Difference between revisions of "Vindicator - Ventari Vindicator"
(Arete moved page Build:Vindicator - Ventari Vindicator to Build:Vindicator - Support Vindicator) Tag: New redirect |
(Removed redirect to Build:Vindicator - Support Vindicator) Tag: Removed redirect |
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− | + | {{Build | |
+ | | profession = revenant | ||
+ | | specialization = vindicator | ||
+ | | designed for = wvw zerg | ||
+ | | focus = support, healing, condition cleanse | ||
+ | | rating = great | ||
+ | | meta=y | ||
+ | | xpac = hot, eod | ||
+ | }} | ||
+ | |||
+ | ==Overview== | ||
+ | This build provides extreme burst healing and condition cleanse. Compared to [[Build:Vindicator_-_Support_Vindicator]] it has significantly higher healing, but no access to {{Tooltip|Stability}} or {{Skill|Rite of the Great Dwarf}} | ||
+ | |||
+ | |||
+ | ==Skill Bar== | ||
+ | {{Skill bar | ||
+ | | profession = revenant | ||
+ | | specialization = Vindicator | ||
+ | | weapon1 = Staff | ||
+ | | weapon3 = Staff | ||
+ | | legend1 = Archemorus | ||
+ | | legend2 = Ventari | ||
+ | }} | ||
+ | |||
+ | ==Specializations== | ||
+ | {{Specialization|Salvation|bot|bot|top}} | ||
+ | {{Specialization|Invocation|bot|top|mid}} | ||
+ | ;Variants | ||
+ | * {{Trait|Cleansing Channel}} | ||
+ | {{Specialization|Vindicator|mid|bot|bot}} | ||
+ | |||
+ | |||
+ | ===Template Code=== | ||
+ | {{TemplateCode| | ||
+ | code = [] | ||
+ | }} | ||
+ | |||
+ | |||
+ | ==Equipment== | ||
+ | {{PvE equipment | ||
+ | | weight = Heavy | ||
+ | | stats = Minstrel | ||
+ | | rune = Superior Rune of the Monk | ||
+ | | rune-qt = 6 | ||
+ | | weapon1 = Staff | ||
+ | | weapon2 = | ||
+ | | sigil1 = Superior Sigil of Energy | ||
+ | | sigil2 = Superior Sigil of Transference | ||
+ | | weapon3 = Staff | ||
+ | | weapon4 = | ||
+ | | sigil3 = Superior Sigil of Energy | ||
+ | | sigil4 = Superior Sigil of Transference | ||
+ | | infusion1 = Healing WvW Infusion | ||
+ | | infusion1-qt = 18 | ||
+ | }} | ||
+ | |||
+ | |||
+ | ===Consumables=== | ||
+ | * {{Food|Bowl of Fruit Salad with Mint Garnish}} | ||
+ | ** {{Food|Delicious Rice Ball}} personal option | ||
+ | * {{Utility|Bountiful Maintenance Oil}} | ||
+ | |||
+ | |||
+ | ==Usage== | ||
+ | ===General=== | ||
+ | * Make sure to be under 10 energy when swapping legends to activate {{Trait|Charged Mists}} | ||
+ | ** Don't be afraid to stay in '''Alliance''' after your legend swap is ready | ||
+ | *** Swap when out of energy or for burst healing | ||
+ | ** {{Skill|Protective Solace}} can be useful to keep yourself under the energy threshold | ||
+ | |||
+ | |||
+ | ===Overall Priorities=== | ||
+ | ;High | ||
+ | * Healing | ||
+ | |||
+ | ;Moderate | ||
+ | * Condition clear | ||
+ | * Boon rip | ||
+ | |||
+ | ;Low | ||
+ | * CC | ||
+ | |||
+ | |||
+ | ====Surviving==== | ||
+ | * This build has high passive defense | ||
+ | * This build has moderate mobility skill access | ||
+ | * This builds has high active defenses | ||
+ | |||
+ | {{Collapsible | ||
+ | |width=85 | ||
+ | |;Active defense priority | ||
+ | | | ||
+ | * {{Skill|Awakening}}/{{Skill|Rite of the Great Dwarf}}/{{Skill|Alliance Tactics}} {{to}} {{Skill|Reaver's Rage}} - for Stunbreaking | ||
+ | * '''Dodge''' | ||
+ | * {{Skill|Warding Rift}} | ||
+ | * {{Skill|Surge of the Mists}} | ||
+ | * {{Skill|Battle Dance}} | ||
+ | * {{Skill|Selfless Spirit}} | ||
+ | * {{Skill|Renewing Wave}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | ===Detailed Explanations=== | ||
+ | ====Healing==== | ||
+ | ;General | ||
+ | * Use {{Skill|Energy Meld}} and '''Weapon Swap''' as often as possible to recharge your dodge for {{Trait|Saint of zu Heltzer}} | ||
+ | ;Alliance | ||
+ | * Aim {{Skill|Tree Song}} to hit focus targets or allies caught in spikes | ||
+ | ** Delay casting {{Skill|Tree Song}} until an ally has taken damage | ||
+ | * Other than {{Skill|Tree Song}} your heals are very short range, move in close when needed but otherwise you can stay slightly behind the group | ||
+ | * {{Skill|Urn of Saint Viktor}} should be activated as soon as you enter '''Alliance''' | ||
+ | ** Use {{Skill|Drop Urn of Saint Viktor}} just before leaving '''Alliance''' or at any point you are being pressured/targeted | ||
+ | * Avoid using {{Skill|Renewing Wave}} in '''Alliance''' | ||
+ | ;Ventari | ||
+ | * In general your energy should be spent on {{Skill|Natural Harmony}}, swapping to {{Skill|Purifying Essence}} if cleanse is needed or {{Skill|Energy Expulsion}} for CC if your group is spiking and support isn't needed | ||
+ | * Using {{Skill|Energy Expulsion}} to empower your tablet is not worth it compared to spending the energy on the other tablet skills | ||
+ | |||
+ | {{Collapsible | ||
+ | |width=85 | ||
+ | |collapsed=true | ||
+ | |;Healing priority | ||
+ | | | ||
+ | ;Vindicator | ||
+ | * '''Dodge''' - {{Trait|Saint of zu Heltzer}} | ||
+ | * {{Skill|Urn of Saint Viktor}} | ||
+ | * {{Skill|Tree Song}} | ||
+ | * {{Skill|Selfless Spirit}} | ||
+ | ;Ventari | ||
+ | * '''Dodge''' - {{Trait|Saint of zu Heltzer}} | ||
+ | * {{Skill|Natural Harmony}} | ||
+ | * {{Skill|Energy Expulsion}} | ||
+ | * {{Skill|Purifying Essence}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | ====Condition clear==== | ||
+ | ;Alliance | ||
+ | * Your condition clear mainly comes attached to {{Skill|Tree Song}}, use it to to clear {{Tooltip|Immobilize}} on players caught in enemy spikes | ||
+ | * Use {{Skill|Battle Dance}} when you don't have time to cast {{Skill|Tree Song}}, such as when crossing through the enemy or if it is on cooldown to clear {{Tooltip|Immobilize}} | ||
+ | ;Ventari | ||
+ | * {{Skill|Purifying Essence}} is a large condition clear but costs a lot of energy, if possible let other supports cleanse while you focus your resources on healing | ||
+ | |||
+ | |||
+ | ====CC==== | ||
+ | * Only prioritize CC against enemies lacking {{Tooltip|Stability}}, make sure to watch enemy buff bars | ||
+ | * Be careful not to knock enemies out of spikes with {{Skill|Surge of the Mists}} | ||
+ | ** Use {{Skill|Surge of the Mists}} as your group crosses through the enemy or to disrupt rezzes | ||
+ | * {{Skill|Energy Expulsion}} is worth casting on spikes but only if your group is not in need of healing/cleanse | ||
+ | |||
+ | |||
+ | ====Settings==== | ||
+ | * Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support. | ||
+ | * Also under '''General Options / User Interface''' turn on '''Thick party health bars''' | ||
+ | ** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers | ||
+ | * Under '''Squad Options''' check '''View as a grid'''. This will allow you to keep track of your allies' health, enabling a better decision-making and skill management. |
Revision as of 13:07, 22 February 2023
This build was last updated on February 22, 2023 and is up to date for the October 8, 2024 patch.
Overview
This build provides extreme burst healing and condition cleanse. Compared to Build:Vindicator_-_Support_Vindicator it has significantly higher healing, but no access to Stability or
Skill Bar
Staff
Staff
Utility
Utility
Specializations
- Variants
Template Code
[]
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Staff
Minstrel
Minstrel
Sigil
Sigil
Staff
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Consumables
-
- personal option
Usage
General
- Make sure to be under 10 energy when swapping legends to activate
- Don't be afraid to stay in Alliance after your legend swap is ready
- Swap when out of energy or for burst healing
- can be useful to keep yourself under the energy threshold
- Don't be afraid to stay in Alliance after your legend swap is ready
Overall Priorities
- High
- Healing
- Moderate
- Condition clear
- Boon rip
- Low
- CC
Surviving
- This build has high passive defense
- This build has moderate mobility skill access
- This builds has high active defenses
|
Detailed Explanations
Healing
- General
- Use and Weapon Swap as often as possible to recharge your dodge for
- Alliance
- Aim
- Delay casting until an ally has taken damage
to hit focus targets or allies caught in spikes
- Other than your heals are very short range, move in close when needed but otherwise you can stay slightly behind the group
- Use just before leaving Alliance or at any point you are being pressured/targeted
should be activated as soon as you enter Alliance
- Avoid using in Alliance
- Ventari
- In general your energy should be spent on , swapping to if cleanse is needed or for CC if your group is spiking and support isn't needed
- Using to empower your tablet is not worth it compared to spending the energy on the other tablet skills
|
Condition clear
- Alliance
- Your condition clear mainly comes attached to Immobilize on players caught in enemy spikes , use it to to clear
- Use Immobilize when you don't have time to cast , such as when crossing through the enemy or if it is on cooldown to clear
- Ventari
- is a large condition clear but costs a lot of energy, if possible let other supports cleanse while you focus your resources on healing
CC
- Only prioritize CC against enemies lacking Stability, make sure to watch enemy buff bars
- Be careful not to knock enemies out of spikes with
- Use as your group crosses through the enemy or to disrupt rezzes
- is worth casting on spikes but only if your group is not in need of healing/cleanse
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options check View as a grid. This will allow you to keep track of your allies' health, enabling a better decision-making and skill management.
Ratings
Post 06/28/2023 nerfs the Ventari Vindicator remains a top tier supporter, with outstanding healing, good condition cleansing, and great boon support. The addition of stability to Energy Expulsion means that Ventari Vindicator is the best secondary provider of stability for a party in the Healer/Cleanser role. However, Ventari Vindicator is not particularly easy to play and requires good micromanagement of the tablet as well as the ability to rotate quickly and effectively between legends to best take advantage of the energy gain from Charged Mists.
Comments
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