Difference between revisions of "Mirage - Condi Mirage"
(Same build, more details) |
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− | {{SEO|description=Condi Staff Mirage is a slow-paced build | + | {{SEO|description=Condi Staff Mirage is a slow-paced build. Somewhat similar to Condi_Mirage, this build revolves around spamming Chaos Vortex to both deal damage and generate boons. The build provides permanent 25 might and some alacrity to yourself and nearby allies..}} |
{{Build | {{Build | ||
| profession = mesmer | | profession = mesmer | ||
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==Overview== | ==Overview== | ||
− | Condi Staff Mirage is a slow-paced build | + | Condi Staff Mirage is a slow-paced build. Somewhat similar to [[Build:Mirage_-_Condi_Mirage]], this build revolves around spamming {{Skill|Chaos Vortex}} to both deal damage and generate boons. The build provides permanent 25 might and some alacrity to yourself and nearby allies. |
− | This build also features a very powerful | + | This build also features a very powerful tagging option, which is noted below. |
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===Weapon Variants=== | ===Weapon Variants=== | ||
− | + | There are no weapon variants. This particular build requieres two staves to function. | |
− | + | When tagging events, you can consider swapping one staff for a Greatsword with {{Sigil|Superior Sigil of Fire}} and {{Sigil|Superior Sigil of Stamina}}. This provides low damage but great tagging pottential by spamming {{Skill|Split Surge}}, but you will need gear with significant Power, such as {{Tooltip|Viper}}, to ensure tag credit. | |
===Skill Variants=== | ===Skill Variants=== | ||
− | * {{Skill|Mirror}} - projectile | + | * {{Skill|Mirror}} - projectile reflection. |
− | * {{Skill|Sand Through Glass}} - evade | + | * {{Skill|Sand Through Glass}} - evade, stunbreak, and Mirage Mirror. |
* {{Skill|Mantra of Resolve}} - if conditions are a problem. | * {{Skill|Mantra of Resolve}} - if conditions are a problem. | ||
* {{Skill|Feedback}} - to reflect projectiles. | * {{Skill|Feedback}} - to reflect projectiles. | ||
− | * {{Skill|Mimic}} - situationally powerful | + | * {{Skill|Mimic}} - situationally powerful. |
* {{Skill|Portal Entre}} - can be useful, especially when zerging. | * {{Skill|Portal Entre}} - can be useful, especially when zerging. | ||
− | * {{Skill| | + | * {{Skill|Blink}} - stunbreak and movement. |
+ | * {{Skill|Mass Invisibility}} - to run past enemies or commune with Hero Points in stealth, use together with {{trait|Prismatic Understanding}} for longer stealth, but change the trait afterwards. | ||
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{{Specialization|Chaos|mid|bot|bot}} | {{Specialization|Chaos|mid|bot|bot}} | ||
{{Specialization|Mirage|top|top|top}} | {{Specialization|Mirage|top|top|top}} | ||
− | * {{Trait|Renewing Oasis}} - | + | * {{Trait|Renewing Oasis}} - permanent {{Tooltip|Regeneration}}, which helps with both damage and defense due to the Chaos traitline. If taking this, it may be a good idea to use the Dueling variant below. |
− | * {{Trait|Mirage Mantle}} - extra defense | + | * {{Trait|Mirage Mantle}} - extra defense. |
===Dueling=== | ===Dueling=== | ||
− | + | Illusions performs best when fighting bosses and situations where you don't need to be constantly creating new clones. On situations where you need higher clone generation, such as when your clones can easily die or when fighting trash mobs, you can swap Illusions for Duelling for increased clone generation at the expense of sustained damage. | |
{{Specialization|Dueling|top|mid|bot|variant=y}} | {{Specialization|Dueling|top|mid|bot|variant=y}} | ||
− | * {{Trait|Blinding Dissipation}} + {{Trait|Ineptitude}} - trades clone generation for higher Confusion | + | * {{Trait|Blinding Dissipation}} + {{Trait|Ineptitude}} - trades clone generation for higher bursts of Confusion; very strong against bosses that attack fast, which isn't often the case in general open world play. |
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===Variant Equipment=== | ===Variant Equipment=== | ||
'''Gear''' | '''Gear''' | ||
− | * {{Tooltip|Celestial}} - trades DPS for boon duration and defense | + | * {{Tooltip|Celestial}} - trades a large amount of DPS for boon duration and defense. |
− | * {{Tooltip|Trailblazer}} - trades DPS for heavy defense | + | * {{Tooltip|Trailblazer}} - trades DPS for heavy defense. |
'''Runes''' | '''Runes''' | ||
− | * {{Rune|Superior Rune of Tormenting}} - provides | + | * {{Rune|Superior Rune of Tormenting}} - provides {{tooltip|Regeneration}} for minor healing and sinergy with the Chaos traitline, but underperforms when you already have other sources of Regeneration and provides lower damage. |
− | * {{Rune|Superior Rune of the Undead}} - | + | * {{Rune|Superior Rune of the Undead}} - when using {{Tooltip|Trailblazer}} gear, Undead runes will be your second best option for the set behind {{Rune|Superior Rune of the Nightmare}}. |
'''Sigils''' | '''Sigils''' | ||
− | It is strongly recommended to stick with the sigils listed; they provide the highest DPS. If it is required to replace one of the sigils, replace {{Sigil|Superior Sigil of Malice}} as {{Sigil|Superior Sigil of Energy}} is absolutely core. | + | It is strongly recommended to stick with the sigils listed; they provide the highest DPS. If it is required to replace one of the sigils, replace {{Sigil|Superior Sigil of Malice}}, as {{Sigil|Superior Sigil of Energy}} is absolutely core to the build. |
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==Usage== | ==Usage== | ||
− | === | + | ===Mirage Cloak=== |
− | + | Mirage Cloak is the profession mechanic of the mirage. Whever you dodge or pick up a Mirage Mirror, you enter Mirage Cloak for 0,75 seconds, dodging incoming attacks. You also gain access to Ambush skills for 1,5 seconds, which replace your first weapon skill. Mirage Cloak does not have a cast time, allowing mirages to dodge at any time, such as when casting other skill, when reviving someone, or even during the effects of crowd control. | |
+ | ===Clone generation=== | ||
+ | * Phantasms become clones after attacking, so {{skill|Phantasmal Warlock}} will summon 2 clones. | ||
+ | * {{Skill|Phase Retreat}} summons 1 clone, but be mindful of the forced teleport, don't teleport into enemy AoEs. | ||
+ | * When using {{trait|Self-Deception}}, using Deception skills such as {{skill|False Oasis}} or {{Skill|Crystal Sands}} while in combat and with 1 or more clones alive, will summon 1 clone at your location that attacks the nearest target. | ||
+ | ** Clones summoned by {{trait|Deceptive Evasion}} when using the Dueling traitline are created in the same manner, and they inmediatly use {{skill|Chaos Vortex}} due to {{trait|Infinite Horizon}}. | ||
+ | * Since your clones are very important in this build, you can time your dodges to make your clones dodge dangerous attacks thanks to {{trait|Infinite Horizon}}. This trait also stunbreaks your clones when you dodge. | ||
+ | |||
+ | ===Boons=== | ||
+ | * This build provides significant {{Tooltip|Alacrity}} uptime to yourself and nearby allies because of how much you cast {{skill|Chaos Vortex}}. However, try to let your clones attack once inbetween Chaos Orbs for higher damage. | ||
+ | ** You will also provide permanent 25 might to yourself and nearby allies. | ||
+ | * {{skill|Winds of Chaos}} will also provide {{tooltip|Fury}} to allies it bounces to. | ||
===Damage=== | ===Damage=== | ||
− | * Use | + | * The bast majority of your damage comes from auto attacking and casting {{skill|Chaos Vortex}} with 3 clones up, thanks to {{trait|Infinite Horizon}}. Try to always have 3 clones up. |
− | * | + | * Use {{skill|Phantasmal Warlock}} to create 2 phantasms that later turn into clones. If runnig the Illusions traitline, this will also provide you some boons. |
− | + | * Whenever you have three clones up and you can quickly summon three more, shatter with {{Skill|Cry of Frustration}} for extra damage. You can also use {{skill|Mind Wrack}} if your target is about to die. | |
− | * Weapon swap any time you're | + | * Weapon swap any time you're under 50% endurance. |
===Defense=== | ===Defense=== | ||
− | * Use {{Skill|Jaunt}} to cleanse | + | * Use {{Skill|Jaunt}} to reposition and cleanse 1 condition. |
* Abuse your {{Sigil|Superior Sigil of Energy}} for frequent dodges. | * Abuse your {{Sigil|Superior Sigil of Energy}} for frequent dodges. | ||
− | * {{Skill|Sand Through Glass}} can provide a strong stunbreak | + | * {{Skill|Sand Through Glass}} can provide a strong stunbreak. |
− | * You dodge often so | + | * You dodge very often, so you'll dodge some attacks without even trying. |
− | + | * {{Skill|Chaos Armor}} blinds trash mobs. | |
+ | * Against enemies with projectiles, hide behind your clones. | ||
+ | * Thanks to {{trait|Bountiful Disillusionment}}, your Shatters provide {{tooltip|stability}}. However, do not rely on this as this build wants to have high clone uptime. | ||
===Crowd Control=== | ===Crowd Control=== | ||
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==Video Examples== | ==Video Examples== | ||
− | * [https:// | + | * [https://youtu.be/5GXiRyWSkG8 Viper staff mirage vs Itzel Belongings]. Here, Dueling is used for {{trait|Evasive Mirror}} and faster clone generation to kill the adds quickly. |
− | * [https://youtu.be/ | + | * [https://youtu.be/xkLV--vj8bw Viper staff mirage vs. Champion Avatar of Balthazar]. Here, Dueling is used for clone generation against the Avatar's massive damage that melts our clones. |
Revision as of 22:22, 14 March 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Open World, Open World General and [[|]]
Overview
Condi Staff Mirage is a slow-paced build. Somewhat similar to Build:Mirage_-_Condi_Mirage, this build revolves around spamming to both deal damage and generate boons. The build provides permanent 25 might and some alacrity to yourself and nearby allies.
This build also features a very powerful tagging option, which is noted below.
Template Code
Skill Bar
Weapon Variants
There are no weapon variants. This particular build requieres two staves to function.
When tagging events, you can consider swapping one staff for a Greatsword with Viper, to ensure tag credit.
and . This provides low damage but great tagging pottential by spamming , but you will need gear with significant Power, such as
Skill Variants
- - projectile reflection.
- - evade, stunbreak, and Mirage Mirror.
- - if conditions are a problem.
- - to reflect projectiles.
- - situationally powerful.
- - can be useful, especially when zerging.
- - stunbreak and movement.
- - to run past enemies or commune with Hero Points in stealth, use together with for longer stealth, but change the trait afterwards.
Specializations
- Regeneration, which helps with both damage and defense due to the Chaos traitline. If taking this, it may be a good idea to use the Dueling variant below. - permanent
- - extra defense.
Dueling
Illusions performs best when fighting bosses and situations where you don't need to be constantly creating new clones. On situations where you need higher clone generation, such as when your clones can easily die or when fighting trash mobs, you can swap Illusions for Duelling for increased clone generation at the expense of sustained damage.
- + - trades clone generation for higher bursts of Confusion; very strong against bosses that attack fast, which isn't often the case in general open world play.
Equipment
This set uses gear similar to Build:Mirage_-_Alacrity_Support_Condi_DPS, making it a good option for general PVE
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
Variant Equipment
Gear
- Celestial - trades a large amount of DPS for boon duration and defense.
- Trailblazer - trades DPS for heavy defense.
Runes
- Regeneration for minor healing and sinergy with the Chaos traitline, but underperforms when you already have other sources of Regeneration and provides lower damage. - provides
- Trailblazer gear, Undead runes will be your second best option for the set behind . - when using
Sigils It is strongly recommended to stick with the sigils listed; they provide the highest DPS. If it is required to replace one of the sigils, replace
, as is absolutely core to the build.
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
- - dps if using gear with high toughness
Usage
Mirage Cloak
Mirage Cloak is the profession mechanic of the mirage. Whever you dodge or pick up a Mirage Mirror, you enter Mirage Cloak for 0,75 seconds, dodging incoming attacks. You also gain access to Ambush skills for 1,5 seconds, which replace your first weapon skill. Mirage Cloak does not have a cast time, allowing mirages to dodge at any time, such as when casting other skill, when reviving someone, or even during the effects of crowd control.
Clone generation
- Phantasms become clones after attacking, so will summon 2 clones.
- summons 1 clone, but be mindful of the forced teleport, don't teleport into enemy AoEs.
- When using
- Clones summoned by when using the Dueling traitline are created in the same manner, and they inmediatly use due to .
, using Deception skills such as or while in combat and with 1 or more clones alive, will summon 1 clone at your location that attacks the nearest target.
- Since your clones are very important in this build, you can time your dodges to make your clones dodge dangerous attacks thanks to . This trait also stunbreaks your clones when you dodge.
Boons
- This build provides significant Alacrity uptime to yourself and nearby allies because of how much you cast . However, try to let your clones attack once inbetween Chaos Orbs for higher damage.
- You will also provide permanent 25 might to yourself and nearby allies.
- Fury to allies it bounces to. will also provide
Damage
- The bast majority of your damage comes from auto attacking and casting with 3 clones up, thanks to . Try to always have 3 clones up.
- Use to create 2 phantasms that later turn into clones. If runnig the Illusions traitline, this will also provide you some boons.
- Whenever you have three clones up and you can quickly summon three more, shatter with for extra damage. You can also use if your target is about to die.
- Weapon swap any time you're under 50% endurance.
Defense
- Use to reposition and cleanse 1 condition.
- Abuse your for frequent dodges.
- can provide a strong stunbreak.
- You dodge very often, so you'll dodge some attacks without even trying.
- blinds trash mobs.
- Against enemies with projectiles, hide behind your clones.
- Thanks to stability. However, do not rely on this as this build wants to have high clone uptime. , your Shatters provide
Crowd Control
- Interrupts:
- (as a last resort)
Video Examples
- Viper staff mirage vs Itzel Belongings. Here, Dueling is used for and faster clone generation to kill the adds quickly.
- Viper staff mirage vs. Champion Avatar of Balthazar. Here, Dueling is used for clone generation against the Avatar's massive damage that melts our clones.
Ratings
Comments
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