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Revision as of 14:36, 30 November 2022
Overview
This build provides 100% Quickness and high
Fury uptime on a closely stacked group while having very strong personal DPS as well as access to Guardian's powerful utility skills.
The access to utility skills allows firebrand to provide boons such as Aegis and
Stability better than almost any other class, and their tomes mean they always have access to extra abilities such as condition cleanse or reflect.
Skill Bar
Skill Variants
may be swapped out for the following:
Stability and
Resolution.
can be used to provide Stability over a longer period of time.
can be used if you need multiple pulsing applications of - can be used as a reflect.
- can provide higher DPS than on encounters with long phases.
- can be used for more CC.
Swiftness and
Aegis are more valuable than damage.
might be useful on encounters where reliable
Template Code
Specializations
Trait Variants
The master trait in Virtues is completely optional. You could run Chilled uptime.
Equipment
Ritualist
Ritualist
Ritualist
Ritualist
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x10
x8
- Swap in as many
Ritualist stats pieces as necessary to ensure
Quickness uptime.
- If you are tanking, swap in
Celestial stats gear until you have as much toughness as needed.
- If
Ritualist stats are too difficult to obtain, you can replace those pieces with
Celestial stats.
- If the toughness is an issue, then just run full
Viper stats with .
- If the toughness is an issue, then just run full
Balthazar Runes Variant
If you want to benefit from ascended food buffs, you are better off running the setup below:
Ritualist
Sinister
Ritualist
Sinister
Ritualist
Sinister
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
x6
x18
- You should use (or ascended versions) and .
- In fractals, you can swap the utility to without losing boon duration (assuming you have 150+ AR and Mistlock Singularities.
- You can swap in
Sinister stats pieces for more DPS, but make sure not to drop below ~42% boon duration.
Consumables
Food
-
- for a cheaper alternative
Utility
Usage
Rotation
Gameplay Example (using slightly different gear)
Quickness
Quickness on your group.
- and can be cast as soon as they are available.
Alacrity) so it can be freely used again.
should be used every 7 seconds to activate . You can estimate this by looking at the line that moves around the mantra icon as it recharges. Once it starts moving along the top of the icon, at least 7.2 seconds have passed (if you have
Damage
Otherwise follow the rotation found in Build:Firebrand_-_Condi_DPS
Encounter Specific Tips
Spirit Vale
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- Use
Immobilize Seekers that are getting too close.
on Scepter to - Make sure not to face Seekers when using to ensure you don't pull them into the group.
- can be used to quickly recover after a skipped green, or at the end of the split phase.
- The split phase guardian will reset your when they die, so you don't need to save it for the main phase.
For more information, see our Vale Guardian Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
For more information, see our Spirit Woods Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- can be used to block Gorseval's slams.
- can be used to pull the little spirits into Gorseval to they can be cleaved down.
- During the split phase, use on the big spirits to prevent them moving into Gorseval.
- Use during the break bar to help out-heal the returned damage.
- During the later parts of the encounter it may be worth dropping your on the Orbs to prevent them expanding into the group.
For more information, see our Gorseval the Multifarious Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- Bandit Sappers will reset your when they die. They spawn opposite the cannons every 30 seconds, and you can use after you finish your tome burst to pull them into the group. Make sure the sapper has thrown its bomb before doing this however if you don't want to skip the cannon.
Stability during the flamewall attack.
can also be used to provide - If it's available, use
Epilogue Unbroken Lines in when Karde spawns, to provide toughness and protection for his flamethrower attack.
For more information, see our Sabetha the Saboteur Guide.
Salvation Pass
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- Use
- Slublings reset your when they die, so be on the lookout for stray ones to pull in.
to pull slublings (NOT the friendly slubling) into the stack.
- Unless it's being covered by other people, bring
Stability for the
Fear attack after Slothasor's defiance bar is broken.
to provide - can be used to quickly cleanse conditions if people are hit by the shake attack}}
- If slubling pressure is too high, then
Chapter 3 Valiant Bulwark in can reduce it, though some slubling attacks are unblockable.
For more information, see our Slothasor Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- is worth taking to reduce general annoyance from the various bandit CCs.
For more information, see our Bandit Trio Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- You can be the group's primary reflect if you bring . Note that you must place the wall inside Matthias' hitbox, or the targeted person will need to remain still in order to ensure all the shards are reflected correctly.
- if you are not the main reflect, you can be a backup by using
Chapter 3 Valiant Bulwark in .
- If your group's CC is bad, take to easily break the sacrifice. Matthias will no longer try to sacrifice players in the abomination phase, so you can use it to block the Shards of Rage attack instead (make sure not the block the bubble attack).
- Matthias will
Fear the whole squad when transitioning into the abomination phase. If it's available, enter and apply as much
Stability and
Resolution to your group as possible to protect against this.
For more information, see our Matthias Gabrel Guide.
Stronghold of the Faithful
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- is worth taking to reduce general annoyance from the various White Mantle CCs.
For more information, see our Escort Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- can be used to pull the orb into a rift.
- Slightly delay
Confusion and
Torment from your subgroup.
after the orb collecting phase and drop it on the group and KC when it starts using phantasmal blades to cleanse the
For more information, see our Keep Construct Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- is worth taking to reduce general annoyance from the various White Mantle CCs.
For more information, see our Twisted Castle Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- Use to pull adds into the stack.
- Use
Swiftness, and keep everyone alive.
during the split phase and on the "puzzle islands" to clear condis, provide - You can help clear shards with without having to run into the AoEs.
For more information, see our Xera Guide.
Bastion of the Penitent
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- Bring to help your group if you are skipping greens.
- If you are skipping greens and
Stability to your subgroup instead.
is not off cooldown, you can use to provide some
For more information, see our Cairn the Indomitable Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
For more information, see our Mursaat Overseer Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
Epilogue Eternal Oasis in can be dropped on the target of Brutalize to boost healing to them during the break bar.
- If your group's CC is lacking, you can bring . Try to drop it on the target of Brutalize to provide some incidental healing as well as CC.
For more information, see our Samarog Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- When blocking Mind Crush rather than hiding in the dome, you will take ticking damage for 10 seconds afterwards, so will be useful to keep people alive.
- If you are responsible for
Aegis then you need to take as the duration and AoE are much larger.
Immobilize Prides to keep them away from Saul.
can be used to
For more information, see our Deimos Guide.
Hall of Chains
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- Make sure not to pull the Tormented Dead into the group with .
- After the Tormented Dead has been knocked, you can use
Immobilized at range.
to keep it - can be useful in dealing with conditions if people are hit by scythes or the Tormented Dead AoE.
- You could take to help with CC.
For more information, see our Soulless Horror Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- You could bring as an emergency heal.
For more information, see our River of Souls Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
For more information, see our Statues of Grenth Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- You can use
Epilogue Eternal Oasis at every Greater Death Mark to convert the
Torment.
For more information, see our Dhuum Guide.
Mythwright Gambit
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- Use to pull in swords and CC shields.
For more information, see our Conjured Amalgamate Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
For more information, see our Sorting and Appraisal Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- As it's hard to maintain DPS during Nikare's charge, use
Protection.
or to heal and clear condis, or provide extra toughness and - The breakbar attack fires out projectiles than can be blocked with
Chapter 3 Valiant Bulwark.
- The Largos are
Exposed for eight seconds after being broken, so it may be beneficial to try your burst to coincide with this - if you enter your tome as the breakbar appears this should be approximately the correct timing.
For more information, see our Largos Assassins Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- can be used to pull Magma Elementals (either into the group or away, depending on strategy).
- If the squad is really struggling to prevent the Lava Elementals from reaching Qadim, you could consider bringing as this will prevent them from being able to enter his hitbox for five seconds. Be aware that this will also push Magma Elementals out, so be very careful when you use it.
For more information, see our Qadim Guide.
The Key of Ahdashim
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- is a good choice here as Sabir cannot be damaged during one of his defiance bars, so breaking it quickly is a group DPS increase.
For more information, see our Cardinal Sabir Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
Chapter 3 Valiant Bulwark in can be used to protect against the hand knockback in the split phase by camping the tome to keep using it. Note that will not be up for every split phase (unless you are very slow) so you will either need to alternate with another player, or just keep it as a backup.
For more information, see our Cardinal Adina Guide.
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- You should bring to protect everyone from the knock-back attack at the start of each phase.
For more information, see our Qadim the Peerless Guide.
Ratings
![4 stars](/wiki/images/b/b1/4-star.png)
![5 stars](/wiki/images/d/dd/5-star.png)
Comments
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