Difference between revisions of "Catalyst - D/D Duelist"
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− | + | * [[Build:Catalyst_-_Celestial_D/D_Roamer| WvW version of the build]] with Celestial Gear. | |
==Top Streamers== | ==Top Streamers== | ||
Twitch: [https://www.twitch.tv/im_grimjack Grimjack] | Twitch: [https://www.twitch.tv/im_grimjack Grimjack] |
Revision as of 11:55, 11 July 2022
This is a test build. You may comment and rate it.
Focused on: Direct damage and Sustain
Designed for: PvP Conquest
Difficulty:
TBD
This build was last updated on July 11, 2022.
Overview
D/D Elementalist makes a return with access to Stability thanks to . A strong 1v1 duelist build with sustain and damage via Might stacking through , and .
Skill Bar
Dagger/Dagger
Utility
Traits
Equipment
Dagger
Dagger
Sigil
Sigil
Rune
Amulet
Usage
To be added
- WvW version of the build with Celestial Gear.
Top Streamers
Twitch: Grimjack
Ratings
The best ele build right now, but not sure if it really qualifies as a meta pick. I don't see this anywhere in my ranked games, granted I'm mid gold, but when I do see it, it gets folded over by other duelists despite the tanky traits and stats. Maybe my view of it is bad since I've been climbing using condi virt which is basically this builds biggest counter but I'm not sure, in practise when I play this it also just feels not great. Since spear Wb can take 1v1's cause of how busted it is, I almost feel like it's better at locking nodes down that this is, and it's just awkward because the only element you have kill potential in is fire, so inbetween fire and everything else you basically just try to cc in air and do alittle bit of damage in earth, but it's kind of an ele thing with some builds, like how staff tempest basically has no healing outside of water.
Very strong right now, I prefer to use arcane brilliance with flock relic for more reliable healing after being chunked, as well as removing a condi with the blast finisher. I also prefer armor of the earth over blink for much needed on-demand stability, as well as arcane wave for more condi cleanse, healing, cc, and a nice movement ability to weave between fire burst reset with elite inside quickness sphere. Without arcane wave it can be tough to land a kill using heretic and warrior.
with the recent buffs to dagger and water, the build is better than ever. For a more duelist role, i'm taking water trait now. Some have been buffed and i'm playing 3-1-3 water instead of arcane. Insane healing and survivability with water and still good damage.
I don't think it's any worse than hammer for sidenodes. D/D just feels soo good to play, one of the best designed sets in the game. D/D ele personifies what this class was meant to be, a swiss army knife for any situation, highly adaptable. And it's still as sturdy as ever. While I play FA Cata more these days D/D will always have some good ol' nostalgia factor for me.
Decent duelist/roamer. Problems with the build are it has no range and you will struggle to do damage vs targets you cant lock down with cc. Also its pretty bad in teamfights.
High kill potential in a 1v1 fight. Solid duelist build, but it is not good at team fights. Try to 1v1 and take the number advantage. You have strong mobility to rotate.
This and the hammer version are two sides of the same coin, very similar builds with a similar power level. Excellent damage and sustain, decent mobility. Very solid in the current meta and fans of the old D/D cele ele will be enjoying this one a lot.
Comments
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