Difference between revisions of "Deadeye - Power DPS D/D"
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| rating = Good | | rating = Good | ||
| focus = Strike Damage | | focus = Strike Damage | ||
+ | | xpac = pof | ||
| meta = | | meta = | ||
}} | }} | ||
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For variants using other weapons see [[Build:Deadeye - Power DPS Rifle|Deadeye - Power DPS Rifle]] and [[Build:Deadeye - Power DPS P/P|Deadeye - Power DPS P/P]]. | For variants using other weapons see [[Build:Deadeye - Power DPS Rifle|Deadeye - Power DPS Rifle]] and [[Build:Deadeye - Power DPS P/P|Deadeye - Power DPS P/P]]. | ||
+ | |||
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===Skill Variants=== | ===Skill Variants=== | ||
− | '''Utility | + | |
+ | '''Utility''' | ||
{{Skill|Prepare Pitfall}} offers good CC, and will be higher damage than venoms if you are able to "precast" it during downtime in fights. Otherwise, it can be replaced with: | {{Skill|Prepare Pitfall}} offers good CC, and will be higher damage than venoms if you are able to "precast" it during downtime in fights. Otherwise, it can be replaced with: | ||
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− | '''Elite | + | '''Elite''' |
* {{Skill|Thieves Guild}} if you don't need CC from {{Skill|Basilisk Venom}}. | * {{Skill|Thieves Guild}} if you don't need CC from {{Skill|Basilisk Venom}}. | ||
* {{Skill|Shadow Meld}} is recommended if you have doubts about yourself, your lag, or your {{tooltip|Quickness}} provider. | * {{Skill|Shadow Meld}} is recommended if you have doubts about yourself, your lag, or your {{tooltip|Quickness}} provider. | ||
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− | === | + | ===Trait Variants=== |
* {{Trait|Invigorating Precision}} if you're having trouble surviving. This is a ~10% DPS loss. | * {{Trait|Invigorating Precision}} if you're having trouble surviving. This is a ~10% DPS loss. | ||
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==Consumables== | ==Consumables== | ||
+ | |||
'''Food''' | '''Food''' | ||
* {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} or ascended versions | * {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} or ascended versions | ||
Line 110: | Line 114: | ||
==Usage== | ==Usage== | ||
+ | |||
===Rotation=== | ===Rotation=== | ||
− | + | ||
+ | <big>'''Opener'''</big> | ||
# {{Skill|Deadeye's Mark}} | # {{Skill|Deadeye's Mark}} | ||
# {{Skill|Heartseeker}} x2 | # {{Skill|Heartseeker}} x2 | ||
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− | '''Loop''' | + | <big>'''Loop'''</big> |
After the opener, the basic loop is: | After the opener, the basic loop is: | ||
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− | '''Assassin's Signet burst''' | + | <big>'''Assassin's Signet burst'''</big> |
After using {{Skill|Assassin's Signet}}, your next loop is slightly different: | After using {{Skill|Assassin's Signet}}, your next loop is slightly different: | ||
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This deals more damage than your regular loop, but requires a stolen skill. Thus you only do this burst while under the effects of {{Skill|Assassin's Signet}}. | This deals more damage than your regular loop, but requires a stolen skill. Thus you only do this burst while under the effects of {{Skill|Assassin's Signet}}. | ||
+ | |||
[https://youtu.be/_UhZPaboA1g Video example] | [https://youtu.be/_UhZPaboA1g Video example] | ||
− | + | ===Notes=== | |
* It doesn't matter if you use {{Skill|Heartseeker}} before or after the auto chain in each loop, so go with whatever feels most comfortable. | * It doesn't matter if you use {{Skill|Heartseeker}} before or after the auto chain in each loop, so go with whatever feels most comfortable. | ||
* {{Skill|Deadeye's Mark}}, {{Skill|Shadow Flare}} and {{Skill|Assassin's Signet}} all have different cooldowns, so each loop may be slightly different depending on which are available. | * {{Skill|Deadeye's Mark}}, {{Skill|Shadow Flare}} and {{Skill|Assassin's Signet}} all have different cooldowns, so each loop may be slightly different depending on which are available. |
Revision as of 17:19, 11 August 2022
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: Raids
Difficulty:
TBD
This build was last updated on August 11, 2022 and is up to date for the October 8, 2024 patch.
Overview
A power DPS build for Deadeye in raids.
Deadeye's weakness is that it is lacks cleave damage or any utility other than
. It is also heavily reliant on allies providing boons and conditions for and respectively. This means it works best when surrounded by other DPS classes that can cover its shortcomings.For variants using other weapons see Deadeye - Power DPS Rifle and Deadeye - Power DPS P/P.
Skill Bar
Dagger/Dagger
Utility
Weapon Variants
- Your DPS rotation only involves Dagger/Dagger so your 2nd weapon set can be based on personal preference - Shortbow for mobility from or an offhand pistol for additional emergency CC from are both common options.
Skill Variants
Utility
offers good CC, and will be higher damage than venoms if you are able to "precast" it during downtime in fights. Otherwise, it can be replaced with:
- or , depending on how much the boss moves.
Elite
- if you don't need CC from .
- Quickness provider. is recommended if you have doubts about yourself, your lag, or your
Template Code
[&DQUcPSMbOh2FAIUArBYzAVQBVwEzAVgBDgEOAQAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Trait Variants
- if you're having trouble surviving. This is a ~10% DPS loss.
Equipment
Head
Berserker
Berserker
Shoulders
Assassin
Assassin
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Rifle
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Infusion
x11
x11
Infusion
x7
x7
- If you do not have stat infusions, switch one accessory to Assassin stats.
Consumables
Food
- or ascended versions
Utility
- /
Usage
Rotation
Opener
- x2
- x3
- Auto Attack chain
- Stolen skill
Loop
After the opener, the basic loop is:
- x2
- (if available)
- Auto Attack chain
- (if available)
- (if available)
Assassin's Signet burst
After using
, your next loop is slightly different:- x3
- Auto Attack chain
- Stolen skill
This deals more damage than your regular loop, but requires a stolen skill. Thus you only do this burst while under the effects of
.
Notes
- It doesn't matter if you use before or after the auto chain in each loop, so go with whatever feels most comfortable.
- , and all have different cooldowns, so each loop may be slightly different depending on which are available.
- has a slightly longer cooldown than so eventually you will have no stolen skill available for the burst. In this case, just do the normal loop.
- has a long cast time and it will be interrupted by if you use it too early, so make sure to finish the cast.
- Below 50%, if the boss is about to phase, you can use up any excess initiative by spamming - Just make sure to leave yourself enough initiative for if you will also have time for another ! Above 50%, is lower DPS than the auto chain.
- This rotation is highly susceptible to lag, as you need to be fitting and in between the pulses of . If this is likely to be a problem, bring as your elite, and quickly use it to re-enter stealth in the event that reveals you before you can use .
- / (if you're running it)should be used whenever available.
- Make sure you're always flanking (attacking from behind or the sides) the boss to maximize the damage dealt with backstab. If you cannot consistently flank the boss consider swapping to another DPS build.
Break bars
- should be cast while you are standing in melee range of 5 allied units (mesmer illusions, ranger pets and necromancer minions all count towards this).
Ratings
Very high DPS if you can pull off the rotation, but basically 0 cleave and easily disrupted by lag or missing a crit. Fortunately the damage is high enough that you work around this and still do respectably.
The highest single-target DPS in the game. Best in slot on a number of bosses.
Now provides excellent DPS that matches or exceeds the potential of other top tier DPS builds. Also provides excellent breakbar contributions thanks to Basilisk Venom
Comments
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