoming attacks for up to 1 second depending on quickness. Use this to avoid attacks instead of dodging.
  • Illusionary Riposte is a block.


Sustain

  • If you're going to take a lot of unavoidable damage, you can Continuum Split before taking damage and then Continuum Shift to rewind your health (effectively healing for the entire amount of the damage). Just make sure the rift left by Continuum Split is not destroyed, or you will not revert back in time.
  • For more sustain you can trait Inspiration and shatter liberally for heals and condition cleanse.
  • If you need even more condition cleanse, slot Mantra of Resolve.


Crowd Control

  • Gravity Well
  • Time Sink
  • Illusionary Leap
  • Illusionary Riposte
  • You can use any of the above in Continuum Split to get a free cast of the skill without it going on cooldown.


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
Warming Hearth gave this build 5 stars • June 2022
The best chronomancer build for open world. With great damage, utility, crowd control, and boon generation. Definitely not easy to learn, but very rewarding once mastered. Most of its damage comes from Phantasms, which are mostly single target, so it needs to pack enemies together with focus before bursting. Its weaknesses are having its survivability tied to its evades and blocks that must be timed, and the skill required to successfully play this build mainly since the heal skill is an integral part of the DPS rotation.
5 stars
Linera gave this build 5 stars • January 2021
An incredibly fun and satisfying build to play. This build is capable of summoning an army of illusions so large, that your minimap will start to resemble the night sky. If running a full glass cannon, and if you survive long enough to carry out a full rotation, even champion health bars will crumble before you. Shield provides very good damage mitigation, and traits make sure that you almost always have a source of quickness available. 5/5
5 stars
Onlywrin gave this build 5 stars • November 2020
An extremely fun roaming build capable of soloing most content in the game, provided your timing is good. While it has low burst, its DPS is very high. A very high skill ceiling is the only thing keeping this build from being top tier.

Comments

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