Difference between revisions of "Mechanist - LI Flamethrower"
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{{Build | {{Build | ||
| profession = engineer | | profession = engineer | ||
− | | specialization = | + | | specialization = mechanist |
| designed for = open world, open world li | | designed for = open world, open world li | ||
− | | focus = | + | | focus = defense, low intensity |
− | | rating = | + | | rating = archived |
− | | xpac = | + | | xpac = eod |
}} | }} | ||
− | |||
− | |||
==Overview== | ==Overview== | ||
Low-Intensity Flamethrower is one of the easiest builds to play in the game, which features permanent {{Tooltip|Stability}} granting near immunity to CC passively | Low-Intensity Flamethrower is one of the easiest builds to play in the game, which features permanent {{Tooltip|Stability}} granting near immunity to CC passively | ||
+ | |||
===What Is LI?=== | ===What Is LI?=== | ||
Line 21: | Line 16: | ||
LI builds function quite well on their own and are created to be equivalent to our General or Roaming build section. They typically do not output especially high DPS and focus on gear with passive defense | LI builds function quite well on their own and are created to be equivalent to our General or Roaming build section. They typically do not output especially high DPS and focus on gear with passive defense | ||
+ | |||
==Skill Bar== | ==Skill Bar== | ||
{{Skill bar | {{Skill bar | ||
|profession = engineer | |profession = engineer | ||
− | |specialization = | + | |specialization = mechanist |
− | |weapon1 = | + | |weapon1 = pistol |
− | |weapon2 = | + | |weapon2 = pistol |
|weapon3 = | |weapon3 = | ||
|weapon4 = | |weapon4 = | ||
− | |healing = | + | |healing = Rectifier Signet |
|utility1 = Flamethrower | |utility1 = Flamethrower | ||
− | |utility2 = | + | |utility2 = Force Signet |
− | |utility3 = | + | |utility3 = Shift Signet |
− | |elite = | + | |elite = Overclock Signet |
}} | }} | ||
− | + | ||
+ | |||
+ | ==Template Code== | ||
+ | {{TemplateCode| | ||
+ | code = [&DQMmGR09Rj8NGxQBkwFfARobXgEQGwAACRsAAAAAAAAAAAAAAAAAAAAAAAA=] | ||
+ | }} | ||
+ | |||
==Specializations== | ==Specializations== | ||
{{Specialization|Firearms|top|mid|top}} | {{Specialization|Firearms|top|mid|top}} | ||
{{Specialization|Alchemy|top|bot|bot}} | {{Specialization|Alchemy|top|bot|bot}} | ||
− | {{Specialization|Inventions|mid|top|mid}} | + | {{Specialization|Mechanist|bot|bot|bot}} |
+ | |||
+ | ===Core=== | ||
+ | If using Core Engineer, replace Mechanist with Inventions and take two turrets. | ||
+ | {{Specialization|Inventions|mid|top|mid|variant=y}} | ||
+ | |||
===Tier 2=== | ===Tier 2=== | ||
− | If comfortable with the above, consider swapping | + | If comfortable with the above, consider swapping Alchemy for Explosives. |
{{Specialization|Explosives|mid|bot|mid|variant=y}} | {{Specialization|Explosives|mid|bot|mid|variant=y}} | ||
* Note that with Explosives traited, you generate an Explosion on your next attack after each dodge roll. If you are uncomfortable with dodging, this trait line is not recommended. | * Note that with Explosives traited, you generate an Explosion on your next attack after each dodge roll. If you are uncomfortable with dodging, this trait line is not recommended. | ||
+ | |||
==Equipment== | ==Equipment== | ||
Line 66: | Line 74: | ||
* For budget prefixes, consider {{Tooltip|Rabid}}, {{Tooltip|Carrion}}, or even {{Tooltip|Soldier}}. The damage of this build does not scale off of Condition Damage nor Power very efficiently - what matters the most will be {{Tooltip|Quickness}} uptime alongside some sort of damaging stats and defensive stats. | * For budget prefixes, consider {{Tooltip|Rabid}}, {{Tooltip|Carrion}}, or even {{Tooltip|Soldier}}. The damage of this build does not scale off of Condition Damage nor Power very efficiently - what matters the most will be {{Tooltip|Quickness}} uptime alongside some sort of damaging stats and defensive stats. | ||
* {{Rune|Vampirism}} can be used to provide extremely high sustain in certain situations. | * {{Rune|Vampirism}} can be used to provide extremely high sustain in certain situations. | ||
+ | |||
==Consumables== | ==Consumables== | ||
You should consider consumables that increase your defense, such as {{Food|Bowl of Orrian Truffle and Meat Stew}}, or use consumables that increase your damage, such as {{Food|Plate of Truffle Steak}} and {{Food|Koi Cake}}. When farming for profit, use {{Food|Peppermint Omnomberry Bar}} and {{Utility|Sharpening Skull}}. In general, you should always use Ascended Food over non-ascended consumables when it is available. | You should consider consumables that increase your defense, such as {{Food|Bowl of Orrian Truffle and Meat Stew}}, or use consumables that increase your damage, such as {{Food|Plate of Truffle Steak}} and {{Food|Koi Cake}}. When farming for profit, use {{Food|Peppermint Omnomberry Bar}} and {{Utility|Sharpening Skull}}. In general, you should always use Ascended Food over non-ascended consumables when it is available. | ||
+ | |||
==Usage== | ==Usage== | ||
This build features tiers of usage in ascending complexity. Find a comfortable tier. | This build features tiers of usage in ascending complexity. Find a comfortable tier. | ||
+ | |||
===Tier 1=== | ===Tier 1=== | ||
− | |||
* Auto-attack with Flamethrower | * Auto-attack with Flamethrower | ||
+ | |||
===Tier 2=== | ===Tier 2=== | ||
Line 81: | Line 92: | ||
* Use {{Skill|Napalm}} off cooldown | * Use {{Skill|Napalm}} off cooldown | ||
* Use {{Skill|Air Blast}} to proc {{Sigil|Superior Sigil of Celerity}} | * Use {{Skill|Air Blast}} to proc {{Sigil|Superior Sigil of Celerity}} | ||
+ | |||
===Tier 3=== | ===Tier 3=== | ||
In addition to previous tiers: | In addition to previous tiers: | ||
− | * Use {{Skill| | + | * Use {{Skill|Flame Blast}} off cooldown |
+ | |||
===Tier 4=== | ===Tier 4=== | ||
In addition to previous tiers: | In addition to previous tiers: | ||
− | * | + | * Use F-Skills off cooldown. |
===Tier 5=== | ===Tier 5=== | ||
If comfortable with previous tiers, consider [[Build:Engineer_-_Basic_Engineer]], [[Build:Scrapper_-_Power_Scrapper]], or [[Build:Holosmith_-_Sword_Holo]] | If comfortable with previous tiers, consider [[Build:Engineer_-_Basic_Engineer]], [[Build:Scrapper_-_Power_Scrapper]], or [[Build:Holosmith_-_Sword_Holo]] |
Latest revision as of 07:38, 27 February 2023
Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
Focused on: Defense and Low intensity
Designed for: Open World and [[|]]
Overview
Low-Intensity Flamethrower is one of the easiest builds to play in the game, which features permanent Stability granting near immunity to CC passively
What Is LI?
LI stands for "Low-Intensity". LI builds are a class of builds that work to slow the game down drastically by using passive defense and builds that require very low input to function. These builds are designed primarily for players that have disabilities that may prevent them from playing higher intensity builds, though they are here for any player who wishes to play them.
LI builds function quite well on their own and are created to be equivalent to our General or Roaming build section. They typically do not output especially high DPS and focus on gear with passive defense
Skill Bar
Template Code
Specializations
Core
If using Core Engineer, replace Mechanist with Inventions and take two turrets.
Tier 2
If comfortable with the above, consider swapping Alchemy for Explosives.
- Note that with Explosives traited, you generate an Explosion on your next attack after each dodge roll. If you are uncomfortable with dodging, this trait line is not recommended.
Equipment
- Ascended gear and stat infusions are not required; exotic gear with the same stats is fine.
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
x6
- For budget prefixes, consider Rabid, Carrion, or even Soldier. The damage of this build does not scale off of Condition Damage nor Power very efficiently - what matters the most will be Quickness uptime alongside some sort of damaging stats and defensive stats.
- can be used to provide extremely high sustain in certain situations.
Consumables
You should consider consumables that increase your defense, such as , or use consumables that increase your damage, such as and . When farming for profit, use and . In general, you should always use Ascended Food over non-ascended consumables when it is available.
Usage
This build features tiers of usage in ascending complexity. Find a comfortable tier.
Tier 1
- Auto-attack with Flamethrower
Tier 2
In addition to previous tiers:
- Use off cooldown
- Use to proc
Tier 3
In addition to previous tiers:
- Use off cooldown
Tier 4
In addition to previous tiers:
- Use F-Skills off cooldown.
Tier 5
If comfortable with previous tiers, consider Build:Engineer_-_Basic_Engineer, Build:Scrapper_-_Power_Scrapper, or Build:Holosmith_-_Sword_Holo
Ratings
Comments
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