Difference between revisions of "Reaper - Power Greatsword"
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==Overview== | ==Overview== | ||
− | + | Power reaper is a high damage build with great burst and AoE. It is resilient, and very self-reliant. It maintains a lot of {{Tooltip|Might}}, and is one of the most reliable open world builds. | |
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQg1KTIlIjYSACgPQAFAAXcBdwGBAIEAAxMDEwAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
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|weapon3 = Axe | |weapon3 = Axe | ||
|weapon4 = Warhorn | |weapon4 = Warhorn | ||
− | |healing = | + | |healing = Well of Blood |
|utility1 = Well of Suffering | |utility1 = Well of Suffering | ||
|utility2 = Well of Darkness | |utility2 = Well of Darkness | ||
− | |utility3 = | + | |utility3 = Spectral Grasp |
|elite = "Chilled to the Bone!" | |elite = "Chilled to the Bone!" | ||
}} | }} | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
− | * Staff - ranged | + | * Staff - ranged AoE damage for tagging in groups. |
===Skill Variants=== | ===Skill Variants=== | ||
'''Healing Skills''' | '''Healing Skills''' | ||
− | * {{Skill|Consume Conditions}} - condi cleanse | + | * {{Skill|"Your Soul Is Mine!"}} - works great when hitting multiple targets. |
+ | * {{Skill|Consume Conditions}} - condi cleanse. | ||
'''Utility Skills''' | '''Utility Skills''' | ||
− | * {{Skill|Signet of Spite}} - DPS option to replace {{Skill| | + | * {{Skill|Signet of Spite}} - DPS option to replace {{Skill|Spectral Grasp}} when there's no need to pull mobs. |
− | * {{Skill|"Suffer!"}} - | + | * {{Skill|"Suffer!"}} - transfers conditions and chills. |
* {{Skill|Corrosive Poison Cloud}} - destroys projectiles. | * {{Skill|Corrosive Poison Cloud}} - destroys projectiles. | ||
− | + | * {{Skill|Spectral Armor}} - defense and life force generation. | |
− | * {{Skill|Spectral Armor}} - | ||
* {{Skill|"You Are All Weaklings!"}} - might and stunbreak | * {{Skill|"You Are All Weaklings!"}} - might and stunbreak | ||
* {{Skill|Summon Shadow Fiend}} - minion with decent DPS | * {{Skill|Summon Shadow Fiend}} - minion with decent DPS | ||
+ | * {{Skill|"Rise!"}} - excellent mix of damage and defense. | ||
'''Elite Skills''' | '''Elite Skills''' | ||
− | * {{Skill|Summon Flesh Golem}} - tanky CC | + | * {{Skill|Summon Flesh Golem}} - tanky CC pet. |
+ | * {{Skill|Lich Form}} - burst damage. Use skill 4 and end it. | ||
'''Minions''' | '''Minions''' | ||
+ | |||
Minions can provide extra bodies for defense, though their damage is very low. This should be run with the Death Magic // Minion variant below. | Minions can provide extra bodies for defense, though their damage is very low. This should be run with the Death Magic // Minion variant below. | ||
* {{Skill|Summon Blood Fiend}} | * {{Skill|Summon Blood Fiend}} | ||
* {{Skill|Summon Shadow Fiend}} | * {{Skill|Summon Shadow Fiend}} | ||
* {{Skill|Summon Bone Fiend}} | * {{Skill|Summon Bone Fiend}} | ||
− | * {{Skill|Summon Bone Minions}} | + | * {{Skill|Summon Bone Minions}} - it is usually better to run {{Skill|"Rise!"}} instead. |
* {{Skill|Summon Flesh Golem}} | * {{Skill|Summon Flesh Golem}} | ||
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{{Specialization|Spite|top|mid|mid}} | {{Specialization|Spite|top|mid|mid}} | ||
{{Specialization|Soul Reaping|top|top|mid}} | {{Specialization|Soul Reaping|top|top|mid}} | ||
− | {{Specialization|Reaper| | + | {{Specialization|Reaper|mid|top|bot}} |
− | * {{Trait|Signets of Suffering}} - combine with {{Skill|Signet of Vampirism}}, {{Skill|Signet of Spite}}, and {{Skill|Signet of Undeath}} to sacrifice strong area damage for a | + | * {{Trait|Signets of Suffering}} - combine with {{Skill|Signet of Vampirism}}, {{Skill|Signet of Spite}}, {{Skill|Signet of the Locust}} and {{Skill|Signet of Undeath}} to sacrifice strong area damage for a low intensity playstyle. You can spam Locus and Vampirism as they will recharge quickly while in Shroud. |
− | + | * {{Trait|Augury of Death}} - when running multiple shouts. | |
− | |||
− | * {{Trait| | ||
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* {{Tooltip|Knight}} - defensive trinkets for increased defense | * {{Tooltip|Knight}} - defensive trinkets for increased defense | ||
* {{Tooltip|Valkyrie}} - use with {{Trait|Decimate Defenses}} for a build with extremely high HP (and thus shroud uptime) while maintaining moderate DPS | * {{Tooltip|Valkyrie}} - use with {{Trait|Decimate Defenses}} for a build with extremely high HP (and thus shroud uptime) while maintaining moderate DPS | ||
− | |||
====Runes==== | ====Runes==== | ||
− | * {{Rune|Superior Rune of | + | * {{Rune|Superior Rune of Strength}} - budget DPS |
− | |||
− | |||
====Sigils==== | ====Sigils==== | ||
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===Damage=== | ===Damage=== | ||
====Chill Application==== | ====Chill Application==== | ||
− | This build's damage focuses on {{Trait|Cold Shoulder}} to get a powerful modifier against chilled foes | + | This build's damage focuses on {{Trait|Cold Shoulder}} to get a powerful modifier against chilled foes. The following skills apply chill: |
− | * {{Skill|Well of Darkness}} - one of the primary sources of chill | + | * {{Skill|Well of Darkness}} - one of the primary sources of chill, used at the start of the combo. |
* {{Skill|"Suffer!"}}, {{Skill|"Chilled to the Bone!"}} - if running them, these skills apply chill in a large area. | * {{Skill|"Suffer!"}}, {{Skill|"Chilled to the Bone!"}} - if running them, these skills apply chill in a large area. | ||
− | * {{Skill|Grasping Darkness}} - this skill is usually used as an opener due to its pull, | + | * {{Skill|Grasping Darkness}} - this skill is usually used as an opener due to its pull, and it also chills. |
− | * {{Skill|Chilling Scythe}} - the final hit of the greatsword auto-chain, this skill is essential to the build during shroud downtime | + | * {{Skill|Chilling Scythe}} - the final hit of the greatsword auto-chain, this skill is essential to the build during shroud downtime. |
* {{Skill|Executioner's Scythe}} - applies chill in a large area and places an ice field. | * {{Skill|Executioner's Scythe}} - applies chill in a large area and places an ice field. | ||
* {{Skill|Soul Spiral}}, {{Skill|Gravedigger}} - if used in an ice field, these can create Chilling Bolts, which apply chill when they hit a target; if used inside a target's hitbox, this can apply a considerable amount of chill very quickly. | * {{Skill|Soul Spiral}}, {{Skill|Gravedigger}} - if used in an ice field, these can create Chilling Bolts, which apply chill when they hit a target; if used inside a target's hitbox, this can apply a considerable amount of chill very quickly. | ||
− | * {{Trait|Shivers of Dread}} - applies chill to any enemy feared, with no cooldown; this means {{Skill|Terrify}} will apply chill | + | * {{Trait|Shivers of Dread}} - applies chill to any enemy feared, with no cooldown; this means {{Skill|Terrify}} will apply chill. |
− | |||
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# {{Skill|Gravedigger}} | # {{Skill|Gravedigger}} | ||
− | If the enemy is below 50% HP, keep spamming Gravedigger. | + | If the enemy is below 50% HP, keep spamming Gravedigger. Otherwise, cast greatsword autos. When your wells come off cooldown, start again from step 1. |
If your life force is low, use {{Skill|Ghastly Claws}} after step 4 to generate some life force, use it again after exiting Shroud on step 8, then continue with greatsword. | If your life force is low, use {{Skill|Ghastly Claws}} after step 4 to generate some life force, use it again after exiting Shroud on step 8, then continue with greatsword. | ||
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===Survivability=== | ===Survivability=== | ||
− | * | + | * Sidestep and walk or dodge out of enemy attacks. |
− | * Stack blind, chill, and weakness on | + | * Stack blind, chill, and weakness on trash mobs to negate their damage. |
− | * | + | * {{Skill|Reaper's Shroud}} is as a second health bar and has a natural 33% damage redution. {{Skill|Infusing Terror}} further reduces damage taken. |
* Use {{Skill|Consume Conditions}} to cleanse conditions. If more is needed, run {{Skill|"Suffer!"}} or bring a dagger offhand for {{Skill|Deathly Swarm}}. | * Use {{Skill|Consume Conditions}} to cleanse conditions. If more is needed, run {{Skill|"Suffer!"}} or bring a dagger offhand for {{Skill|Deathly Swarm}}. | ||
* If downed, just use {{Skill|Life Leech}} to get back up. | * If downed, just use {{Skill|Life Leech}} to get back up. | ||
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===Crowd Control=== | ===Crowd Control=== | ||
− | * {{Skill|Grasping Darkness}} | + | * {{Skill|Grasping Darkness}} - pull. |
− | * {{Skill|Wail of Doom}} | + | * {{Skill|Wail of Doom}} - 2 seconds daze. |
− | * {{Skill|Charge (necromancer)}} | + | * {{Skill|Charge (necromancer)}} - 1 second knockdown but can hit big enemies multiple times. |
− | * {{Skill|Terrify}} | + | * {{Skill|Infusing Terror}} {{to}} {{Skill|Terrify}} - 1 second fear. |
− | * {{Skill|Executioner's Scythe}} | + | * {{Skill|Executioner's Scythe}} - 1,5 seconds stun. |
Revision as of 20:26, 22 June 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power reaper is a high damage build with great burst and AoE. It is resilient, and very self-reliant. It maintains a lot of Might, and is one of the most reliable open world builds.
Template Code
Skill Bar
Weapon Variants
- Staff - ranged AoE damage for tagging in groups.
Skill Variants
Healing Skills
- - works great when hitting multiple targets.
- - condi cleanse.
Utility Skills
- - DPS option to replace when there's no need to pull mobs.
- - transfers conditions and chills.
- - destroys projectiles.
- - defense and life force generation.
- - might and stunbreak
- - minion with decent DPS
- - excellent mix of damage and defense.
Elite Skills
- - tanky CC pet.
- - burst damage. Use skill 4 and end it.
Minions
Minions can provide extra bodies for defense, though their damage is very low. This should be run with the Death Magic // Minion variant below.
- - it is usually better to run instead.
Specializations
- - combine with , , and to sacrifice strong area damage for a low intensity playstyle. You can spam Locus and Vampirism as they will recharge quickly while in Shroud.
- - when running multiple shouts.
Death Magic / Minions
If using several minions, Death Magic can replace Spite for a boost to defense, though this will drastically lower DPS. If using this, it is best to also take
in Reaper.
Equipment
Ascended gear and stat infusions are not required; exotic gear with the same stats is fine.
This set uses gear similar to that of Build:Reaper_-_Power_DPS. This makes it a good option for general PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Variant Equipment
Gear
- Knight - defensive trinkets for increased defense
- Valkyrie - use with for a build with extremely high HP (and thus shroud uptime) while maintaining moderate DPS
Runes
- - budget DPS
Sigils
- - budget dps
- Chill uptime and an AOE damage proc - offers higher
- - defensive options
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
Damage
Chill Application
This build's damage focuses on
to get a powerful modifier against chilled foes. The following skills apply chill:- - one of the primary sources of chill, used at the start of the combo.
- , - if running them, these skills apply chill in a large area.
- - this skill is usually used as an opener due to its pull, and it also chills.
- - the final hit of the greatsword auto-chain, this skill is essential to the build during shroud downtime.
- - applies chill in a large area and places an ice field.
- , - if used in an ice field, these can create Chilling Bolts, which apply chill when they hit a target; if used inside a target's hitbox, this can apply a considerable amount of chill very quickly.
- - applies chill to any enemy feared, with no cooldown; this means will apply chill.
Dealing Damage
Most of the damage comes from Reaper's Shroud thanks to
and together with the aforementioned . As such, the general idea is to chill your enemy and have your pulsing skills dealing damage while you are in Shroud. A general rotation goes as follows:- has a long casting animation, you can enter Reaper's Shroud inmediatly after casting to skip it.
- (consider casting for Stablity to ensure you do not get interrupted during your high damage Reaper's Shroud).
- inside your wells to make use of the whirl finisher.
- x5. Do not interrupt Shroud autos to benefit from .
If the enemy is below 50% HP, keep spamming Gravedigger. Otherwise, cast greatsword autos. When your wells come off cooldown, start again from step 1.
If your life force is low, use
after step 4 to generate some life force, use it again after exiting Shroud on step 8, then continue with greatsword.- Make sure your target is chilled before unleashing your high damage and Shroud autos. If following the rotation, your will cover that, otherwise use before spinning.
- Against bosses with a Defiance Bar or breakbar, it is generally worth delaying the rotation until the bar breaks. Consider opening with then . When the bar is almost broken, cast your wells and Nightfall and enter Shroud. If needed, finish off the bar with . Then do your Shroud rotation.
- When dealing with groups of mobs, remember will reset if at least one of them is below 50% HP. Cleave them all.
- You do not gain life force from nearby deaths while inside Shroud. Try to finish off your enemies outside of Reaper's Shroud to replenish your life force.
Survivability
- Sidestep and walk or dodge out of enemy attacks.
- Stack blind, chill, and weakness on trash mobs to negate their damage.
- is as a second health bar and has a natural 33% damage redution. further reduces damage taken.
- Use to cleanse conditions. If more is needed, run or bring a dagger offhand for .
- If downed, just use to get back up.
Crowd Control
- - pull.
- - 2 seconds daze.
- - 1 second knockdown but can hit big enemies multiple times.
- ⇒ - 1 second fear.
- - 1,5 seconds stun.
Ratings
Comments
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