Logo Albion iconAlbion Online Deadlock iconDeadlock GW2 iconGuild Wars 2 TL iconThrone & Liberty

Difference between revisions of "Catalyst - Celestial D/D Roamer"

(Created page with "{{Build | profession = Elementalist | specialization = Catalyst | designed for = WvW Roaming | focus = control, mobility, híbrid damage | rating = test }} ==Overview== A hyb...")
 
Line 3: Line 3:
 
| specialization = Catalyst
 
| specialization = Catalyst
 
| designed for = WvW Roaming
 
| designed for = WvW Roaming
| focus = control, mobility, híbrid damage
+
| focus = control, mobility, hybrid damage
 
| rating = test
 
| rating = test
 
}}
 
}}
Line 64: Line 64:
 
==Usage==
 
==Usage==
 
To be added
 
To be added
 +
 +
* [[Build:Catalyst_-_D/D_Duelist| PvP version of the build]]

Revision as of 11:54, 11 July 2022

This is a test build. You may comment and rate it.

Focused on: ControlMobility and Hybrid damage

Designed for: WvW Roaming

Difficulty:
TBD
This build was last updated on July 11, 2022.

Overview

A hybrid Celestial D/D Catalyst build for WvW roaming, offering a strong mix of damage and sustain.


Skill Bar

Dagger/Dagger
Utility


Template Code

[&DQYfKyUaQx90AHUAHAFPAZAAkADvGusA9xoAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Dagger
Celestial
Dagger
Celestial
Sigil
Sigil
Dagger
Celestial
Sigil
Rune
x6
Infusion
x18


Consumables

Food

Utility


Usage

To be added


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Hanz gave this build 5 stars • September 2023
I prefer the hammer version but both are quite strong. This one has better cleansing (as it's able to transmute 2 auras while hammer can't do any) and better mobility, but falls behind on damage. The spread of combo finishers is not ideal for Elemental Epitome synergy (2 elements are without combi finishers while earth has 4) so it's hard to beat hammer which was made with that trait in mind. Still it's possible to use some of the earth finishers by swapping attunements before the combo goes off which mitigates this a little, and chaining all these finishers in something like a water field for healing is huge. Overall a very strong roamer with no real weaknesses. SotO edit: still good

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Split Metabattle Logo